otab the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +1 helmet of see invisible (36, 0, D) a stone of tremors (36, 1, D) a +4 giant club (37, 0, D) an ornate deck of wonders (37, 1, D) a +0 long sword (38, 0, D) the +1 robe of Anarchy {rF+ rC+ Dex+5} It affects your dexterity (+5). It protects you from fire. It protects you from cold. (38, 1, D) a book of Minor Magic (38, 4, D) a +0 dire flail (unseen) (38, 5, D) a cursed -3 short sword (unseen) (38, 6, D) a +0 dire flail (39, 0, D) a +0 robe of magic resistance (39, 1, D) a manual of Short Blades (39, 4, D) a +0 long sword (unseen) (39, 6, D) a cursed -1 great mace (unseen) (40, 0, D) a +0 dire flail (40, 1, D) an uncursed ring of protection from cold (40, 4, D) a +0 long sword (unseen) (40, 5, D) a +2 scimitar of holy wrath (unseen) (40, 6, D) a cursed -2 battleaxe (unseen) (41, 0, D) the Papyrus of Toxins and Translocation Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Teleport Other Translocation 3 f - Spider Form Transmutation/Poison 3 (41, 1, D) the ring of the Hidden Hells {Fire MR+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (42, 0, D) an uncursed staff of summoning (42, 1, D) a +1 vampiric short sword (49, 0, D) a +4 hunting sling of evasion (49, 1, D) a +2 ring mail of cold resistance (49, 24, D) an uncursed ring of stealth (49, 36, D) the cursed +1 robe "Rechywil" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (49, 37, D) an uncursed ring of magical power (50, 0, D) a +1 great sword of holy wrath (50, 1, D) an uncursed ring of positive energy (50, 12, D) the +10 scimitar "Wukalodio" {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (50, 24, D) a +0 vampiric spear (50, 25, D) an uncursed ring of resist corrosion (50, 36, D) a +2 robe of fire resistance (50, 37, D) a +3 dagger of venom (50, 41, D) a +3 flail of draining (51, 0, D) a book of Unlife (51, 1, D) a +3 vampiric short sword (51, 6, D) a +0 robe (51, 13, D) the cursed +0 leather armour "Ogo Ottyc" {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (51, 18, D) an uncursed staff of poison (51, 19, D) a +1 morningstar of protection (51, 24, D) a +0 robe (51, 25, D) an uncursed staff of summoning (51, 27, D) a cursed +3 halberd (unseen) (51, 28, D) a +0 dagger a +0 robe a cursed +0 falchion a +0 robe (51, 36, D) the ring of the Komodo Dragon {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. (51, 41, D) a +0 flail a +0 robe (52, 0, D) the +3 leather armour of the Game of Life {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 9, D) a +0 robe (unseen) (52, 13, D) a +4 iron rod (11/11) (52, 18, D) a scroll of brand weapon (52, 24, D) the +1 short sword "Qishok" {pierce, rElec Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. (52, 25, D) a book of the Earth (52, 28, D) a cursed +0 battleaxe a +0 robe a +0 long sword a cursed +0 robe (52, 29, D) a +0 dagger (unseen) (52, 36, D) a sack of spiders (52, 37, D) Magic Continued Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Regeneration Charms/Necromancy 3 c - Static Discharge Conjuration/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Spectral Weapon Hexes/Charms 3 (53, 0, D) an uncursed ring of protection from magic (53, 6, D) a titan skeleton (53, 7, D) a cursed staff of air a +0 robe a spriggan corpse (skeletalised by now) (53, 8, D) a storm dragon skeleton (53, 9, D) a wind drake corpse (skeletalised by now) (53, 12, D) the Compendium of Unstable Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Blink Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Gell's Gravitas Hexes/Translocation 3 e - Aura of Abjuration Summoning 5 f - Summon Demon Summoning 5 (53, 13, D) a fan of gales (53, 17, D) a +1 chain mail of poison resistance (53, 24, D) a plain deck of defence (53, 25, D) a +3 plate armour of poison resistance (53, 36, D) a box of beasts (53, 37, D) a +7 short sword of speed (54, 0, D) a +2 pair of boots of flying (54, 1, D) a +2 short sword of draining (54, 8, D) a wind drake skeleton (54, 12, D) a plain deck of changes (54, 13, D) a stone of tremors (54, 24, D) a phial of floods (54, 25, D) a +4 falchion of holy wrath (54, 36, D) an uncursed ring of poison resistance (55, 0, D) a +2 scale mail of poison resistance (55, 1, D) a phantom mirror (55, 12, D) a +2 robe of positive energy (55, 13, D) a sack of spiders (55, 24, D) a stone of tremors (59, 37, D) the +4 shortbow "Pirresie" {freeze, Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). (60, 36, D) the cursed +1 arbalest of Uczekom {flame, rN+ Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (60, 37, D) a +7 rod of shadows (9/9) (61, 0, D) a +1 demon whip of freezing (61, 8, D) a +1 pair of gloves of dexterity (61, 16, D) a +2 mace of draining (61, 26, D) the +8 short sword of the First Lies {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. The Shining One disapproves of the use of such an item. (62, 0, D) the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. The Shining One disapproves of the use of such an item. (62, 1, D) an uncursed staff of conjuration (62, 8, D) the +3 hand axe of Jiosagh {freeze, -Tele rElec rPois Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (62, 16, D) an Akashic Record (62, 17, D) a lamp of fire (62, 26, D) a lamp of fire (62, 27, D) a lamp of fire (62, 30, D) a cursed +3 dire flail (unseen) (62, 36, D) the +7 broad axe "Kiebotot" {elec, +Blink rElec rF- Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (63, 0, D) the +7 spear of Autumn {vamp, Dex+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+6). The Shining One disapproves of the use of such an item. (63, 8, D) an uncursed ring of stealth (63, 16, D) a +2 robe of cold resistance (63, 17, D) the +5 giant spiked club "Xolat" {antimagic, -Tele +Fly rF+++ rC+++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It renders you almost immune to fire. It renders you almost immune to cold. It lets you fly. It prevents most forms of teleportation. (63, 26, D) a +4 shortbow of freezing (63, 27, D) the +8 shortbow of Yjarurr {venom, rPois SInv} It poisons the ammo it fires. It protects you from poison. It lets you see invisible. The Shining One disapproves of the use of such an item. (63, 36, D) an uncursed staff of death (64, 16, D) a stone of tremors (64, 17, D) a +3 ring mail of poison resistance (64, 26, D) a lamp of fire (64, 27, D) an uncursed amulet of rage (65, 26, D) a book of the Dragon (69, 0, D) a plain deck of wonders (69, 12, D) an uncursed staff of conjuration (70, 8, D) the +6 mace "Caph" {speed, MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). (70, 9, D) a +6 ring of dexterity a +6 ring of dexterity (70, 20, D) a +0 dagger (still there?) a cursed -2 club (still there?) (70, 21, D) a +1 dagger of venom (unseen) (71, 16, D) the +9 quarterstaff of Foocw {drain, Str-2 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It lets you see invisible. It makes you more stealthy. The Shining One disapproves of the use of such an item. (71, 17, D) the ring "Simyr" {Int+6 Stlth+} [ring of stealth] It affects your intelligence (+6). It makes you more stealthy. (71, 20, D) a +2 halberd of freezing a +0 plate armour (71, 26, D) a +2 hunting sling of freezing (71, 27, D) a fan of gales (71, 37, D) an uncursed staff of death (72, 8, D) a +3 chain mail of fire resistance (72, 9, D) a manual of Charms (72, 16, D) a +1 ring mail of fire resistance (72, 17, D) a +1 plate armour of fire resistance (72, 20, D) a +0 club (72, 21, D) a +2 hand axe of electrocution (unseen) (72, 26, D) a cursed ring of loudness (72, 27, D) an uncursed staff of summoning (72, 36, D) a +3 scale mail of poison resistance (72, 37, D) the +0 chain mail "Hutusois" {Dex+6} It affects your dexterity (+6). (73, 1, D) the +4 glaive "Alust" {drain, Str+4 Int+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It lets you see invisible. The Shining One disapproves of the use of such an item. (73, 16, D) the cursed ring of Xilu {-Tele +Fly rF+ AC-3} [ring of protection] It affects your AC (-3). It protects you from fire. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. (73, 17, D) the +7 hand crossbow of Joifet {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (73, 26, D) a +4 mace of holy wrath (73, 27, D) a +5 mace of venom (73, 36, D) a book of Debilitation (73, 37, D) the +10 shortbow of the Nine Cities {velocity, MP-9 Str+6 Int+4} Any arrow fired from it inflicts extra damage. It affects your strength (+6). It affects your intelligence (+4). It affects your magic capacity (-9). (75, 1, D) the Papyrus of Bewitching Earth Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Spectral Weapon Hexes/Charms 3 e - Fulminant Prism Conjuration/Hexes 4 f - Lee's Rapid Deconstruction Earth 5