otab the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a manual of Stealth (36, 0, D) the Guide on Evil Translocation Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Corpse Rot Necromancy 2 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 f - Agony Necromancy 5 (36, 1, D) a fan of gales (37, 0, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (37, 1, D) a book of Clouds (38, 0, D) a +4 short sword of flaming (38, 1, D) an uncursed staff of earth (38, 6, D) a +0 falchion (unseen) (38, 7, D) a +2 scimitar of flaming (unseen) (38, 8, D) a +4 quarterstaff of chaos (unseen) (39, 1, D) an uncursed ring of positive energy (39, 6, D) a +1 long sword of holy wrath (unseen) (39, 7, D) a throwing net 2 large rocks (39, 8, D) a throwing net (39, 9, D) a throwing net (39, 11, D) a large rock (40, 0, D) an uncursed staff of wizardry (40, 1, D) the +2 leather armour of Nadytuh {rN+} It protects you from negative energy. (40, 7, D) the human corpse of Prince Ribbit (41, 11, D) 2 throwing nets (42, 0, D) a Grand Grimoire (42, 1, D) a +1 leather armour of magic resistance (49, 0, D) an ornate deck of summoning (49, 24, D) the Tome of Creative Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Small Mammal Summoning 1 c - Sticky Flame Conjuration/Fire 4 d - Spellforged Servitor Conjuration/Summoning 7 e - Delayed Fireball Conjuration/Fire 7 (49, 36, D) an uncursed staff of earth (49, 37, D) an uncursed staff of summoning (50, 0, D) a +5 hunting sling of freezing (50, 1, D) a +2 dagger of draining (50, 12, D) a phial of floods (50, 13, D) a lamp of fire (50, 24, D) a disc of storms (50, 36, D) a +0 chain mail (50, 37, D) the ring of Freedom {+Fly rF+} [ring of protection from fire] It protects you from fire. It lets you fly. (50, 39, D) a +0 great mace (unseen) (50, 40, D) a +2 long sword of slicing (unseen) (51, 0, D) a disc of storms (51, 4, D) a curare-tipped needle (51, 5, D) a +4 blowgun (unseen) (51, 6, D) a +2 great sword of holy wrath (unseen) (51, 7, D) a +0 dagger (unseen) (51, 12, D) an uncursed amulet of rage (51, 18, D) a crocodile corpse (skeletalised by now) (still there?) a giant frog corpse (skeletalised by now) (still there?) (51, 24, D) a book of the Earth (51, 25, D) the Guide on Shifting Dislocation Spells Type Level a - Blink Translocation 2 b - Passwall Transmutation/Earth 2 c - Warp Weapon Charms/Translocation 5 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 (51, 36, D) a +1 quarterstaff of protection (51, 37, D) an uncursed ring of resist corrosion (51, 39, D) a +6 short sword of draining a +0 robe the human corpse of Josephine (skeletalised by now) (52, 1, D) a +0 animal skin (52, 5, D) a +0 halberd of pain a +0 chain mail the human corpse of Louise (52, 6, D) an uncursed staff of wizardry a +2 chain mail of fire resistance a curare-tipped needle a +2 dagger of distortion a +0 robe a +1 flail of protection a +0 ring mail the goblin corpse of Ijyb the human corpse of Edmund (52, 7, D) a curare-tipped needle (52, 8, D) a curare-tipped needle (52, 17, D) a hydra corpse (skeletalised by now) (52, 24, D) a +1 troll leather armour (52, 25, D) the Collected Works on Quantum Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Apportation Translocation 1 c - Corpse Rot Necromancy 2 d - Gell's Gravitas Hexes/Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Control Undead Necromancy 4 g - Dispel Undead Necromancy 5 (52, 36, D) a +5 war axe of electrocution (52, 37, D) a +1 vampiric hand axe (53, 0, D) a +0 ice dragon armour (53, 1, D) a book of Maledictions (53, 6, D) a potion of cure mutation (still there?) a potion of cure mutation (still there?) (53, 7, D) a +1 falchion (unseen) (53, 9, D) a curare-tipped needle (53, 12, D) a +1 rapier of draining (53, 13, D) the +4 ring mail of Pride {rPois rF+ MR+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (53, 17, D) a crocodile corpse (skeletalised by now) (53, 18, D) a spiny frog corpse (skeletalised by now) (53, 24, D) a plain deck of changes (53, 25, D) a +0 morningstar of crushing (53, 36, D) a book of Cantrips (54, 1, D) a +0 ring mail of cold resistance (54, 12, D) a crystal ball of energy (54, 24, D) an uncursed staff of power (54, 25, D) the +2 whip of the Enchanted Forest {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (54, 36, D) a +1 dagger of venom (55, 0, D) a +1 dagger of freezing (55, 1, D) a book of Beasts (55, 12, D) a +2 rapier of venom (55, 13, D) a plain deck of wonders (55, 24, D) an uncursed amulet of rage (56, 13, D) a manual of Necromancy (60, 36, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (60, 37, D) a book of Geomancy (60, 43, D) a +0 flail of protection (unseen) (60, 44, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 0, D) a +3 war axe of chopping (61, 8, D) a +2 leather armour of fire resistance (61, 16, D) an uncursed ring of fire (61, 20, D) a +0 giant spiked club (61, 26, D) an uncursed staff of air (61, 43, D) a +2 great sword a +0 robe a +0 great sword a +0 plate armour (62, 0, D) a +0 spear of distortion (62, 1, D) a +0 morningstar of protection (62, 11, D) a cursed +1 long sword (unseen) (62, 17, D) the Incunabulum of Nocuous Summoning Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Hydra Summoning 7 (62, 19, D) 4 large rocks (unseen) (62, 20, D) 3 large rocks a +0 giant club a +0 giant spiked club (62, 21, D) a +0 giant spiked club (unseen) (62, 26, D) an uncursed staff of poison (62, 30, D) a +0 dagger of speed (unseen) (62, 31, D) a +6 morningstar of holy wrath (unseen) (62, 36, D) an uncursed staff of conjuration (62, 37, D) a +0 hand axe (62, 44, D) an uncursed staff of air a +0 robe an uncursed amulet of guardian spirit the cursed +3 lajatang "Jiumul" {freeze, rPois MP-9 Int-5 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+5). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. a +0 plate armour (63, 0, D) a phial of floods (63, 8, D) a +2 troll leather armour (63, 16, D) a +1 dagger of draining (63, 20, D) a large rock (63, 21, D) 3 large rocks (63, 23, D) a large rock (63, 26, D) a +4 scale mail of fire resistance (63, 27, D) a cursed -2 ring of intelligence (63, 29, D) a +0 chain mail a +0 mace (63, 30, D) a +0 hand axe (64, 16, D) the Volume of Earthen Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Stone Arrow Conjuration/Earth 3 d - Summon Lightning Spire Summoning/Air 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (64, 17, D) a +0 helmet of intelligence (64, 26, D) a +0 hand axe (64, 27, D) an uncursed ring of flight (64, 30, D) a +1 short sword of speed (unseen) (65, 26, D) a +0 halberd (67, 0, D) the ring "Lap Puit" {SustAt rElec} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It insulates you from electricity. (69, 0, D) the Almanac of Virous Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Olgreb's Toxic Radiance Poison 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Bolt of Cold Conjuration/Ice 6 (69, 36, D) a +0 antimagic halberd (70, 8, D) the +6 blowgun of Veiss {evade, MR+ SInv} It affects your evasion (+5 to EV). It affects your resistance to hostile enchantments. It lets you see invisible. (70, 11, D) a +0 giant spiked club (unseen) (70, 37, D) an uncursed staff of summoning (71, 8, D) the cursed +0 helmet of the Sailor {Regen+ MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (71, 11, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (71, 16, D) a +0 flail of distortion (71, 17, D) a Grand Grimoire (71, 19, D) 3 arrows (71, 20, D) an arrow (71, 21, D) an arrow (71, 22, D) a +0 rapier (71, 26, D) the ring "Zaimuc" {Wiz rElec rF+ rC-} [ring of wizardry] It improves your spell success rate. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (71, 27, D) a +3 leather armour of poison resistance (71, 36, D) a disc of storms (71, 37, D) a +5 ring of strength (72, 8, D) an uncursed staff of fire (72, 9, D) the +4 chain mail "Osisk" {Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 11, D) a +0 giant club (unseen) (72, 16, D) a manual of Short Blades (72, 18, D) a +0 shortbow a +0 short sword an arrow a +0 leather armour (72, 20, D) an arrow a +3 hand axe of flaming (72, 21, D) 5 arrows (72, 22, D) an arrow (72, 26, D) an uncursed staff of fire (72, 27, D) an uncursed staff of energy (72, 36, D) a book of the Warp (72, 37, D) an uncursed staff of wizardry (73, 1, D) a +0 whip of flaming (73, 16, D) the Compendium of Stones and Sinister Magic Spells Type Level a - Pain Necromancy 1 b - Stone Arrow Conjuration/Earth 3 c - Animate Dead Necromancy 4 (73, 17, D) a +3 scale mail of positive energy (73, 19, D) an arrow (73, 27, D) a book of Changes (73, 36, D) an uncursed staff of wizardry (73, 37, D) a fan of gales (75, 1, D) a +2 mace of protection