ohad Level 1 of the Dungeon (0, 0, D:1) 21 sling bullets (5, 20, D:1) a +0 dagger (7, 18, D:1) 28 stones (10, -29, D:1) a +0 dagger (12, -29, D:1) a +0 club (20, -20, D:1) a +0 short sword (21, -13, D:1) a +0 hand axe (27, -8, D:1) a +0 hand axe (28, 5, D:1) a +0 club (35, -28, D:1) 14 sling bullets (37, -33, D:1) a +0 pair of gloves (39, -21, D:1) a +0 club (48, -17, D:1) a +0 leather armour (50, -18, D:1) a +0 mace (54, -16, D:1) an uncursed amulet of harm Level 2 of the Dungeon (11, -7, D:2) 16 stones (16, -11, D:2) a +0 club (16, -2, D:2) a +0 club (18, 0, D:2) a +0 dagger (20, -2, D:2) a +0 hunting sling 17 stones (26, -8, D:2) a +0 club (32, 8, D:2) a +0 whip (34, -12, D:2) a +0 short sword (42, -9, D:2) a +0 dagger Level 3 of the Dungeon (2, 5, D:3) a +0 halberd (3, 3, D:3) a +0 short sword a +0 blowgun (7, -18, D:3) a stone (7, -17, D:3) a stone (7, -12, D:3) a +0 club 13 stones (11, 16, D:3) a +0 spear (19, 23, D:3) a +0 dagger (31, -20, D:3) a +0 ring mail (45, 8, D:3) a +0 club (45, 10, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 23 sling bullets (4, 15, D:4) 17 stones (9, -1, D:4) a +0 pair of gloves (10, 14, D:4) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 hand axe (12, 15, D:4) a +0 short sword a +0 leather armour (12, 18, D:4) a +0 club (12, 19, D:4) a +0 spear (23, 14, D:4) a +0 dagger (28, 9, D:4) a +1 leather armour of cold resistance (29, 0, D:4) 15 sling bullets (31, 21, D:4) a +0 dagger a +0 robe (32, 22, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Maxkus's Assorted Antiques the +10 broad axe "Grim Tooth" {protect, Dex+3} (1566 gold) It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). a +0 robe (16 gold) the cursed +0 morningstar of the Vanishing Beggars {vamp, rElec Dex+4} (722 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It insulates you from electricity. It has a curse placed upon it. a +0 morningstar (92 gold) a wand of flame (12) (161 gold) (0, 0, D:5) a +0 leather armour (9, -2, D:5) 16 sling bullets (18, 6, D:5) a +0 mace (24, -18, D:5) a +0 robe (27, 11, D:5) 19 stones (29, 28, D:5) a +0 giant club (32, 30, D:5) 23 stones (36, 28, D:5) a +0 halberd a +2 robe of resistance (40, 20, D:5) a +0 war axe (41, -18, D:5) a +0 dagger (53, -10, D:5) 19 stones Level 6 of the Dungeon (0, 0, D:6) an uncursed amulet of harm (3, 10, D:6) a scroll of remove curse (3, 11, D:6) 12 gold pieces (5, 25, D:6) 12 stones (18, 21, D:6) a +0 club a +0 leather armour (23, 20, D:6) 18 bolts (38, 21, D:6) a +0 shortbow (46, 36, D:6) 25 sling bullets (47, 47, D:6) a +0 dagger a +0 robe (47, 48, D:6) 4 stones (48, 49, D:6) a +0 dagger 4 stones (49, 48, D:6) a stone (57, 40, D:6) 19 stones (62, 46, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 24, D:7) a +0 short sword a +0 leather armour a cursed +0 short sword a +0 ring mail (2, 5, D:7) a +2 chain mail of fire resistance (3, 18, D:7) a +1 trident a +0 robe (11, 20, D:7) a +0 robe (13, 0, D:7) a +0 robe (14, 16, D:7) a +0 robe (21, 12, D:7) a +0 scale mail (23, -5, D:7) 8 gold pieces a +0 spear (23, -4, D:7) a +0 spear a +0 trident a +0 ring mail a +0 shield (23, -1, D:7) a throwing net (30, -3, D:7) the ring "Kejeif" {rElec rN+++ Str-3 Dex+2 Stlth+} [ring of dexterity] It affects your strength (-3). It affects your dexterity (+2). It insulates you from electricity. It renders you almost immune to negative energy. It makes you more stealthy. (40, 11, D:7) a +0 giant club the Ecumenical Temple