otab the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +4 hand axe of chopping (61, 8, D) a +3 shortbow of velocity (61, 16, D) a disc of storms (62, 0, D) a book of Conjurations (62, 1, D) an uncursed ring of protection from cold (62, 8, D) a +2 shield of protection (63, 0, D) a plain deck of defence (63, 8, D) a phial of floods (63, 16, D) a Fen Folio (63, 17, D) an uncursed ring of sustain attributes (64, 16, D) a book of Alchemy (64, 17, D) a +2 ring of protection (67, 2, D) a +2 morningstar of holy wrath (unseen) (68, 2, D) a cursed staff of cold a +0 shortbow 23 arrows a centaur corpse (68, 4, D) an arrow (69, 2, D) an uncursed staff of summoning (unseen) (70, 8, D) a book of Clouds (70, 9, D) a +0 scythe of slicing (70, 20, D) a +0 spear (unseen) (70, 21, D) a wolf corpse (71, 8, D) the Collected Works on Lucky Shape Shifting Spells Type Level a - Song of Slaying Charms 2 b - Deflect Missiles Charms/Air 6 c - Statue Form Transmutation/Earth 6 (71, 11, D) a water moccasin corpse (71, 16, D) the +7 long sword of Analysis {drain, +Rage rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you go berserk. (71, 21, D) a +0 rapier a +0 robe a spriggan corpse (71, 26, D) a plain deck of summoning (71, 27, D) a +3 leather armour of poison resistance (71, 31, D) a cursed +2 flail of freezing (unseen) (72, 8, D) an uncursed staff of power (72, 9, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (72, 12, D) an adder corpse (72, 16, D) a phial of floods (72, 17, D) a +0 buckler (72, 20, D) a +0 spear (still there?) a wasp corpse (still there?) (72, 22, D) a +0 dagger (unseen) (72, 26, D) the +1 plate armour of the Original Sin {*Drain rF+ Regen+ Int+5} It affects your intelligence (+5). It protects you from fire. It increases your rate of regeneration. It causes draining when unequipped. (73, 1, D) a +2 hand axe of electrocution (73, 2, D) a jumping spider corpse (73, 16, D) the Disquisition on Cankerous Dislocation Spells Type Level a - Teleport Other Translocation 3 b - Spider Form Transmutation/Poison 3 c - Warp Weapon Charms/Translocation 5 (73, 17, D) an uncursed ring of positive energy (73, 26, D) an uncursed ring of protection from fire (73, 27, D) an uncursed staff of power (75, 1, D) a +2 robe of magic resistance