oplop the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) the Catalogue of Aid and Intoxication Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Swiftness Charms/Air 2 d - Cure Poison Poison 2 e - Haste Charms 6 f - Ring of Flames Charms/Fire 7 (36, 1, D) a +2 broad axe of electrocution (37, 1, D) an uncursed staff of cold (38, 1, D) a plain deck of defence (39, 1, D) a +0 triple crossbow of velocity (40, 1, D) a +1 short sword of venom (41, 1, D) a +4 morningstar of holy wrath (42, 1, D) a stone of tremors (50, 1, D) a book of Death (51, 1, D) a +0 rapier of holy wrath (53, 1, D) a +0 robe (54, 1, D) a stone of tremors (55, 1, D) a plain deck of escape (62, 1, D) a +3 leather armour of positive energy (63, 1, D) a +3 leather armour of positive energy (67, 1, D) a +1 scale mail of fire resistance (68, 1, D) a +0 large shield of protection (69, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (37, 2, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (38, 2, D) a +2 trident of protection (39, 2, D) a +3 ring of intelligence (42, 2, D) a +1 demon whip of draining (49, 2, D) a +1 quarterstaff of draining (50, 2, D) a +3 scale mail of poison resistance (51, 2, D) a +4 antimagic spear (52, 2, D) a +4 war axe of chopping (53, 2, D) a sack of spiders (73, 2, D) an uncursed staff of cold (75, 2, D) an uncursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 rapier (unseen) (62, 3, D) a +0 dagger of venom a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (39, 6, D) a +1 short sword of freezing (unseen) (40, 6, D) the +6 long sword of Aboic {venom, rElec rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (4, 7, D) a +3 large shield a +3 shield a +3 buckler (52, 7, D) a +0 dagger a +0 robe a human corpse (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (53, 8, D) a +0 dagger of draining (unseen) (51, 9, D) a +5 rod of clouds (6/11) (unseen) (52, 9, D) a +5 vampiric battleaxe the +2 robe of Ashenzari's Generosity {rCorr Dex+3} It affects your dexterity (+3). It protects you from acid and corrosion. (53, 9, D) an uncursed staff of summoning (unseen) (61, 9, D) an uncursed staff of poison (62, 9, D) a +2 shortbow of flaming (63, 9, D) a cursed amulet of stasis (71, 9, D) a +1 short sword of draining (72, 9, D) the +4 war axe of Fate {elec, rElec Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It insulates you from electricity. (41, 10, D) an uncursed staff of earth (70, 10, D) the +4 hand crossbow of Oozing Pus {elec, rPois Str+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It protects you from poison. (72, 10, D) a +0 plate armour of poison resistance (62, 12, D) a +0 hand axe of venom (49, 13, D) a book of the Earth (50, 13, D) a fan of gales (51, 13, D) a +0 trident (52, 13, D) a +0 dagger (53, 13, D) a book of Spatial Translocations (54, 13, D) the Grimoire of Snow Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 (55, 13, D) a +3 war axe of freezing (50, 14, D) an ornate deck of changes (51, 14, D) a +2 scale mail of fire resistance (52, 14, D) a +0 scimitar of protection (53, 14, D) a +2 ring of protection (54, 14, D) a +5 scimitar of slicing (55, 14, D) the cursed +1 robe of Oblivion {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (35, 15, D) the +8 greatsling "Jellyslayer" {venom, rF- MR++ Stlth+} It poisons the ammo it fires. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (36, 15, D) a +1 cloak of magic resistance (38, 15, D) an uncursed staff of death (39, 15, D) an Akashic Record (40, 15, D) a fan of gales (41, 15, D) a +0 triple sword of slicing (42, 15, D) a +2 robe of cold resistance (43, 15, D) a +0 flail (35, 16, D) a +3 leather armour of fire resistance (36, 16, D) a cursed ring of loudness (37, 16, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (38, 16, D) an uncursed ring of protection from magic (39, 16, D) an uncursed ring of protection from fire (40, 16, D) the ring "Jofaucy" {rPois rN+ Dex+5 Stlth+} [ring of poison resistance] It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (41, 16, D) a +0 flail (42, 16, D) a lantern of shadows (62, 17, D) the +1 ring mail of the Armoured One {rElec MR- Str+5 Int-2} It affects your strength (+5). It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 17, D) a +6 hand crossbow of evasion (64, 17, D) an uncursed staff of conjuration (71, 17, D) a plain deck of changes (72, 17, D) a +2 falchion of slicing (73, 17, D) the +2 helmet "Kaocu" {Dex+5} It affects your dexterity (+5). (53, 18, D) the +8 spear of the Median {vamp, rPois rF+++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It renders you almost immune to fire. It protects you from poison. (unseen) (63, 18, D) the +9 dagger of the Seven Runes {venom, *Contam rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It causes magical contamination when unequipped. (71, 18, D) the +8 rapier of Mypt {freeze, rElec Int+4 Dex-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. (72, 18, D) the +6 blowgun of Sisij {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (73, 18, D) an uncursed ring of protection from magic (51, 19, D) a +0 flail of protection (unseen) (52, 19, D) a +1 pair of gloves a +0 rapier of electrocution a +0 cloak (53, 19, D) a +0 great mace (unseen) (54, 19, D) a +0 scimitar of flaming (51, 20, D) 10 large rocks (52, 20, D) an uncursed staff of poison a cursed +0 cloak a +1 dire flail of protection a +0 chain mail the human corpse of Edmund (53, 20, D) 3 throwing nets a +0 dagger a +2 robe of fire resistance a +4 double sword a +0 plate armour (52, 21, D) a large rock 4 javelins (53, 21, D) a +3 dagger of chaos (unseen) (51, 22, D) a javelin (50, 25, D) a manual of Summonings (51, 25, D) a +3 great sword of holy wrath (52, 25, D) a cursed staff of cold (53, 25, D) a +5 mace of holy wrath (54, 25, D) a crystal ball of energy (55, 25, D) an uncursed staff of poison (50, 26, D) a +1 quarterstaff of speed (51, 26, D) a +1 quarterstaff of draining (52, 26, D) the +10 spear "Demon's Nightmare" {drain, +Inv Dex+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It lets you turn invisible. It makes you more stealthy. (53, 26, D) a fan of gales (54, 26, D) a crystal ball of energy (61, 27, D) a lantern of shadows (62, 27, D) the +5 mace of Distraction {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. (63, 27, D) a box of beasts (64, 27, D) Roxanne's Papyrus of Unstable Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 (65, 27, D) a +2 robe of resistance (71, 27, D) a +0 morningstar of holy wrath (72, 27, D) a +1 battleaxe of draining (73, 27, D) a phial of floods (62, 28, D) a +0 greatsling of evasion (63, 28, D) a book of Geomancy (64, 28, D) a +1 dagger of venom (71, 28, D) an uncursed staff of earth (72, 28, D) a +3 glaive of distortion (73, 28, D) a +2 chain mail of cold resistance (52, 31, D) an ice dragon corpse (72, 33, D) a +0 flail (73, 34, D) a +0 mace (49, 37, D) a +4 hand axe of electrocution (50, 37, D) Sif Muna's Handbook of Sinister Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Dispel Undead Necromancy 5 f - Orb of Destruction Conjuration 7 (51, 37, D) the +0 scale mail "Istruofi" {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (52, 37, D) a box of beasts (53, 37, D) a +2 robe of positive energy (54, 37, D) an uncursed staff of earth (59, 37, D) an uncursed staff of cold (60, 37, D) an uncursed staff of death (61, 37, D) an uncursed staff of summoning (62, 37, D) a book of the Tempests (63, 37, D) a +1 chain mail of poison resistance (69, 37, D) a manual of Maces & Flails (72, 37, D) the +8 war axe of the Lost Runes {drain, rN+ Int+2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. (73, 37, D) an uncursed staff of summoning (49, 38, D) a +1 arbalest of flaming (50, 38, D) a +2 arbalest of freezing (51, 38, D) the +0 robe of Resilience {rN++ Str+4} It affects your strength (+4). It greatly protects you from negative energy. (53, 38, D) a phantom mirror (59, 38, D) a book of Cantrips (60, 38, D) the +5 dagger of a treasure trove {pain, rElec Int-4 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. (61, 38, D) a +2 falchion of holy wrath (62, 38, D) a Necronomicon (63, 38, D) a fan of gales (70, 38, D) a disc of storms (71, 38, D) the +6 blowgun "Delout" {speed, *Confuse MR+ Dex+8 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you see invisible. It may confuse you when you take damage. (72, 38, D) a legendary deck of defence (73, 38, D) an uncursed ring of see invisible (72, 40, D) a +5 spear of flaming (72, 41, D) a +3 blowgun (50, 42, D) a +2 great sword of flaming (unseen) (51, 42, D) a +2 scimitar of flaming a fire drake corpse (52, 42, D) a hell hog corpse (61, 43, D) a +0 short sword a +0 robe a +1 demon whip of electrocution (62, 43, D) a necrophage corpse