Dungeon Crawl Stone Soup version 0.22-a0-377-g846bec1 (webtiles) character file. 51 ololoev the Magician (level 4, 0/27 HPs) Began as a Halfling Wizard on Apr 27, 2018. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:08:39 (1316 turns). ololoev the Magician (Halfling Wizard) Turns: 1316, Time: 00:08:40 Health: 0/27 AC: 3 Str: 8 XL: 4 Next: 7% Magic: 3/8 EV: 14 Int: 17 God: Gold: 91 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . h - +0 robe rPois . Spirit . m - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . g - +0 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn k - ring of flight MPRegen 0.11/turn (no ring) @: drained A: small, mutation resistance 1 a: Evoke Flight Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 hunting sling Missiles n - 31 stones (quivered) Armour g - a +0 pair of gloves (worn) h - a +0 robe (worn) m - a +0 hat (worn) Jewellery k - a ring of flight (left hand) Scrolls i - a scroll of enchant armour {unknown} j - 2 scrolls of identify {unknown} l - a scroll of blinking {unknown} Potions c - a potion of haste {unknown} e - a potion of flight {unknown} f - a potion of heal wounds {unknown} Comestibles d - 3 rations Skills: * Level 0.1(0.0) Slings - Level 2.1(1.6) Dodging - Level 2.1(1.6) Stealth + Level 2.8(2.3) Spellcasting + Level 1.7(1.1) Conjurations * Level 1.7(1.1) Summonings Level 1.1(0.5) Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 #...... b - Call Imp Summ #....... 17% 2 ###.... c - Conjure Flame Conj/Fire #....... 41% 3 ###.... You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. #.############### ##..............## #...z>.@z5...#...####### .#####S####<............ #. #.#....######. #. #.......####.. #. #..........z.. #.####.......##.#.. .............###.#.. ##.###.##....###.#.# #.#...........# Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ololoev the Halfling Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 129 | D:1 | Reached skill level 1 in Conjurations 278 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 369 | D:1 | Learned a level 2 spell: Call Imp 513 | D:1 | Reached skill level 1 in Summonings 540 | D:2 | Noticed a wight 784 | D:2 | Reached XP level 3. HP: 14/21 MP: 0/7 854 | D:2 | Learned a level 3 spell: Conjure Flame 937 | D:2 | Noticed a wight 1008 | D:1 | ololoev: @??wight 1008 | D:1 | beem: wight (z) | Spd: 10 | HD: 3 | HP: 13-19 | AC/EV: 5/10 | Dam: 8(drain) | undead, weapons, items, doors, evil, unbreathing | Res: magic(20), cold++, poison+++, drown, rot+++, neg+++, torm | Vul: holy | XP: 58 | Sz: Medium | Int: human. 1020 | D:1 | Killed a wight 1020 | D:1 | Reached XP level 4. HP: 23/27 MP: 1/8 1316 | D:2 | Slain by an adder Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The wight hits your crimson imp with an enchanted mace! Your crimson imp blinks! You swap places. Your crimson imp blinks! Your crimson imp hits the wight. You barely miss the wight. The wight is lightly damaged. The wight hits you with an enchanted mace. You feel drained. Your crimson imp closely misses the wight. You closely miss the wight. The wight is lightly damaged. Your crimson imp blinks! The wight closely misses you. Your crimson imp closely misses the wight. You hit the wight but do no damage. The wight is lightly damaged. The wight barely misses you. Your crimson imp closely misses the wight. You hit the wight but do no damage. The wight is lightly damaged. The wight hits you with an enchanted mace! You feel drained. Your crimson imp hits the wight. Your crimson imp hits the wight but does no damage. Your crimson imp barely misses the wight. The wight closely misses your crimson imp. Your crimson imp hits the wight but does no damage. Your crimson imp hits the wight. Your crimson imp hits the wight. The wight hits your crimson imp but does no damage. Your crimson imp blinks! Casting: Call Imp (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding an enchanted mace and wearing a robe (moderately damaged) The magic dart hits the wight. The wight is moderately damaged. Your crimson imp closely misses the wight. Your crimson imp blinks! x2 Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted mace and wearing a robe (moderately damaged) The magic dart hits the wight. The wight is moderately damaged. Your crimson imp blinks! Your crimson imp blinks! x2 Your crimson imp hits the wight but does no damage. The wight hits you with an enchanted mace! Your crimson imp closely misses the wight. You swap places. Your crimson imp hits the wight but does no damage. Your crimson imp closely misses the wight. Your crimson imp hits the wight but does no damage. Your crimson imp closely misses the wight. Your crimson imp hits the wight but does no damage. Your crimson imp blinks! You swap places. Your crimson imp disappears in a puff of smoke! There is a stone staircase leading up here. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your white imp says, "I'm here!" The wight hits you with an enchanted mace! A wight comes into view. It is wielding a morningstar of freezing. Your white imp closely misses the wight. An adder comes into view. The adder hisses angrily. You see here a fizzy dark potion. You hit the adder but do no damage. The adder bites you. You die... You could see 2 wights, an adder and a friendly white imp. Vanquished Creatures 4 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 kobolds 2 quokkas 4 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) A wight (D:1) A worm (D:2) A goblin (D:1) A kobold (D:1) 4 creatures vanquished. Grand Total: 23 creatures vanquished Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 31 | || 31 Dagger | 23 | 5 || 28 Fire: Hunting sling | | 18 || 18 Cast: Magic Dart | 44 | 2 || 46 Call Imp | 10 | 4 || 14 Conjure Flame | | 2 || 2 Stab: Distracted | 1 | || 1 Eat: Ration | | 1 || 1 Armor: Robe | 10 | 6 || 16 Dodge: Dodged | 48 | 14 || 62 Vault maps used: D:1: matt_arrival_grand_opening D:2: grunt_temple_overflow_open, minmay_misc_feat_square, nrook_loot_triangle