Dungeon Crawl Stone Soup version 0.34-a0-430-g17903823d9 (webtiles) character file. Game seed: 8753601808659374180 59 odemus the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on July 22, 2025. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (893 turns). odemus the Conjurer (Deep Elf Conjurer) Turns: 893, Time: 00:03:13 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 1/10 EV: 11 Int: 24 God: Gold: 27 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of might {unknown} j - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.7 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Leda's Liquefaction Alch/Erth 2% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the quokka! You kill the quokka! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (heavily wounded, 66% to hit and 59% to hit with your off-hand punch) You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll closely misses you. The gnoll hits you with a +0 flail! The gnoll closely misses you. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... #...♣ .... #.... .:.# .#####...# #... .........# #). ######..## ##). ######..## # #.)### ........... #.#jj..# ..######..#. #.#.@..#...........#. #......>............. #.#.#.############.#. #.....# #... #.#.#.# ####### #.## #.....####.....###.## ###........###.##...# #######..# #....#.. #>.# ####...# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) 3 jackals (D:1) 3 quokkas 2 ball pythons 4 bats (D:1) A frilled lizard (D:2) 8 goblins 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | odemus the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 321 | D:1 | Reached skill level 5 in Conjurations 389 | D:1 | Found a faded altar of an unknown god. 775 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 881 | D:2 | Learned a level 2 spell: Searing Ray 893 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_rooms, nicolae_ecumenical_lake_church D:2: layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_small, infiniplex_forest_lined_room_2, infiniplex_forest_clump_long, infiniplex_forest_clump_tiny Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 57 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 893 | 893 | 0 | 0 | 582 | 2 | 446.5 | Dungeon | 893 | 893 | 0 | 0 | 582 | 2 | 446.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 660 daAuts D:2: 232 daAuts