othur Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (11, 15, D:1) a +0 club (21, 10, D:1) 18 arrows (28, 0, D:1) 25 arrows (32, 9, D:1) a +0 club (38, 18, D:1) a +0 whip (49, 33, D:1) a +0 hunting sling (51, 21, D:1) a +0 dagger (53, -4, D:1) a +0 falchion (54, 27, D:1) 25 stones Level 2 of the Dungeon (2, -1, D:2) a +0 club a +0 hunting sling 10 stones (11, -20, D:2) a +0 club (14, 17, D:2) a +0 club (17, 25, D:2) a +0 club (19, 14, D:2) a +0 trident (19, 18, D:2) a +0 quarterstaff (27, -18, D:2) a +0 club (43, 9, D:2) a +0 leather armour (43, 20, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 23, D:3) 16 stones (18, -8, D:3) a +0 trident (19, -5, D:3) 22 stones (20, 28, D:3) 20 stones (22, -5, D:3) a +0 flail a +0 ring mail (22, 29, D:3) 15 stones (34, -9, D:3) a +0 club (44, 15, D:3) a +0 ring mail (47, 9, D:3) a +0 hunting sling (53, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, 5, D:4) 17 bolts (10, -16, D:4) 20 bolts (11, -10, D:4) a scarf of shadows (13, 9, D:4) a +0 giant spiked club (15, -4, D:4) 2 potions of magic (19, 19, D:4) a +0 club (29, 28, D:4) a +0 trident (33, -10, D:4) a +0 giant club (34, -13, D:4) a +0 giant club (37, 24, D:4) a +0 rapier (43, -15, D:4) a staff of conjuration (44, 13, D:4) 24 stones (44, 26, D:4) a +2 robe of cold resistance (61, 9, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 leather armour a +0 whip a +0 leather armour (0, 1, D:5) a +0 flail (2, 3, D:5) a +0 hand axe (5, -1, D:5) 12 stones (34, 26, D:5) a +0 short sword (35, 20, D:5) a +0 hand axe 4 boomerangs a +0 leather armour (36, 20, D:5) 16 arrows (39, 17, D:5) a +0 long sword (52, 8, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +1 short sword of speed (3, 17, D:6) 16 sling bullets (7, 2, D:6) 14 stones (7, 6, D:6) a +0 dagger (8, 14, D:6) a +0 giant spiked club (10, 9, D:6) the +10 short sword of Kurchyrau {venom, Fragile rElec rN++ Int-3} It poisons the flesh of those it strikes. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. (14, 5, D:6) a +0 mace (16, 1, D:6) a +0 mace (18, 7, D:6) a +0 short sword of venom a +0 robe (21, 37, D:6) a +3 spear Level 7 of the Dungeon (0, 0, D:7) a +4 scimitar a +0 robe (0, 1, D:7) a +0 robe (1, 39, D:7) a scroll of identify (2, 20, D:7) a +0 hand axe a +0 robe (3, 20, D:7) a +3 flail of freezing a +0 robe (3, 22, D:7) 21 stones (3, 40, D:7) a scroll of teleportation (8, 36, D:7) 24 bolts (11, 10, D:7) 23 stones (12, 6, D:7) a +0 robe (19, 9, D:7) the +1 scale mail "Dead" {-Tele rCorr Int+6} Int: It affects your intelligence (+6). -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (21, -3, D:7) 26 sling bullets (28, 3, D:7) a +0 chain mail (30, 18, D:7) 30 sling bullets (30, 42, D:7) 16 stones (33, 25, D:7) a +0 spear (33, 26, D:7) a +0 club a +0 whip (33, 27, D:7) a +0 club a +0 leather armour a +0 club (34, 27, D:7) a +0 flail (35, 23, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a bullfrog corpse (skeletalised by now) (1, 0, D:8) a +0 rapier (3, -4, D:8) the +8 falchion of Untruth {flame, Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). (3, 0, D:8) a +0 flail an orc corpse (24, -13, D:8) 21 sling bullets Level 9 of the Dungeon (0, 0, D:9) a scroll of amnesia (4, 0, D:9) a +0 hand axe (still there?) a +0 scale mail (still there?) (4, 1, D:9) a +0 dagger (still there?) a +0 robe (still there?) the Ecumenical Temple