otab the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a scroll of brand weapon (49, 37, D) a phial of floods (50, 25, D) the cursed +1 blowgun of Nawk {evade, +Blink rPois Str-3} It affects your evasion (+5 to EV). It affects your strength (-3). It protects you from poison. It lets you blink. It has a curse placed upon it. (50, 36, D) a Necronomicon (50, 37, D) a book of the Dragon (51, 25, D) a +0 robe (51, 36, D) a +2 flail of protection (51, 37, D) a plain deck of defence (52, 25, D) the Almanac of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Force Lance Conjuration/Translocation 4 c - Bolt of Draining Conjuration/Necromancy 5 (52, 36, D) a +0 arbalest of freezing (52, 37, D) a +3 spear of piercing (53, 25, D) a +1 plate armour of fire resistance (53, 36, D) an uncursed ring of protection from magic (53, 37, D) the amulet "Najaduff" {Spirit Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). (54, 36, D) an uncursed staff of earth (59, 36, D) Roxanne's Catalogue of the Shifting Rocks Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Iron Shot Conjuration/Earth 6 e - Dragon Form Transmutation 7 (60, 37, D) a phial of floods (61, 0, D) a plain deck of summoning (61, 8, D) an uncursed staff of conjuration (61, 16, D) a book of Air (61, 26, D) an uncursed ring of see invisible (61, 36, D) a +1 morningstar of holy wrath (61, 37, D) an ornate deck of summoning (61, 42, D) a +2 scythe of slicing (62, 1, D) a +1 bardiche of venom (62, 8, D) a +2 rapier of protection (62, 9, D) an ornate deck of wonders (62, 16, D) the +4 morningstar of Zowy {drain, +Rage Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you go berserk. (62, 26, D) an uncursed staff of cold (62, 27, D) an uncursed amulet of guardian spirit (62, 36, D) a +3 amulet of reflection (62, 37, D) a +2 rapier of venom (62, 42, D) a +0 trident (62, 43, D) a +2 flail (unseen) (62, 44, D) a +1 robe of magic resistance (63, 0, D) a +1 glaive of protection (63, 8, D) a +4 dagger of freezing (63, 16, D) a plain deck of changes (63, 17, D) a +2 arbalest of flaming (63, 26, D) a +2 greatsling of flaming (63, 27, D) a +2 scale mail of cold resistance (64, 16, D) a book of Beasts (64, 17, D) a book of the Dragon (64, 27, D) the +0 dagger "Kiku" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (65, 26, D) an uncursed staff of poison (67, 0, D) a book of Ice (68, 0, D) a +0 greatsling of flaming (69, 0, D) the Compendium of Icy Execration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Cause Fear Hexes 4 c - Summon Ice Beast Ice/Summoning 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Metabolic Englaciation Hexes/Ice 5 (69, 36, D) the amulet "Aruqal" {Harm *Drain rPois rF+ rC++ SInv} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It greatly protects you from cold. It protects you from poison. It lets you see invisible. (70, 12, D) a +0 hand axe (unseen) (70, 36, D) a +0 ring mail of magic resistance (70, 37, D) a disc of storms (71, 8, D) a +4 giant spiked club (71, 16, D) a book of Fire (71, 17, D) a +1 hand axe of venom (71, 26, D) a +1 plate armour of magic resistance (71, 27, D) a +4 war axe of chopping (71, 30, D) a +0 short sword (unseen) (71, 36, D) a +1 hunting sling of freezing (71, 37, D) a plain deck of summoning (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +2 hand crossbow of flaming (72, 16, D) the ring of Daqow {rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). (72, 17, D) a +2 ring of intelligence (72, 26, D) a +2 shortbow of flaming (72, 27, D) the +7 blowgun of Idothom {evade, *Contam +Fly rElec Str+4} It affects your evasion (+5 to EV). It affects your strength (+4). It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. (72, 29, D) a cursed +1 halberd a +0 robe (72, 36, D) a +0 robe of cold resistance (72, 37, D) a +0 plate armour of poison resistance (73, 1, D) a +1 leather armour of cold resistance (73, 16, D) a +1 great sword of electrocution (73, 21, D) a +0 battleaxe (unseen) (73, 26, D) the +1 scythe of Poggas {freeze, rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. (73, 36, D) a +4 plate armour of fire resistance (73, 37, D) a +2 flail of pain (74, 3, D) a +0 rapier a +0 robe (75, 1, D) a +0 buckler (unseen) (75, 3, D) a +0 war axe of holy wrath (unseen)