othur Level 1 of the Dungeon (0, 13, D:1) a +0 club (7, 24, D:1) a +0 dagger 4 stones (8, 34, D:1) a +0 dagger (10, 20, D:1) 12 stones (14, 18, D:1) a +0 short sword (14, 20, D:1) 18 arrows (22, 42, D:1) a +0 dagger (32, 6, D:1) a +0 scale mail (32, 42, D:1) 10 stones (35, 46, D:1) a +0 club (60, 57, D:1) a +0 club Level 2 of the Dungeon (2, -2, D:2) 21 arrows (8, 17, D:2) a +0 hunting sling (9, -7, D:2) 9 stones (12, -33, D:2) a +0 dagger (15, 11, D:2) a +0 dagger (17, -7, D:2) a +0 hunting sling (25, -21, D:2) 23 stones (28, -35, D:2) 26 stones (29, -29, D:2) a +0 short sword (34, -32, D:2) a +0 mace (40, -40, D:2) 7 curare-tipped darts (41, -30, D:2) 25 stones (41, -28, D:2) a +0 dagger (42, -8, D:2) a +0 flail (59, -24, D:2) a +0 dagger (61, -24, D:2) a +0 short sword a +0 ring mail a +0 leather armour a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 18 bolts (6, -17, D:3) a +0 hunting sling (6, -7, D:3) a +0 hand axe (7, -7, D:3) a +0 short sword a +0 scale mail (12, -11, D:3) a +0 rapier (17, -8, D:3) a jackal corpse (skeletalised by now) (18, -8, D:3) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 whip a +0 whip a gnoll skeleton (20, 3, D:5) the +8 spear of Might {chaos, Contam rCorr Stlth+} Each time it hits an enemy it has a different, random effect. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy.