nuthulu the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 2, D) a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 great mace of protection (unseen) (49, 37, D) a ring of positive energy (50, 36, D) a +0 ring mail of cold resistance (unseen) (50, 37, D) a +3 trident of flaming (unseen) (51, 36, D) a wand of charming (4) (51, 37, D) a +3 heavy falchion (unseen) (51, 40, D) a storm dragon corpse (52, 37, D) a +2 scale mail of cold resistance (unseen) (53, 36, D) the Codex of Mud and the Commander Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lehudib's Crystal Spear Conjuration/Earth 8 d - Summon Horrible Things Summoning 8 (unseen) (53, 37, D) a staff of fire (unseen) (54, 36, D) a +0 hand axe of venom (unseen) (59, 36, D) a ring of poison resistance (59, 37, D) a +0 long sword of flaming (unseen) (60, 37, D) a +1 tower shield of resistance (60, 40, D) a bullfrog corpse a bullfrog corpse (60, 41, D) a water moccasin corpse (61, 0, D) the +5 glaive of the Guard {elec, spectral} (unseen) (61, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a +6 ring of intelligence (61, 16, D) the +0 leather armour "Seivyr" {rF+ MP-9 Int+5 Dex-5} Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. MP-9: It affects your magic capacity (-9). (unseen) (61, 26, D) a +3 scale mail of positive energy (unseen) (61, 37, D) a blade talisman (61, 40, D) a cane toad corpse (62, 0, D) the +8 glaive of Celom {vamp, rElec Will- Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. Will-: It decreases your willpower. (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 8, D) a +4 short sword of holy wrath (unseen) (62, 9, D) a staff of alchemy (unseen) (62, 10, D) a river rat corpse (skeletalised by now) (62, 16, D) a staff of conjuration (unseen) (62, 20, D) a +0 short sword a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 21, D) a +0 whip a +0 leather armour (62, 27, D) a ring of positive energy (62, 41, D) a water moccasin corpse (63, 3, D) a +0 hand axe (63, 10, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, 19, D) a +0 mace an orc corpse (skeletalised by now) (63, 20, D) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (63, 27, D) a +3 bardiche of protection (63, 36, D) a +4 vampiric lajatang (unseen) (63, 37, D) a +1 war axe of freezing (unseen) (63, 41, D) a bullfrog corpse (64, 16, D) the +0 plate armour of Whack-A-Mole {Fly rF+ Regen+ Str-5} Str-5: It affects your strength (-5). rF+: It protects you from fire. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (64, 17, D) a +5 spear of venom (unseen) (64, 20, D) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (64, 26, D) a +1 scale mail of cold resistance (unseen) (64, 27, D) a +0 robe of fire resistance (unseen) (65, 26, D) the +1 leather armour "Ruorr" {rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (unseen) (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 10, D) a +0 trident (70, 11, D) a +0 trident (71, 8, D) a +3 plate armour of fire resistance (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a throwing net (71, 13, D) a throwing net (71, 17, D) a staff of fire (unseen) (71, 27, D) a +1 heavy spear (unseen) (71, 28, D) a +0 glaive a green draconian corpse (skeletalised by now) (71, 29, D) a +0 hand axe (71, 37, D) a +0 heavy morningstar (unseen) (71, 40, D) a +0 spear a hornet corpse a spriggan corpse (72, 8, D) a staff of fire (72, 10, D) a +0 trident 2 boomerangs (72, 16, D) a +3 rapier of venom (72, 17, D) a +1 short sword of venom (unseen) (72, 29, D) a +0 dagger a +0 glaive (72, 36, D) a staff of fire (72, 37, D) a +2 troll leather armour (unseen) (72, 39, D) a +0 spear a +0 buckler a spriggan corpse a hornet corpse (72, 40, D) a black bear corpse a wolf corpse (72, 41, D) a +0 short sword a +0 robe (73, 17, D) a +0 rapier of speed (73, 26, D) the staff "Xazad" {rN+ Str+3 Conj Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (73, 27, D) a +2 vampiric war axe (unseen) (73, 29, D) a +2 whip of electrocution (still there?) a draconian corpse (skeletalised by now) (still there?) (73, 30, D) a +0 dagger (73, 36, D) a +1 long sword of protection (73, 37, D) a +2 flail of protection (75, 1, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung.