otab the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) a +0 flail (still there?) a +0 flail (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 dagger of electrocution (59, 37, D) a plain deck of summoning (59, 40, D) an arrow (60, 36, D) a +0 dagger (60, 37, D) a sack of spiders (60, 40, D) an arrow (60, 41, D) 3 arrows (60, 42, D) an arrow (61, 0, D) the +2 robe of the Eagle {rElec rF++ Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It greatly protects you from fire. It insulates you from electricity. (61, 8, D) an uncursed staff of conjuration (61, 16, D) a +2 chain mail of poison resistance (61, 26, D) the Incunabulum of Enthralling Changing Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Spectral Weapon Hexes/Charms 3 d - Petrify Transmutation/Earth 4 e - Darkness Hexes 6 (61, 36, D) a +0 leather armour (61, 37, D) an uncursed staff of death (62, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +5 gold dragon armour a +0 robe 3 throwing nets a stone of tremors (62, 1, D) the ring "Haitidih" {rPois rC+ Dex-5 SInv} [ring of protection from cold] It affects your dexterity (-5). It protects you from cold. It protects you from poison. It lets you see invisible. (62, 8, D) a disc of storms (62, 9, D) an uncursed staff of power (62, 16, D) a phantom mirror (62, 17, D) a book of Alchemy (62, 26, D) the amulet "Xexineuk" {RegenMP *Confuse rPois Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It protects you from poison. It may confuse you when you take damage. (62, 30, D) an iguana corpse (62, 31, D) a sheep corpse (62, 36, D) a Grand Grimoire (62, 37, D) an uncursed amulet of guardian spirit (63, 0, D) a +5 scimitar of venom (63, 8, D) a plain deck of summoning (63, 16, D) an uncursed ring of see invisible (63, 17, D) a book of Misfortune (63, 26, D) an uncursed staff of poison (63, 30, D) a giant frog corpse (63, 36, D) a +2 great sword of distortion (63, 37, D) a +0 short sword (63, 44, D) an arrow (64, 16, D) the ring of Xusutinti {Wiz rElec rN+ Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It insulates you from electricity. It protects you from negative energy. (64, 17, D) a +1 scimitar of flaming (64, 26, D) a +1 chain mail of cold resistance (64, 27, D) an uncursed staff of air (64, 30, D) a river rat corpse (64, 31, D) an iguana corpse (65, 26, D) a +1 rapier of freezing (67, 0, D) the ring "Ozif" {Int+3 SInv} [ring of intelligence] It affects your intelligence (+3). It lets you see invisible. (68, 0, D) a book of the Earth (69, 36, D) the +3 mace "Gyujipn" {pain, MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (70, 9, D) a +1 demon blade of electrocution (70, 42, D) an uncursed staff of earth (unseen) (70, 43, D) a +0 long sword of draining (71, 8, D) the +7 quarterstaff "Qyrr" {flame, Int+5 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (+3). (71, 16, D) the amulet of Qotio {+Rage rPois} [amulet of rage] It protects you from poison. It lets you go berserk. (71, 17, D) an uncursed staff of cold (71, 26, D) a quicksilver dragon armour (71, 27, D) a cursed -5 ring of strength (71, 30, D) a cursed -1 trident (unseen) (71, 37, D) the ring "Tidil" {Fire +Blink Slay+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (72, 8, D) a disc of storms (72, 9, D) a book of Clouds (72, 12, D) (unseen) (72, 16, D) a sack of spiders (72, 26, D) an uncursed staff of earth (72, 27, D) a +3 ring mail of poison resistance (72, 30, D) a +0 trident (72, 31, D) a +0 trident 3 tomahawks (72, 33, D) 5 tomahawks (72, 43, D) a +3 whip of freezing (unseen) (73, 1, D) Kaedu's Disquisition on Snow and Stones Spells Type Level a - Sandblast Earth 1 b - Throw Frost Conjuration/Ice 2 c - Passwall Transmutation/Earth 2 d - Statue Form Transmutation/Earth 6 e - Shatter Earth 9 (73, 16, D) the +10 mace of Famine {crush, Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). (73, 17, D) a +1 chain mail of cold resistance (73, 26, D) an uncursed staff of energy (73, 27, D) the +10 plate armour "Lopok" {rC- Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. (73, 31, D) a +0 trident (73, 37, D) a Young Poisoner's Handbook