oplop the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of power (23, 1, D) a +1 hand crossbow of flaming (29, 1, D) an uncursed amulet of faith (35, 1, D) a stone of tremors (36, 1, D) a book of the Earth (37, 1, D) Gymi's Handbook of Destructive Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Sticky Flame Conjuration/Fire 4 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Lightning Bolt Conjuration/Air 5 (38, 1, D) the ring "Qoupsifu" {rC+ Str+2 Dex+2} [ring of strength] It affects your strength (+2). It affects your dexterity (+2). It protects you from cold. (39, 1, D) an uncursed staff of death (40, 1, D) a +0 animal skin (41, 1, D) a disc of storms (42, 1, D) a +1 hunting sling of flaming (49, 1, D) a +7 blowgun (51, 1, D) an uncursed staff of earth (52, 1, D) the +5 scimitar of Malaise {slice, rC++ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It greatly protects you from cold. (53, 1, D) the cursed +0 morningstar "Ultimatum" {flame, Str+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It has a curse placed upon it. (54, 1, D) the +8 dagger of Nilosu {elec, rElec MR++ Int+4 Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 1, D) a +5 antimagic broad axe (62, 1, D) an uncursed staff of conjuration (67, 1, D) a +1 dagger of holy wrath (68, 1, D) a +2 hand axe of freezing (69, 1, D) an uncursed staff of power (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a sack of spiders (21, 2, D) a +1 arbalest of freezing (22, 2, D) a +2 mace of holy wrath (23, 2, D) a +2 ring mail of fire resistance (24, 2, D) a book of Fire (25, 2, D) an uncursed ring of wizardry (26, 2, D) Xiorinn's Disquisition on Unstable Beguiling Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Teleport Other Translocation 3 d - Fulminant Prism Conjuration/Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 (29, 2, D) a crystal ball of energy (36, 2, D) a +0 flail of holy wrath (38, 2, D) an uncursed staff of earth (39, 2, D) an uncursed amulet of faith (40, 2, D) a plain deck of wonders (41, 2, D) a +0 rapier (42, 2, D) Zefeethruy's Guide on Evil Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Dispel Undead Necromancy 5 (49, 2, D) a +2 ring mail of cold resistance (50, 2, D) a +1 shield of poison resistance (51, 2, D) the ring of Zottiagu {Fire Int+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. (54, 2, D) a +0 falchion of protection (73, 2, D) the +1 robe "Ytaemomi" {rElec rN+ MP+9} It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). (75, 2, D) a +2 great sword of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 great sword a +0 robe (62, 3, D) a +0 spear a +0 robe (68, 3, D) a cursed +1 dagger a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (18, 5, D) an uncursed staff of conjuration (unseen) (19, 5, D) a +0 arbalest (unseen) (20, 5, D) a +0 longbow (still there?) an uncursed staff of power (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (18, 6, D) a +0 shortbow (unseen) (19, 6, D) 5 bolts 6 large rocks 19 arrows (20, 6, D) 9 large rocks (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (18, 7, D) the +12 dagger "Bisor" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. a +0 shortbow a +0 shortbow 21 poisoned arrows (19, 7, D) an uncursed staff of death (still there?) a cursed +0 shortbow (still there?) a silver bolt (still there?) a large rock (still there?) an arrow (still there?) (20, 7, D) a +0 arbalest (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (17, 8, D) 2 arrows (19, 8, D) a poisoned arrow 2 arrows (42, 8, D) a +0 antimagic broad axe a +0 animal skin (19, 9, D) a large rock a bolt 8 arrows (20, 9, D) a large rock 4 arrows a poisoned arrow (41, 9, D) a +0 greatsling a +0 quarterstaff 5 sling bullets (45, 9, D) a +0 morningstar of protection (unseen) (62, 9, D) a +2 vampiric hand axe (63, 9, D) a +2 dagger of flaming (70, 9, D) a +2 leather armour of poison resistance (71, 9, D) a book of the Sky (72, 9, D) a +2 vampiric long sword (42, 10, D) a +0 robe (still there?) a sling bullet (still there?) (44, 10, D) 2 sling bullets (72, 10, D) a +2 ring mail of cold resistance (41, 11, D) 2 sling bullets (42, 11, D) a sling bullet a +0 robe of positive energy an uncursed ring of stealth (43, 11, D) 2 sling bullets (42, 12, D) a +0 quarterstaff (unseen) (61, 12, D) an uncursed staff of air (2, 13, D) a +0 trident of flaming (3, 13, D) a lamp of fire (4, 13, D) a disc of storms (6, 13, D) an uncursed staff of conjuration (7, 13, D) the ring of Oraofuc {+Fly rC+ rN+++ Stlth+} [ring of flight] It protects you from cold. It renders you almost immune to negative energy. It lets you fly. It makes you more stealthy. (8, 13, D) an uncursed staff of conjuration (9, 13, D) an uncursed staff of death (10, 13, D) the +1 scimitar of Purpose {slice, MP+9 Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your magic capacity (+9). (11, 13, D) the +6 long sword of Chance {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (12, 13, D) a manual of Conjurations (49, 13, D) a +2 vampiric scythe (51, 13, D) a +1 ring mail of fire resistance (52, 13, D) an uncursed staff of death (2, 14, D) a +0 flail of pain (4, 14, D) the +7 trident of Exchange {flame, rElec MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your magic capacity (+9). (5, 14, D) an uncursed ring of invisibility (6, 14, D) a +4 scimitar of slicing (7, 14, D) the +1 flail of Koov {drain, +Rage rElec rPois Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It lets you go berserk. (8, 14, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (9, 14, D) a +0 morningstar of holy wrath (10, 14, D) a plain deck of wonders (12, 14, D) the cursed +1 leather armour of the Crown {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (50, 14, D) the +4 pair of boots of the Ward {Str-3 Int+2 Dex+3} It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+3). (51, 14, D) an uncursed amulet of regeneration (52, 14, D) a +0 greatsling of velocity (54, 14, D) an uncursed ring of wizardry (55, 14, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (61, 14, D) an uncursed staff of fire (2, 15, D) a book of Callings (4, 15, D) a Young Poisoner's Handbook (5, 15, D) an uncursed staff of power (6, 15, D) a book of Changes (7, 15, D) a +2 scale mail of fire resistance (8, 15, D) a +2 ring mail of cold resistance (9, 15, D) a +3 chain mail of cold resistance (10, 15, D) a +1 quarterstaff of speed (11, 15, D) a book of the Warp (12, 15, D) a book of Ice (35, 15, D) an uncursed amulet of guardian spirit (36, 15, D) the cursed +0 chain mail of the Storm King {rC+ Int+4 SInv} It affects your intelligence (+4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (37, 15, D) an uncursed amulet of clarity (38, 15, D) a stone of tremors (39, 15, D) a +0 battleaxe of draining (40, 15, D) the Tome of the Harmful Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (41, 15, D) a +2 chain mail of fire resistance (42, 15, D) an uncursed staff of wizardry (43, 15, D) a wand of hasting (1) (35, 16, D) a book of the Dragon (37, 16, D) a +2 scale mail of fire resistance (38, 16, D) a fan of gales (39, 16, D) a +2 arbalest of evasion (40, 16, D) a +5 flail of protection (41, 16, D) a +1 rapier of protection (42, 16, D) a phial of floods (43, 16, D) a +2 ring mail of cold resistance (20, 17, D) a +0 scimitar (21, 17, D) a manual of Transmutations (23, 17, D) a phial of floods (24, 17, D) a book of Ice (26, 17, D) a +0 long sword (27, 17, D) an ornate deck of changes (28, 17, D) the cursed +1 short sword of Overwhelming Force {flame, Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (29, 17, D) a +0 long sword of venom (61, 17, D) an uncursed amulet of resist corrosion (71, 17, D) the +9 morningstar "Kuizish" {freeze, *Confuse rN+ Dex+11 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+11). It protects you from negative energy. It may confuse you when you take damage. It makes you more stealthy. (72, 17, D) a +0 falchion (4, 18, D) a +5 scythe of venom (19, 18, D) a stone of tremors (20, 18, D) a +5 giant spiked club (21, 18, D) a +0 short sword (22, 18, D) a manual of Staves (23, 18, D) a +0 long sword (24, 18, D) an ornate deck of defence (26, 18, D) a disc of storms (27, 18, D) a +3 spear of distortion (28, 18, D) an uncursed staff of conjuration (29, 18, D) a plain deck of defence (52, 18, D) a +0 scimitar of protection a +0 robe (62, 18, D) an uncursed staff of death (63, 18, D) an uncursed staff of wizardry (64, 18, D) a +0 helmet of see invisible (23, 19, D) a cursed staff of wizardry (24, 19, D) the Grimoire of Lucky Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Phase Shift Translocation 5 (25, 19, D) a +0 hand axe (52, 19, D) a +5 battleaxe a +0 plate armour (6, 20, D) a +0 mace (53, 20, D) a +0 vampiric demon whip (62, 20, D) a +0 glaive (unseen) (65, 20, D) a +2 trident of freezing (unseen) (20, 21, D) a +0 halberd (unseen) (54, 21, D) an uncursed ring of sustain attributes an uncursed ring of see invisible (62, 21, D) a +0 whip (still there?) a +0 short sword (still there?) (63, 21, D) the cursed +1 lajatang of Experimentation {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It has a curse placed upon it. (64, 21, D) a cursed -2 dagger a +0 robe (71, 21, D) a +3 morningstar of protection a +0 leather armour a +0 falchion of holy wrath a +0 ring mail (72, 21, D) a +0 dagger a +0 robe (73, 21, D) a +0 falchion a +0 flail (17, 22, D) the +6 spear of a ziggurat {pierce, rElec rN+ Int-4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (unseen) (19, 22, D) a +0 halberd (21, 22, D) a +0 halberd (62, 22, D) a +0 long sword (unseen) (71, 22, D) a +0 mace a cursed +0 chain mail (18, 23, D) a +0 dire flail (unseen) (19, 23, D) a +0 war axe (still there?) a +6 rod of the swarm (4/12) (still there?) (20, 23, D) a +0 dire flail of protection a scroll of brand weapon a +0 cloak a +0 long sword a +0 cloak a +0 long sword a +0 short sword a +0 cloak (21, 23, D) the +9 scythe of Integrity {speed, Int+3 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It lets you see invisible. (37, 23, D) (unseen) (39, 23, D) (unseen) (18, 24, D) a +4 flail (unseen) (20, 24, D) a +0 cloak a +0 short sword a +0 battleaxe a +0 rapier a +0 cloak (21, 24, D) a +3 trident of protection (20, 25, D) a +0 mace an uncursed ring of sustain attributes (21, 25, D) a +0 glaive (51, 25, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. a +5 broad axe a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe a +3 leather armour of positive energy (54, 25, D) a disc of storms (55, 25, D) an uncursed staff of fire (50, 26, D) the +2 leather armour "Ceatrofa" {rElec} It insulates you from electricity. (51, 26, D) Verimeuh's Handbook of Noxious Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (53, 26, D) the ring of Royalty {Ice Str+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. a fan of gales (61, 27, D) a plain deck of escape (62, 27, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (64, 27, D) a +4 scimitar of electrocution (65, 27, D) a lantern of shadows (72, 27, D) a phial of floods (73, 27, D) an uncursed amulet of guardian spirit (62, 28, D) a +4 rapier of venom (63, 28, D) a +2 morningstar of holy wrath (64, 28, D) a book of Clouds (72, 28, D) an uncursed staff of air (73, 28, D) a +2 scimitar of flaming (34, 29, D) a +2 robe (35, 29, D) a plain deck of wonders (36, 29, D) a +0 mace of draining (37, 29, D) a +0 hand axe (39, 29, D) the ring of Opagra {+Blink +Inv +Fly Str-3 Stlth+} [ring of flight] It affects your strength (-3). It lets you turn invisible. It lets you fly. It lets you blink. It makes you more stealthy. (40, 29, D) a +0 spear (42, 29, D) a +2 battleaxe of flaming (43, 29, D) a +0 broad axe (44, 29, D) a +0 demon trident (35, 30, D) a +1 ring of evasion (36, 30, D) a cursed -5 ring of intelligence (37, 30, D) an uncursed ring of positive energy (38, 30, D) a book of Transfigurations a cursed amulet of inaccuracy (39, 30, D) an uncursed ring of positive energy (40, 30, D) the +1 robe of Shadows and Fog {rC+ MR+ rCorr Str+4} It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (41, 30, D) a plain deck of defence (73, 31, D) a +2 halberd of venom (1, 32, D) an uncursed staff of earth (2, 32, D) a book of Spatial Translocations (3, 32, D) a +0 rapier (4, 32, D) a +0 long sword (5, 32, D) a plain deck of summoning (6, 32, D) a +8 blowgun (7, 32, D) a book of Party Tricks (8, 32, D) a +0 dagger (10, 32, D) a +0 short sword (12, 32, D) a book of Dreams (13, 32, D) the +0 cloak "Lurched" {Str+2 Int+4 Dex-3} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). (64, 32, D) (unseen) (1, 33, D) a +4 mace of protection (3, 33, D) an uncursed staff of death (4, 33, D) a book of Callings (7, 33, D) a +1 short sword of venom (8, 33, D) a +0 short sword (9, 33, D) a +3 shortbow of flaming (10, 33, D) a +0 leather armour (11, 33, D) a +0 short sword (19, 33, D) an uncursed staff of wizardry (20, 33, D) a +0 broad axe of flaming (21, 33, D) the +3 scale mail of the Eleven Planets {*Confuse rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It may confuse you when you take damage. (22, 33, D) the +1 great sword "Xooc" {vamp, rC+ Str-4 Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-4). It affects your dexterity (+5). It protects you from cold. (23, 33, D) an uncursed staff of poison (25, 33, D) an uncursed staff of fire (26, 33, D) a cursed amulet of inaccuracy (27, 33, D) a plain deck of changes (28, 33, D) an uncursed staff of wizardry (29, 33, D) a +1 robe of magic resistance (1, 34, D) a +0 cloak of magic resistance (2, 34, D) a plain deck of summoning (3, 34, D) a stone of tremors (4, 34, D) an uncursed staff of wizardry (5, 34, D) the +2 ring mail "Ifowon" {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. (6, 34, D) a +3 war axe of electrocution a +0 chain mail a +0 dagger (7, 34, D) a crystal ball of energy (8, 34, D) an uncursed amulet of guardian spirit (9, 34, D) an uncursed staff of conjuration (10, 34, D) an uncursed amulet of clarity (11, 34, D) a +2 bardiche of chopping (12, 34, D) an uncursed staff of wizardry (19, 34, D) an uncursed staff of wizardry (20, 34, D) an uncursed staff of air (21, 34, D) a +2 falchion of electrocution (22, 34, D) an uncursed staff of power (23, 34, D) the Compendium of Excruciating Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Condensation Shield Ice 4 e - Bolt of Cold Conjuration/Ice 6 (24, 34, D) the +1 hand axe of Midsummer {holy, Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). (25, 34, D) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (26, 34, D) a +2 whip of pain (27, 34, D) a +5 battleaxe of freezing (28, 34, D) a +0 falchion of electrocution (29, 34, D) a Fen Folio (39, 34, D) a +6 hand axe of venom a +0 animal skin (21, 35, D) a +1 dagger of speed (22, 35, D) an uncursed staff of fire (23, 35, D) a cursed staff of wizardry (25, 35, D) a +2 leather armour of magic resistance (26, 35, D) a +0 pair of gloves of dexterity (27, 35, D) a +5 trident of venom (39, 35, D) a +3 quarterstaff of chaos a +2 cloak of invisibility a +0 dagger a +0 robe (38, 36, D) a +1 great mace of protection (unseen) (39, 36, D) the +2 lajatang of Massacring {slice, rC++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It greatly protects you from cold. a +2 chain mail of magic resistance 8 large rocks a +6 lajatang of electrocution a +0 robe (40, 36, D) a +0 scimitar (unseen) (4, 37, D) a +0 long sword (20, 37, D) a +1 battleaxe of freezing (unseen) (21, 37, D) a +0 giant club (still there?) a large rock (still there?) (22, 37, D) the +6 lajatang of Zin's Displeasure {slice, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 dire flail a +0 dire flail a +0 great sword of flaming a +0 great sword of flaming a +0 great sword of flaming (38, 37, D) a +0 dagger of distortion the +3 robe "Iciffunk" {rC- Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. a +6 vampiric falchion a throwing net a +0 ring mail (39, 37, D) 3 large rocks 6 sling bullets (40, 37, D) a +4 mace of draining (unseen) (49, 37, D) Sif Muna's Almanac of Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (50, 37, D) a +1 helmet of see invisible (51, 37, D) the +8 war axe of Duty {chop, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (52, 37, D) an uncursed staff of wizardry (53, 37, D) a Young Poisoner's Handbook (54, 37, D) the +5 trident "Ettaatur" {flame, MR+ Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (59, 37, D) the +6 eveningstar "Alithrar" {crush, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (60, 37, D) an uncursed staff of conjuration (61, 37, D) the +6 spear of Change {venom, MR+ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (63, 37, D) an uncursed staff of death (70, 37, D) a cursed -2 ring of intelligence (71, 37, D) a +2 ring mail of magic resistance (72, 37, D) the +9 broad axe "Giantslayer" {venom, rF+ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It protects you from fire. (73, 37, D) a +3 ring mail of fire resistance (4, 38, D) a +3 spear of venom (5, 38, D) a +0 longbow a +4 scimitar of flaming 7 poisoned arrows an elf corpse (skeletalised by now) (20, 38, D) (unseen) (21, 38, D) a throwing net 6 large rocks (22, 38, D) a +0 giant spiked club a +0 dire flail a +0 great mace a +0 dire flail a +0 dire flail a +2 great sword of flaming (38, 38, D) a troll hide {Snorg} (49, 38, D) an uncursed ring of stealth (50, 38, D) a +2 shadow dragon armour (51, 38, D) the cursed +1 great sword of Qottagu {venom, *Corrode rPois Int+4 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It may corrode your equipment when you take damage. It has a curse placed upon it. (52, 38, D) a crystal ball of energy (53, 38, D) an uncursed staff of summoning (59, 38, D) a book of Battle (60, 38, D) the +8 scythe of Qacoe {antimagic, Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). (61, 38, D) a +1 plate armour of cold resistance (63, 38, D) a book of Unlife (70, 38, D) a +0 long sword (71, 38, D) a cursed -3 ring of slaying (72, 38, D) a lantern of shadows (73, 38, D) the Handbook of Quantum Leap Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Venom Bolt Conjuration/Poison 5 d - Freezing Cloud Conjuration/Ice/Air 6 (3, 39, D) a +0 longbow (unseen) (4, 39, D) a +0 long sword a +1 ring mail of cold resistance a +0 rapier a +0 leather armour a +0 long sword a +0 chain mail of magic resistance a +0 longbow a +2 ring mail of fire resistance a +0 short sword a +0 short sword a +0 leather armour a +0 short sword a +0 shortbow 25 arrows a +0 rapier a +0 rapier a +3 scale mail of fire resistance a +0 rapier a +0 rapier a +0 leather armour the ring "Oguusasch" {Wiz rC+ Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It protects you from cold. a +0 long sword (5, 39, D) a +0 long sword a +0 leather armour a +0 longbow a +0 long sword of electrocution a +0 shortbow a +0 longbow a +2 leather armour of fire resistance a +0 war axe of freezing a +0 scale mail a +0 rapier a +0 rapier a +0 leather armour the cursed ring of the Country {rC++ Dex-3 Stlth-} [ring of dexterity] It affects your dexterity (-3). It greatly protects you from cold. It makes you less stealthy. It has a curse placed upon it. a +0 dagger a cursed +0 short sword a +0 shortbow 94 arrows (21, 39, D) a cursed -3 great mace (still there?) 5 large rocks (still there?) (22, 39, D) a +2 battleaxe of freezing a large rock a +0 battleaxe of freezing (3, 40, D) a +0 scimitar (still there?) a +0 long sword (still there?) (4, 40, D) a poisoned arrow 17 arrows (5, 40, D) a +0 short sword a +4 short sword of venom a +0 leather armour a +2 rapier of venom a +0 rapier a +0 rapier a +0 leather armour (21, 40, D) 2 large rocks (36, 40, D) a sling bullet (72, 40, D) the +3 spear of Hoarog {freeze, *Noise Int+10 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+10). It affects your dexterity (+4). It may make noises in combat. a +0 buckler (3, 41, D) a +0 scimitar (unseen) (4, 41, D) a +0 rapier a +0 rapier a +0 ring mail of cold resistance 6 arrows (5, 41, D) a +0 longbow a +0 leather armour a +0 scimitar a cursed -2 buckler a +0 rapier a +0 longbow 77 arrows a cursed +0 leather armour a +0 long sword a +2 robe an elf corpse (skeletalised by now) (20, 41, D) 3 large rocks (50, 41, D) a +0 trident (51, 41, D) a +0 trident (71, 41, D) a +0 long sword (unseen) (73, 41, D) a +0 short sword (unseen) (17, 42, D) a large rock (19, 42, D) 2 large rocks (51, 42, D) a +0 war axe (71, 42, D) a +0 long sword (73, 42, D) a +0 scimitar (unseen) (71, 43, D) a cursed -3 long sword (unseen) (72, 43, D) a +0 short sword (1, 44, D) a +0 long sword (unseen) (58, 48, D) an uncursed staff of power (59, 48, D) the Guide on Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ring of Flames Charms/Fire 7 c - Delayed Fireball Conjuration/Fire 7 (60, 48, D) a +7 iron rod (13/13) (62, 48, D) a +0 rapier (63, 48, D) a legendary deck of wonders (64, 48, D) a lamp of fire (67, 48, D) a Young Poisoner's Handbook (71, 48, D) a +0 short sword (73, 48, D) a +0 leather armour (74, 48, D) a +0 leather armour (75, 48, D) a +0 short sword (18, 49, D) a +2 flail of protection (19, 49, D) the Catalogue of the Hummingbird Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Shadow Creatures Summoning 5 e - Summon Demon Summoning 5 (20, 49, D) a book of the Dragon (22, 49, D) Keus Wire's Handbook of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Fireball Conjuration/Fire 5 (23, 49, D) an uncursed staff of fire (24, 49, D) a book of Conjurations (26, 49, D) the +17 plate armour "Diatusouxe" {Str+3 Dex+3 Slay-2} It affects your strength (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). (28, 49, D) a book of the Earth (29, 49, D) a plain deck of wonders (30, 49, D) a book of Death (31, 49, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (32, 49, D) a disc of storms (33, 49, D) an uncursed staff of poison (34, 49, D) a cursed staff of conjuration (38, 49, D) an uncursed ring of poison resistance (39, 49, D) the +3 chain mail "Alonaz" {rN+ Dex+9} It affects your dexterity (+9). It protects you from negative energy. (40, 49, D) a book of Unlife (41, 49, D) a book of the Earth (42, 49, D) a manual of Fighting (43, 49, D) an uncursed staff of cold (44, 49, D) a scroll of brand weapon a manual of Short Blades (45, 49, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (46, 49, D) the Volume of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Statue Form Transmutation/Earth 6 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (47, 49, D) a sack of spiders (48, 49, D) a +5 trident of flaming (49, 49, D) a book of Conjurations (51, 49, D) a +0 dagger of venom (52, 49, D) an uncursed staff of death (53, 49, D) a +4 ring mail of fire resistance (54, 49, D) a +2 robe of magic resistance (58, 49, D) a +0 dagger (60, 49, D) a plain deck of changes (61, 49, D) the +1 ring mail "Ceps" {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (63, 49, D) a lantern of shadows (64, 49, D) a +2 pair of boots of stealth (65, 49, D) a +0 glaive of venom a +0 dagger an elf corpse (66, 49, D) a plain deck of changes (67, 49, D) a book of Party Tricks (68, 49, D) the +8 shortbow of Departure {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (69, 49, D) a cursed amulet of inaccuracy (71, 49, D) a book of Callings (72, 49, D) a +0 scale mail of cold resistance (73, 49, D) an uncursed staff of poison (74, 49, D) an uncursed staff of conjuration (75, 49, D) a fan of gales (18, 50, D) a book of Power (19, 50, D) an uncursed amulet of warding (20, 50, D) a +1 dagger of venom (21, 50, D) an uncursed ring of magical power (23, 50, D) an uncursed staff of summoning (27, 50, D) a phial of floods (28, 50, D) a phial of floods (29, 50, D) the cursed +0 troll leather armour "Suobozou" {-Tele MR++ Regen+} It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (31, 50, D) a +4 giant club (32, 50, D) a +0 helmet of intelligence (33, 50, D) a manual of Bows (34, 50, D) a +1 shortbow of flaming (38, 50, D) a +5 war axe of electrocution (39, 50, D) a phial of floods (40, 50, D) a +0 cloak of magic resistance (41, 50, D) a +3 hand axe of freezing (42, 50, D) a +2 great sword of slicing (43, 50, D) a +3 leather armour of cold resistance (44, 50, D) the +1 robe "Woqinn" {rF+ rN+ Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. (45, 50, D) a book of Party Tricks (46, 50, D) a book of Flames (47, 50, D) a cursed ring of loudness (48, 50, D) a +1 trident of protection (49, 50, D) a +2 war axe of venom (50, 50, D) a +2 leather armour of fire resistance (51, 50, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (53, 50, D) a +3 ring mail of fire resistance (54, 50, D) Sif Muna's Disquisition on Burning Transmutation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Petrify Transmutation/Earth 4 f - Ring of Flames Charms/Fire 7 (58, 50, D) a +0 rapier (59, 50, D) a plain deck of defence (60, 50, D) the +10 shortbow of Crystal {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (61, 50, D) a +0 rapier of speed (62, 50, D) a fan of gales (63, 50, D) a stone of tremors (65, 50, D) Khufu's Almanac of Evil Secrets Spells Type Level a - Vampiric Draining Necromancy 3 b - Agony Necromancy 5 c - Dispel Undead Necromancy 5 (66, 50, D) a +1 short sword of protection (68, 50, D) a +2 dagger of venom (69, 50, D) a fan of gales (70, 50, D) a +0 dagger (71, 50, D) a +0 rapier (73, 50, D) a +2 long sword of slicing (75, 50, D) an uncursed staff of energy (0, 51, D) a book of Maledictions (2, 51, D) the Disquisition on Assistive Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 (3, 51, D) a +0 dagger (4, 51, D) a plain deck of wonders (6, 51, D) a +3 long sword (7, 51, D) a book of the Tempests (8, 51, D) an uncursed staff of summoning (9, 51, D) a disc of storms (10, 51, D) a +1 cloak of magic resistance (11, 51, D) a fan of gales (12, 51, D) an uncursed staff of earth (13, 51, D) a +3 arbalest of evasion (14, 51, D) the cursed +0 cloak of Sif Muna's Envy {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (19, 51, D) a cursed staff of conjuration (21, 51, D) an uncursed staff of cold (22, 51, D) a +3 plate armour of positive energy (24, 51, D) the +6 arbalest "Ceopois" {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). (26, 51, D) the +3 great sword of Springtime {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (28, 51, D) an uncursed amulet of resist corrosion (29, 51, D) a +0 flail of draining (31, 51, D) an uncursed ring of protection from cold (32, 51, D) a +1 ring mail of poison resistance (33, 51, D) a book of Spatial Translocations (34, 51, D) an uncursed amulet of regeneration (38, 51, D) an uncursed ring of fire (39, 51, D) a Young Poisoner's Handbook (40, 51, D) an uncursed staff of earth (41, 51, D) a +0 mace of venom (42, 51, D) a plain deck of wonders (43, 51, D) a +0 halberd of freezing (44, 51, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (45, 51, D) a legendary deck of wonders (46, 51, D) the cursed +1 long sword of the Endless March {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (47, 51, D) the +4 falchion "Ohisenk" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (48, 51, D) the cursed +3 spear "Pirraunt" {antimagic, rC+ Str+3 Int-4 Dex+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (49, 51, D) a plain deck of destruction (50, 51, D) a plain deck of defence (51, 51, D) the +3 greatsling "Uhiliom" {flame, *Corrode Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It may corrode your equipment when you take damage. (52, 51, D) a +0 battleaxe of draining (53, 51, D) a Grand Grimoire (54, 51, D) an uncursed ring of protection from magic (64, 51, D) a +0 rapier (65, 51, D) a +0 long sword (67, 51, D) a +2 long sword of holy wrath a plain deck of changes an elf corpse (68, 51, D) a +1 mace of draining (still there?) the Handbook of Igneous Enhancements (still there?) Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (0, 52, D) an uncursed staff of poison (2, 52, D) a +0 rapier (3, 52, D) a +1 short sword of flaming (4, 52, D) a crystal ball of energy (5, 52, D) the +1 ring mail of Vopeptuw {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (6, 52, D) an uncursed staff of air (8, 52, D) an ornate deck of changes (9, 52, D) a book of Spatial Translocations (10, 52, D) a plain deck of summoning (11, 52, D) a book of Minor Magic (12, 52, D) an uncursed staff of power (44, 52, D) a crystal ball of energy (45, 52, D) a +1 mace of protection (46, 52, D) the Papyrus of Malediction and Sinister Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Control Undead Necromancy 4 f - Silence Hexes/Air 5 (47, 52, D) a +2 leather armour of fire resistance (48, 52, D) a scroll of brand weapon (63, 52, D) a +0 long sword (unseen) (64, 52, D) a +0 short sword (66, 52, D) a +5 spear of piercing (67, 52, D) a +0 short sword a +0 long sword a +0 chain mail an elf corpse (68, 52, D) a +0 short sword (0, 53, D) a +0 scimitar (1, 53, D) a +0 dagger (2, 53, D) an uncursed staff of summoning (3, 53, D) the cursed +0 cloak of Nihilism {+Fly Regen+ Str-4 Int+2} It affects your strength (-4). It affects your intelligence (+2). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (4, 53, D) a +2 robe of magic resistance (5, 53, D) the +3 shortbow "Ciqeapos" {velocity, rElec Int+5 Dex+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (+4). It insulates you from electricity. (6, 53, D) a +2 robe of the Archmagi (7, 53, D) a +2 robe of fire resistance (8, 53, D) the +4 plate armour of Kurch {*Confuse rF+ Str+3} It affects your strength (+3). It protects you from fire. It may confuse you when you take damage. (9, 53, D) a +0 scimitar (11, 53, D) the +5 triple crossbow of Nuubageme {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (12, 53, D) a book of the Sky (13, 53, D) a +0 leather armour (14, 53, D) a +0 long sword (29, 53, D) a +5 scimitar of electrocution (66, 53, D) a +2 scythe of venom (unseen) (68, 53, D) a +0 short sword (still there?) a +0 spear of venom (still there?) (69, 53, D) a +2 battleaxe of chopping (unseen) (70, 53, D) a +0 short sword (unseen) (9, 54, D) the amulet "Plog" {+Rage rElec rC- Int+4} [amulet of rage] It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. (65, 54, D) a +0 long sword (still there?) a cursed -2 short sword (still there?) (66, 54, D) a +1 vampiric long sword (unseen) (67, 54, D) a +0 long sword of electrocution a +0 long sword a +0 short sword a +0 short sword a +0 leather armour a +0 dagger an uncursed ring of ice a +1 scimitar of freezing a +0 chain mail a +0 rapier a +0 rapier a +0 leather armour an elf corpse (68, 54, D) a +0 rapier (unseen) (70, 54, D) an uncursed staff of poison (unseen) (66, 55, D) a +0 long sword (unseen) (67, 55, D) 3 arrows of frost 9 arrows (68, 55, D) a +0 rapier (unseen) (69, 55, D) a cursed +0 scimitar (unseen) (3, 56, D) a +0 long sword (unseen) (8, 56, D) the +8 spear of Starshine {pierce, rF+ Str-3 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+6). It protects you from fire. (unseen) (66, 56, D) a cursed -1 long sword (unseen) (67, 56, D) a +0 long sword (unseen) (69, 56, D) a +0 longbow (unseen) (70, 56, D) a +0 rapier (unseen) (4, 57, D) a +0 long sword (unseen) (6, 57, D) a +0 short sword (still there?) a +0 rapier of venom (still there?) (28, 57, D) a +1 falchion of slicing (unseen) (44, 57, D) a large rock a quicksilver dragon corpse a quicksilver dragon corpse (45, 57, D) 4 large rocks (46, 57, D) 4 large rocks (still there?) a +0 mace (still there?) (66, 57, D) an arrow of frost (5, 58, D) a +0 shortbow of flaming (unseen) (6, 58, D) a +1 vampiric battleaxe a +0 leather armour a +0 short sword a scroll of brand weapon a +6 mace of protection a +0 leather armour a +0 long sword a +0 leather armour a +0 short sword a +0 leather armour a +0 longbow 24 arrows a +0 leather armour a cursed -2 rapier a +0 rapier a +2 robe of magic resistance (7, 58, D) a +0 short sword (unseen) (8, 58, D) a +2 falchion of holy wrath (unseen) (44, 58, D) a +0 mace (still there?) 4 large rocks (still there?) (45, 58, D) 13 large rocks (46, 58, D) a +0 mace (still there?) 2 large rocks (still there?) (5, 59, D) an arrow (unseen) (6, 59, D) 9 arrows a cursed -1 long sword a +0 ring mail (7, 59, D) a +0 dagger (unseen) (25, 59, D) (unseen) (27, 59, D) (unseen) (44, 59, D) 3 large rocks (45, 59, D) 3 large rocks (still there?) a stone giant corpse (still there?) (46, 59, D) 6 large rocks (5, 60, D) a cursed +0 rapier (unseen) (6, 60, D) a +0 rapier (unseen) (7, 60, D) a +0 dagger (still there?) a +0 short sword (still there?) (8, 60, D) a +0 long sword (unseen) (26, 60, D) (unseen) (48, 63, D) a large rock (6, 64, D) a cursed -2 short sword (unseen)