otab the Dungeon (0, 50, D) a scroll of brand weapon (0, 52, D) a book of the Sky (1, 31, D) a crystal ball of energy (1, 32, D) a plain deck of escape (1, 33, D) an uncursed staff of power (1, 50, D) a plain deck of wonders (1, 51, D) a +1 whip of venom (1, 52, D) a cursed staff of energy (2, 12, D) a stone of tremors (2, 14, D) the +8 scimitar of Byappey {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (2, 31, D) an uncursed ring of protection from magic (2, 32, D) a book of Party Tricks (2, 33, D) Ziezaiq's Volume of Ghastly Dislocation Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Passage of Golubria Translocation 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Agony Necromancy 5 (2, 51, D) a +4 scale mail of poison resistance (2, 52, D) an uncursed staff of cold (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +4 mace of holy wrath (3, 13, D) an uncursed amulet of the gourmand (3, 14, D) a +1 battleaxe of freezing (3, 31, D) an ornate deck of defence (3, 32, D) a +0 chain mail of magic resistance (3, 50, D) a lamp of fire (3, 51, D) a +5 morningstar of protection (3, 52, D) a +0 short sword of speed (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a stone of tremors (4, 13, D) a +0 glaive of venom (4, 14, D) a +2 long sword of holy wrath (4, 31, D) a +5 shortbow of flaming (4, 32, D) a plain deck of wonders (4, 33, D) a +1 ring of evasion (4, 41, D) a glowing shapeshifter corpse (4, 50, D) the Guide on Supportive Transmutation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Beastly Appendage Transmutation 1 d - Petrify Transmutation/Earth 4 e - Summon Mana Viper Hexes/Summoning 5 (5, 12, D) the +5 hat of Qessotam {Str+3} It affects your strength (+3). (5, 13, D) a +2 trident of piercing (5, 14, D) a scroll of brand weapon (5, 31, D) a book of Minor Magic (5, 35, D) a mutagenic chunk of flesh (5, 38, D) a +3 demon trident of venom (5, 40, D) a glowing shapeshifter corpse (5, 41, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (5, 42, D) a glowing shapeshifter corpse (5, 51, D) a book of Spatial Translocations (6, 12, D) a plain deck of defence (6, 13, D) an uncursed amulet of guardian spirit (6, 14, D) the Compendium of Burning Protection Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spectral Weapon Hexes/Charms 3 f - Ring of Flames Charms/Fire 7 (6, 20, D) a hydra corpse (6, 21, D) a hydra corpse (still there?) a water moccasin corpse (still there?) (6, 22, D) a hydra corpse (6, 31, D) a +0 great sword of slicing (6, 32, D) the +3 leather armour "Yprumoa" {rF- Str+2 Int+8} It affects your strength (+2). It affects your intelligence (+8). It makes you vulnerable to fire. (6, 33, D) an uncursed staff of wizardry (unseen) (6, 40, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (6, 50, D) the +10 shortbow of the Eternal Warrior {venom, Str+2} It poisons the ammo it fires. It affects your strength (+2). (6, 51, D) the +6 trident of Latz {pierce, *Contam rF++ rC+ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. (6, 52, D) the +1 robe of Rationality {rPois rF- rN+ Str+7} It affects your strength (+7). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (7, 12, D) a +2 glaive of protection (7, 13, D) a book of Geomancy (7, 14, D) a plain deck of defence (7, 15, D) an uncursed ring of protection from cold (7, 20, D) a crocodile corpse a spiny frog corpse a water moccasin corpse (7, 31, D) a book of Callings (7, 33, D) a lamp of fire (7, 40, D) a glowing shapeshifter corpse (7, 41, D) a glowing shapeshifter corpse (7, 42, D) a glowing shapeshifter corpse (7, 50, D) the Catalogue of Beguiling Spells Type Level a - Cause Fear Hexes 4 b - Summon Mana Viper Hexes/Summoning 5 c - Discord Hexes 8 (7, 51, D) a +1 whip of freezing (8, 12, D) the +1 quarterstaff of Mourning {crush, rC+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It makes you more stealthy. (8, 13, D) a phial of floods (8, 14, D) a +1 plate armour of poison resistance (8, 20, D) a hydra corpse (8, 21, D) a crocodile corpse (still there?) a river rat corpse (still there?) (8, 22, D) a komodo dragon corpse (8, 32, D) a phial of floods (8, 33, D) a +1 great sword of flaming (8, 42, D) a shapeshifter corpse (8, 50, D) the +8 ring mail of Teh Dipsa {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (8, 52, D) a scroll of brand weapon (9, 12, D) the +7 flail of Rioneeth {speed, Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). (9, 13, D) an uncursed staff of fire (9, 14, D) an uncursed staff of summoning (9, 32, D) an uncursed amulet of dismissal (9, 33, D) the amulet of Ygedom {Gourm rElec rN+ MR- MP+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (9, 51, D) a +2 trident of venom (9, 52, D) an uncursed ring of protection from magic (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a plain deck of defence (10, 13, D) an uncursed staff of power (10, 14, D) the +1 ring mail "Jagiul" {Str+2} It affects your strength (+2). (10, 31, D) an uncursed ring of poison resistance (10, 32, D) a +2 spear of flaming (10, 33, D) a +0 demon trident of pain (10, 50, D) an ornate deck of summoning (10, 51, D) the Handbook of Flamy Enhancements Spells Type Level a - Repel Missiles Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Sticky Flame Conjuration/Fire 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (10, 52, D) the +5 long sword of Efuotu {elec, rElec rC+ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 12, D) an uncursed staff of air (11, 13, D) the Papyrus of Mutagenic Creation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Summon Lightning Spire Summoning/Air 4 (11, 14, D) an ornate deck of defence (11, 31, D) a +4 hand axe of venom (11, 32, D) a phial of floods (11, 33, D) a +0 plate armour of fire resistance (11, 52, D) the ring "Honab" {Fragile +Fly Str+3 Int+2 Dex+3} [ring of flight] It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). It lets you fly. It will be destroyed if unequipped. (12, 12, D) the +6 plate armour of Protective Custody {rCorr} It protects you from acid and corrosion. (12, 13, D) an uncursed staff of cold (12, 14, D) an uncursed staff of summoning (12, 31, D) a +2 chain mail of cold resistance (12, 32, D) a crystal ball of energy (12, 33, D) a +3 hunting sling of velocity (12, 51, D) a plain deck of summoning (12, 52, D) a +5 quarterstaff of protection (13, 31, D) an uncursed amulet of guardian spirit (13, 32, D) the ring of Hilyq {Fire Str+2 Slay+2 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (13, 33, D) the Tome of Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Iron Shot Conjuration/Earth 6 c - Bolt of Cold Conjuration/Ice 6 (13, 40, D) a mutagenic chunk of flesh (13, 50, D) the +2 shield "Xeept" {Regen+} It increases your rate of regeneration. (13, 51, D) a +2 antimagic long sword (13, 52, D) a +2 scimitar of holy wrath (14, 51, D) the +4 hunting sling of Attainder {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (14, 52, D) a +2 hand crossbow of flaming (19, 0, D) a +0 dagger (19, 1, D) an uncursed staff of cold (19, 17, D) the +6 spear of Baopae {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (19, 32, D) an uncursed staff of conjuration (19, 33, D) a book of Clouds (20, 0, D) an uncursed staff of fire (20, 16, D) a phial of floods (20, 17, D) an ornate deck of defence (20, 32, D) a +2 dagger of venom (20, 33, D) an uncursed amulet of the gourmand (21, -1, D) a manual of Short Blades a plain deck of escape (21, 16, D) the ring "Jeiram" {Fragile +Fly MR+ Str+3} [ring of flight] It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you fly. It will be destroyed if unequipped. the ring "Yfu Epp" {AC+5 Stlth+} [ring of protection] It affects your AC (+5). It makes you more stealthy. a +1 pair of boots of stealth a +0 war axe (21, 17, D) an uncursed ring of poison resistance (21, 32, D) a +4 falchion of flaming (21, 33, D) an uncursed ring of protection from magic (21, 34, D) a +3 ring of evasion (22, 0, D) a +0 leather armour of cold resistance (22, 1, D) a plain deck of wonders (22, 16, D) a crystal ball of energy (22, 17, D) a book of the Earth (22, 32, D) the +2 halberd "Wunoxzuj" {pain, *Contam rPois Dex+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+9). It protects you from poison. It causes magical contamination when unequipped. (22, 33, D) a lamp of fire (22, 34, D) the +3 spear "Iqaanos" {elec, rPois Str+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. It lets you see invisible. (22, 36, D) a sling bullet (23, 0, D) a +3 leather armour of fire resistance (23, 1, D) a +0 short sword (23, 9, D) a +0 dagger (still there?) a necrophage corpse (skeletalised by now) (still there?) (23, 10, D) the +4 spear "Uxte" {venom, *Drain Int+9} It poisons the flesh of those it strikes. It affects your intelligence (+9). It causes draining when unequipped. (unseen) (23, 12, D) a +0 great sword (unseen) (23, 16, D) the +10 plate armour of Catatonia {rElec rPois} It insulates you from electricity. It protects you from poison. (23, 17, D) a +1 ring mail of cold resistance (23, 18, D) an ornate deck of defence (23, 22, D) a hydra corpse (skeletalised by now) (23, 23, D) a spiny frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (23, 24, D) a hippogriff corpse (skeletalised by now) (still there?) a lindwurm corpse (skeletalised by now) (still there?) (23, 32, D) a lamp of fire (23, 37, D) a +2 greatsling of freezing (unseen) (23, 38, D) a +0 greatsling (unseen) (23, 39, D) a +0 quarterstaff (unseen) (23, 40, D) a +0 antimagic war axe (unseen) (24, 0, D) a +2 pair of gloves of archery (24, 1, D) a +2 battleaxe of chopping (24, 7, D) a +1 spear of distortion (unseen) (24, 8, D) a +0 quarterstaff of protection a +0 robe a human corpse (skeletalised by now) (24, 9, D) the +7 mace of the Dwarven Hall {venom, rC++ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It greatly protects you from cold. (24, 16, D) a +4 quick blade (24, 17, D) a crystal ball of energy (24, 18, D) a disc of storms (24, 23, D) a dire elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (24, 32, D) a +1 arbalest of flaming (24, 33, D) a plain deck of destruction (24, 34, D) the +7 halberd of Havoc {freeze, rC+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from cold. (24, 36, D) a sling bullet (24, 38, D) a cursed -2 rapier a +0 animal skin a +0 robe a +3 flail of holy wrath a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (24, 39, D) 3 sling bullets (24, 40, D) an uncursed staff of fire (unseen) (25, 0, D) an uncursed staff of summoning (25, 1, D) a +2 great sword (25, 8, D) a +0 robe (25, 9, D) a +0 long sword (unseen) (25, 16, D) the cursed +0 scale mail of the Prince of Darkness {+Fly Dex+4} It affects your dexterity (+4). It lets you fly. It has a curse placed upon it. (25, 17, D) a plain deck of changes (25, 18, D) a +3 hand axe of chopping (25, 23, D) a komodo dragon corpse (skeletalised by now) (still there?) a crocodile corpse (skeletalised by now) (still there?) (25, 24, D) a river rat corpse (skeletalised by now) (25, 32, D) a book of Party Tricks (25, 33, D) an uncursed staff of wizardry (25, 34, D) the +1 cloak of Okawaru's Reproof {rPois rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It protects you from negative energy. (25, 37, D) a +0 spear (25, 38, D) a +0 war axe (unseen) (25, 39, D) a +0 robe (unseen) (25, 64, D) a +1 scimitar of flaming (unseen) (26, 0, D) a book of Death (26, 1, D) a Young Poisoner's Handbook (26, 7, D) a +0 halberd (26, 16, D) the +4 dagger of Death {elec, rPois rF+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from fire. It protects you from poison. (26, 17, D) an uncursed staff of air (26, 33, D) an uncursed staff of cold (26, 34, D) a +2 buckler a +5 quick blade (26, 59, D) a +4 scimitar of flaming (unseen) (26, 64, D) an arrow (26, 65, D) 4 throwing nets (27, 0, D) a +0 dagger (27, 16, D) an uncursed amulet of magic regeneration (27, 17, D) a book of Battle (27, 32, D) a plain deck of summoning (27, 33, D) the cursed +0 longbow "Irijim" {venom, rElec rF++ Str-3 Stlth+} It poisons the ammo it fires. It affects your strength (-3). It greatly protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (27, 34, D) a +1 spear of venom (28, 0, D) a +0 dagger (28, 1, D) a +0 dagger (28, 13, D) the +6 mace of the Crypt {drain, MR- MP+9 Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (28, 17, D) a plain deck of changes (28, 33, D) a cursed amulet of inaccuracy (29, 0, D) a plain deck of summoning (29, 1, D) an uncursed staff of earth (29, 17, D) a phial of floods (29, 33, D) a +2 plate armour of cold resistance (34, 28, D) a +1 dagger of venom (35, 0, D) a sack of spiders (35, 14, D) a book of Misfortune (35, 15, D) a book of Air (36, 0, D) a +0 vampiric short sword (36, 1, D) a +0 shortbow of flaming (36, 14, D) an uncursed staff of poison (36, 15, D) an uncursed staff of wizardry (36, 28, D) a +0 war axe (36, 29, D) Sif Muna's Volume of Displaced Talismans Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Teleport Other Translocation 3 e - Deflect Missiles Charms/Air 6 f - Haste Charms 6 (37, 0, D) a +2 antimagic battleaxe (37, 1, D) the cursed +3 shortbow of Agydgh {venom, Str+5} It poisons the ammo it fires. It affects your strength (+5). It has a curse placed upon it. (37, 14, D) a book of the Warp (37, 28, D) a +3 dagger (37, 29, D) a +0 vampiric war axe (37, 35, D) a +1 spear a +2 ring mail of poison resistance (38, 1, D) the ring "Yderiun" {rF+ Stlth+} [ring of stealth] It protects you from fire. It makes you more stealthy. (38, 15, D) a book of the Earth (38, 19, D) (unseen) (38, 28, D) an uncursed staff of cold (38, 29, D) a +0 robe (38, 36, D) a +0 great sword of electrocution (unseen) (38, 37, D) a +2 great mace of crushing (unseen) (39, 0, D) a +1 halberd of flaming (39, 1, D) a box of beasts (39, 6, D) an uncursed staff of cold (39, 14, D) a +3 hand axe of freezing (39, 15, D) a book of Debilitation (39, 29, D) a +0 dagger (39, 35, D) a +0 halberd a +0 robe (39, 36, D) a +0 battleaxe a +0 robe a +1 morningstar of freezing a +0 robe 2 potions of blood (39, 37, D) the +7 quarterstaff "Jefeuhi" {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +0 robe a +0 antimagic quarterstaff a +0 chain mail (40, 0, D) a crystal ball of energy (40, 1, D) a book of Callings (40, 14, D) an uncursed staff of air (40, 15, D) the +5 hand crossbow "Datum" {flame, rN+ MR+ Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from negative energy. It affects your resistance to hostile enchantments. (40, 28, D) a +0 long sword (40, 36, D) a cursed +0 dagger (unseen) (41, 0, D) the +2 hand crossbow of Cocytus {venom, rPois rF+++ rC- MP-9} It poisons the ammo it fires. It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (-9). (41, 1, D) an uncursed ring of wizardry (41, 14, D) a +1 spear of piercing (41, 29, D) a +2 mace of protection (42, 1, D) a book of Clouds (42, 14, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (42, 15, D) a +0 robe of positive energy (42, 28, D) a plain deck of changes (42, 29, D) an uncursed staff of fire (43, 14, D) a +3 rapier of speed (43, 15, D) a book of Minor Magic (43, 28, D) a plain deck of summoning (43, 29, D) a scroll of brand weapon (49, 1, D) the +7 trident "Atruth" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (49, 12, D) an uncursed staff of conjuration (49, 24, D) a +0 dagger (49, 36, D) a +2 robe of cold resistance (50, 0, D) a +0 helmet of intelligence (50, 12, D) the ring of Red Wine {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. (50, 13, D) a +5 morningstar of protection (50, 24, D) a +0 cloak (50, 25, D) a +0 dagger (50, 37, D) a book of Alchemy (50, 40, D) a +0 dagger (unseen) (50, 41, D) a +0 long sword (unseen) (51, 0, D) a book of Ice (51, 1, D) an uncursed staff of conjuration (51, 6, D) a +0 giant spiked club (51, 13, D) the +8 short sword "Sestuloent" {venom, +Inv rF+++ Str+3 Int-5} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (-5). It renders you almost immune to fire. It lets you turn invisible. (51, 25, D) a box of beasts (51, 30, D) an uncursed staff of cold (unseen) (51, 31, D) a +0 falchion (unseen) (51, 37, D) a +0 dagger (51, 40, D) a cursed +0 giant club a +0 giant spiked club a +0 giant club the +9 great sword of the Thing {venom, +Rage} It poisons the flesh of those it strikes. It lets you go berserk. a +0 robe (52, 0, D) the Volume of Ashen Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Aura of Abjuration Summoning 5 (52, 1, D) a +1 crystal plate armour (52, 5, D) a +0 short sword (still there?) a large rock (still there?) (52, 6, D) a tomahawk (52, 7, D) a +0 war axe (unseen) (52, 9, D) a large rock (52, 24, D) Sif Muna's Compendium of Cold and Calling Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Call Imp Summoning 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Ozocubu's Refrigeration Ice 6 (52, 25, D) an uncursed ring of wizardry (52, 29, D) a +1 whip of electrocution a +0 robe a wand of acid (8/15) (52, 30, D) the cursed +1 short sword "Imemp" {freeze, +Inv Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you turn invisible. It has a curse placed upon it. the cursed +1 leather armour of Fashionability {+Inv rElec rPois Str+4} It affects your strength (+4). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a wand of lightning (8/15) (52, 32, D) a large rock (52, 36, D) a book of Conjurations (52, 37, D) a Young Poisoner's Handbook (52, 41, D) a +3 dagger (unseen) (53, 0, D) a phial of floods (53, 1, D) a manual of Short Blades (53, 5, D) a +0 dagger a +0 robe 2 large rocks a cursed -3 hand axe a cursed +0 chain mail (53, 6, D) a +0 dagger (unseen) (53, 7, D) 3 large rocks (still there?) a large rock (still there?) (53, 12, D) a +0 chain mail of fire resistance (53, 13, D) a book of Misfortune (53, 24, D) a +1 helmet of see invisible (53, 30, D) a +0 battleaxe a +0 chain mail (53, 36, D) a +1 ring mail of poison resistance (53, 37, D) a book of the Dragon (54, 0, D) the +9 plate armour "Taphef Ephur" {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 1, D) a disc of storms (54, 4, D) a +0 trident (unseen) (54, 13, D) a book of Annihilations (54, 24, D) a +2 cloak of invisibility a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield (54, 25, D) a +2 longbow of flaming (54, 36, D) a +9 giant spiked club (55, 0, D) a book of the Earth (55, 1, D) an uncursed ring of ice (55, 12, D) a crystal ball of energy (55, 13, D) the Handbook of Lethal Weightlessness Spells Type Level a - Airstrike Air 4 b - Sticky Flame Conjuration/Fire 4 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 (55, 24, D) a +0 scale mail (59, 36, D) a +1 rapier of draining (60, 36, D) an uncursed ring of protection from magic (60, 37, D) a +2 cloak of invisibility (60, 40, D) a +0 great mace a +0 chain mail (60, 41, D) a +0 arbalest (unseen) (60, 43, D) a bolt (61, 0, D) a disc of storms (61, 26, D) a +2 chain mail of cold resistance (61, 36, D) a crystal ball of energy (61, 40, D) a +0 great mace a +0 chain mail (61, 41, D) a large rock 5 bolts (61, 44, D) 2 bolts (62, 0, D) a book of Debilitation (62, 1, D) a book of Summonings (62, 8, D) the +7 hand axe "Coatiug" {chop, rN+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It lets you see invisible. (62, 9, D) an uncursed staff of power (62, 11, D) a +2 war axe of chopping a +0 ring mail a +0 hand axe of electrocution (62, 13, D) a +0 long sword (unseen) (62, 16, D) an uncursed amulet of dismissal (62, 17, D) an uncursed staff of earth (62, 26, D) a +2 spear of venom (62, 37, D) a +0 war axe (62, 40, D) a +0 arbalest 25 bolts a +0 glaive a +0 chain mail (62, 41, D) a +0 arbalest (unseen) (62, 42, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (unseen) (63, 8, D) a +0 scimitar (63, 13, D) a +0 long sword (unseen) (63, 16, D) a +0 rapier of venom (63, 17, D) an uncursed ring of flight (63, 27, D) a +1 battleaxe of electrocution (63, 30, D) a +4 hand crossbow of flaming (63, 37, D) a book of the Warp (63, 39, D) a +0 halberd (unseen) (64, 17, D) a book of Misfortune (64, 26, D) a +2 great sword of freezing (64, 27, D) a +3 scimitar of holy wrath (67, 3, D) a +0 scimitar (unseen) (68, 0, D) a +1 spear of piercing (68, 5, D) an arrow (69, 0, D) an uncursed staff of cold (69, 3, D) a +0 short sword (unseen) (69, 36, D) Haunwet's Incunabulum of Bewitching Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Simulacrum Ice/Necromancy 6 d - Discord Hexes 8 (70, 8, D) an uncursed staff of air (70, 9, D) a phial of floods (70, 36, D) a +1 falchion of protection (70, 37, D) a plain deck of wonders (70, 40, D) a cursed +0 mace (unseen) (71, 8, D) the Guide on Companions and the Rocks Spells Type Level a - Summon Small Mammal Summoning 1 b - Aura of Abjuration Summoning 5 c - Statue Form Transmutation/Earth 6 (71, 16, D) the +10 blowgun of Eternal Night {speed, +Inv rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It lets you turn invisible. (71, 26, D) an uncursed staff of air (71, 31, D) a +0 rapier (unseen) (71, 36, D) a +1 great sword of slicing (71, 37, D) an uncursed amulet of guardian spirit (72, 8, D) a book of Conjurations (72, 9, D) an uncursed staff of fire (72, 17, D) a +5 blowgun (72, 26, D) a book of Clouds (72, 31, D) a +2 spear of freezing (72, 36, D) a book of Frost (73, 16, D) the +10 mace "Myst" {antimagic, Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). (73, 17, D) a +0 long sword (73, 21, D) a +5 dagger of electrocution (unseen) (73, 26, D) a book of Clouds (73, 27, D) an uncursed staff of earth (73, 36, D) an uncursed ring of magical power (73, 37, D) a +2 rapier of freezing (75, 1, D) an uncursed staff of fire