othur Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, 18, D:1) 18 arrows (23, 18, D:1) 11 stones (24, 3, D:1) 18 stones (28, -2, D:1) a +0 spear (31, 27, D:1) a +0 robe (33, 27, D:1) a +0 robe (41, -1, D:1) a +0 dagger (42, 15, D:1) a +0 dagger of venom (50, 38, D:1) the +11 dagger "Qoutue Zief" {vamp, +Rage rN+ Int+3 Dex+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+7). It protects you from negative energy. It lets you go berserk. (53, 24, D:1) 2 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, 31, D:2) 13 poisoned darts (11, 7, D:2) a +0 dagger 4 stones (11, 33, D:2) 5 atropa-tipped darts (12, 14, D:2) a cursed -3 trident (15, 29, D:2) a +1 spear of flaming (18, 16, D:2) a +0 dagger (23, 28, D:2) a +0 dagger (29, 17, D:2) a +0 hunting sling (33, 21, D:2) 11 stones (39, 19, D:2) a +0 club (44, -11, D:2) a ration (45, -9, D:2) a ration (46, -9, D:2) a ration Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 leather armour an orc corpse a giant cockroach corpse (5, -1, D:3) a +0 short sword 2 stones a kobold corpse (7, -1, D:3) a leopard gecko skeleton (8, -1, D:3) a stone (14, 1, D:3) 18 sling bullets (21, 11, D:3) 2 stones (22, 6, D:3) a stone (22, 7, D:3) a +0 hunting sling a +0 club 7 stones a kobold corpse (skeletalised by now) (22, 8, D:3) 2 stones (22, 10, D:3) a stone (31, -19, D:3) a +0 hand axe a +0 ring mail an orc skeleton (37, -23, D:3) an adder skeleton (41, -28, D:3) 5 poisoned darts