Dungeon Sprint DCSS version 0.18-b1-16-g289874d (webtiles) character file. 0 otab the Poker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on May 1, 2016. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:30 (62 turns). otab the Poker (Merfolk Gladiator) Turns: 62, Time: 00:01:31 Health: 16/16 AC: 31 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: -2 Int: 7 God: Gold: 0 SH: 25 Dex: 14 Spells: 0 memorised, 0 levels left rFire + . . SeeInvis . M - +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} rCold . . . Gourm . K - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . Faith . L - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois + Spirit . c - +0 helmet rElec + Dismiss . (no cloak) rCorr + Reflect . (no gloves) SustAt . Harm . (no boots) MR ++... NoTele + (no amulet) Stlth .......... NoCast + (no ring) (no ring) @: very resistant to hostile enchantments, extremely unstealthy A: change form in water, swift swim a: Evoke Berserk Rage You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident M - the +8 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) K - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. L - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery y - a +6 ring of dexterity B - a +6 ring of dexterity C - a +6 ring of intelligence D - a +6 ring of intelligence E - a +6 ring of strength F - a +6 ring of strength Wands G - a wand of disintegration (7/24) H - a wand of iceblast (5/15) I - a wand of lightning (5/15) J - a wand of acid (5/15) Scrolls k - 4 scrolls of blinking r - 4 scrolls of amnesia s - 3 scrolls of recharging t - 7 scrolls of fog u - a scroll of holy word v - 5 scrolls of identify w - 5 scrolls of remove curse x - 2 scrolls of fear Potions e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility q - 5 potions of might Comestibles f - 5 bread rations z - 42 fruits A - 4 meat rations Skills: + Level 2.1 Fighting + Level 4.4 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on the +18 shield of the gong {rElec rN+ MR+ EV-5}. x4 You finish putting on the +18 shield of the gong {rElec rN+ MR+ EV-5}. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel an overwhelming desire to slay dragons! M - the +8 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident Items here: )))) a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger Items here: )))) a +5 triple sword; a +5 great sword; a +5 double sword; a +5 demon blade Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓8_8_8_8©8_8_8_8▓ ▓_.........)).._▓ ▓8..@).........8▓ ▓_..))........._▓ ▓8..().....}...8▓ ▓_...).....=..._▓ ▓8.........|...8▓ ▓_...[........._▓ ▓8...[.<.......8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | otab the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a deep blue altar of Sif Muna. 1 | D | Found a radiant altar of Vehumet. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a shimmering altar of Xom. 62 | D | Quit the game