nuthulu the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 2, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a wand of paralysis (5) (49, 37, D) the +2 robe "Yppur" {Harm Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (50, 24, D) a wand of flame (4) (50, 25, D) a +2 battleaxe of electrocution (unseen) (50, 37, D) a staff of fire (50, 39, D) an ugly thing corpse (50, 40, D) a glowing shapeshifter corpse (51, 25, D) a staff of death (unseen) (51, 28, D) a +4 battleaxe (still there?) a +0 robe (still there?) (51, 36, D) a staff of death (51, 41, D) a glowing shapeshifter corpse (52, 24, D) a wand of flame (7) (52, 25, D) a book of Dangerous Friends (52, 36, D) the +10 mace of Takk {flame, rPois rF++ rCorr Str-4} Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (52, 37, D) a staff of fire (unseen) (53, 24, D) a staff of fire (unseen) (53, 25, D) a +0 sling of electrocution (unseen) (53, 36, D) a +2 scimitar of holy wrath (53, 37, D) a +2 ring mail of cold resistance (unseen) (54, 25, D) Roxkam's Codex of Sulphurous Turbulence Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Summon Blazeheart Golem Fire/Summoning 4 c - Sticky Flame Fire/Alchemy 4 d - Arcjolt Conjuration/Air 5 (unseen) (54, 36, D) the +8 great sword "Zuteodaiso" {speed, Str+4} Str+4: It affects your strength (+4). (55, 24, D) the staff of Ybuimius {Int+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (59, 36, D) a staff of fire (60, 42, D) a very ugly thing corpse (skeletalised by now) (61, 11, D) a +0 whip (61, 16, D) an amulet of faith (61, 39, D) a glowing shapeshifter corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 41, D) an ugly thing corpse (skeletalised by now) (63, 11, D) a +0 falchion an orc corpse (skeletalised by now) (63, 17, D) the staff of Gozag's Regard {rElec rCorr Int+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 36, D) a +2 robe of cold resistance (64, 16, D) a +3 long sword of holy wrath (64, 17, D) a +3 quarterstaff of distortion (unseen) (64, 27, D) a staff of death (65, 26, D) a +1 robe of willpower (unseen) (67, 4, D) a jackal corpse (skeletalised by now) (68, 0, D) a +3 scale mail of fire resistance (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) the staff "Conservator" {rN+ Str+3 Conj Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 11, D) a jackal corpse (skeletalised by now) (69, 29, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (69, 36, D) a staff of earth (unseen) (70, 8, D) a +2 plate armour of cold resistance (unseen) (70, 11, D) a river rat corpse (skeletalised by now) (70, 36, D) a +5 bardiche of protection (unseen) (70, 37, D) a +1 war axe of distortion (unseen) (70, 39, D) a +0 long sword (70, 40, D) a +1 dagger of speed (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +1 short sword of draining (still there?) an elf skeleton (still there?) (71, 16, D) a +3 spectral quarterstaff (unseen) (71, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of alchemy (still there?) an orc corpse (skeletalised by now) (still there?) (71, 30, D) a +0 arbalest (71, 31, D) a +0 scale mail a human corpse (skeletalised by now) (71, 36, D) a staff of air (71, 37, D) a staff of air (unseen) (71, 39, D) a +0 long sword a +0 buckler (71, 40, D) a +0 halberd of flaming (72, 8, D) a +2 arbalest of flaming (unseen) (72, 9, D) a +3 battleaxe of electrocution (unseen) (72, 16, D) a +6 hand axe of freezing (72, 17, D) a +0 mace a +0 scale mail a +1 heavy sling (72, 18, D) the amulet of Pubiwkuu {Spirit Harm rC+ Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (72, 27, D) the +6 trident of the Hurling Fox {vamp, rC++ rN+ Str-2} Str-2: It affects your strength (-2). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (72, 30, D) a +0 falchion a +0 scale mail a human corpse (skeletalised by now) (72, 36, D) a +6 antimagic quick blade (unseen) (72, 37, D) a staff of death (72, 39, D) a +0 short sword (72, 40, D) a +0 dagger (72, 41, D) a +0 long sword of protection (still there?) a +0 chain mail (still there?) (73, 1, D) a wand of mindburst (7) (73, 16, D) a wand of warping (2) (73, 17, D) a +0 mace (still there?) a +1 chain mail of poison resistance (still there?) (73, 18, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (73, 26, D) a ring of flight (73, 30, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (73, 36, D) a +4 ring of protection (73, 37, D) a book of Transmutation (74, 18, D) a +0 morningstar a +0 ring mail (75, 1, D) a +2 dagger of flaming (unseen) (75, 36, D) a +0 dagger a +0 longbow a +0 leather armour an elf skeleton