othur Level 1 of the Dungeon [Shop] Mutolur's General Store a +0 leather armour (22 gold) a staff of earth (275 gold) 12 stones (13 gold) the -6 cloak of Trial and Error {Harm +Blink} (1 gold) +Blink: It lets you blink. Harm: It increases damage dealt and taken. a +4 plate armour of cold resistance (550 gold) a +0 whip (27 gold) a piece from Xom's chessboard (15/15) (220 gold) 11 stones (12 gold) a potion of haste (110 gold) a +5 vorpal hand crossbow (354 gold) a scroll of summoning (104 gold) an amulet of guardian spirit (330 gold) [Shop] Ruili's General Store the +5 ring mail of Dogma {rElec} (559 gold) rElec: It insulates you from electricity. a +0 whip (32 gold) a scroll of magic mapping (45 gold) a scroll of vulnerability (97 gold) a +0 spear (39 gold) 6 javelins (62 gold) a scroll of silence (97 gold) the +0 plate armour of Philately {Rampage Fly} (417 gold) Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. a scroll of immolation (45 gold) 16 stones (20 gold) a potion of haste (130 gold) a potion of curing (39 gold) a +0 robe (9 gold) [Shop] Viecheuq's General Store a +2 chain mail of poison resistance (240 gold) 22 bolts (57 gold) a +0 robe (9 gold) 22 stones (28 gold) a +0 ring mail (52 gold) a scroll of enchant armour (97 gold) a book of Frost (286 gold) a tin of tremorstones (2/2) (520 gold) a piece from Xom's chessboard (15/15) (260 gold) a box of beasts (520 gold) the ring "Sytievot" {rPois rC++ Int+6 Dex-5 Stlth+} (1033 gold) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rC: It greatly protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +2 vorpal great mace (282 gold) [Shop] Suycej's Antique Armour Shoppe a +0 scale mail (104 gold) a +0 scale mail (104 gold) a +0 scale mail (104 gold) a +0 ring mail (104 gold) a +1 leather armour of poison resistance (286 gold) a +0 robe (18 gold) (0, 0, D:1) a +0 whip 3 stones (7, -8, D:1) a +0 dagger (9, 0, D:1) 20 stones (15, 2, D:1) 14 stones (17, 17, D:1) a +0 club (20, 0, D:1) 24 stones (32, 21, D:1) a +0 club (38, 27, D:1) a +0 club (51, 17, D:1) a +0 chain mail (52, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (16, -1, D:2) a +0 falchion (41, -6, D:2) a +0 rapier Level 3 of the Dungeon (10, 2, D:3) a +0 flail (unseen) (11, -1, D:3) a +0 leather armour (11, 2, D:3) a +0 club (12, 2, D:3) a +0 leather armour a +0 whip of venom a +0 flail (26, 0, D:3) 25 stones (30, 5, D:3) a +0 club (32, 6, D:3) a +0 club (40, 28, D:3) a +0 spear Level 4 of the Dungeon [Shop] Titreh's Distillery a potion of haste (140 gold) a potion of attraction (42 gold) a potion of haste (140 gold) a potion of heal wounds (70 gold) a potion of haste (140 gold) a potion of attraction (42 gold) a potion of degeneration (14 gold) a potion of magic (112 gold) a potion of magic (112 gold) [Shop] Huocs's Elemental Accessories a wand of iceblast (12) (224 gold) a tin of tremorstones (2/2) (560 gold) a staff of air (350 gold) the Almanac of Fire (560 gold) Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Fire Storm Conjuration/Fire 9 no (1, -32, D:4) a +0 ring mail (3, -42, D:4) a +0 club (4, -31, D:4) a +0 club (4, -11, D:4) 6 arrows (5, -43, D:4) a +0 dagger (6, -43, D:4) a +2 vampiric dagger a +0 scale mail (6, -6, D:4) a +0 robe (7, -30, D:4) a +0 hand axe of flaming a +0 leather armour (8, -32, D:4) a +0 falchion a +0 hand axe (8, -30, D:4) a +0 hand axe (8, -21, D:4) 9 bolts (11, -18, D:4) 23 arrows (13, -21, D:4) a +0 club 13 poisoned darts (19, -32, D:4) a +0 club (23, -22, D:4) a +1 dagger of speed 12 poisoned darts (23, -21, D:4) a +0 club 35 stones (23, -15, D:4) a +0 dagger 2 stones (25, -33, D:4) 22 arrows (26, -43, D:4) the +6 war axe of the Hall of Blades {vamp, *Rage rN+ MP+9} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Rage: It may make you go berserk in combat. The Shining One disapproves of the use of such an item. (26, -27, D:4) a +0 whip (28, -37, D:4) a +0 club (28, -22, D:4) a +0 club (31, -25, D:4) a +0 dagger a +0 dagger (31, -24, D:4) a +0 club (32, -28, D:4) a +0 robe (35, -42, D:4) a +0 hand axe (36, -37, D:4) 11 bolts (39, -46, D:4) a +0 robe (39, -34, D:4) a +0 club a +0 leather armour a +2 war axe of draining a +0 dagger a +0 robe a +0 falchion a +0 dagger a +0 robe of willpower (44, -21, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 scale mail (4, -10, D:5) a throwing net (5, -10, D:5) a +0 spear a gnoll corpse (8, -12, D:5) a potion of haste (9, -3, D:5) 8 stones (10, -5, D:5) a +0 shortbow 20 arrows a centaur corpse (13, -11, D:5) a scroll of magic mapping (28, -1, D:5) a +0 shortbow 21 arrows a hound corpse (skeletalised by now) (28, 0, D:5) a howler monkey corpse (skeletalised by now) (36, 4, D:5) a +0 hunting sling