oplop Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-9, 2, D:1) a +0 club a cursed -2 club (4, 2, D:1) a +0 club (-36, 4, D:1) a +0 club (-10, 6, D:1) a +0 leather armour (-18, 9, D:1) 20 stones (-48, 11, D:1) 20 stones (-36, 14, D:1) a +0 dagger a stone (-18, 14, D:1) a stone (-24, 15, D:1) a +0 short sword a stone (-23, 15, D:1) a stone (-18, 15, D:1) 3 stones (-30, 16, D:1) a stone (-27, 16, D:1) a +0 dagger (-25, 16, D:1) 2 stones (-13, 16, D:1) a +0 club (-36, 26, D:1) a +0 short sword (-9, 29, D:1) a stone (-38, 31, D:1) a +0 whip (-10, 31, D:1) a cursed -3 club a +0 short sword (1, 37, D:1) 4 stones (-40, 38, D:1) 6 large rocks (-29, 39, D:1) a +0 club (-33, 43, D:1) a +0 club (-1, 46, D:1) a +0 whip (-27, 47, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (28, 0, D:2) 22 stones (-17, 2, D:2) a meat ration (26, 6, D:2) a +0 robe (26, 9, D:2) a +0 club (0, 18, D:2) a +0 whip (14, 22, D:2) a stone (23, 30, D:2) a +0 dagger (6, 33, D:2) a +0 club (1, 34, D:2) a +0 dagger (-4, 35, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 trident a cursed +0 leather armour (1, 0, D:3) a +0 club (-15, 3, D:3) a +0 leather armour (-17, 4, D:3) a +0 hand axe a +0 leather armour (-17, 5, D:3) a +0 flail a +0 chain mail (-13, 5, D:3) a +0 club (-17, 6, D:3) a +0 dagger (-36, 7, D:3) a +0 whip (-17, 7, D:3) a +0 robe (-18, 10, D:3) a +0 falchion (-39, 12, D:3) 19 stones (-15, 12, D:3) a +0 robe (-14, 12, D:3) a +0 club a +0 flail a +0 leather armour a +0 club a +0 ring mail a +0 plate armour (-13, 12, D:3) a +0 short sword (-15, 14, D:3) a +0 halberd (-43, 16, D:3) a +0 robe (-15, 16, D:3) a +0 leather armour (-15, 17, D:3) a +0 robe (-18, 18, D:3) a +0 club (-17, 18, D:3) a cursed +0 trident (-16, 18, D:3) a +0 dagger (-15, 18, D:3) a +0 flail (-3, 18, D:3) a +0 club (-6, 24, D:3) a +0 ring mail (-11, 31, D:3) a stone (-11, 33, D:3) a +0 ring mail (-22, 34, D:3) a +0 scale mail (-12, 34, D:3) a +0 club 3 stones (-17, 35, D:3) a +0 robe (-22, 36, D:3) a +0 robe 17 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 3 stones (3, 0, D:4) a stone (4, 4, D:4) 20 stones (7, 4, D:4) a +0 giant spiked club (14, 14, D:4) a meat ration (3, 16, D:4) a +1 dagger (-13, 25, D:4) a +0 short sword (-20, 28, D:4) a cursed +0 halberd (8, 31, D:4) a +0 scale mail (32, 34, D:4) a +0 mace a +0 scale mail (33, 34, D:4) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (5, 41, D:4) 12 poisoned needles a +0 blowgun (11, 41, D:4) a poisoned needle (22, 42, D:4) 13 stones (-3, 45, D:4) a +0 war axe (18, 45, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, 2, D:5) a cursed -2 giant spiked club (-39, 8, D:5) a +0 halberd (-21, 15, D:5) a throwing net (-11, 25, D:5) a +0 dagger a stone (27, 25, D:5) 9 stones (-14, 28, D:5) a stone (-16, 30, D:5) a stone (10, 30, D:5) a +0 short sword (29, 32, D:5) a meat ration (11, 34, D:5) a +0 ring mail (-31, 39, D:5) a +0 club (27, 40, D:5) a +0 ring mail (-18, 45, D:5) an uncursed amulet of stasis (25, 53, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 10 arrows (22, 6, D:6) a cursed +0 hand axe a +0 robe (-27, 8, D:6) a +0 scale mail (-6, 13, D:6) a cursed +0 club (0, 14, D:6) a +0 mace (22, 14, D:6) 3 javelins (-1, 15, D:6) a +0 shortbow 12 arrows (19, 18, D:6) a +0 mace a +0 plate armour (2, 21, D:6) a +0 short sword (3, 21, D:6) a +0 giant spiked club (19, 26, D:6) a +0 ring mail (-4, 28, D:6) a scroll of random uselessness (18, 28, D:6) a +0 plate armour (2, 32, D:6) a +0 giant club (25, 37, D:6) a cursed +0 robe (4, 38, D:6) a +0 short sword a +0 leather armour a +0 leather armour a +0 long sword a cursed +0 plate armour (-2, 40, D:6) a +0 mace (7, 42, D:6) 2 scrolls of noise (15, 44, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 spear (-1, 1, D:7) a +0 spear (0, 1, D:7) a +0 spear (0, 2, D:7) a +0 spear (0, 5, D:7) a +0 dagger (5, 5, D:7) a +0 ring mail a +0 hand axe (7, 5, D:7) 14 sling bullets (5, 6, D:7) a +0 dagger (-6, 8, D:7) a +0 flail (2, 9, D:7) a +0 robe a +0 dagger (14, 12, D:7) an arrow (16, 12, D:7) an arrow (20, 12, D:7) 16 arrows a +0 shortbow (19, 13, D:7) a +0 leather armour (12, 30, D:7) a +0 leather armour (19, 31, D:7) a cursed -3 short sword (18, 35, D:7) a meat ration (-20, 37, D:7) a +0 short sword a cursed -3 dagger (-21, 38, D:7) a +0 dagger (-20, 38, D:7) a +0 club a +0 whip a +0 whip (48, 44, D:7) a +0 robe (22, 46, D:7) a +2 short sword of draining (22, 47, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Sufox's Antique Armour Emporium a +2 plate armour of poison resistance (621 gold) a +1 plate armour of fire resistance (621 gold) the +5 ring mail "Eruyceuh" {+Blink rF- Int+5} (243 gold) It affects your intelligence (+5). It makes you vulnerable to fire. It lets you blink. a +3 leather armour of fire resistance (54 gold) a +2 scale mail of poison resistance (108 gold) a +3 leather armour of magic resistance (54 gold) the cursed -1 helmet "Ziunoodu" {Int+2 Dex+5} (256 gold) It affects your intelligence (+2). It affects your dexterity (+5). It has a curse placed upon it. a +2 scale mail of cold resistance (108 gold) a +1 crystal plate armour (2160 gold) (0, 0, D:8) 3 tomahawks a +0 whip (-1, 1, D:8) a +0 short sword (0, 1, D:8) a +0 chain mail a +0 dire flail (-7, 3, D:8) a +0 ring mail (-33, 7, D:8) a +0 mace (15, 7, D:8) 17 bolts (-34, 9, D:8) a +0 dagger (-35, 10, D:8) a +0 robe (-34, 10, D:8) a +0 dagger (-32, 17, D:8) 23 sling bullets (-11, 17, D:8) a +1 robe (-25, 18, D:8) a +0 short sword (-1, 23, D:8) a +0 robe a +0 dagger (0, 23, D:8) a +0 leather armour a +4 dagger (10, 23, D:8) a +0 rapier (-6, 26, D:8) a +0 leather armour (1, 26, D:8) a +0 scimitar (2, 26, D:8) a +0 plate armour (8, 29, D:8) a +0 helmet (-31, 36, D:8) a +0 club (-35, 38, D:8) a +0 broad axe (-30, 38, D:8) a +0 club Level 9 of the Dungeon [Shop] Doyqann's Antique Weapon Shop a +1 shortbow of flaming (96 gold) a +2 short sword of speed (96 gold) a +3 quarterstaff of crushing (128 gold) a +1 short sword of speed (96 gold) a +1 morningstar of holy wrath (128 gold) a +6 whip of draining (80 gold) a +2 shortbow of freezing (96 gold) (0, 0, D:9) a +0 flail (-1, 11, D:9) 19 arrows (-31, 12, D:9) a +0 shortbow 14 arrows (-17, 16, D:9) a +0 large shield (-24, 19, D:9) a +4 short sword (-35, 20, D:9) a +0 giant spiked club (-3, 34, D:9) 22 bolts (11, 43, D:9) an uncursed staff of cold (-1, 50, D:9) a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (11, 0, D:10) a +0 chain mail a cursed -1 flail (13, 2, D:10) a +0 dagger (14, 2, D:10) a +0 flail a +0 leather armour a +0 dagger a cursed +0 robe (14, 3, D:10) a +2 vampiric war axe a +0 dagger of draining a +0 short sword (16, 4, D:10) a +0 robe a +0 dagger (17, 4, D:10) a +0 trident (15, 5, D:10) a +0 falchion (17, 5, D:10) a +0 whip a cursed -3 club a +0 falchion a +0 leather armour (18, 5, D:10) a +0 dagger (18, 6, D:10) a +0 giant club (-8, 8, D:10) a +2 pair of boots (34, 11, D:10) a +0 club (32, 12, D:10) a +0 club a +0 robe (34, 12, D:10) a cursed -1 spear (-9, 13, D:10) a phantom mirror (34, 13, D:10) a +0 whip (35, 13, D:10) a +0 halberd (28, 14, D:10) a +0 whip (-18, 15, D:10) a meat ration (27, 15, D:10) a +0 arbalest 15 poisoned bolts a +0 chain mail a +0 club (26, 16, D:10) a +0 dagger a +0 leather armour (27, 16, D:10) a +0 dire flail (27, 17, D:10) a +0 war axe a +0 giant club a +0 chain mail (11, 18, D:10) a +0 whip a +0 blowgun (38, 18, D:10) a +0 shortbow 3 arrows (23, 19, D:10) a poisoned bolt (11, 20, D:10) a cursed -3 short sword (12, 20, D:10) a +0 whip (13, 22, D:10) a +0 dagger (13, 26, D:10) a +2 halberd (13, 27, D:10) a +0 robe a +0 flail (12, 28, D:10) a phantom mirror a +0 robe a cursed +0 spear (-1, 29, D:10) a +0 ring mail a +0 dagger (26, 29, D:10) a +0 robe a +0 dagger (11, 30, D:10) a +0 mace (14, 30, D:10) a +0 leather armour (26, 30, D:10) a +0 dagger a +0 robe a cursed -2 club a +0 dagger (5, 32, D:10) a +0 battleaxe (7, 33, D:10) a +0 robe (26, 35, D:10) a +1 quarterstaff of protection (15, 37, D:10) a +0 robe (20, 44, D:10) a +0 short sword of protection (-2, 47, D:10) a +0 giant club (1, 47, D:10) 14 arrows Level 11 of the Dungeon [Shop] Quoja's Distillery a potion of invisibility (104 gold) a potion of haste (130 gold) a potion of ambrosia (104 gold) a potion of might (52 gold) a potion of magic (104 gold) a potion of haste (130 gold) a potion of ambrosia (104 gold) a potion of agility (52 gold) a potion of brilliance (52 gold) a potion of brilliance (52 gold) (0, 0, D:11) an uncursed ring of teleportation an uncursed ring of ice an uncursed amulet of warding an uncursed amulet of stasis (-18, 1, D:11) a +0 long sword (-10, 1, D:11) a +0 dagger (-1, 1, D:11) a wand of digging (0) a wand of random effects (27) a +2 dagger of venom (-13, 8, D:11) a cursed +0 robe (10, 10, D:11) a +0 giant spiked club (9, 13, D:11) a +0 blowgun (12, 13, D:11) a +0 hunting sling (16, 21, D:11) a cursed +0 robe (32, 21, D:11) a +0 club (10, 24, D:11) a +1 mace a +0 robe a cursed +0 robe (8, 25, D:11) a +0 falchion a +0 robe (9, 25, D:11) a +2 hand axe a +1 short sword a +0 robe (10, 26, D:11) a +0 robe a +3 spear (-7, 28, D:11) a +0 long sword (14, 28, D:11) a +0 giant club a +0 robe (25, 33, D:11) a plain deck of wonders a plain deck of destruction (19, 34, D:11) a +0 short sword of distortion a potion of degeneration (-20, 36, D:11) 14 bolts (-17, 36, D:11) a +0 club (22, 38, D:11) a +0 ring mail Level 12 of the Dungeon [Shop] Guepoc's Weapon Shoppe a +5 falchion of holy wrath (550 gold) a +2 vampiric spear (357 gold) a +5 scythe of protection (520 gold) a +3 hand axe of electrocution (416 gold) the +9 shortbow of Ypsoet {venom, rF+ rC+} (1183 gold) It poisons the ammo it fires. It protects you from fire. It protects you from cold. the +2 spear of Res Nullius {elec, MR+} (511 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. a +3 shortbow of velocity (365 gold) a +1 dagger of distortion (204 gold) the +7 quarterstaff of Nilawim {crush, rF++ rN+} (1184 gold) It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from negative energy. a +1 vampiric glaive (450 gold) 15 bolts of frost (127 gold) 20 stones (34 gold) (0, 0, D:12) a +0 dagger (1, 0, D:12) a +0 short sword (-30, 1, D:12) 3 large rocks (-26, 2, D:12) a +0 leather armour a cursed -3 flail (-26, 3, D:12) a +1 flail of freezing a +0 robe (-27, 4, D:12) a +2 short sword (-26, 4, D:12) a +0 robe (-27, 5, D:12) a cursed +0 spear a +0 robe (-9, 5, D:12) 26 sling bullets (-28, 6, D:12) a +0 robe (-11, 7, D:12) a +0 scale mail (-13, 8, D:12) a +0 ring mail (-12, 8, D:12) a +0 dagger of venom a +0 robe (-13, 9, D:12) a +0 dagger a +0 robe a +0 dagger of protection (-12, 10, D:12) a +0 giant club (-12, 11, D:12) a +0 giant club (-22, 14, D:12) 6 tomahawks (-14, 14, D:12) a +0 giant club (-13, 15, D:12) a +0 war axe (-20, 17, D:12) a +0 leather armour a +0 long sword (-29, 31, D:12) an uncursed ring of teleport control an uncursed ring of flight a wand of confusion (27) a wand of polymorph (13) (-7, 39, D:12) a beef jerky (-40, 40, D:12) a +0 shortbow 21 arrows (-30, 40, D:12) a beef jerky (-43, 41, D:12) a +0 shortbow 23 arrows (-43, 42, D:12) a +0 shortbow a +5 shortbow of freezing 34 arrows (-42, 42, D:12) 2 arrows (-45, 43, D:12) a +0 shortbow 13 arrows (-40, 43, D:12) 3 arrows (-39, 43, D:12) 2 arrows (-38, 44, D:12) 3 arrows (-37, 44, D:12) an arrow (-16, 44, D:12) a +0 giant spiked club (-49, 46, D:12) a +0 shortbow 26 arrows (-11, 47, D:12) a +2 war axe of flaming Level 13 of the Dungeon [Shop] Tusis's Weapon Emporium a +1 broad axe of chopping (169 gold) a +1 long sword of flaming (172 gold) the +4 morningstar "Bingo" {antimagic, rN++ Int-5 Dex+4} (512 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-5). It affects your dexterity (+4). It greatly protects you from negative energy. a +5 great mace of draining (503 gold) a +2 trident of flaming (237 gold) a +1 greatsling of flaming (442 gold) a +1 quarterstaff of protection (153 gold) (0, 0, D:13) 6 silver bolts (6, 0, D:13) a +0 shortbow 17 arrows (28, 4, D:13) a beef jerky (19, 6, D:13) a book of Maledictions (-3, 7, D:13) a +0 morningstar (-1, 7, D:13) a +0 flail (0, 7, D:13) a +0 glaive a +0 mace (2, 8, D:13) a +0 battleaxe a cursed -2 morningstar (0, 11, D:13) an arrow (1, 12, D:13) 3 arrows (1, 13, D:13) 23 arrows a +0 shortbow (12, 16, D:13) an arrow (-5, 18, D:13) a +0 shield (11, 20, D:13) 20 arrows a +0 shortbow (-5, 22, D:13) an arrow (-4, 22, D:13) 2 arrows (-5, 23, D:13) an arrow (-4, 24, D:13) a +0 shortbow 11 arrows (-6, 26, D:13) a +0 shortbow 19 arrows (-5, 26, D:13) 3 arrows (-6, 27, D:13) a +0 shortbow 12 arrows (15, 28, D:13) a +0 hunting sling (-8, 31, D:13) an arrow (-7, 31, D:13) a beef jerky Level 14 of the Dungeon [Shop] Huzurphao's Jewellery Boutique an uncursed amulet of regeneration (540 gold) the ring "Qasoestra" {Dex+8 SInv} (698 gold) [ring of see invisible] It affects your dexterity (+8). It enhances your eyesight. a cursed ring of teleportation (261 gold) an uncursed amulet of guardian spirit (540 gold) a +4 ring of intelligence (486 gold) the cursed ring "Ipier" {rF+ MR- Int-3 Dex+3} (226 gold) [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +4 ring of protection (648 gold) an uncursed ring of protection from fire (450 gold) the ring "Xonimmy" {Int+3 Dex+3 Stlth+} (667 gold) [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. the cursed ring of Osa Hech {rElec MP+9 Dex-3} (189 gold) [ring of dexterity] It affects your dexterity (-3). It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. an uncursed ring of protection from fire (450 gold) an uncursed ring of flight (315 gold) the amulet "Roce Sid" {Ward rC+ rN+} (522 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from cold. It protects you from negative energy. a cursed -3 ring of slaying (36 gold) (-27, 2, D:14) 14 arrows (3, 3, D:14) a +1 centaur barding (-9, 9, D:14) a +0 ring mail (1, 10, D:14) a +0 giant club (-15, 14, D:14) a wand of cold (4) a +2 robe of cold resistance (-50, 20, D:14) a +0 whip (-57, 21, D:14) a +0 giant club (-15, 21, D:14) a +0 ring mail a +0 morningstar (-17, 22, D:14) a large rock a +0 dagger a +0 robe (-15, 22, D:14) a +0 leather armour a +1 short sword of protection a +0 plate armour (-14, 22, D:14) a +0 trident (-57, 23, D:14) 15 arrows a +0 longbow (-17, 23, D:14) a large rock (6, 23, D:14) a +2 hand axe of freezing (-48, 24, D:14) 4 large rocks (-59, 25, D:14) 19 arrows (-51, 25, D:14) 4 large rocks 9 exploding sling bullets (-52, 26, D:14) a +0 broad axe a +0 plate armour a +0 shield (-33, 37, D:14) a +0 robe (-15, 38, D:14) a +0 giant club (-21, 44, D:14) a +0 hand axe (-13, 45, D:14) a +0 robe (-41, 46, D:14) 12 bolts of frost (-21, 46, D:14) a +0 ring mail (-45, 47, D:14) a cursed -3 long sword Level 15 of the Dungeon [Shop] Biniddyv's Jewellery Shop an uncursed ring of positive energy (280 gold) an uncursed amulet of warding (210 gold) the ring "Uffupn" {Fire Str+3} (536 gold) [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. the amulet of the Shining Light {Faith Contam Int+2 Slay+3} (814 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes magical contamination when unequipped. the ring "Odwin" {+/*Tele rN+ Str-3 Int+3 Dex+2} (460 gold) [ring of teleportation] It may teleport you to nearby monsters, and can be evoked to randomly teleport. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. the ring "Wanoebij" {Int+4 Stlth-} (320 gold) [ring of loudness] It affects your intelligence (+4). It makes you less stealthy. the ring of Salvation {+Fly EV+3 Int+3} (509 gold) [ring of evasion] It affects your evasion (+3). It affects your intelligence (+3). It lets you fly. a cursed amulet of resist mutation (518 gold) an uncursed ring of poison resistance (280 gold) an uncursed ring of fire (350 gold) the ring of Robustness {AC+8} (1792 gold) [ring of protection] It affects your AC (+8). (0, 0, D:15) a +0 spear a +0 robe (1, 1, D:15) a cursed +3 great sword a +0 robe (2, 2, D:15) a +0 dire flail a +0 robe (3, 2, D:15) a +0 robe (3, 3, D:15) a +0 battleaxe (6, 4, D:15) 10 arrows (2, 5, D:15) a +0 quarterstaff (46, 5, D:15) a +0 ring mail (43, 8, D:15) a scroll of summoning (6, 11, D:15) a +0 battleaxe (48, 11, D:15) a +0 battleaxe (50, 11, D:15) a +0 mace (34, 14, D:15) a +0 scale mail (50, 14, D:15) 2 large rocks (10, 15, D:15) a crystal ball of energy (18, 15, D:15) a +2 rapier of speed a +0 leather armour (48, 15, D:15) a large rock (50, 15, D:15) a +0 long sword a +0 robe (6, 17, D:15) a scroll of vulnerability (28, 17, D:15) a +2 scimitar of flaming (-4, 20, D:15) a meat ration (13, 20, D:15) 13 exploding sling bullets (10, 22, D:15) a +0 flail (10, 30, D:15) a +0 robe (26, 38, D:15) a +0 great sword (22, 39, D:15) a meat ration the Ecumenical Temple (0, 0, Temple) 2 potions of degeneration a -3 ring of dexterity a scroll of random uselessness Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 ring mail (-1, 1, Orc:1) a +0 leather armour a +0 whip (0, 1, Orc:1) a cursed +0 chain mail a +0 glaive (1, 1, Orc:1) a +0 hand axe (-1, 2, Orc:1) a +0 dagger (0, 2, Orc:1) a +0 robe a +0 dagger a +0 trident a +0 leather armour (1, 2, Orc:1) a +0 robe a +0 dagger (-1, 4, Orc:1) a +0 robe a +0 dagger (0, 4, Orc:1) a +0 plate armour a +0 glaive of protection (1, 4, Orc:1) a +0 dagger (9, 5, Orc:1) a +0 club a cursed +0 leather armour (2, 6, Orc:1) a cursed +0 scale mail a +0 hand axe (9, 6, Orc:1) a +0 mace a +0 falchion a +0 leather armour (-31, 10, Orc:1) a +0 trident a +1 leather armour of cold resistance (-30, 11, Orc:1) a +2 dagger of draining a +0 ring mail (-29, 11, Orc:1) a +0 club (-28, 11, Orc:1) a +0 war axe a +0 ring mail (-30, 12, Orc:1) a +0 hand axe (-28, 12, Orc:1) a +0 dagger a +0 trident a +0 leather armour (-33, 17, Orc:1) a +0 leather armour (-30, 18, Orc:1) a +0 whip (-43, 19, Orc:1) a +0 dagger a +0 chain mail (-42, 19, Orc:1) a +0 mace a +0 ring mail a +0 flail (-31, 19, Orc:1) a +0 club (-28, 19, Orc:1) a +0 ring mail (-31, 21, Orc:1) a +0 whip (-19, 25, Orc:1) a tomahawk (-19, 26, Orc:1) a tomahawk a +0 club a +0 hand axe (-12, 26, Orc:1) a +0 club a +0 ring mail (-19, 27, Orc:1) a +0 dagger a +0 leather armour a +0 short sword (-20, 29, Orc:1) a +0 hand axe a cursed +0 leather armour a +0 flail (-19, 29, Orc:1) a tomahawk a +0 hand axe a +0 ring mail (-19, 31, Orc:1) a +0 club a +0 ring mail Level 2 of the Orcish Mines (0, 0, Orc:2) a +2 dagger of draining a +0 robe (-11, 2, Orc:2) a +0 dagger a +0 robe (-11, 3, Orc:2) a +0 hand axe a +0 club a +0 leather armour (-11, 4, Orc:2) a +0 short sword a +0 leather armour (-9, 4, Orc:2) a +0 dagger (-17, 8, Orc:2) a +0 halberd a +0 chain mail (-17, 9, Orc:2) a cursed -1 long sword (-16, 9, Orc:2) a +0 club (-9, 9, Orc:2) a +0 morningstar 5 tomahawks a cursed +0 leather armour (-3, 9, Orc:2) a +0 hand axe a +0 leather armour (-16, 10, Orc:2) a +0 chain mail (-14, 10, Orc:2) a +0 dagger (-9, 10, Orc:2) a +0 long sword a +0 chain mail (-3, 10, Orc:2) a cursed -1 hand axe a +0 chain mail (-16, 11, Orc:2) a +0 trident a +0 chain mail (-4, 11, Orc:2) a +0 falchion a +0 mace (-12, 12, Orc:2) a +0 dagger a +0 robe (-9, 12, Orc:2) a +0 dagger a +0 robe (-20, 19, Orc:2) a +0 club a +0 chain mail a +0 club a +0 hand axe a +0 chain mail (-19, 19, Orc:2) a tomahawk (-20, 20, Orc:2) a +0 dagger (-9, 20, Orc:2) a +0 club a +0 chain mail (-22, 21, Orc:2) a +0 flail (-21, 21, Orc:2) a cursed -2 club a +0 hand axe 2 tomahawks (-11, 21, Orc:2) a +0 dagger a +0 robe (-10, 21, Orc:2) a +0 flail (-9, 21, Orc:2) a +2 flail of crushing a +0 leather armour a +0 falchion a +0 whip a +0 flail (-7, 38, Orc:2) a +0 war axe (-9, 42, Orc:2) a +0 club a +0 chain mail (-8, 42, Orc:2) a +0 hand axe a +0 dagger a +0 robe (-9, 43, Orc:2) a +0 dagger a +0 robe (-8, 43, Orc:2) a +0 dagger a cursed +0 robe a +0 morningstar a +0 leather armour (-7, 43, Orc:2) a +0 dagger a +0 robe (-9, 44, Orc:2) a +0 hand axe (-9, 45, Orc:2) a +0 mace (-8, 46, Orc:2) a +0 dagger a +0 scale mail (-18, 52, Orc:2) a +0 club Level 3 of the Orcish Mines [Shop] Orchollyca's Distillery a potion of berserk rage (65 gold) a potion of curing (39 gold) a potion of restore abilities (65 gold) a potion of agility (52 gold) a potion of brilliance (52 gold) a potion of cancellation (104 gold) a potion of curing (39 gold) a potion of ambrosia (104 gold) [Shop] Derexe Zuagg's Antique Armour Shop a +0 cloak (126 gold) a +0 scale mail (112 gold) a +2 leather armour of cold resistance (56 gold) a +2 plate armour of poison resistance (644 gold) a +0 robe (19 gold) a +2 robe of the Archmagi (19 gold) a +2 scale mail of cold resistance (112 gold) a +0 helmet (126 gold) [Shop] Gaqyfo's Weapon Boutique 17 arrows (44 gold) a +0 halberd (52 gold) a +2 short sword of speed (273 gold) a +2 blowgun (188 gold) the +6 war axe "Tisih" {speed, rN+ Int-2 Dex+3} (699 gold) Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from negative energy. a +0 great mace (84 gold) a +0 glaive (84 gold) 20 arrows (52 gold) the +7 hand crossbow of the Final Decision {venom, +Inv Int+4 Stlth+} (837 gold) It poisons the ammo it fires. It affects your intelligence (+4). It lets you turn invisible. It makes you more stealthy. a +2 short sword of speed (273 gold) a +0 broad axe of electrocution (156 gold) a +0 mace (39 gold) [Shop] Sogh's Assorted Antiques a +0 hand axe (84 gold) the cursed +1 chain mail "Buqaa" {rC+ Int+4} (266 gold) It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. 2 potions of invisibility (448 gold) a plain deck of summoning (392 gold) a scroll of remove curse (84 gold) a +0 scale mail (112 gold) the +1 leather armour of Maloupp {rF+ Regen+ Slay+2} (196 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It increases your rate of regeneration. a potion of poison (28 gold) (6, 0, Orc:3) a +0 war axe a +0 chain mail (7, 0, Orc:3) a +0 mace of draining (-11, 2, Orc:3) a +0 dagger (10, 2, Orc:3) a +0 dagger of draining (13, 8, Orc:3) a +3 trident (14, 10, Orc:3) a +0 dagger (15, 10, Orc:3) a +0 flail (33, 10, Orc:3) a +0 short sword (32, 11, Orc:3) a cursed -2 war axe (31, 12, Orc:3) a +1 flail of crushing a +0 scale mail (32, 14, Orc:3) a +0 leather armour a +0 dagger (32, 15, Orc:3) a +2 dagger of holy wrath a +0 robe a +0 whip (33, 15, Orc:3) a +0 dagger a cursed -2 robe (34, 15, Orc:3) a +0 dagger a +0 trident a +0 chain mail (-4, 16, Orc:3) a +0 leather armour a +0 club a +0 leather armour a cursed -1 hand axe (32, 16, Orc:3) a +0 trident 4 tomahawks (-17, 17, Orc:3) a +0 great sword of holy wrath a +1 leather armour of poison resistance (-4, 17, Orc:3) a +0 leather armour a +0 club (4, 17, Orc:3) a +0 scale mail (-16, 18, Orc:3) a +0 falchion a +0 ring mail (4, 18, Orc:3) a +0 club a +0 ring mail (-6, 19, Orc:3) a book of Hinderance (32, 26, Orc:3) a +0 short sword (33, 27, Orc:3) a +0 flail (34, 27, Orc:3) a +0 mace Level 4 of the Orcish Mines [Shop] Sarrosk's Armour Shop a cursed +0 scale mail (10 gold) a +0 helmet (45 gold) a +2 robe of positive energy (147 gold) a +0 shield of reflection (85 gold) a +0 ring mail (40 gold) the +4 scale mail "Naussa" {Contam rC+ Slay+5 SInv} (576 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It enhances your eyesight. It causes magical contamination when unequipped. a +0 chain mail (45 gold) a +0 robe (7 gold) a +1 plate armour of poison resistance (320 gold) [Shop] Zeocon's Jewellery Shoppe an uncursed ring of protection from magic (375 gold) an uncursed ring of sustain abilities (262 gold) the cursed ring of the Komtur {rF++ AC-3} (315 gold) [ring of protection] It affects your AC (-3). It greatly protects you from fire. It has a curse placed upon it. an uncursed ring of see invisible (225 gold) an uncursed amulet of faith (600 gold) an uncursed ring of fire (375 gold) an uncursed ring of positive energy (300 gold) an uncursed ring of ice (375 gold) a cursed ring of loudness (67 gold) an uncursed amulet of guardian spirit (450 gold) an uncursed ring of protection from magic (375 gold) an uncursed amulet of resist mutation (600 gold) an uncursed ring of positive energy (300 gold) an uncursed amulet of stasis (262 gold) an uncursed ring of wizardry (450 gold) a cursed -3 ring of intelligence (30 gold) [Shop] Apnipesch's Distillery a potion of agility (44 gold) a potion of might (44 gold) a potion of brilliance (44 gold) a potion of cancellation (88 gold) a potion of brilliance (44 gold) a potion of brilliance (44 gold) 2 potions of brilliance (88 gold) a potion of might (44 gold) a potion of might (44 gold) a potion of poison (11 gold) [Shop] Gyeffowko's Assorted Antiques a +0 leather armour (58 gold) a +0 robe (20 gold) a +1 dagger of venom (58 gold) a scroll of remove curse (87 gold) a +0 ring mail (116 gold) a potion of brilliance (116 gold) a scroll of immolation (101 gold) a plain deck of wonders (406 gold) a +0 quarterstaff (116 gold) a +0 robe (20 gold) (0, 0, Orc:4) a +0 mace a cursed +0 leather armour (-14, 10, Orc:4) a +0 short sword (-12, 11, Orc:4) a +0 flail (-10, 11, Orc:4) a +0 hand axe (-16, 12, Orc:4) a +0 mace (-12, 12, Orc:4) a cursed +0 ring mail a +0 whip (-11, 12, Orc:4) a +0 mace (-11, 13, Orc:4) a +2 flail of protection (-9, 21, Orc:4) a +0 scimitar 8 tomahawks a cursed +0 plate armour (-8, 21, Orc:4) a +0 trident (-7, 21, Orc:4) a +0 morningstar a +0 scale mail (-10, 22, Orc:4) a +0 flail a +0 dagger a +0 morningstar a +0 leather armour (20, 31, Orc:4) a +0 flail (4, 32, Orc:4) a +0 dagger a +0 robe (5, 32, Orc:4) a +0 long sword a +0 plate armour (3, 33, Orc:4) a +0 flail 3 tomahawks a +0 plate armour (5, 33, Orc:4) a +0 battleaxe a +0 chain mail (16, 33, Orc:4) a tomahawk (19, 33, Orc:4) a +0 halberd a cursed +0 chain mail (20, 34, Orc:4) a +0 dagger a +0 robe a +0 leather armour (-16, 36, Orc:4) a +0 dire flail (15, 36, Orc:4) a +0 scimitar 7 tomahawks a +0 chain mail (-17, 37, Orc:4) a +0 dire flail (5, 37, Orc:4) a tomahawk (9, 39, Orc:4) a +0 plate armour (14, 39, Orc:4) a +0 club (7, 40, Orc:4) 2 tomahawks a +0 long sword a +0 dagger a +0 robe (8, 40, Orc:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 great mace (9, 40, Orc:4) a +1 long sword of slicing a +1 dagger of pain a +0 robe a +0 great mace a +0 plate armour (10, 40, Orc:4) a +0 plate armour (21, 40, Orc:4) a +0 dagger a +0 robe (6, 41, Orc:4) a +0 long sword a +0 leather armour (7, 41, Orc:4) a +0 war axe a +0 plate armour a +0 battleaxe a +0 hand axe a +0 scale mail (9, 41, Orc:4) a +2 long sword of draining a +0 plate armour (10, 42, Orc:4) a +2 dagger of speed a +0 robe (-14, 44, Orc:4) a +0 giant spiked club (20, 44, Orc:4) a tomahawk (13, 45, Orc:4) a +0 falchion (17, 45, Orc:4) a tomahawk (9, 49, Orc:4) a +0 hand axe a +0 chain mail (-7, 50, Orc:4) a +0 giant club (8, 52, Orc:4) a +0 dagger a +2 robe (9, 52, Orc:4) a +0 dagger (10, 52, Orc:4) a +0 mace (8, 53, Orc:4) a +0 mace a +0 leather armour (10, 53, Orc:4) a +0 club (11, 53, Orc:4) a +0 short sword a +0 leather armour (12, 53, Orc:4) a +0 war axe (13, 53, Orc:4) a +0 mace a +0 club (15, 53, Orc:4) a +0 club (3, 54, Orc:4) a +0 trident a +0 leather armour (7, 54, Orc:4) a cursed -3 mace a +0 scale mail (8, 54, Orc:4) a +0 scimitar a cursed +0 plate armour (10, 54, Orc:4) a +0 dagger a cursed +0 robe (14, 54, Orc:4) a +0 battleaxe a +0 chain mail a +3 plate armour of positive energy (12, 55, Orc:4) a +0 war axe (14, 56, Orc:4) a +0 dagger a +0 leather armour (5, 57, Orc:4) a +0 giant club (5, 59, Orc:4) a +1 antimagic short sword a +0 scale mail Level 1 of the Lair of Beasts (0, 0, Lair:1) the +8 hand axe of Risk Management {vamp, Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you more stealthy. (19, 8, Lair:1) a meat ration (26, 15, Lair:1) a wand of draining (7) a wand of magic darts (18) a wand of frost (18) (42, 15, Lair:1) an uncursed amulet of inaccuracy a potion of poison a book of the Earth a book of Fire a book of Dreams a book of Geomancy a book of Maledictions (25, 19, Lair:1) a scroll of vulnerability (43, 27, Lair:1) 24 sling bullets (29, 28, Lair:1) a +0 quarterstaff (24, 30, Lair:1) 13 arrows (56, 41, Lair:1) a +0 scale mail (30, 45, Lair:1) 18 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a beef jerky (-23, 7, Lair:2) 7 bolts (11, 12, Lair:2) a +0 ring mail (-15, 47, Lair:2) a plain deck of wonders Level 3 of the Lair of Beasts (0, 0, Lair:3) a beef jerky (7, 7, Lair:3) a +0 scale mail (35, 18, Lair:3) 15 arrows of frost (17, 23, Lair:3) a +0 robe (12, 32, Lair:3) a meat ration (1, 35, Lair:3) 22 arrows (30, 41, Lair:3) 13 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) 22 arrows (29, 8, Lair:4) the +1 ring mail "Vudwuof" {rPois} It protects you from poison. (16, 11, Lair:4) a +0 robe (30, 21, Lair:4) a potion of poison (8, 30, Lair:4) a meat ration (-31, 32, Lair:4) 14 sling bullets Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (24, 2, Lair:5) a beef jerky (-29, 7, Lair:5) a +0 rapier (-31, 9, Lair:5) a beef jerky (31, 15, Lair:5) 11 arrows (22, 21, Lair:5) a cursed +0 longbow (19, 32, Lair:5) a +0 chain mail (-1, 37, Lair:5) a +0 scythe (-36, 38, Lair:5) a +0 whip Level 6 of the Lair of Beasts (0, 0, Lair:6) 5 bolts (-25, 4, Lair:6) a beef jerky (-16, 6, Lair:6) a +0 leather armour (22, 6, Lair:6) a +0 short sword (16, 32, Lair:6) 12 arrows (8, 39, Lair:6) a +0 battleaxe (-23, 45, Lair:6) 2 arrows (-26, 46, Lair:6) 9 arrows a +0 shortbow (-25, 46, Lair:6) 2 arrows (-24, 46, Lair:6) 2 arrows (-21, 46, Lair:6) an arrow (-18, 46, Lair:6) an arrow (27, 46, Lair:6) 15 poisoned needles (-27, 47, Lair:6) 11 arrows a +0 shortbow (-26, 47, Lair:6) an arrow (-22, 47, Lair:6) 5 arrows (3, 47, Lair:6) a meat ration Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 leather armour (40, 9, Lair:7) 28 bolts (-13, 15, Lair:7) a plain deck of defence (12, 44, Lair:7) 15 poisoned needles (-17, 53, Lair:7) 7 sling bullets of frost Level 8 of the Lair of Beasts (0, 0, Lair:8) an uncursed ring of see invisible (23, 7, Lair:8) a +0 dagger (22, 8, Lair:8) a +0 robe (35, 13, Lair:8) a potion of degeneration (53, 13, Lair:8) a +0 rapier a +0 robe (-14, 19, Lair:8) an uncursed staff of power (39, 22, Lair:8) a +0 leather armour (6, 23, Lair:8) a book of Ice a book of Death a book of Minor Magic (41, 24, Lair:8) a +4 short sword of protection a +0 robe a +0 buckler (42, 25, Lair:8) a +0 spear (-10, 29, Lair:8) a +0 pair of gloves (-5, 32, Lair:8) the +6 war axe of Fortitude {flame, rElec rN+ Int-5 Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your dexterity (+8). It insulates you from electricity. It protects you from negative energy. (54, 32, Lair:8) a +0 rapier a +0 robe (35, 35, Lair:8) a +0 buckler (47, 38, Lair:8) a +0 short sword a +0 robe (18, 39, Lair:8) 14 sling bullets (55, 44, Lair:8) a +0 rapier a +0 robe a +0 buckler (42, 45, Lair:8) a +0 spear (55, 45, Lair:8) a +1 morningstar of protection (54, 46, Lair:8) a book of Ice (46, 47, Lair:8) a +0 robe a +0 dagger (48, 47, Lair:8) a +0 robe a +0 quarterstaff (55, 47, Lair:8) a cursed +0 robe a +0 scale mail (46, 54, Lair:8) a +0 rapier a +0 robe a +0 buckler (48, 54, Lair:8) a +0 spear (45, 55, Lair:8) a +0 rapier a +0 robe Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident (11, 6, Shoals:1) a +0 trident 6 tomahawks (-27, 20, Shoals:1) a +0 spear (17, 20, Shoals:1) a +0 greatsling (-34, 31, Shoals:1) a +0 cloak (-3, 33, Shoals:1) a +0 trident (-13, 38, Shoals:1) a tomahawk of returning (-10, 40, Shoals:1) a tomahawk of returning (-7, 40, Shoals:1) a +0 trident 2 tomahawks of returning (4, 42, Shoals:1) a +0 pair of boots (-26, 46, Shoals:1) a +0 spear (-28, 47, Shoals:1) a +0 quarterstaff a +0 hunting sling (-27, 47, Shoals:1) a +0 spear a +0 hunting sling (-24, 51, Shoals:1) a sling bullet (-22, 52, Shoals:1) a sling bullet (-19, 52, Shoals:1) a sling bullet (-17, 53, Shoals:1) a +0 quarterstaff a +0 hunting sling 15 sling bullets Level 2 of the Shoals (0, 0, Shoals:2) a +0 quarterstaff (22, 0, Shoals:2) a +0 trident (-6, 3, Shoals:2) a +0 trident a +1 robe of resistance (27, 5, Shoals:2) a +0 scale mail (49, 6, Shoals:2) 11 bolts of penetration (8, 8, Shoals:2) 21 arrows (23, 11, Shoals:2) a phial of floods (17, 23, Shoals:2) a +0 ring mail (36, 24, Shoals:2) the +3 hand crossbow "Vyamehiwn" {elec, Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). (29, 31, Shoals:2) a +0 spear (31, 31, Shoals:2) a +0 trident (31, 32, Shoals:2) a +0 spear (25, 37, Shoals:2) a +0 trident a throwing net (41, 37, Shoals:2) a cursed -2 hunting sling a +0 quarterstaff (43, 37, Shoals:2) a +0 quarterstaff a +0 hunting sling 20 sling bullets (35, 38, Shoals:2) a sling bullet (42, 38, Shoals:2) a +0 hunting sling a +0 quarterstaff (42, 39, Shoals:2) a cursed -2 spear a +0 hunting sling (21, 41, Shoals:2) 18 arrows (13, 42, Shoals:2) a +0 trident (16, 43, Shoals:2) 22 sling bullets (18, 43, Shoals:2) an uncursed ring of positive energy Level 3 of the Shoals (0, 0, Shoals:3) a scroll of random uselessness (-22, 2, Shoals:3) 14 poisoned needles (-3, 3, Shoals:3) 5 large rocks (-2, 3, Shoals:3) a large rock (-1, 3, Shoals:3) a large rock (1, 3, Shoals:3) a large rock (3, 3, Shoals:3) a large rock (-2, 4, Shoals:3) 4 large rocks a wand of magic darts (7) (-4, 8, Shoals:3) 4 large rocks (-1, 8, Shoals:3) 3 large rocks (-12, 9, Shoals:3) a large rock (-6, 9, Shoals:3) a large rock (-6, 10, Shoals:3) a +0 trident a throwing net (-11, 13, Shoals:3) a manual of Bows a book of Control (6, 16, Shoals:3) 2 large rocks (5, 20, Shoals:3) a +0 ring mail (11, 20, Shoals:3) a +0 spear (-37, 21, Shoals:3) a meat ration (0, 21, Shoals:3) a +0 plate armour (-39, 24, Shoals:3) a wand of draining (11) a wand of draining (9) (15, 27, Shoals:3) a +0 spear (-21, 29, Shoals:3) a +0 hand crossbow (-5, 29, Shoals:3) 4 gold pieces (4, 29, Shoals:3) a +0 dire flail (-9, 30, Shoals:3) a +0 robe (-8, 30, Shoals:3) a +0 rapier of venom (-34, 39, Shoals:3) a cursed +0 large shield (-20, 44, Shoals:3) 8 tomahawks a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) 6 gold pieces (-4, 1, Shoals:4) 13 gold pieces (-1, 1, Shoals:4) 13 gold pieces (0, 1, Shoals:4) 6 gold pieces (1, 1, Shoals:4) 15 gold pieces (-4, 2, Shoals:4) an arrow of frost (-1, 2, Shoals:4) 23 gold pieces 2 large rocks (0, 2, Shoals:4) 38 gold pieces (1, 2, Shoals:4) 33 gold pieces (18, 2, Shoals:4) 9 large rocks (-1, 3, Shoals:4) 6 gold pieces (9, 3, Shoals:4) the +7 war axe "Niag" {flame, MR- Str+2 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+7). It affects your resistance to hostile enchantments. (-3, 4, Shoals:4) 17 gold pieces (2, 4, Shoals:4) a +0 helmet (1, 5, Shoals:4) 4 gold pieces (unseen) (10, 5, Shoals:4) 17 gold pieces (18, 5, Shoals:4) a meat ration (-13, 12, Shoals:4) 25 gold pieces (14, 14, Shoals:4) a tomahawk (-10, 15, Shoals:4) 32 gold pieces (-9, 16, Shoals:4) 28 gold pieces (10, 16, Shoals:4) a +0 trident (9, 17, Shoals:4) a +0 trident of venom 7 tomahawks (31, 17, Shoals:4) a +0 quarterstaff a +2 hunting sling of freezing (32, 17, Shoals:4) a +0 scale mail (-18, 18, Shoals:4) 19 stones (-11, 18, Shoals:4) a stone (29, 18, Shoals:4) a +0 spear a +0 greatsling (32, 18, Shoals:4) a sling bullet of flame (37, 18, Shoals:4) 2 sling bullets of flame (18, 20, Shoals:4) a +0 trident (42, 21, Shoals:4) a +0 club a +0 hunting sling 16 sling bullets (-18, 22, Shoals:4) 20 stones (-15, 22, Shoals:4) 30 gold pieces (-11, 22, Shoals:4) 2 fruits (-7, 22, Shoals:4) 5 gold pieces (35, 25, Shoals:4) 5 gold pieces (-7, 26, Shoals:4) a scroll of teleportation (-13, 28, Shoals:4) a +0 naga barding (21, 28, Shoals:4) a +0 hunting sling (33, 29, Shoals:4) 8 gold pieces (unseen) (28, 30, Shoals:4) a large rock (29, 32, Shoals:4) 6 gold pieces (28, 33, Shoals:4) 5 gold pieces a sling bullet (29, 33, Shoals:4) 6 gold pieces 4 sling bullets a large rock (30, 33, Shoals:4) 23 gold pieces (30, 34, Shoals:4) 9 gold pieces (still there?) 9 gold pieces (still there?) (-14, 37, Shoals:4) 23 gold pieces (31, 41, Shoals:4) a +0 flail (27, 42, Shoals:4) a +0 robe an ice cave (0, 0, IceCv) 18 gold pieces (9, 19, IceCv) 21 gold pieces (10, 20, IceCv) 20 gold pieces (-10, 27, IceCv) 17 gold pieces (-1, 40, IceCv) 19 gold pieces (-2, 41, IceCv) 6 gold pieces (-15, 49, IceCv) a +0 dagger