otab the Dungeon (3, 1, D) a +5 triple sword a +5 great sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 long sword of electrocution (19, 1, D) a book of Death (19, 16, D) a +2 leather armour of poison resistance (19, 17, D) a +4 plate armour of poison resistance (20, 0, D) a +2 ring mail of poison resistance (20, 1, D) the cursed +3 arbalest "Lyluqeorch" {penet, *Drain rPois rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (20, 16, D) a plain deck of summoning (20, 17, D) Degg's Grimoire of the Blaze and the Glacier Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ozocubu's Refrigeration Ice 6 (21, 0, D) a +4 trident of venom (21, 17, D) a +0 trident (22, 0, D) an uncursed ring of sustain attributes (22, 1, D) a box of beasts (22, 16, D) an uncursed staff of energy (22, 17, D) a +0 shortbow of freezing (22, 20, D) a +0 trident (unseen) (22, 21, D) a +0 war axe (unseen) (23, 0, D) an uncursed staff of poison (23, 18, D) a +1 buckler of fire resistance (24, 0, D) a +0 great sword of protection (24, 1, D) the +6 leather armour of the Vacuum {MR+ Str+4 Stlth+} It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (24, 16, D) the Incunabulum of Beguiling Spells Type Level a - Slow Hexes 2 b - Cause Fear Hexes 4 c - Darkness Hexes 6 (24, 18, D) a Necronomicon (24, 23, D) a +0 short sword (unseen) (25, 0, D) the +2 robe "Vobuocuw" {rElec rF+ Dex+4 Stlth+} It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (25, 1, D) the +8 blowgun of Hatred {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (25, 2, D) a +1 bardiche of venom (25, 16, D) a plain deck of wonders (25, 17, D) a +0 arbalest of freezing (25, 18, D) a +2 flail of draining (25, 22, D) a +0 whip (unseen) (26, 0, D) an uncursed amulet of dismissal (26, 1, D) a manual of Polearms (26, 16, D) the Handbook of Earthen Envenoming Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 (26, 17, D) an uncursed staff of power (27, 0, D) an uncursed staff of air (27, 1, D) a +3 great mace of holy wrath (27, 16, D) a +1 buckler of positive energy (28, 0, D) a book of Debilitation (28, 16, D) an uncursed staff of air (28, 17, D) a +0 hand axe (29, 1, D) a +0 broad axe of chopping (29, 16, D) a book of the Warp (29, 17, D) an uncursed staff of wizardry (30, 11, D) a glowing shapeshifter corpse (30, 12, D) a scroll of brand weapon (30, 13, D) a glowing shapeshifter corpse (still there?) a very ugly thing corpse (still there?) (31, 11, D) a shapeshifter corpse (31, 12, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (34, 28, D) a disc of storms (35, 0, D) Sif Muna's Volume of Fiery Black Arts Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Dispel Undead Necromancy 5 (35, 14, D) a +0 robe (35, 15, D) a +0 quarterstaff (35, 28, D) a +1 scale mail of cold resistance (35, 29, D) a book of Necromancy (36, 0, D) Ofrun's Disquisition on the Aerial Mountains Spells Type Level a - Repel Missiles Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Iron Shot Conjuration/Earth 6 (36, 1, D) a plain deck of defence (36, 15, D) an uncursed staff of earth (36, 28, D) an uncursed staff of death (36, 29, D) an uncursed ring of protection from cold (37, 0, D) a plain deck of changes (37, 1, D) a +1 ring of evasion a +6 ring of dexterity (37, 28, D) the amulet "Eblienar" {Harm *Drain MP+9 Int+3 SInv} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It affects your magic capacity (+9). It lets you see invisible. The Shining One disapproves of the use of such an item. (37, 29, D) a book of Alchemy (38, 0, D) a book of the Warp (38, 1, D) a +4 flail of venom (38, 14, D) a book of Geomancy (38, 15, D) a +2 falchion of electrocution (38, 28, D) an uncursed staff of death (38, 29, D) an uncursed staff of conjuration (39, 0, D) the Catalogue of Air and Clay Spells Type Level a - Static Discharge Conjuration/Air 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Statue Form Transmutation/Earth 6 (39, 1, D) a +2 spear of piercing (39, 14, D) an uncursed staff of conjuration (39, 15, D) a +4 arbalest (39, 29, D) a +3 trident of piercing (40, 0, D) an uncursed amulet of guardian spirit (40, 15, D) a sack of spiders (40, 28, D) a +0 trident (40, 29, D) an uncursed ring of ice (41, 1, D) an uncursed staff of poison (41, 14, D) a book of Death (41, 15, D) the +3 scimitar of Reason {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (41, 28, D) a +0 trident (41, 29, D) a +1 ring of protection (42, 0, D) a plain deck of defence (42, 14, D) a +2 helmet of intelligence (42, 21, D) 2 stones (42, 28, D) a book of Transfigurations (42, 29, D) a book of Changes (43, 14, D) a Grand Grimoire (43, 15, D) a crystal ball of energy (43, 28, D) an uncursed amulet of guardian spirit (43, 29, D) the +3 scale mail "Sawucwamej" {rF- MR+ Regen+ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (43, 32, D) a +0 trident (43, 33, D) a +0 trident 4 tomahawks (43, 34, D) a +0 trident of protection (44, 33, D) a +3 trident (44, 34, D) a cursed -3 trident (unseen) (44, 35, D) a +2 executioner's axe of holy wrath a +3 spear of venom a +0 leather armour 17 javelins (45, 32, D) 4 large rocks (45, 33, D) a +0 trident 6 tomahawks (45, 34, D) a +0 trident of piercing a +0 leather armour (45, 36, D) a javelin a +2 trident of piercing a +0 robe (45, 37, D) a tomahawk (49, 0, D) an uncursed staff of energy (49, 12, D) an uncursed ring of stealth (49, 24, D) a +0 dire flail (49, 36, D) a book of Conjurations (50, 0, D) a +0 dagger (50, 1, D) an uncursed staff of energy (50, 12, D) a book of Power (50, 13, D) an uncursed amulet of guardian spirit (50, 24, D) an uncursed staff of conjuration (50, 25, D) a sack of spiders (50, 37, D) the cursed +0 large shield of Anaesthesia {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (51, 0, D) a +2 war axe of chopping (51, 1, D) a +1 flail (51, 12, D) an uncursed staff of wizardry (51, 13, D) a crystal ball of energy (51, 24, D) the +1 ring mail of the Hippo {*Confuse rElec rPois MR-} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (51, 25, D) a +2 longbow of evasion (51, 26, D) a bolt (51, 36, D) a +1 long sword of holy wrath (51, 37, D) a +0 long sword (52, 0, D) a +1 naga barding of flying (52, 12, D) the +5 leather armour of the Dragon {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (52, 13, D) an uncursed staff of air (52, 24, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (52, 25, D) a crystal ball of energy (53, 1, D) a crystal ball of energy (53, 12, D) a +0 hunting sling of flaming (53, 13, D) an uncursed staff of summoning (53, 25, D) an uncursed staff of energy (53, 32, D) a large rock (53, 36, D) a plain deck of escape (53, 37, D) a book of Minor Magic (53, 43, D) a +1 mace of draining (unseen) (53, 44, D) a +0 trident (unseen) (54, 0, D) a +1 quarterstaff of holy wrath (54, 1, D) a book of Frost (54, 12, D) the +1 dire flail of Seuhutz {holy, *Drain +Blink rElec rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It lets you blink. It causes draining when unequipped. (54, 13, D) a +2 robe of fire resistance (54, 24, D) a +2 vampiric long sword (54, 25, D) an uncursed ring of protection from cold (54, 32, D) a +0 glaive (unseen) (54, 36, D) a +2 dagger of flaming (55, 1, D) an uncursed staff of fire (55, 12, D) a +2 great mace of protection (55, 33, D) a +0 war axe a +0 chain mail (55, 42, D) a +0 trident an uncursed ring of poison resistance (55, 43, D) a +0 mace the +1 scimitar "Omounn" {holy, rPois rF+ MR+++ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 flail a +0 cloak (55, 44, D) a +0 war axe of flaming (56, 8, D) a +4 mace of distortion (unseen) (56, 9, D) a +4 broad axe of chopping (unseen) (56, 30, D) 4 large rocks (still there?) a large rock (still there?) (56, 32, D) a +0 glaive (unseen) (56, 33, D) a +3 flail of protection (unseen) (57, 8, D) a cursed -2 dagger a +0 robe (57, 19, D) a +1 demon whip of draining (57, 30, D) 4 large rocks (57, 31, D) a +0 war axe a +2 chain mail of cold resistance a cursed ring of loudness (57, 32, D) a +0 arbalest 20 bolts a +0 great mace a +0 plate armour (59, 36, D) a +2 robe of magic resistance (59, 37, D) a +0 great sword of holy wrath (60, 37, D) a +0 dagger (61, 16, D) a +0 halberd (61, 26, D) a +2 quarterstaff of distortion (61, 36, D) a box of beasts (61, 37, D) a +0 dagger of venom (62, 0, D) the Almanac of Captivating Black Rites Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Metabolic Englaciation Hexes/Ice 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Agony Necromancy 5 (62, 1, D) a sack of spiders (62, 8, D) a +2 shortbow of evasion (62, 16, D) a +0 club (62, 17, D) the cursed +2 falchion of Day {flame, rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It has a curse placed upon it. (62, 26, D) a +0 dagger (62, 27, D) a +1 leather armour of poison resistance (62, 31, D) a +0 dagger of venom (unseen) (62, 32, D) a +0 dagger (unseen) (62, 37, D) a book of Unlife (62, 43, D) a +0 war axe (unseen) (63, 0, D) the cursed +0 ring mail of Duck's Teeth {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (63, 8, D) a +2 leather armour of positive energy (63, 16, D) a +5 double sword a +0 long sword (63, 17, D) a +0 club (63, 19, D) a +3 trident of venom a +0 chain mail (63, 20, D) a +0 falchion of slicing a +0 ring mail a +0 flail a +0 chain mail (63, 27, D) a +3 shortbow of flaming (63, 30, D) a +0 dagger a cursed +0 robe (63, 36, D) a book of Ice (63, 37, D) an uncursed amulet of guardian spirit (64, 16, D) the Guide on Enthralling Creation Spells Type Level a - Call Imp Summoning 2 b - Spectral Weapon Hexes/Charms 3 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (64, 20, D) a +0 flail (unseen) (64, 21, D) an uncursed staff of death (still there?) a +0 club (still there?) (64, 22, D) a +0 hand axe (unseen) (64, 26, D) an uncursed staff of air (64, 27, D) the ring "Iguzomaq" {rF+ rN+ Str-5 Int+4} [ring of positive energy] It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (64, 30, D) a +0 mace (unseen) (64, 31, D) a +0 dagger (unseen) (64, 32, D) a +2 scimitar of holy wrath (unseen) (64, 42, D) the +5 rapier "Onunocke" {pain, *Noise rF+++ rN++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to fire. It greatly protects you from negative energy. It may make noises in combat. The Shining One disapproves of the use of such an item. (unseen) (65, 26, D) a book of the Warp (67, 0, D) a +1 short sword (67, 2, D) the +8 long sword of Aniotacs {slice, rElec rPois SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you see invisible. (unseen) (68, 0, D) a +2 scale mail of magic resistance (69, 0, D) a +0 robe of the Archmagi (69, 2, D) a cursed +1 falchion (unseen) (69, 36, D) a +6 antimagic hand axe (70, 8, D) the ring "Odwias" {rPois rF- Int+4 Slay+3 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (70, 9, D) a box of beasts (70, 12, D) a cursed staff of death (unseen) (70, 36, D) an uncursed staff of death (70, 37, D) a cursed ring of positive energy (71, 16, D) an uncursed staff of death (71, 17, D) an uncursed staff of wizardry (71, 22, D) (unseen) (71, 26, D) a book of Power (71, 27, D) a lamp of fire (71, 36, D) a +1 plate armour of magic resistance (71, 37, D) a +2 rod of ignition (9/9) (72, 8, D) a +4 morningstar of protection (72, 16, D) a disc of storms (72, 17, D) a stone of tremors (72, 26, D) the +1 ring mail of Odutra {rF+ MR+++ Int-5 SInv} It affects your intelligence (-5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (72, 27, D) an uncursed ring of see invisible (72, 36, D) a +2 hand crossbow of flaming (72, 37, D) the ring of Tueguup {*Corrode +Blink rElec rN+ Int+6} [ring of positive energy] It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. It lets you blink. It may corrode you when you take damage. (73, 1, D) an uncursed staff of air (73, 16, D) a crystal ball of energy (73, 17, D) the +1 quarterstaff "Worm" {venom, Fragile MR+ SInv} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. The Shining One disapproves of the use of such an item. (73, 26, D) a +1 ring mail of poison resistance (73, 27, D) the +5 glaive of Neofa {flame, rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. (73, 36, D) a book of Envenomations (73, 37, D) a +2 scimitar of holy wrath (74, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (75, 1, D) the +6 trident "Henigrevam" {drain, rPois rC+++ rN++ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It renders you almost immune to cold. It protects you from poison. It greatly protects you from negative energy. The Shining One disapproves of the use of such an item.