ololoev the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed amulet of warding (20, 1, D) a plain deck of defence (21, 1, D) a scroll of brand weapon (23, 1, D) a book of Burglary (25, 1, D) a book of Death (26, 1, D) a plain deck of escape (27, 1, D) a fan of gales (29, 1, D) a book of Debilitation (37, 1, D) a +0 dire flail (38, 1, D) the Volume of Malediction Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Metabolic Englaciation Hexes/Ice 5 d - Mass Confusion Hexes 6 (39, 1, D) a phantom mirror (41, 1, D) a +0 shield a +0 long sword (42, 1, D) an uncursed staff of wizardry (51, 1, D) an uncursed staff of summoning (52, 1, D) the ring of Ujukly {+Inv +Fly MR- Str+7} [ring of flight] It affects your strength (+7). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. (54, 1, D) a book of Changes (62, 1, D) an uncursed staff of summoning (63, 1, D) the cursed +1 plate armour of Death's Door {rCorr MP+9 Str+2 Dex-3} It affects your strength (+2). It affects your dexterity (-3). It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (67, 1, D) an uncursed staff of summoning (68, 1, D) the +7 Sceptre of Torment (69, 1, D) a +0 broad axe of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a book of Conjurations (21, 2, D) a Young Poisoner's Handbook (22, 2, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (23, 2, D) a +2 scale mail of fire resistance (25, 2, D) the Handbook of Enhancements and Enchantment Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Gell's Gravitas Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Haste Charms 6 (26, 2, D) the Papyrus of the Assistive Frostbite Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (27, 2, D) an uncursed staff of cold (28, 2, D) a phantom mirror (29, 2, D) the +1 plate armour of the Will of the Gods {rPois rCorr Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It protects you from poison. It protects you from acid and corrosion. (39, 2, D) a book of Alchemy (40, 2, D) an uncursed amulet of stasis (42, 2, D) a +3 dagger of venom (49, 2, D) Dijoowke's Volume of Enchantment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Cause Fear Hexes 4 c - Invisibility Hexes 6 (50, 2, D) a +2 spear of venom (52, 2, D) a phantom mirror (53, 2, D) a +2 scale mail of cold resistance (55, 2, D) a book of Annihilations (62, 2, D) a +1 troll leather armour (67, 2, D) a +0 short sword (75, 2, D) a book of Death (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (24, 4, D) a +0 shortbow (unseen) (37, 4, D) a +0 war axe (unseen) (38, 4, D) a +0 great sword (unseen) (39, 4, D) a +0 dire flail a +2 arbalest of flaming a +0 plate armour (40, 4, D) a +5 vampiric battleaxe (unseen) (66, 4, D) a +0 long sword a +0 longbow 4 arrows of dispersal (68, 4, D) a +0 long sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (24, 5, D) a +0 shortbow a +1 hand axe of chopping 9 arrows 4 large rocks (25, 5, D) 2 large rocks (27, 5, D) a +0 arbalest (unseen) (36, 5, D) a +0 battleaxe (unseen) (38, 5, D) a +0 arbalest (unseen) (39, 5, D) a +0 dire flail a +0 chain mail (40, 5, D) a +0 arbalest (unseen) (10, 6, D) a crystal ball of energy (21, 6, D) a +0 shortbow (unseen) (22, 6, D) a +0 spear of venom (unseen) (23, 6, D) a +0 arbalest (unseen) (24, 6, D) 10 large rocks (25, 6, D) a +0 arbalest (unseen) (26, 6, D) a +0 arbalest (unseen) (40, 6, D) a +6 vampiric lajatang (unseen) (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (23, 7, D) a +2 spear of flaming (unseen) (25, 7, D) a +0 arbalest (unseen) (28, 7, D) 3 large rocks (unseen) (38, 7, D) a bolt (4, 8, D) a +5 crystal plate armour (unseen) (39, 8, D) a +0 glaive a +6 shortbow of flaming a +0 chain mail (24, 9, D) a bolt an arrow 5 large rocks (26, 9, D) a +0 spear of flaming (unseen) (61, 9, D) the +7 hand crossbow of Beogh's Esteem {elec, -Tele rPois Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It prevents most forms of teleportation. (62, 9, D) a book of Fire (63, 9, D) a book of Flames (70, 9, D) an uncursed staff of cold (71, 9, D) a book of Frost (72, 9, D) a Fen Folio (24, 10, D) an arrow a javelin 2 large rocks a bolt (40, 10, D) a +0 war axe (unseen) (62, 10, D) a book of Debilitation (70, 10, D) a plain deck of summoning (72, 10, D) a book of the Dragon (24, 11, D) a javelin 2 bolts 3 large rocks an arrow (23, 12, D) 2 large rocks (2, 13, D) a +2 cloak of poison resistance (3, 13, D) a +2 glaive of flaming (4, 13, D) a phial of floods (5, 13, D) a plain deck of war (7, 13, D) a plain deck of wonders (8, 13, D) a +0 shortbow of flaming (9, 13, D) a +0 quarterstaff (11, 13, D) a +4 plate armour of cold resistance (12, 13, D) a lantern of shadows (22, 13, D) 3 bolts 9 large rocks a bolt of flame a javelin (49, 13, D) an uncursed staff of fire (50, 13, D) the cursed +0 war axe of Pyromania {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (51, 13, D) the +8 hunting sling of Cuiseu {venom, rElec Str+6 Int+3} It poisons the ammo it fires. It affects your strength (+6). It affects your intelligence (+3). It insulates you from electricity. (52, 13, D) a lantern of shadows (54, 13, D) a lantern of shadows (55, 13, D) a book of Necromancy (3, 14, D) a +0 spear (6, 14, D) a Grand Grimoire (7, 14, D) a phial of floods (9, 14, D) a book of Minor Magic (10, 14, D) an uncursed staff of earth (11, 14, D) a +2 hand axe of chopping (50, 14, D) the ring of Usudus {rF++ Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It greatly protects you from fire. It makes you less stealthy. (51, 14, D) a crystal ball of energy (52, 14, D) an uncursed staff of fire (53, 14, D) a +3 leather armour of fire resistance (54, 14, D) an uncursed amulet of clarity (55, 14, D) a +3 scale mail of fire resistance (2, 15, D) a lantern of shadows (3, 15, D) a +1 dire flail of draining (4, 15, D) a +1 long sword of draining (5, 15, D) a +0 short sword of speed (6, 15, D) a stone of tremors (7, 15, D) a +0 antimagic war axe (8, 15, D) a fan of gales (10, 15, D) a stone of tremors (11, 15, D) a +1 dire flail of protection (35, 15, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (36, 15, D) an uncursed ring of magical power (38, 15, D) a +0 flail (39, 15, D) a box of beasts (40, 15, D) an uncursed amulet of warding (41, 15, D) a +0 club (42, 15, D) a +4 quarterstaff of crushing (43, 15, D) an uncursed ring of protection from magic (35, 16, D) a +0 hunting sling of freezing (36, 16, D) an uncursed staff of power (37, 16, D) an uncursed ring of sustain attributes (38, 16, D) a book of Clouds (39, 16, D) the Handbook of Altruism Spells Type Level a - Magic Dart Conjuration 1 b - Corona Hexes 1 c - Throw Frost Conjuration/Ice 2 d - Confuse Hexes 3 e - Irradiate Conjuration/Transmutation 5 f - Discord Hexes 8 (40, 16, D) the +6 rapier "Bulen" {vamp, rF+ MR++ Int-3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (41, 16, D) a +0 glaive of pain (42, 16, D) a +0 spear (still there?) a +2 pair of gloves of archery (still there?) (43, 16, D) a phantom mirror (52, 16, D) an uncursed ring of protection from magic (6, 17, D) a +0 rapier (unseen) (10, 17, D) a +0 robe (20, 17, D) the Papyrus of the Arcane Spells Type Level a - Call Imp Summoning 2 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Warp Weapon Charms/Translocation 5 e - Phase Shift Translocation 5 (22, 17, D) a manual of Shields (23, 17, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (24, 17, D) a plain deck of war (25, 17, D) a +5 lajatang of protection (26, 17, D) a +0 pair of boots of running (28, 17, D) the +0 chain mail "Hidwu" {rF++} It greatly protects you from fire. (29, 17, D) an uncursed staff of fire (38, 17, D) a +6 iron rod (12/12) a +0 robe (39, 17, D) a +1 spear of venom a +0 robe (61, 17, D) the ring "Xeosepn" {Wiz +Blink MP-9 Str+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your magic capacity (-9). It lets you see invisible. It lets you blink. (62, 17, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (64, 17, D) a +2 dagger of electrocution (72, 17, D) a +2 short sword of holy wrath (73, 17, D) an uncursed staff of summoning (20, 18, D) a +4 glaive of venom (21, 18, D) an uncursed staff of wizardry (23, 18, D) a book of the Sky (24, 18, D) an uncursed staff of wizardry (25, 18, D) a +4 falchion of holy wrath (26, 18, D) a +4 rod of inaccuracy (11/11) (27, 18, D) a +2 robe of magic resistance (28, 18, D) a phial of floods (29, 18, D) a +2 trident of freezing (39, 18, D) a +0 halberd (52, 18, D) a +2 scythe of flaming (53, 18, D) a +0 demon trident of venom (62, 18, D) an uncursed amulet of regeneration (63, 18, D) a book of Burglary (64, 18, D) a book of Alchemy (71, 18, D) a +6 quarterstaff of crushing (72, 18, D) an uncursed ring of flight (4, 19, D) the +7 hand axe "Qesu" {chop, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (5, 19, D) a +5 quick blade a +0 robe a +0 buckler (8, 19, D) a +1 morningstar of holy wrath (unseen) (9, 19, D) a +1 lajatang of electrocution (unseen) (11, 19, D) a +0 antimagic flail (unseen) (23, 19, D) a cursed staff of power (25, 19, D) a +2 lightning rod (13/13) (38, 19, D) a +0 spear a +0 robe a +0 flail a +0 robe (39, 19, D) a +0 whip a +0 robe (40, 19, D) an uncursed staff of air (unseen) (7, 20, D) a +6 flail of pain (unseen) (6, 21, D) a +7 quick blade (unseen) (7, 21, D) a +4 flail of holy wrath a +0 robe a +0 buckler (8, 21, D) a +0 hand axe (unseen) (9, 21, D) a +0 robe (still there?) a +0 war axe (still there?) (10, 21, D) a +0 greatsling (unseen) (8, 22, D) a +0 hand axe (unseen) (38, 22, D) a +0 dire flail (unseen) (9, 25, D) a +0 robe (unseen) (49, 25, D) the +8 plate armour "Lilawneg" {Str+5 Slay+3} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (50, 25, D) a +3 dagger of distortion (51, 25, D) a book of Flames (52, 25, D) a +2 leather armour of poison resistance (53, 25, D) a book of Burglary (55, 25, D) the +11 hunting sling "Getra" {venom, rElec rC+ Str+2 SInv} It poisons the ammo it fires. It affects your strength (+2). It protects you from cold. It insulates you from electricity. It lets you see invisible. (9, 26, D) a +4 quarterstaff of draining (still there?) a sling bullet of frost (still there?) (50, 26, D) a +1 hand axe of venom (51, 26, D) a +3 war axe of venom (52, 26, D) a +2 hand axe of freezing (53, 26, D) a +3 arbalest of velocity (54, 26, D) a +2 robe of magic resistance (7, 27, D) a +0 spear the +4 ring mail of Hyweneept {Stlth+} It makes you more stealthy. (61, 27, D) an uncursed ring of sustain attributes (62, 27, D) a +3 blowgun (64, 27, D) a +4 war axe of draining (65, 27, D) the +4 arbalest of the Mind {venom, -Tele +Fly rElec Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. (71, 27, D) a +1 ring mail of cold resistance (72, 27, D) a +0 vampiric battleaxe (73, 27, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (62, 28, D) a +0 trident 2 throwing nets a +1 battleaxe of flaming (64, 28, D) a +1 chain mail of cold resistance (70, 28, D) 4 large rocks (71, 28, D) a +1 longbow of velocity (72, 28, D) a +0 giant club (73, 28, D) a box of beasts (34, 29, D) the +1 chain mail "Gipaegis" {rC+} It protects you from cold. (36, 29, D) Keadaqism's Compendium of Dark Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 (37, 29, D) the Guide on Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 (38, 29, D) a +4 scythe of freezing (40, 29, D) an uncursed ring of magical power (41, 29, D) a +0 mace of venom (43, 29, D) the +4 chain mail of Jalenuid {Str+2} It affects your strength (+2). (44, 29, D) a book of Dreams (61, 29, D) a +0 trident 6 tomahawks of dispersal (71, 29, D) a +0 giant club a cursed -2 giant spiked club a +0 giant club (72, 29, D) a +0 giant club a +0 giant spiked club a +0 giant club (35, 30, D) a +3 scale mail of positive energy (36, 30, D) the cursed ring of Doubts {MP-9 Str-3 Int+7 SInv} [ring of strength] It affects your strength (-3). It affects your intelligence (+7). It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (37, 30, D) a book of Envenomations (38, 30, D) Sif Muna's Handbook of Earth Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Iron Shot Conjuration/Earth 6 (39, 30, D) an uncursed staff of power (41, 30, D) a +2 hunting sling of freezing (42, 30, D) a stone of tremors (43, 30, D) a +4 plate armour of fire resistance (1, 32, D) a +1 morningstar of protection (3, 32, D) a +1 pair of gloves of archery (4, 32, D) a +3 glaive of flaming (6, 32, D) a Fen Folio (7, 32, D) a +0 vampiric falchion (8, 32, D) a +0 long sword (9, 32, D) a book of Callings (11, 32, D) a book of Maledictions (12, 32, D) the cursed +0 chain mail of the Hot Ocelot {rF+} It protects you from fire. It has a curse placed upon it. (13, 32, D) a +0 hand axe (39, 32, D) a +0 hunting sling a +0 club 21 sling bullets (40, 32, D) a +0 quarterstaff a +0 longbow 18 arrows (3, 33, D) a book of the Dragon (4, 33, D) a +1 pair of boots of flying (5, 33, D) a +2 chain mail of cold resistance (7, 33, D) a +0 spear (9, 33, D) a +0 trident (10, 33, D) the cursed +0 leather armour of Good Intentions {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It has a curse placed upon it. (11, 33, D) a +0 buckler of fire resistance (13, 33, D) a +3 mace of protection (19, 33, D) a +4 dagger of venom (20, 33, D) an uncursed staff of earth (21, 33, D) a book of Dreams (22, 33, D) a +0 whip of venom (23, 33, D) a +0 dagger of speed (24, 33, D) the ring "Dumemaint" {-Tele rElec rPois EV+4 Int+2} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (25, 33, D) a wand of heal wounds (1) (26, 33, D) a book of Changes (27, 33, D) the +10 hunting sling of Modesty {freeze, *Confuse Int+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It may confuse you when you take damage. It makes you more stealthy. (28, 33, D) the cursed +1 falchion "Undertaker" {pain, rElec MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 33, D) a cursed +0 robe (40, 33, D) a +1 rapier of electrocution a +0 robe a +0 buckler an uncursed amulet of stasis (41, 33, D) a +0 spear (1, 34, D) a plain deck of defence (2, 34, D) a +3 flail of holy wrath (3, 34, D) a +2 hunting sling of flaming (4, 34, D) a +1 cloak of magic resistance (5, 34, D) a legendary deck of wonders (6, 34, D) a cursed staff of wizardry (7, 34, D) an uncursed ring of ice (8, 34, D) an uncursed staff of fire (9, 34, D) a +1 cloak of invisibility (10, 34, D) a sack of spiders (11, 34, D) a crystal ball of energy (12, 34, D) a lamp of fire (13, 34, D) a +1 fire dragon armour (19, 34, D) a +4 giant club (20, 34, D) a +1 battleaxe of electrocution (21, 34, D) a +2 dagger of flaming (23, 34, D) a disc of storms (25, 34, D) a scroll of brand weapon (26, 34, D) the +6 scimitar of Makhleb's Regard {drain, +Fly rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you fly. (27, 34, D) a +1 falchion of slicing (28, 34, D) a plain deck of summoning (29, 34, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (63, 34, D) a throwing net (8, 35, D) a +0 antimagic scimitar a +0 shield (10, 35, D) a +0 mace (unseen) (21, 35, D) a cursed staff of energy (22, 35, D) a scroll of brand weapon (23, 35, D) a +0 war axe of chopping (24, 35, D) a +2 lajatang of venom (25, 35, D) an uncursed staff of earth (26, 35, D) a +2 antimagic scythe (27, 35, D) a plain deck of wonders (39, 35, D) a +0 robe (5, 36, D) a +0 mace (unseen) (6, 36, D) a +0 glaive (8, 36, D) the cursed +0 battleaxe "Etuant" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. (9, 36, D) the +8 short sword of the Extremes {speed, rN+ SInv} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you see invisible. a +0 robe a cursed +5 rod of clouds (10/10) a +0 long sword (5, 37, D) a cursed -1 flail (unseen) (9, 37, D) a +1 morningstar of crushing (unseen) (39, 37, D) a sling bullet (49, 37, D) a +1 dire flail of crushing (50, 37, D) a +0 rapier of flaming (51, 37, D) a fan of gales (52, 37, D) an uncursed staff of fire (53, 37, D) the Collected Works on Lucky Curses Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Cause Fear Hexes 4 d - Excruciating Wounds Charms/Necromancy 5 e - Metabolic Englaciation Hexes/Ice 5 (54, 37, D) the Compendium of the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Fire Conjuration/Fire 6 (59, 37, D) a +4 ring mail of cold resistance (62, 37, D) a +3 war axe of venom (63, 37, D) a +0 robe (69, 37, D) a +0 robe (70, 37, D) the amulet "Aniawko" {Clar Stlth+} [amulet of clarity] It provides mental clarity. It makes you more stealthy. (71, 37, D) the +7 glaive "With Two Names" {freeze, rF+ MR+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (72, 37, D) a +2 blowgun (73, 37, D) a +1 falchion of pain (7, 38, D) a +0 spear (unseen) (12, 38, D) a +0 halberd (unseen) (21, 38, D) a +2 war axe of electrocution (41, 38, D) a +0 antimagic hand axe (unseen) (49, 38, D) a book of Power (50, 38, D) a cursed amulet of inaccuracy (51, 38, D) a book of Hinderance (52, 38, D) an uncursed staff of summoning (53, 38, D) a cursed staff of wizardry (59, 38, D) a +2 ring of dexterity (60, 38, D) the +5 long sword of Ozeimiy {speed, *Contam rN+++ Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It renders you almost immune to negative energy. It lets you see invisible. It causes magical contamination when unequipped. (62, 38, D) a cursed +1 morningstar a +2 ring mail of poison resistance a sack of spiders (70, 38, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (71, 38, D) a book of the Tempests (72, 38, D) a +0 rapier a +0 robe a cursed +0 buckler a +3 leather armour of poison resistance (73, 38, D) an uncursed staff of summoning (10, 39, D) a cursed +0 spear (unseen) (41, 39, D) a +0 robe (62, 39, D) a +0 long sword a +0 plate armour (70, 39, D) a +0 short sword a +0 robe (71, 39, D) a +0 spear (72, 39, D) a +0 rapier a +0 robe (3, 40, D) a +0 scimitar (unseen) (4, 40, D) a +0 whip (unseen) (6, 40, D) a +0 whip (unseen) (39, 40, D) a +3 war axe of chopping (unseen) (41, 40, D) a +0 flail (unseen) (60, 40, D) a +0 great mace (unseen) (61, 40, D) an uncursed amulet of warding (25, 41, D) an uncursed staff of death (72, 41, D) a +1 quarterstaff of protection a +0 robe (6, 42, D) a +0 long sword (unseen) (71, 42, D) a +0 robe (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 buckler (still there?) (6, 43, D) a +0 hand axe (unseen) (7, 43, D) a +0 whip (8, 43, D) a +0 glaive (4, 44, D) a cursed -2 long sword (unseen) (7, 44, D) a +0 war axe (3, 45, D) a +5 rapier of protection (unseen) (58, 48, D) a +0 short sword of draining (60, 48, D) an uncursed staff of conjuration (61, 48, D) a +0 war axe (62, 48, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (63, 48, D) a +2 trident of protection (64, 48, D) a plain deck of changes (67, 48, D) the cursed +0 pair of boots "Goumox" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (68, 48, D) a +0 chain mail (69, 48, D) a +0 shield (70, 48, D) a +2 short sword of speed (72, 48, D) a +0 long sword (73, 48, D) the Grimoire of Bewitchment and Moulding Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fulminant Prism Conjuration/Hexes 4 d - Blade Hands Transmutation 5 e - Darkness Hexes 6 (74, 48, D) an uncursed staff of conjuration (18, 49, D) a Grand Grimoire (19, 49, D) a book of Air (20, 49, D) a +0 pair of gloves of strength (22, 49, D) a +0 short sword (23, 49, D) a +0 dagger (25, 49, D) an uncursed staff of earth (27, 49, D) a +1 shadow dragon armour (28, 49, D) Sif Muna's Almanac of Toxic Transmigration Spells Type Level a - Passwall Transmutation/Earth 3 b - Ice Form Ice/Transmutation 4 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Irradiate Conjuration/Transmutation 5 (29, 49, D) an uncursed staff of poison (30, 49, D) the +1 robe "Minwyxel" {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (31, 49, D) a manual of Staves (32, 49, D) a plain deck of summoning (33, 49, D) a +3 arbalest of flaming (34, 49, D) a lantern of shadows (38, 49, D) a +1 morningstar of protection (39, 49, D) a cursed staff of conjuration (40, 49, D) the Grimoire of Enhancements and Stones Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Lee's Rapid Deconstruction Earth 5 f - Statue Form Transmutation/Earth 6 (41, 49, D) a +3 ring of strength (42, 49, D) a book of Cantrips (43, 49, D) a quicksilver dragon armour (44, 49, D) an uncursed ring of protection from magic (45, 49, D) a +3 ring mail of cold resistance (46, 49, D) a disc of storms (47, 49, D) the +6 falchion of Joyful Slaughter {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (48, 49, D) a box of beasts (49, 49, D) a phantom mirror (50, 49, D) a cursed ring of loudness (51, 49, D) a book of Alchemy (52, 49, D) a book of Annihilations (53, 49, D) the cursed +1 mace "Hajaxtu" {speed, rC- Int+4 Dex+10} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+10). It makes you vulnerable to cold. It has a curse placed upon it. (54, 49, D) a +0 antimagic rapier (58, 49, D) a book of Geomancy (59, 49, D) the +2 cloak "Cujuat" {rC+ Int+2 Stlth+} It affects your intelligence (+2). It protects you from cold. It makes you more stealthy. (60, 49, D) a legendary deck of summoning (61, 49, D) an uncursed staff of cold (62, 49, D) an ornate deck of defence (64, 49, D) a +0 chain mail (65, 49, D) a +0 war axe (66, 49, D) a bolt (unseen) (69, 49, D) a book of Party Tricks (71, 49, D) an uncursed staff of cold (73, 49, D) the +5 plate armour "Kyfistresi" {Dex+6} It affects your dexterity (+6). (74, 49, D) a crystal ball of energy (75, 49, D) a +4 rod of destruction (12/12) (18, 50, D) a book of Dreams (20, 50, D) a +0 hunting sling of velocity (21, 50, D) a disc of storms (22, 50, D) a +1 scale mail of fire resistance (23, 50, D) a book of Debilitation (24, 50, D) an uncursed staff of poison (26, 50, D) a +0 dagger (28, 50, D) a +0 hand axe (31, 50, D) a +0 leather armour of fire resistance (32, 50, D) a +0 short sword (33, 50, D) a +0 dagger (34, 50, D) the +6 plate armour of Coded {rF++ rC+} It greatly protects you from fire. It protects you from cold. (38, 50, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (41, 50, D) an uncursed ring of invisibility an elephant corpse (skeletalised by now) (42, 50, D) a +6 ring of intelligence the ring "Iskiheh" {+Fly rPois rF+++ rC- Stlth-} [ring of loudness] It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It lets you fly. It makes you less stealthy. a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (43, 50, D) a +1 halberd of venom (unseen) (44, 50, D) a plain deck of wonders (45, 50, D) a scroll of brand weapon (46, 50, D) a +0 hand crossbow of velocity (47, 50, D) an uncursed staff of summoning (48, 50, D) the +6 glaive of Ruination {pain, rElec rPois rF+ Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. (49, 50, D) a phial of floods (unseen) (50, 50, D) a book of Changes (51, 50, D) a scroll of brand weapon (52, 50, D) a book of Envenomations (53, 50, D) a plain deck of defence (54, 50, D) a crystal ball of energy (60, 50, D) a lantern of shadows (62, 50, D) a +2 war axe of electrocution (unseen) (63, 50, D) a book of Party Tricks (64, 50, D) an ornate deck of defence (65, 50, D) a +0 battleaxe (unseen) (66, 50, D) a +2 war axe of electrocution (unseen) (67, 50, D) a +2 morningstar of holy wrath (unseen) (68, 50, D) a +0 long sword (unseen) (69, 50, D) a manual of Axes (70, 50, D) a +0 arbalest the +7 hand axe of Distraction {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). 22 bolts an uncursed amulet of resist mutation a +0 arbalest the +5 broad axe of Pilumeir {drain, rF+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from fire. 4 poisoned bolts a +0 chain mail a yaktaur corpse (71, 50, D) a +0 leather armour of cold resistance (73, 50, D) the ring of the Gloaming {MR+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (74, 50, D) an uncursed staff of power (75, 50, D) an uncursed ring of protection from magic (0, 51, D) a book of Beasts (1, 51, D) a +0 long sword (2, 51, D) a phantom mirror (3, 51, D) a +1 shortbow of evasion (4, 51, D) a +0 scimitar a +0 buckler a +4 spear of venom (7, 51, D) a Necronomicon (8, 51, D) a +0 long sword (9, 51, D) a plain deck of summoning (10, 51, D) a +0 long sword (11, 51, D) a stone of tremors (12, 51, D) a +0 leather armour (13, 51, D) a plain deck of defence (14, 51, D) an uncursed staff of cold (18, 51, D) a book of Annihilations (19, 51, D) a +0 robe of magic resistance (20, 51, D) a stone of tremors (22, 51, D) a +2 pair of gloves of strength (23, 51, D) a +0 war axe (24, 51, D) a +0 battleaxe the Disquisition on Arcane Weapons and Feathers Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Dazzling Spray Conjuration/Hexes 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Conjure Ball Lightning Conjuration/Air 6 (25, 51, D) a +0 helmet of see invisible the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (26, 51, D) a +4 giant spiked club (27, 51, D) a +1 mace of crushing (28, 51, D) a +0 flail (29, 51, D) a +0 scimitar (still there?) a +5 blowgun (still there?) (30, 51, D) a plain deck of wonders (31, 51, D) a book of Power (32, 51, D) the +7 short sword of Forgiveness {pierce, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (33, 51, D) an uncursed staff of fire (34, 51, D) a +0 hand axe (38, 51, D) the cursed +0 falchion "Doq Couc" {slice, rC+ Int+4 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (39, 51, D) a book of Annihilations (40, 51, D) a cursed staff of cold (41, 51, D) a legendary deck of summoning a crocodile corpse (skeletalised by now) (42, 51, D) a +7 rod of the swarm (13/13) a crocodile corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (43, 51, D) a plain deck of escape a river rat corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (44, 51, D) the +5 halberd of the Spinneret {pain, rF- rC++ Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. a hippogriff corpse (skeletalised by now) (45, 51, D) a manual of Maces & Flails a hydra corpse (skeletalised by now) (46, 51, D) a +1 mace of crushing (unseen) (47, 51, D) an uncursed staff of cold (unseen) (48, 51, D) a manual of Spellcasting a komodo dragon corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (49, 51, D) a +2 falchion of distortion (50, 51, D) a scroll of brand weapon a hippogriff corpse (skeletalised by now) (51, 51, D) the ring "Jaon Xoth" {+Inv rC- MR+ Int+3} [ring of intelligence] It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (52, 51, D) an uncursed staff of summoning (unseen) (53, 51, D) a plain deck of defence (54, 51, D) a +2 hand crossbow of flaming (63, 51, D) a cursed -2 long sword (unseen) (64, 51, D) a +5 mace of protection (still there?) a book of Necromancy (still there?) (66, 51, D) a +0 long sword (unseen) (67, 51, D) a +2 vampiric broad axe (still there?) a +1 plate armour of cold resistance (still there?) (68, 51, D) a bolt a +0 bardiche the +4 chain mail "Ynussou" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. a legendary deck of wonders a human corpse (69, 51, D) a +0 war axe (unseen) (70, 51, D) a +0 long sword (unseen) (72, 51, D) a bolt (73, 51, D) a bolt (0, 52, D) a +0 rapier (1, 52, D) an uncursed staff of power (3, 52, D) a +0 shortbow (still there?) a crystal ball of energy (still there?) (4, 52, D) a +0 scimitar (still there?) a box of beasts (still there?) (5, 52, D) a +0 long sword (still there?) a book of Enchantments (still there?) (6, 52, D) a +2 great sword of slicing (still there?) a +0 long sword (still there?) (7, 52, D) a +1 leather armour of cold resistance (8, 52, D) the +1 cloak of Trumpets {+Blink Str+2} It affects your strength (+2). It lets you blink. (9, 52, D) a +0 long sword (10, 52, D) a +0 rapier (11, 52, D) a cursed ring of wizardry (12, 52, D) a plain deck of war (20, 52, D) a +0 rapier (unseen) (22, 52, D) a +0 war axe (23, 52, D) a +0 flail (24, 52, D) a +0 whip (unseen) (25, 52, D) a +0 short sword (unseen) (26, 52, D) a +0 hand axe of electrocution (unseen) (29, 52, D) a +0 short sword (31, 52, D) a +0 rapier (unseen) (44, 52, D) the ring "Hyrim" {rC+ rN+ Str+4 Int+2} [ring of positive energy] It affects your strength (+4). It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. (45, 52, D) a +1 dagger of venom (still there?) a +1 dagger of venom (still there?) (46, 52, D) a +2 ring mail of magic resistance (47, 52, D) a +2 hand axe of draining (48, 52, D) a +2 scimitar of protection (still there?) a +2 scimitar of protection (still there?) (49, 52, D) a water moccasin corpse (skeletalised by now) (50, 52, D) a komodo dragon corpse (skeletalised by now) (62, 52, D) a cursed -2 long sword (unseen) (63, 52, D) the +3 falchion of the Swamp {slice, +Fly rPois Str-3 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from poison. It lets you see invisible. It lets you fly. (unseen) (65, 52, D) a +0 halberd (unseen) (66, 52, D) 4 large rocks (still there?) a +0 great mace (still there?) (67, 52, D) a +0 arbalest (unseen) (68, 52, D) a bolt (69, 52, D) a poisoned bolt (70, 52, D) 3 large rocks (72, 52, D) 3 large rocks (0, 53, D) a disc of storms (1, 53, D) an uncursed ring of fire (2, 53, D) a +0 short sword (3, 53, D) a +0 rapier a +0 short sword (4, 53, D) a phial of floods (5, 53, D) a +0 short sword a +0 leather armour a book of the Warp (6, 53, D) a cursed -2 short sword a +4 chain mail of poison resistance (7, 53, D) an uncursed staff of conjuration (8, 53, D) a +1 dagger of speed an ornate deck of defence (9, 53, D) a +0 long sword a cursed ring of loudness a +0 rapier (10, 53, D) a +7 short sword of venom (11, 53, D) a +3 long sword (12, 53, D) a book of Power (13, 53, D) a +0 long sword (14, 53, D) a +1 pair of boots of running (22, 53, D) a +3 flail of holy wrath (23, 53, D) a +0 rapier a +0 cloak (24, 53, D) a +0 battleaxe (unseen) (25, 53, D) a +0 whip (unseen) (26, 53, D) the +4 flail "Xiphur" {crush, rN+ MP+9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It affects your magic capacity (+9). (unseen) (28, 53, D) a +0 long sword (29, 53, D) a +0 short sword (42, 53, D) a hippogriff corpse (skeletalised by now) (43, 53, D) a river rat corpse (skeletalised by now) (44, 53, D) a sheep corpse (skeletalised by now) (46, 53, D) a water moccasin corpse (skeletalised by now) (47, 53, D) a death yak corpse (skeletalised by now) (52, 53, D) a water moccasin corpse (skeletalised by now) (66, 53, D) a +1 battleaxe of flaming (unseen) (68, 53, D) a +0 war axe a +1 chain mail of fire resistance a +0 shield (70, 53, D) a large rock (71, 53, D) a shadow dragon corpse (3, 54, D) a +2 morningstar of protection (still there?) a +1 rapier of speed (still there?) (4, 54, D) a +0 long sword (unseen) (6, 54, D) a +2 long sword of electrocution a +0 shortbow 15 arrows a +0 leather armour the +12 war axe "Jueqauck" {chop, *Rage rC+ rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It may make you go berserk in combat. a cursed +0 leather armour a +0 rapier a +0 chain mail (7, 54, D) a +0 scimitar (unseen) (22, 54, D) a +2 short sword of venom (23, 54, D) a +0 dire flail (unseen) (25, 54, D) a +0 halberd (26, 54, D) a +2 bardiche of venom (27, 54, D) a +0 scimitar (still there?) a +0 battleaxe (still there?) (28, 54, D) a +0 great mace (unseen) (30, 54, D) a +0 glaive (51, 54, D) a hydra corpse (skeletalised by now) (62, 54, D) a +0 battleaxe (unseen) (65, 54, D) a +0 arbalest (unseen) (69, 54, D) 4 large rocks (unseen) (70, 54, D) a +0 long sword (unseen) (4, 55, D) a +0 long sword (unseen) (5, 55, D) a +0 rapier (6, 55, D) the +1 quarterstaff "Huop Uwe" {elec, rN+ Str+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from negative energy. It lets you see invisible. (unseen) (7, 55, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 ring mail (23, 55, D) a +1 great sword of draining (unseen) (25, 55, D) a +2 dire flail of holy wrath a cursed -3 ring of dexterity (26, 55, D) a +0 hand axe (27, 55, D) a +0 short sword (unseen) (46, 55, D) a death yak corpse (skeletalised by now) (61, 55, D) a +0 great mace (unseen) (63, 55, D) a +3 halberd of venom (unseen) (68, 55, D) a +0 great sword (unseen) (3, 56, D) a +0 long sword (unseen) (4, 56, D) a +0 long sword (unseen) (5, 56, D) a +0 short sword (still there?) a +0 long sword (still there?) (7, 56, D) a +0 rapier (unseen) (21, 56, D) a +2 halberd of chopping (unseen) (28, 56, D) a +4 long sword of slicing (29, 56, D) a cursed +0 battleaxe (70, 56, D) a +0 great mace (unseen) (4, 57, D) a +0 short sword (unseen) (10, 57, D) a +0 short sword (unseen) (27, 57, D) a cursed +0 great mace a +0 cloak (28, 57, D) an uncursed staff of conjuration (unseen) (64, 57, D) a +0 battleaxe (unseen) (67, 57, D) a bolt (3, 58, D) a +1 flail of distortion (still there?) a +0 short sword (still there?) (5, 58, D) the +3 glaive "Berriwuts" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (7, 58, D) a +0 dagger (unseen) (9, 58, D) a +0 short sword (unseen) (27, 58, D) a +0 rapier (unseen) (28, 58, D) a +0 long sword an uncursed amulet of guardian spirit (32, 58, D) a +0 great mace of crushing (unseen) (4, 59, D) a cursed -3 long sword (unseen) (26, 59, D) a +0 long sword (unseen) (27, 59, D) a +0 hand axe (65, 59, D) a large rock (27, 60, D) a +0 dire flail (unseen) (28, 60, D) a +0 trident (65, 60, D) a komodo dragon corpse (66, 60, D) a yak corpse (65, 61, D) a wyvern corpse (60, 62, D) a shadow dragon corpse