otab the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the Papyrus of Calling and Stones Spells Type Level a - Call Imp Summoning 2 b - Summon Demon Summoning 5 c - Statue Form Transmutation/Earth 6 d - Summon Hydra Summoning 7 (49, 37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (50, 24, D) the amulet of Arebbism {+Rage rC+ SInv} [amulet of rage] It protects you from cold. It lets you see invisible. It lets you go berserk. (50, 25, D) a +1 morningstar of protection (50, 36, D) an uncursed staff of death (50, 37, D) a +2 short sword of holy wrath (50, 41, D) a demonic crawler corpse (still there?) a tarantella corpse (still there?) (51, 24, D) a +2 hand axe of distortion (51, 25, D) a fan of gales (51, 30, D) a +1 halberd of chopping (unseen) (51, 31, D) a +0 flail (unseen) (51, 36, D) an uncursed ring of wizardry (51, 37, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (52, 24, D) an uncursed ring of resist corrosion (52, 29, D) a cursed -2 mace a +0 shadow dragon armour a +2 large shield a naga corpse (52, 36, D) an uncursed staff of air (52, 37, D) an uncursed staff of air (53, 24, D) a cursed ring of loudness (53, 25, D) a +0 club (53, 30, D) a guardian serpent corpse (still there?) a black mamba corpse (still there?) (53, 32, D) a +2 mace of draining (unseen) (53, 37, D) the amulet of Secrets {Faith -Tele +Inv Dex+2 Slay+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. It prevents most forms of teleportation. (54, 24, D) a +2 hand crossbow of freezing (54, 25, D) the ring of Nusaij {rPois rF+ rC- Int+2 SInv} [ring of poison resistance] It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (54, 36, D) the Collected Works on Black Rites and Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Corpse Rot Necromancy 2 c - Control Undead Necromancy 4 d - Bolt of Cold Conjuration/Ice 6 (55, 24, D) a +3 plate armour of fire resistance (56, 20, D) a +0 war axe (unseen) (56, 21, D) a +0 short sword (unseen) (57, 19, D) a +0 glaive (57, 20, D) a +0 dire flail (59, 36, D) a box of beasts (59, 37, D) a +3 leather armour of poison resistance (60, 36, D) the +4 hand axe "Rink" {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (60, 37, D) a book of Ice (61, 0, D) an uncursed ring of protection from cold (61, 28, D) 2 large rocks (unseen) (61, 36, D) a crystal ball of energy (61, 37, D) an uncursed staff of cold (62, 1, D) a +0 mace of protection (62, 8, D) a stone of tremors (62, 9, D) an uncursed ring of positive energy (62, 17, D) a +2 robe of fire resistance (62, 20, D) a +0 quarterstaff of protection (62, 27, D) an uncursed staff of air a +0 shortbow 12 arrows (62, 28, D) a +0 trident (unseen) (62, 36, D) a +1 long sword of holy wrath (62, 37, D) a plain deck of wonders (63, 0, D) a +2 hand axe of chopping (63, 8, D) Nuddua Zonge's Tome of Damaging Flames Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Fireball Conjuration/Fire 5 c - Venom Bolt Conjuration/Poison 5 d - Spellforged Servitor Conjuration/Summoning 7 (63, 16, D) a +1 long sword of holy wrath (63, 17, D) a box of beasts (63, 26, D) a disc of storms (63, 27, D) a +0 shortbow 20 arrows an uncursed amulet of the gourmand a centaur corpse (63, 28, D) a +0 trident (63, 29, D) 3 arrows 2 large rocks (63, 31, D) a large rock an arrow (63, 32, D) 2 arrows (63, 36, D) a book of the Earth (63, 37, D) a +0 robe (63, 42, D) a +2 long sword of flaming a cursed -1 greatsling 21 stones a +2 swamp dragon armour a +0 buckler (63, 44, D) a +2 sacred scourge of holy wrath (unseen) (64, 16, D) a Young Poisoner's Handbook (64, 17, D) the cursed +0 dagger "Anargh" {venom, +Inv +Fly Str+4 Int+6} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+6). It lets you turn invisible. It lets you fly. It has a curse placed upon it. (64, 27, D) an uncursed staff of energy (64, 28, D) 4 large rocks (64, 29, D) a cursed staff of air (still there?) a sheep corpse (still there?) (67, 0, D) a phantom mirror (67, 2, D) a yak corpse (skeletalised by now) (68, 0, D) a +4 trident of freezing (68, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (69, 0, D) a +4 ring of dexterity (69, 2, D) an iguana corpse (skeletalised by now) (69, 36, D) a +0 helmet of intelligence (70, 8, D) the cursed +1 lajatang of the Living Dead {slice, rF++ MR++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 36, D) the +7 chain mail "Bonlont" {rF+ rCorr Dex-4} It affects your dexterity (-4). It protects you from fire. It protects you from acid and corrosion. (70, 37, D) a +2 hand axe of flaming (71, 8, D) an uncursed ring of flight (71, 12, D) a river rat corpse (skeletalised by now) (71, 16, D) a +0 shortbow (still there?) a +0 short sword (still there?) (71, 17, D) a +0 short sword (71, 20, D) a +0 short sword (unseen) (71, 26, D) a cursed ring of wizardry (71, 27, D) a +0 shortbow of flaming (71, 36, D) a +0 falchion of holy wrath (71, 37, D) the +9 arbalest of Tanavif {flame, +Inv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. (72, 8, D) a +4 hunting sling of evasion (72, 9, D) a phial of floods (72, 16, D) a +0 dagger (72, 17, D) 3 arrows an uncursed amulet of rage (72, 19, D) an arrow (72, 20, D) a +2 long sword of holy wrath (still there?) a +4 iron rod (5/11) (still there?) (72, 21, D) an arrow (72, 26, D) an uncursed staff of wizardry (72, 36, D) a box of beasts (73, 1, D) an uncursed staff of energy (73, 2, D) an iguana corpse (skeletalised by now) (73, 16, D) a +0 long sword (73, 17, D) the +9 hunting sling "Ufenoruc" {velocity, *Confuse Int+5 Dex+3 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (+3). It lets you see invisible. It may confuse you when you take damage. (73, 20, D) 3 arrows (73, 26, D) a +1 ring mail of positive energy (73, 27, D) a stone of tremors (73, 36, D) the +4 dagger "Wotap" {speed, Str-3 Int+6} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (+6). (73, 37, D) a +7 blowgun (74, 2, D) a jackal corpse (skeletalised by now) (74, 19, D) a +2 quarterstaff of protection (unseen)