othur Level 1 of the Dungeon (0, 0, D:1) 17 stones (3, -17, D:1) a +0 club (4, -17, D:1) a cursed -1 club (5, -1, D:1) a +0 club (10, -19, D:1) 24 stones (11, -5, D:1) a +0 dagger (19, -3, D:1) a +0 club (20, -14, D:1) 26 stones (20, -7, D:1) 19 stones (27, -24, D:1) a +0 whip (30, -6, D:1) a +0 robe (31, -29, D:1) a +0 mace (31, -15, D:1) a cursed -2 club (34, 8, D:1) a cursed +0 dagger (36, 2, D:1) a +0 scale mail (38, 9, D:1) 16 stones (40, -1, D:1) a +0 leather armour (45, -15, D:1) a +0 hand axe (52, -17, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, 10, D:2) 19 stones (10, -1, D:2) a +0 ring mail (12, 7, D:2) 30 arrows (13, -12, D:2) a +0 ring mail (16, 11, D:2) a +0 club a +0 ring mail (20, 25, D:2) a +0 club (27, -5, D:2) a +0 leather armour (28, -7, D:2) a +0 club (32, 10, D:2) 12 stones (37, 10, D:2) 2 throwing nets (37, 22, D:2) 12 stones (49, 8, D:2) a +0 ring mail Level 3 of the Dungeon (2, -24, D:3) 17 stones (2, -7, D:3) 11 bolts (2, -5, D:3) 15 sling bullets (10, -39, D:3) a cursed +0 mace (12, -26, D:3) 14 bolts (15, -26, D:3) a +0 club (22, -11, D:3) a +0 club (26, 5, D:3) 7 atropa-tipped darts (27, -14, D:3) a stone (29, -14, D:3) a stone (30, -14, D:3) a stone (30, 2, D:3) a +0 hand axe (31, -33, D:3) 27 arrows (31, -4, D:3) 25 stones (32, -14, D:3) a stone (34, -14, D:3) a stone a +0 leather armour (36, -17, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (unseen) (1, -17, D:4) the cursed +1 quarterstaff of Lainewab {chaos, rElec MP+9} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (8, -34, D:4) a +0 hunting sling (10, 12, D:4) 21 stones (30, -3, D:4) a +0 pair of boots