oki the Dungeon (1, 16, D) a +0 rapier (2, 14, D) a lamp of fire (2, 15, D) an uncursed staff of wizardry (2, 16, D) a +0 leather armour (still there?) an uncursed staff of earth (still there?) (2, 18, D) the +11 long sword of Zatwiptu {drain, rElec Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It makes you more stealthy. (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phantom mirror (3, 15, D) a +3 morningstar of protection (3, 16, D) a +0 short sword (3, 18, D) a +0 ring mail (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 mace +5 gold dragon scales a +5 crystal plate armour a +0 robe +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 long sword (4, 15, D) a +0 dagger (still there?) the ring of Heresy {rC++ MR+ Str-2 Int+2 Stlth-} (still there?) [ring of protection from magic] It affects your strength (-2). It affects your intelligence (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (4, 16, D) a +0 rapier (still there?) a +0 longbow of flaming (still there?) (5, 14, D) an uncursed staff of poison (5, 15, D) 65 arrows (unseen) (5, 19, D) a +2 mace of holy wrath (5, 20, D) a +0 leather armour (still there?) a +0 short sword (still there?) (6, 15, D) a +0 buckler (still there?) a +1 long sword of protection (still there?) (6, 16, D) a +0 longbow (still there?) an uncursed staff of cold (still there?) (6, 20, D) a +0 short sword (7, 14, D) a +0 long sword (7, 15, D) a +0 short sword (7, 17, D) a +0 buckler (unseen) (7, 18, D) 29 arrows (unseen) (7, 19, D) a +2 trident of venom (7, 20, D) a +0 shortbow (7, 24, D) an arrow (8, 14, D) a +4 shortbow of flaming (8, 15, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (8, 16, D) a +0 rapier (unseen) (9, 14, D) a +2 shortbow of flaming (9, 15, D) an uncursed ring of wizardry (still there?) a phial of floods (still there?) (9, 18, D) a +1 longbow of freezing (9, 19, D) a +0 scimitar (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of air (10, 15, D) an uncursed staff of conjuration (still there?) a +0 long sword (still there?) (10, 16, D) a +0 scythe of venom (still there?) a lamp of fire (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the Almanac of Supportive Venom Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Venom Bolt Conjuration/Poison 5 c - Summon Forest Summoning/Translocation 5 d - Shadow Creatures Summoning 6 (11, 17, D) an uncursed amulet of harm (unseen) (12, 14, D) a +0 long sword (12, 16, D) the +4 lajatang of Responsibility {protect, *Noise rElec rPois MP-9} (still there?) It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It may make noises in combat. a +0 rapier (still there?) (13, 15, D) an uncursed staff of summoning (13, 17, D) a +2 flail of crushing (19, 0, D) an uncursed staff of summoning (19, 1, D) a sack of spiders (19, 16, D) a cursed staff of earth (19, 17, D) an uncursed staff of earth (19, 32, D) the Reference Book on the Gliding Rocks Spells Type Level a - Sandblast Earth 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Iron Shot Conjuration/Earth 6 e - Freezing Cloud Conjuration/Ice/Air 6 (19, 33, D) the +7 flail "Zifimob" {crush, *Corrode rElec rN+ Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. (20, 0, D) a book of Callings (20, 1, D) the Grimoire of Orientation and Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Venom Bolt Conjuration/Poison 5 e - Disjunction Translocation 8 (20, 16, D) a book of Dreams (20, 17, D) an uncursed staff of air (20, 31, D) a +1 scale mail of magic resistance (20, 32, D) a +1 pair of boots of stealth (20, 33, D) a +8 blowgun (20, 35, D) a +2 ring of strength a +2 ring of intelligence (21, 0, D) an uncursed staff of wizardry (21, 1, D) the ring of Jasiwapt {Fire rElec Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (21, 16, D) a +2 chain mail of positive energy (21, 17, D) a +1 hand axe of venom (21, 33, D) an uncursed ring of stealth a crystal ball of energy (22, 0, D) a +1 glaive of protection (22, 1, D) a +2 antimagic hand axe (22, 2, D) the amulet of Tidunwoa {Gourm +Inv Dex-2 Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you turn invisible. (22, 16, D) a +4 amulet of reflection (22, 17, D) a crystal ball of energy (22, 34, D) a sack of spiders a book of Enchantments (23, 0, D) an uncursed staff of air (23, 2, D) a +0 long sword (23, 16, D) a +0 falchion of holy wrath (23, 17, D) an uncursed staff of death (23, 25, D) a +1 scimitar of flaming (23, 32, D) an uncursed amulet of faith (24, 0, D) a book of Callings (24, 1, D) an uncursed ring of poison resistance an uncursed staff of air the +4 plate armour "Doux Koy" {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (24, 4, D) the +1 leather armour "Hero's Friend" {rPois} It protects you from poison. (24, 16, D) a lightning rod (4/4) (24, 17, D) the amulet of Ompucal {Spirit *Corrode rElec Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). It insulates you from electricity. It may corrode you when you take damage. (24, 18, D) the ring of Egomania {rPois EV+3 Str-3 Int+3} [ring of evasion] It affects your evasion (+3). It affects your strength (-3). It affects your intelligence (+3). It protects you from poison. (24, 32, D) a +0 battleaxe of electrocution a book of Beasts a phial of floods (25, 16, D) a +2 ring of evasion (25, 17, D) an uncursed staff of conjuration (25, 18, D) the +3 quarterstaff of Welfare {elec, Str+2 Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+7). (25, 32, D) a +0 mace of crushing (26, -1, D) a +0 scale mail of cold resistance (26, 16, D) an uncursed staff of poison (26, 17, D) a +2 chain mail of magic resistance (26, 32, D) a lightning rod (4/4) (26, 33, D) the ring of Tor Cinn {+Fly Str+2 Int+4} [ring of flight] It affects your strength (+2). It affects your intelligence (+4). It lets you fly. a Fen Folio an uncursed staff of air a book of Party Tricks (26, 34, D) an uncursed staff of power (unseen) (27, -1, D) an uncursed ring of stealth (unseen) (27, 16, D) a book of Frost (27, 17, D) a scroll of brand weapon (27, 32, D) a +1 pair of boots of stealth (28, 3, D) a +1 mace of protection (28, 5, D) a +0 great sword of slicing (unseen) (28, 16, D) a +2 scale mail of cold resistance (28, 17, D) the +9 quarterstaff of Prudence {chaos, Dex+8} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+8). (28, 31, D) a +4 halberd of protection a +0 short sword of protection (29, 0, D) the ring of the Heavens {rC- rN++ MR+ Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (29, 16, D) a cursed -2 ring of protection (29, 17, D) an uncursed staff of earth (29, 32, D) a +4 ring of dexterity a sack of spiders (29, 33, D) a +4 scale mail of fire resistance (34, 28, D) a +0 trident (35, 0, D) a lamp of fire (35, 14, D) a book of Clouds (35, 15, D) a phial of floods (35, 28, D) a +1 short sword of holy wrath (35, 29, D) a +2 spear of piercing (36, 1, D) the ring "Azaegun" {MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. (36, 3, D) a +0 dire flail a +0 chain mail (36, 14, D) the +5 dagger "Lorem Ipsum" {pierce, +Fly SInv Stlth+} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It makes you more stealthy. (36, 15, D) an uncursed ring of ice (36, 28, D) a sack of spiders (36, 30, D) a +0 robe a +1 glaive of freezing (36, 31, D) a +2 vampiric hand axe 13 poisoned javelins a +0 leather armour (37, 14, D) an uncursed staff of power (37, 15, D) a Young Poisoner's Handbook (37, 18, D) a +0 halberd (37, 28, D) a +1 pair of gloves of dexterity (37, 29, D) a +1 dagger of pain (37, 30, D) a +0 trident a throwing net (37, 35, D) 3 poisoned javelins (37, 39, D) 2 poisoned javelins (38, 5, D) a +0 war axe a +0 plate armour a +0 shield (38, 6, D) a +0 great mace a +0 plate armour a +2 ring of strength a +0 great mace a +0 chain mail (38, 14, D) a book of Dreams (38, 28, D) a lamp of fire (38, 29, D) a +0 spear (38, 30, D) a +2 trident of protection a +0 leather armour (38, 31, D) a +1 demon trident of venom a +2 short sword of speed a +0 robe (38, 32, D) a +2 vampiric lajatang 14 javelins a +0 leather armour (38, 37, D) 3 poisoned javelins (38, 38, D) a poisoned javelin (39, 0, D) a book of Frost (39, 1, D) a +0 long sword (39, 2, D) 5 large rocks (39, 3, D) a large rock (39, 4, D) 4 large rocks (39, 5, D) a large rock a +0 battleaxe a +0 plate armour (39, 6, D) a large rock (39, 9, D) 2 large rocks (39, 11, D) 4 large rocks (39, 14, D) the +4 fustibalus "Riontene" {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. a book of Ice (39, 15, D) a +0 hand axe of electrocution (39, 17, D) a +0 war axe (39, 28, D) a +2 scale mail of poison resistance (39, 29, D) a +0 morningstar of protection a +0 trident (39, 31, D) a throwing net a cursed +0 trident a +0 robe an uncursed amulet of regeneration (39, 32, D) 3 large rocks (39, 33, D) 3 poisoned javelins (39, 34, D) an uncursed ring of stealth an uncursed ring of stealth an uncursed ring of flight a +1 rapier of venom a +0 robe (39, 36, D) a poisoned javelin (39, 37, D) a poisoned javelin (40, 0, D) a +3 scale mail of fire resistance (40, 1, D) the +3 giant spiked club "Wiobb" {flame, +Inv rN++ MR+ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (40, 3, D) a +2 rapier of speed a +0 chain mail (40, 5, D) a +3 long sword of slicing a +0 chain mail (40, 6, D) the +5 dagger of Ytebuogh {antimagic, -Tele rF+ Str+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from fire. It lets you see invisible. It prevents most forms of teleportation. the cursed +0 chain mail "Ymnuh" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. the +5 chain mail of the Barber Surgeon {+Inv rF- Int+8} It affects your intelligence (+8). It makes you vulnerable to fire. It lets you turn invisible. the +11 dagger of Qazlal's Vengeance {pierce, *Rage rC+ Str+8 SInv} It inflicts extra damage upon your enemies. It affects your strength (+8). It protects you from cold. It lets you see invisible. It may make you go berserk in combat. the +3 war axe of the Secret Demons {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). a +0 plate armour a +0 shield (40, 14, D) a book of Unlife (40, 28, D) a sack of spiders (40, 29, D) a +1 spear of freezing (40, 30, D) a +3 morningstar of crushing 16 javelins a +0 leather armour (40, 31, D) a +0 club a +0 longbow 18 arrows (40, 32, D) a +0 spear 3 poisoned javelins a +0 leather armour 2 large rocks (40, 38, D) a poisoned javelin (41, 1, D) the +1 ring mail of Beogh's Pride {rN++ MP+9 Str-3 Stlth+} It affects your strength (-3). It greatly protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. (41, 6, D) a +0 war axe a +0 chain mail a +0 shield (41, 14, D) an uncursed staff of air (41, 15, D) a book of Burglary (41, 28, D) a +0 trident (41, 29, D) an uncursed staff of death (42, 0, D) the +9 spear of the Dark Horse {drain, rF+ Str+3 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (-5). It protects you from fire. (42, 1, D) a +3 long sword (42, 14, D) a +5 blowgun (42, 29, D) a cursed amulet of inaccuracy (42, 33, D) the cursed +1 hand axe of Xesig {venom, +Rage Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you go berserk. It has a curse placed upon it. (43, 14, D) an uncursed staff of death a sack of spiders (43, 29, D) a +0 trident (43, 31, D) a +0 trident a +0 hand crossbow of velocity a +0 robe (44, 15, D) a fan of gales (48, 42, D) a +0 long sword (49, 0, D) a +0 short sword (49, 1, D) a +4 plate armour of cold resistance (49, 24, D) a +0 dagger (49, 28, D) an uncursed staff of wizardry a +0 robe of magic resistance (49, 36, D) the cursed +0 longbow "Esofuula" {venom, rPois rF+++ Int+5 Dex-4} It poisons the ammo it fires. It affects your intelligence (+5). It affects your dexterity (-4). It renders you almost immune to fire. It protects you from poison. It has a curse placed upon it. a +0 rapier (50, 0, D) a sack of spiders (50, 1, D) a +1 quarterstaff of pain a scroll of brand weapon (50, 12, D) a +1 rapier of protection a fan of gales (50, 14, D) a crystal ball of energy (50, 24, D) a +2 scale mail of fire resistance (50, 25, D) a Young Poisoner's Handbook (50, 28, D) a +0 hand axe a +0 chain mail a +0 giant club (50, 30, D) a +0 long sword a +0 chain mail an uncursed ring of magical power (50, 36, D) an uncursed staff of air (50, 43, D) a +0 dagger a +0 shortbow 28 arrows a +0 leather armour a cursed -1 rapier (51, 0, D) a +2 hand axe of flaming (51, 1, D) an uncursed staff of fire (51, 12, D) a +0 flail (51, 13, D) a +0 hand axe (51, 18, D) a +0 dire flail (51, 19, D) a +0 long sword (51, 20, D) a +1 great sword of holy wrath (51, 29, D) a +0 great sword a +0 plate armour a +2 long sword of flaming a +0 plate armour (51, 36, D) an uncursed staff of power (51, 42, D) a +2 long sword of electrocution (51, 43, D) a +1 vampiric rapier a +2 robe of magic resistance a +0 short sword a +2 leather armour of magic resistance (52, 0, D) a +4 short sword of protection (52, 1, D) a +0 longbow 28 arrows a +0 leather armour a +3 morningstar of freezing (52, 3, D) a +5 whip of venom (52, 12, D) a +2 blowgun (52, 18, D) a +3 broad axe of electrocution a +0 long sword a +0 short sword (52, 23, D) an uncursed staff of wizardry (52, 26, D) the ring "Woampahe" {rCorr SInv} [ring of resist corrosion] It lets you see invisible. (52, 28, D) a +0 halberd a +4 hunting sling of velocity (52, 29, D) a +0 long sword a +0 plate armour a +1 battleaxe a +0 chain mail (52, 30, D) a +0 scimitar a +0 leather armour (52, 37, D) a +2 morningstar of protection (52, 38, D) a +0 short sword (53, 0, D) a crystal ball of energy (53, 1, D) a +2 dire flail of crushing a +0 leather armour a +2 long sword of holy wrath (53, 2, D) a +0 long sword (53, 3, D) 34 arrows (53, 5, D) a +0 scimitar of draining (53, 12, D) a crystal ball of energy (53, 13, D) a +2 dagger of venom (53, 17, D) a +3 ring of intelligence a +0 halberd (53, 18, D) a +0 long sword (53, 19, D) a +0 dire flail (53, 24, D) a cursed staff of cold (53, 29, D) a +0 mace of crushing a +0 leather armour (53, 37, D) an uncursed staff of cold (53, 39, D) a +0 short sword (54, 0, D) a +1 dagger of draining (54, 1, D) a +0 leather armour (54, 6, D) a +0 longbow (54, 12, D) Sif Muna's Almanac of Gliding Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Statue Form Transmutation/Earth 6 (54, 13, D) +2 fire dragon scales (54, 24, D) an uncursed staff of cold (54, 25, D) a +0 long sword (54, 36, D) a book of Debilitation (55, 0, D) a +1 short sword of flaming (55, 1, D) a book of Callings (55, 2, D) a +0 rapier (55, 12, D) the cursed +3 whip "Demonslayer" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It has a curse placed upon it. (55, 13, D) a +4 ring mail of cold resistance (55, 24, D) an uncursed staff of cold (59, 23, D) an arrow (59, 36, D) a +1 mace of protection (59, 37, D) a +3 scale mail of poison resistance (60, 3, D) a +0 short sword (60, 36, D) an uncursed staff of power (61, 0, D) a +3 ring of evasion (61, 3, D) a +2 broad axe of flaming (61, 5, D) the +2 morningstar of Okawaru's Condemnation {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. a +0 leather armour (61, 16, D) a +1 scimitar of draining (61, 23, D) an arrow (61, 31, D) 2 large rocks (61, 36, D) a +0 shortbow of freezing (61, 37, D) a +0 hand crossbow of velocity (62, 0, D) a box of beasts (62, 1, D) a manual of Crossbows (62, 3, D) a +0 trident of pain (62, 8, D) a +1 robe of cold resistance (62, 9, D) a book of Maledictions (62, 11, D) a +0 dagger a +0 robe (62, 12, D) a +0 short sword of venom a +0 leather armour (62, 16, D) a Young Poisoner's Handbook (62, 17, D) a +2 rapier of protection (62, 28, D) a +0 shortbow 15 arrows (62, 29, D) a +1 falchion of venom (62, 30, D) a +0 hand axe of flaming a +0 shortbow 11 arrows (62, 36, D) a +2 robe of positive energy (62, 37, D) a +4 trident of venom (63, 0, D) a +0 short sword (63, 8, D) a -3 dagger (63, 11, D) an arrow (63, 12, D) the +7 quarterstaff of the Moth {drain, *Noise Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It may make noises in combat. a +0 shortbow 15 arrows a cursed -2 leather armour (63, 16, D) a +2 morningstar of crushing (63, 17, D) a phial of floods (63, 19, D) a cursed -2 trident (63, 21, D) a large rock an arrow (63, 22, D) 2 arrows (63, 23, D) a large rock a throwing net (63, 27, D) a +0 trident (63, 28, D) a +0 shortbow 17 arrows (63, 29, D) a +0 trident (63, 30, D) a large rock (63, 32, D) an arrow (63, 33, D) a throwing net 2 arrows (63, 36, D) a Necronomicon (63, 37, D) a +3 ring mail of magic resistance (64, 16, D) a sack of spiders (64, 17, D) an uncursed staff of wizardry (64, 19, D) a +0 trident (64, 21, D) a +0 shortbow 10 arrows (64, 26, D) an uncursed staff of energy (64, 27, D) a cursed ring of loudness (64, 29, D) a +1 trident of protection (64, 30, D) a +2 lajatang of electrocution a +0 shortbow 12 arrows (65, 26, D) a +1 whip of venom (65, 29, D) 3 large rocks (65, 31, D) an arrow (67, 0, D) a book of Conjurations (67, 23, D) 2 large rocks (68, 0, D) an uncursed ring of stealth (68, 4, D) a +0 hand axe (69, 0, D) a book of Power (69, 41, D) a +0 hand axe (70, 36, D) an uncursed staff of conjuration (70, 37, D) a book of Beasts (70, 38, D) a +0 dagger a +0 robe (70, 40, D) a +0 club a +0 leather armour (70, 41, D) a +0 long sword a cursed +0 plate armour (71, 8, D) a +0 mace of protection (71, 16, D) a book of Dreams (71, 17, D) a +0 trident of venom (71, 21, D) 3 large rocks (71, 26, D) a +0 trident (71, 27, D) a lightning rod (4/4) (71, 33, D) a tomahawk (71, 37, D) a book of Ice (71, 40, D) a cursed +0 dagger a +0 robe (72, 8, D) an uncursed staff of cold (72, 9, D) a crystal ball of energy (72, 21, D) a +0 falchion a +0 scale mail a +0 long sword a +0 plate armour (72, 27, D) an uncursed staff of wizardry (72, 29, D) a +1 shortbow of velocity an uncursed staff of fire 10 arrows (72, 31, D) 5 arrows (72, 32, D) a throwing net a tomahawk (72, 33, D) an arrow a tomahawk (72, 36, D) an uncursed staff of power (72, 37, D) a sack of spiders (72, 40, D) a +0 war axe a +0 ring mail (72, 41, D) a +0 flail a +0 chain mail (72, 42, D) a +0 dagger a +0 robe (73, 1, D) a book of Flames (73, 17, D) a book of Callings (73, 21, D) a +0 great sword a cursed +0 chain mail (73, 22, D) a +1 broad axe of freezing a +0 plate armour (73, 27, D) an uncursed staff of earth (73, 29, D) a +0 trident 2 tomahawks (73, 30, D) a +2 rapier of protection (73, 33, D) 2 arrows (73, 37, D) an uncursed staff of earth (73, 40, D) a +0 club (74, 29, D) a +0 trident (75, 1, D) a fan of gales