otab the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 chain mail of poison resistance (61, 8, D) a book of Conjurations (61, 16, D) a +0 scimitar of slicing (62, 0, D) a +1 battleaxe of chopping (62, 1, D) a +4 glaive of venom (62, 8, D) the +3 great mace "Gulesm" {flame, Str-4 Int+4 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+6). (62, 9, D) a plain deck of wonders (62, 16, D) the cursed +1 hunting sling "Beetlebane" {velocity, rElec MP+9 Dex-5 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (62, 17, D) a +1 ring mail of magic resistance (62, 22, D) a wind drake corpse (63, 0, D) the +8 morningstar of the Hand {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (63, 16, D) a scroll of brand weapon (63, 17, D) a +2 robe of the Archmagi (64, 16, D) an uncursed staff of death (64, 17, D) the +5 blowgun of Defence {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (67, 0, D) the +2 ring mail of Temperance {rC- MP+9 Str+4 Stlth+} It affects your strength (+4). It makes you vulnerable to cold. It affects your magic capacity (+9). It makes you more stealthy. (68, 0, D) the +1 spear "Ycsyrr" {flame, +Fly rElec MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (69, 0, D) a box of beasts (70, 8, D) the +2 morningstar of Uphony {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. The Shining One disapproves of the use of such an item. (70, 9, D) the ring of Rapsir {rF+ Int+7 Dex+2 SInv} [ring of see invisible] It affects your intelligence (+7). It affects your dexterity (+2). It protects you from fire. It lets you see invisible. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (71, 8, D) the +11 blowgun of Truncation {evade, rPois Dex-2 SInv} It affects your evasion (+5 to EV). It affects your dexterity (-2). It protects you from poison. It lets you see invisible. (71, 16, D) a lamp of fire (71, 17, D) a book of Ice (71, 26, D) the ring "Suecsaont" {Wiz +Inv rN+ MR- Int+7 Dex+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+7). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (71, 31, D) a ball python corpse (71, 32, D) a +0 war axe (72, 8, D) a +0 robe of fire resistance (72, 9, D) a +0 leather armour of positive energy (72, 16, D) an uncursed staff of poison (72, 17, D) the cursed +2 falchion of Awkwardness {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (72, 26, D) a book of Misfortune (72, 27, D) the Handbook of Spatial Clay Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 (72, 31, D) a +0 scimitar (73, 1, D) an uncursed amulet of faith (73, 16, D) a book of Annihilations (73, 17, D) a +3 quarterstaff of protection (73, 26, D) a +2 robe of positive energy (73, 27, D) a phial of floods (73, 31, D) a water moccasin corpse (74, 3, D) a +0 dagger (75, 1, D) a book of Death