ohad Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (6, -10, D:1) a +0 dagger (16, -18, D:1) a +0 club (17, -18, D:1) a cursed +0 dagger (17, 7, D:1) a +0 dagger (20, 1, D:1) a +0 whip (20, 2, D:1) a +0 club (20, 4, D:1) a stone (20, 7, D:1) a stone (20, 12, D:1) 3 tomahawks (28, -12, D:1) 20 stones (28, -11, D:1) 25 stones (29, -21, D:1) a +0 club (36, -14, D:1) a cursed -2 club a +0 club (40, -1, D:1) a +0 whip (48, -4, D:1) a +0 robe (50, -14, D:1) a +0 short sword (52, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 4, D:2) a +0 flail (0, 23, D:2) a +0 hunting sling 13 stones (4, 45, D:2) a +0 short sword (10, -1, D:2) a +0 leather armour (11, 44, D:2) 16 stones (13, 46, D:2) 8 stones (18, 49, D:2) a +0 helmet (20, 0, D:2) a +0 mace (26, 8, D:2) 17 bolts (31, 53, D:2) a +0 dagger (35, 12, D:2) 2 stones (35, 13, D:2) a cursed -3 hunting sling (37, 22, D:2) a +0 ring mail (53, 3, D:2) 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (1, 2, D:3) a +0 leather armour (11, 21, D:3) a +0 hand axe 26 stones (13, 21, D:3) a +0 giant spiked club (14, 21, D:3) a stone (16, -13, D:3) a +0 long sword a +0 scale mail a +0 flail a +0 flail a +0 club a +0 leather armour (16, -11, D:3) a +0 short sword (16, 20, D:3) a cursed -3 short sword (16, 21, D:3) a stone (24, 8, D:3) a +1 dagger of holy wrath a +0 robe (28, 7, D:3) a cursed -2 flail Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (0, 6, D:4) a +0 dagger (1, 3, D:4) a +0 mace (2, 23, D:4) a +0 dagger a +0 robe a cursed -1 mace (2, 25, D:4) a +1 hand axe of flaming a cursed +0 leather armour a cursed +0 ring mail (3, 24, D:4) a +0 giant club (5, 5, D:4) a +0 dagger (7, 4, D:4) 13 stones (12, 9, D:4) a +0 flail (12, 10, D:4) a +0 dagger a +0 dagger a +0 ring mail (14, 13, D:4) a +0 dagger a +0 robe (16, 2, D:4) a +0 club (20, 13, D:4) the +9 spear "Bayddoc" {chaos, rN+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. (21, 26, D:4) a +0 club (22, 36, D:4) 12 stones (27, 15, D:4) a +0 pair of boots (31, 11, D:4) a +0 mace (33, 3, D:4) the +8 plate armour of the Clam {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (33, 22, D:4) the +1 scale mail of the Tortoise {*Drain rElec rC+ Dex+8} It affects your dexterity (+8). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (38, 29, D:4) a +0 falchion (48, 10, D:4) a +0 dagger (49, 31, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a stone (0, 4, D:5) a stone (1, 23, D:5) a +0 giant club (4, 1, D:5) a stone (6, 0, D:5) a +0 ring mail (7, 0, D:5) 46 stones (9, 17, D:5) 16 stones (9, 18, D:5) a +0 dagger a +0 ring mail (16, 25, D:5) a +0 hand axe (18, 16, D:5) a +0 giant club (20, 35, D:5) a +0 leather armour of fire resistance a +0 rapier (24, 5, D:5) 12 bolts (38, 2, D:5) a +0 hunting sling (39, 24, D:5) a +0 leather armour (46, 1, D:5) a +0 chain mail Level 6 of the Dungeon [Shop] Sostayqu's Armour Shoppe a +0 cloak (67 gold) a cursed +0 scale mail (15 gold) a +0 robe (10 gold) a +3 scale mail of poison resistance (345 gold) a +0 pair of boots of stealth (172 gold) a +0 robe (10 gold) a +3 leather armour of poison resistance (315 gold) a +0 scale mail (60 gold) (0, 0, D:6) 28 stones (2, -3, D:6) a +0 club (6, 19, D:6) a +0 spear (6, 25, D:6) 20 bolts (9, -2, D:6) a +0 robe (9, 27, D:6) a +0 shortbow (13, 25, D:6) 19 stones (15, -7, D:6) a cursed +0 pair of boots (16, 0, D:6) a +0 giant spiked club (18, 36, D:6) 24 sling bullets (20, 2, D:6) a +0 mace (20, 11, D:6) a +0 war axe (23, -3, D:6) a stone (24, -3, D:6) a stone (26, -3, D:6) a stone (26, 1, D:6) a +0 leather armour 17 stones a +0 hunting sling (27, -3, D:6) a +0 spear of flaming (33, 25, D:6) a +0 scimitar a +0 chain mail (34, 17, D:6) a +0 hand axe (42, 13, D:6) a +0 ring mail (45, -3, D:6) a +0 chain mail (48, 10, D:6) a +0 great sword Level 7 of the Dungeon (0, 0, D:7) 22 stones (7, 1, D:7) a +0 flail (10, -5, D:7) a +0 war axe (10, -1, D:7) a scroll of noise (12, -15, D:7) a +0 quarterstaff a +0 hunting sling 28 sling bullets a +3 leather armour of cold resistance (14, -15, D:7) a sling bullet (16, -15, D:7) a sling bullet (17, -16, D:7) a sling bullet (18, -9, D:7) 20 stones (20, -18, D:7) a +0 animal skin (22, -26, D:7) a cursed -1 hand axe (27, 6, D:7) a +0 robe a cursed +0 animal skin a +0 animal skin (33, -8, D:7) a +0 war axe (37, -9, D:7) a +0 centaur barding (42, -21, D:7) a +0 giant spiked club (44, -1, D:7) a +0 short sword (44, 6, D:7) a tomahawk (46, 6, D:7) a +0 dagger a cursed -3 dagger a tomahawk a +0 ring mail (47, -25, D:7) a +0 giant club (48, 7, D:7) a +0 short sword a +0 leather armour (51, -21, D:7) a +0 mace (52, -22, D:7) a +0 short sword (52, -6, D:7) a +0 chain mail (52, -5, D:7) 20 stones (54, -2, D:7) 12 bolts Level 8 of the Dungeon (0, 0, D:8) 11 stones (7, -6, D:8) 24 stones (10, -19, D:8) a +0 robe (20, -4, D:8) 14 bolts (26, -9, D:8) a +0 giant spiked club (28, 3, D:8) a +0 shortbow (36, -29, D:8) a +0 dagger (50, 10, D:8) a +0 falchion a +0 leather armour a +0 club a +0 ring mail (53, -4, D:8) a +3 leather armour Level 9 of the Dungeon [Shop] Pacuv's Book Shop the Almanac of Displacement (780 gold) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 a book of Callings (360 gold) a book of the Sky (780 gold) a book of Changes (300 gold) a manual of Throwing (1324 gold) a book of Debilitation (480 gold) a book of Battle (480 gold) a book of Death (840 gold) a book of Conjurations (360 gold) Sif Muna's Grimoire of Shifting Poisoning (624 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Statue Form Transmutation/Earth 6 (0, 0, D:9) a +0 hunting sling (1, -9, D:9) a cursed -3 hand axe a +0 hand axe (1, -7, D:9) a +0 hand axe (2, -9, D:9) a +0 hand axe (3, -26, D:9) a +0 leather armour (3, -25, D:9) an uncursed staff of cold (5, -35, D:9) a +0 robe (8, -16, D:9) a +0 pair of boots (11, -2, D:9) a potion of magic (12, -1, D:9) a potion of mutation (13, -2, D:9) a ration (13, 4, D:9) a +0 trident (15, -23, D:9) a +0 quarterstaff (16, -37, D:9) 3 needles of paralysis (25, -29, D:9) a scarf of spirit shield (36, -15, D:9) a +0 robe a +4 dagger (37, -15, D:9) a +0 robe a +0 dagger (38, -16, D:9) a +0 leather armour (38, -15, D:9) a +0 mace (43, -31, D:9) a +0 shortbow (53, -2, D:9) a cursed +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 dagger a +0 leather armour a +0 falchion a cursed +0 mace (0, 1, D:10) a +0 robe a +0 dagger (5, 26, D:10) a cursed -3 flail (5, 27, D:10) a +0 dagger a +0 chain mail a +0 flail (6, 27, D:10) a +0 flail of draining a +0 plate armour (13, 32, D:10) 21 stones (25, 6, D:10) a +0 lajatang (26, 29, D:10) a +0 trident (27, 29, D:10) a tomahawk of returning (28, 32, D:10) a +0 dagger 4 tomahawks of returning a +0 scale mail (34, 30, D:10) a +0 hand axe (35, 34, D:10) 21 bolts (36, 26, D:10) a +0 buckler (40, -12, D:10) the +6 mace "Abihisoz" {crush, MR+ Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (44, 9, D:10) a +1 demon trident of electrocution (45, 9, D:10) a cursed +0 giant spiked club a +0 giant club (46, 9, D:10) a +0 shortbow (48, 21, D:10) a +0 ring mail (53, 11, D:10) a +0 rapier (57, -13, D:10) a +3 whip Level 11 of the Dungeon (0, 0, D:11) 22 stones (9, -14, D:11) a +0 ring mail (10, -32, D:11) a +0 mace (13, -37, D:11) a +0 trident (13, -20, D:11) 5 large rocks (14, -37, D:11) a +0 robe a +0 dagger (15, -20, D:11) a large rock (19, -23, D:11) 14 stones (24, -23, D:11) a +0 rapier (26, -28, D:11) 21 stones (28, -25, D:11) 23 stones (33, -16, D:11) a cursed -2 plate armour a cursed -2 long sword (35, -1, D:11) 10 stones (38, -12, D:11) a +0 plate armour (39, -21, D:11) 20 stones (53, -23, D:11) a +0 giant club a +0 giant club (60, -29, D:11) a +0 shortbow (60, -10, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a +0 robe (0, 15, D:12) a +0 rapier (1, -17, D:12) a scroll of noise (8, -14, D:12) 23 stones (11, 8, D:12) 13 sling bullets (13, 17, D:12) the amulet "Tasmot" {Harm *Drain rElec rF- MP+9 SInv} [amulet of harm] It increases damage dealt and taken. It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (14, 17, D:12) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. a +0 falchion of flaming (23, 2, D:12) a +0 giant club a +0 giant club (31, 1, D:12) a +0 falchion (34, 1, D:12) a +0 giant club (35, 16, D:12) a +0 giant club a +0 giant spiked club (38, 11, D:12) a +1 great sword of holy wrath Level 13 of the Dungeon (0, 0, D:13) 15 stones (3, -14, D:13) a +0 great sword (4, 11, D:13) the +11 hand axe "Somynuog" {elec, +Fly rF++ rC- Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. the cursed +0 hand axe of Discomfort {chop, +Rage Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you go berserk. It has a curse placed upon it. (6, 9, D:13) a +0 giant club a +0 giant club a +0 scimitar (9, 17, D:13) a +0 shortbow (11, 17, D:13) a +0 shortbow (12, 17, D:13) a +0 shortbow (13, 17, D:13) a +0 shortbow (14, 16, D:13) a +0 shortbow (14, 17, D:13) a +0 shortbow (19, 8, D:13) a +0 mace (33, -1, D:13) a +0 leather armour (34, 27, D:13) 21 bolts (36, 12, D:13) a +0 trident (37, 15, D:13) a +0 long sword (38, -5, D:13) a +0 chain mail (40, 14, D:13) a +0 shortbow (47, 18, D:13) 18 sling bullets (50, 5, D:13) a +0 morningstar (51, 1, D:13) a bolt (53, -6, D:13) a +0 mace (54, 3, D:13) a +0 dagger a +0 shortbow a +0 leather armour (54, 6, D:13) a bolt (55, -4, D:13) a cursed +0 long sword a +0 plate armour (55, 7, D:13) a +0 war axe of flaming a +0 plate armour a +0 shield (55, 8, D:13) a cursed -3 arbalest a +0 dagger 8 bolts a +0 scale mail (58, 2, D:13) a +1 great sword a +0 chain mail (58, 3, D:13) a +0 dagger a +0 robe (59, 1, D:13) a +0 dagger of pain a +0 robe (61, 4, D:13) 33 stones (62, -5, D:13) a +0 scythe (62, 9, D:13) a +0 robe (63, 2, D:13) a +0 great mace a cursed +0 plate armour a cursed -1 dire flail a +0 chain mail Level 14 of the Dungeon (0, 0, D:14) a +1 demon whip of electrocution (1, 37, D:14) a +0 war axe (4, -2, D:14) a +0 rapier a +0 ring mail (5, 0, D:14) a +0 dagger (9, -6, D:14) 10 scrolls of enchant armour (10, 35, D:14) a +0 spear (17, -6, D:14) a +1 dagger of electrocution (18, -10, D:14) a +0 hand crossbow (19, -7, D:14) a wand of acid (18) (19, -6, D:14) a +2 demon trident of draining a +0 plate armour (24, 6, D:14) 23 sling bullets (31, 26, D:14) an uncursed amulet of the gourmand (32, 13, D:14) a wand of enslavement (17) (35, -10, D:14) a scroll of brand weapon 2 scrolls of enchant weapon (39, -8, D:14) a scroll of vulnerability (40, 28, D:14) a +0 shortbow (41, -7, D:14) 17 bolts (44, 5, D:14) a +0 scale mail (47, 37, D:14) 13 stones (48, -13, D:14) a +0 war axe (48, -5, D:14) a +0 falchion (53, 29, D:14) a cursed -3 short sword Level 15 of the Dungeon (0, 0, D:15) 26 gold pieces (7, 15, D:15) 6 gold pieces (12, 20, D:15) 20 gold pieces (17, -8, D:15) 11 stones (17, 7, D:15) 15 gold pieces (19, -9, D:15) 15 gold pieces (28, 28, D:15) 27 gold pieces the Ecumenical Temple (0, 0, Temple) a +0 dagger a +0 scale mail (0, 2, Temple) a +0 leather armour a +0 dagger (1, 2, Temple) a +0 leather armour a cursed -2 falchion Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 mace of holy wrath (12, -1, Lair:1) a +0 long sword (25, -4, Lair:1) a +0 ring mail (33, 25, Lair:1) a +0 robe (37, -9, Lair:1) a scroll of noise (38, -5, Lair:1) 7 curare-tipped needles (38, 25, Lair:1) a +0 short sword (39, -16, Lair:1) a +0 ring mail (39, 2, Lair:1) 17 stones (44, -31, Lair:1) a +1 shortbow of freezing (44, -30, Lair:1) a book of Cantrips (45, -31, Lair:1) an uncursed ring of see invisible (45, -30, Lair:1) a +1 hunting sling of freezing (49, -9, Lair:1) a +0 dagger a +0 robe (53, 0, Lair:1) 18 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 18 stones (0, 39, Lair:2) a +0 rapier (2, 39, Lair:2) 21 sling bullets (11, -3, Lair:2) 16 stones (17, 38, Lair:2) 26 sling bullets (19, 6, Lair:2) a +0 ring mail (22, -2, Lair:2) 6 gold pieces (23, -10, Lair:2) the +4 plate armour of Agoraphobia {rPois Str+3 Int+4 Dex-4} It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. (24, -12, Lair:2) a +0 scale mail (24, -11, Lair:2) a scroll of magic mapping (25, -12, Lair:2) 12 stones (25, -10, Lair:2) 14 gold pieces (25, -9, Lair:2) 23 gold pieces (26, 2, Lair:2) 8 stones (27, -12, Lair:2) 16 gold pieces (51, -6, Lair:2) a +4 mace (52, 40, Lair:2) 17 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of degeneration (16, 15, Lair:3) 2 potions of degeneration (18, 13, Lair:3) 2 potions of degeneration (33, 20, Lair:3) a +0 rapier (33, 44, Lair:3) a +0 hand crossbow (35, 10, Lair:3) a +0 pair of gloves (36, 32, Lair:3) a +1 dagger of venom a +0 blowgun (37, 44, Lair:3) 20 stones (38, 16, Lair:3) a +0 giant spiked club (51, 14, Lair:3) a +0 quarterstaff Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (17, 41, Lair:4) a +0 blowgun (25, 8, Lair:4) 2 needles of paralysis (26, 40, Lair:4) a +0 hand axe (44, -6, Lair:4) a +0 scale mail (48, 19, Lair:4) a +0 spear (57, 30, Lair:4) a +0 glaive Level 5 of the Lair of Beasts (0, 0, Lair:5) a cursed -2 trident (58, 11, Lair:5) a +0 ring mail Level 6 of the Lair of Beasts [Shop] Haecolahu's Food Shoppe a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) [Shop] Odefept's Book Shoppe a book of Changes (325 gold) a manual of Bows (1435 gold) a book of Burglary (975 gold) a book of the Earth (845 gold) a book of Debilitation (520 gold) the Guide on Damaging Necromancy (1060 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 the Collected Works on the Dark Frostbite (828 gold) Spells Type Level a - Ice Form Ice/Transmutation 4 b - Summon Ice Beast Ice/Summoning 4 c - Excruciating Wounds Charms/Necromancy 5 d - Metabolic Englaciation Hexes/Ice 5 a book of Air (455 gold) a book of Maledictions (325 gold) a book of Fire (845 gold) a book of Ice (845 gold) (0, 0, Lair:6) 22 stones (12, 1, Lair:6) a +0 falchion of electrocution (14, -2, Lair:6) 22 sling bullets (14, 1, Lair:6) 18 stones (15, -2, Lair:6) a +0 hand axe (15, -1, Lair:6) 16 sling bullets (19, -14, Lair:6) an uncursed ring of attention (45, -3, Lair:6) 14 stones (49, -13, Lair:6) 26 stones