Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 7635501857600097224 58 othur the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on Nov 7, 2021. Mangled by a gnoll (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1330 turns). othur the Conjurer (Deep Elf Conjurer) Turns: 1330, Time: 00:03:06 Health: -8/19 AC: 3 Str: 4 XL: 3 Next: 76% Magic: 2/11 EV: 12 Int: 23 God: Gold: 47 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... h - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) Jewellery c - a ring of fire Scrolls b - a scroll of vulnerability {unknown} d - 4 scrolls of identify {unknown} e - 2 scrolls of amnesia {unknown} g - a scroll of holy word {unknown} Potions f - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .........###.........# .........# #.........# .........# #.........# ........####.....†...# .......g.g...........# #####..#####.g..†...## #.g....g.............# ..###..#####g.g......# .## #..# #....@....# ## #..# #.........# #..# #.........# . #..## ##.......## ... #...# ##..^..## ..# #.#.# ####### ..###.#.### ..........# .#........# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 dart slugs (D:1) 2 ball pythons (D:2) 4 endoplasms (D:1) 2 giant cockroaches 4 goblins 2 hobgoblins 2 kobolds A quokka (D:1) 3 bats 2 frilled lizards (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | othur the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 263 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1011 | D:1 | Learned a level 2 spell: Searing Ray 1069 | D:2 | Reached skill level 5 in Conjurations 1069 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1330 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring, minmay_misc_feat_rows, minivault_27, hangedman_decor_peaks_small, lemuel_old_faithful D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 55 Searing Ray || 1