oplop Level 1 of the Dungeon (0, 0, D:1) 18 arrows (2, -7, D:1) a +0 whip (3, 3, D:1) a +0 hand axe (14, -3, D:1) 25 stones (20, -21, D:1) 15 stones (23, 3, D:1) a stone (23, 14, D:1) 9 stones (31, -13, D:1) a cursed -1 dagger (33, -18, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (2, 5, D:2) a +0 club (16, 22, D:2) a +0 club (18, 10, D:2) a +0 hand axe (18, 13, D:2) a +0 dagger (24, 17, D:2) 18 stones (33, 23, D:2) a +0 robe (45, 16, D:2) a +0 dagger (46, 18, D:2) a cursed +0 club (47, 19, D:2) a +0 club (49, 6, D:2) 16 sling bullets (51, 8, D:2) a +0 dagger (53, 4, D:2) a +0 club (53, 10, D:2) a +0 ring mail (56, 7, D:2) a +0 short sword 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (4, 2, D:3) an uncursed staff of energy (4, 28, D:3) 26 stones (5, -3, D:3) a +0 dagger (12, 2, D:3) 18 sling bullets (16, 30, D:3) a +0 club (19, 39, D:3) a +0 whip of venom (23, 5, D:3) a +0 short sword (38, 11, D:3) a +1 hand axe of freezing (39, 8, D:3) a +0 club (52, 28, D:3) a +0 war axe (53, 30, D:3) a cursed -3 mace a +0 ring mail (57, 45, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (26, 4, D:4) 21 arrows (28, 17, D:4) an adder corpse (skeletalised by now) (36, 11, D:4) 17 stones (52, 0, D:4) 8 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, -22, D:5) 12 gold pieces Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 3, D:6) a scroll of enchant weapon (2, 4, D:6) a quokka corpse (3, -2, D:6) the +1 cloak of the Desert {rElec MP+9 SInv} It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. (3, 14, D:6) 10 gold pieces (4, 8, D:6) a scroll of identify (5, 12, D:6) a cursed -3 flail (6, 4, D:6) a cursed +0 mace (6, 7, D:6) a wand of slowing (20/48) (8, 9, D:6) a +0 rapier