nuthulu the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a scroll of brand weapon (19, 1, D) a +2 battleaxe of distortion (19, 16, D) a +1 rapier of venom (unseen) (19, 17, D) a +5 rapier of flaming (unseen) (20, 0, D) a +0 short sword (20, 1, D) a +2 plate armour of poison resistance (unseen) (20, 16, D) a +3 sling (unseen) (20, 17, D) the +1 plate armour of Autotheism {rElec} rElec: It insulates you from electricity. (unseen) (21, 0, D) a book of Sloth (21, 1, D) the +7 quarterstaff of Execution {heavy, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (21, 16, D) a wand of iceblast (5) (21, 17, D) a +1 trident of protection (unseen) (22, 0, D) a staff of death (unseen) (22, 9, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +0 longbow a +0 leather armour (22, 16, D) the ring "Bueraixu" {rF+ SInv} [ring of see invisible] rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (22, 17, D) a wand of iceblast (4) (23, 0, D) a +1 short sword of venom (unseen) (23, 1, D) an amulet of faith (23, 4, D) a +0 longbow a +0 leather armour a +0 dagger a +0 ring mail a +2 quarterstaff of draining a +0 leather armour an elf corpse an elf corpse (23, 5, D) a +0 short sword a +0 short sword an elf corpse (23, 6, D) a +0 rapier (23, 16, D) a +2 leather armour of poison resistance (unseen) (23, 17, D) the Parchment of Combustive Hypothermia Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Fireball Conjuration/Fire 5 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (23, 18, D) a wand of quicksilver (5) (24, 0, D) the +2 robe "Wekaacl Voacw" {rC- Will- Regen+ Dex+7} Dex+7: It affects your dexterity (+7). rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (24, 4, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 hand axe of freezing (still there?) a +3 halberd of venom (still there?) an elf corpse (still there?) an elf corpse (still there?) (24, 6, D) a +0 long sword an elf corpse (24, 8, D) a +0 short sword a +0 leather armour an elf corpse (24, 16, D) a staff of conjuration (unseen) (24, 17, D) a staff of earth (unseen) (24, 18, D) an amulet of the acrobat (25, 0, D) the amulet "Kalleq" {Reflect Str+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). (25, 1, D) a lightning rod (4/4) (25, 4, D) a +0 scimitar a +0 leather armour a +0 long sword a +0 ring mail a +0 long sword an elf corpse (25, 5, D) a +0 rapier (still there?) a staff of fire (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) an elf corpse (still there?) an elf corpse (still there?) an elf corpse (still there?) (25, 16, D) the staff of Pizeuc {Fly rElec rPois rF+ Str-4 Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (25, 17, D) a scroll of brand weapon (25, 18, D) a +2 leather armour of fire resistance (unseen) (26, 0, D) a +1 chain mail of willpower (unseen) (26, 1, D) the +3 sling of Noemor {heavy, rN+ Will++ Stlth-} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. (26, 11, D) a +0 long sword a +0 leather armour (26, 16, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (26, 17, D) The Occult Practices, Volume Three Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Call Canine Familiar Summoning 3 c - Teleport Other Translocation 3 (unseen) (27, 16, D) a scroll of brand weapon (27, 17, D) a book of Dreams (28, 0, D) the ring "Abienas" {Fly rPois Dex+3} [ring of flight] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Fly: It grants you flight. (28, 16, D) a wand of charming (3) (28, 17, D) a +1 heavy flail (unseen) (29, 0, D) a +0 dagger (29, 1, D) a +0 pair of gloves of stealth (unseen) (29, 16, D) a staff of conjuration (unseen) (29, 17, D) a wand of polymorph (4) (35, 0, D) a +2 antimagic orcbow (unseen) (35, 14, D) a +6 shortbow (unseen) (35, 15, D) the ring of Secrets {rElec rPois rCorr MP-9 EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (35, 28, D) a +2 morningstar of pain (35, 29, D) a +3 arbalest of draining (unseen) (36, 0, D) a staff of conjuration (unseen) (36, 14, D) a +2 leather armour of willpower (36, 15, D) a +0 shortbow of freezing (unseen) (36, 28, D) a +4 ring mail of willpower (36, 29, D) a staff of conjuration (unseen) (37, 0, D) a +0 scale mail of poison resistance (37, 1, D) a +0 dagger of speed (unseen) (37, 14, D) the +6 orcbow of the Spider {flame, rElec rC- MP+9} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (37, 15, D) the +0 leather armour of Conscience {rElec rN+ Int-3 Slay+2} Int-3: It affects your intelligence (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (37, 28, D) a +2 halberd of venom (37, 29, D) a book of Scorching (38, 0, D) a +4 morningstar of draining (38, 1, D) a +2 leather armour of cold resistance (unseen) (38, 5, D) a +0 scimitar of flaming (still there?) a +2 great sword of flaming (still there?) (38, 6, D) a +0 scimitar of flaming (still there?) a +0 great sword of flaming (still there?) (38, 14, D) the staff of Slow Death {Fly rPois Will+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Will+: It increases your willpower. Fly: It grants you flight. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 15, D) a sack of spiders (38, 18, D) a +0 battleaxe of freezing (38, 28, D) a +0 shortbow of freezing (38, 29, D) a +2 robe of cold resistance (unseen) (39, 0, D) a +3 chain mail of poison resistance (39, 1, D) a +2 falchion of distortion (unseen) (39, 5, D) a +3 scimitar of flaming a hell hog corpse (skeletalised by now) (39, 14, D) the +3 sling of Youthful Indiscretion {elec, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (39, 15, D) a Necronomicon (39, 20, D) a shard shrike skeleton (39, 31, D) a +0 pair of boots of stealth a +0 buckler a +0 scale mail a +0 war axe (40, 0, D) the +5 flail "Zusebb" {elec, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (40, 1, D) a ring of see invisible (40, 5, D) a hell hound corpse (skeletalised by now) (40, 6, D) a +3 scimitar of flaming (unseen) (40, 14, D) the +10 short sword of Neinko {holy, *Rage Fly rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (40, 15, D) a +0 hand axe of venom (unseen) (40, 20, D) a shard shrike skeleton (40, 29, D) the +0 chain mail "Rathug" {rElec Str-2 Int+6} Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. (41, 0, D) the +0 scale mail "Ehifug" {^Contam rF+ Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (41, 1, D) a staff of earth (unseen) (41, 14, D) a +2 chain mail of willpower (41, 15, D) a phantom mirror (41, 28, D) a +4 antimagic orcbow (41, 29, D) a +1 cloak of preservation (42, 0, D) a ring of wizardry (42, 15, D) the ring of Huurph {rElec rPois rC+ Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (42, 28, D) a +2 robe of positive energy (42, 29, D) the +7 scimitar of Collusion {distort, Fly Str+5 Dex+4} Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). Fly: It grants you flight. (43, 14, D) a staff of fire (unseen) (43, 15, D) the Encyclopedia of Deathly Toxicology Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Ignite Poison Fire/Alchemy 4 c - Anguish Hexes/Necromancy 4 d - Borgnjor's Revivification Necromancy 8 (unseen) (43, 28, D) a +2 ring mail of fire resistance (48, 16, D) a +0 trident (49, 16, D) a +0 spear 2 javelins a +0 leather armour (49, 17, D) a +7 trident of venom a +0 leather armour a merfolk skeleton (49, 24, D) the +4 scimitar of Mumn {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (49, 36, D) a staff of air (unseen) (49, 37, D) a +1 great mace of holy wrath (unseen) (50, 0, D) a +0 spectral giant spiked club (50, 15, D) a +0 trident (50, 17, D) a water nymph skeleton (50, 18, D) a throwing net (50, 24, D) a +0 dire flail (50, 25, D) a +1 heavy shortbow (unseen) (50, 36, D) the staff of Discretion {rElec rF- rC+ Str+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 1, D) the +6 shortbow "Mahywi" {drain, rPois rC+ Int+3 Stlth-} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (51, 4, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (51, 5, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (51, 12, D) a staff of cold (51, 16, D) a +0 spear a silver javelin a +0 leather armour a merfolk skeleton (51, 17, D) a +4 great mace of protection (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (51, 18, D) a water nymph skeleton (51, 24, D) the death talisman of the Stonemason {Str+5} [talisman of death] Str+5: It affects your strength (+5). (51, 25, D) the staff of Coam {Str+5 Int+6 Stlth- Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 28, D) a +0 trident (still there?) a +1 kite shield of resistance (still there?) (51, 29, D) a +0 mace the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 0, D) a +1 battleaxe of venom (52, 5, D) a +0 short sword a black mamba corpse (skeletalised by now) (52, 13, D) a +4 long sword of protection (unseen) (52, 16, D) a +3 trident (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (52, 18, D) a +0 trident (52, 24, D) the +0 ring mail of Wasted Space {Dex+3} Dex+3: It affects your dexterity (+3). (52, 25, D) a +0 orcbow of flaming (52, 29, D) a +1 quarterstaff of distortion (still there?) a naga corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (52, 36, D) a ring of flight (52, 37, D) a +1 mace of protection (unseen) (53, 1, D) the +8 flail "Fuwk" {speed, rN+ Will+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (53, 6, D) a +0 flail a +0 dire flail a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (53, 12, D) a staff of conjuration (53, 13, D) a +3 battleaxe of flaming (unseen) (53, 15, D) a +0 trident a boomerang a merfolk skeleton (53, 24, D) a serpent talisman (53, 25, D) a maw talisman (53, 29, D) a +0 hand axe a naga corpse (skeletalised by now) (53, 30, D) a +0 flail a water moccasin corpse (skeletalised by now) (53, 36, D) the +0 chain mail of Demons {rF+ rN+ Int-3} Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rN+: It protects you from negative energy. (53, 37, D) a staff of fire (unseen) (54, 0, D) a +3 scale mail of positive energy (unseen) (54, 13, D) a +0 great sword of electrocution (54, 24, D) a +0 whip (54, 25, D) a +2 helmet of see invisible (54, 36, D) a +8 shortbow (unseen) (55, 0, D) a +3 mace of holy wrath (unseen) (55, 1, D) a staff of cold (unseen) (55, 12, D) a +0 trident of venom (55, 13, D) a staff of death (59, 37, D) a staff of conjuration (unseen) (60, 10, D) a shapeshifter corpse (skeletalised by now) (60, 36, D) a +1 plate armour of fire resistance (61, 0, D) a +3 scale mail of fire resistance (unseen) (61, 2, D) a +0 hand axe a +0 robe (61, 8, D) a staff of cold (unseen) (61, 10, D) an ugly thing corpse (skeletalised by now) (61, 16, D) the +1 whip of the Lusting Spider {flame, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (unseen) (61, 26, D) a staff of air (unseen) (61, 37, D) a wand of charming (6) (62, 0, D) a staff of alchemy (62, 1, D) the +3 dagger of the Harvest {freeze, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (62, 8, D) the +7 plate armour of Entitlement {Will++} Will++: It greatly increases your willpower. (62, 10, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a ring of flight (62, 17, D) a staff of alchemy (unseen) (62, 20, D) a wyvern corpse (skeletalised by now) (62, 26, D) a staff of death (unseen) (62, 27, D) a +3 chain mail of cold resistance (unseen) (62, 31, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (62, 32, D) a cane toad corpse (skeletalised by now) (62, 36, D) the +1 mace of Ritulior {elec, rElec rC- Int+6} Int+6: It affects your intelligence (+6). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (63, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, 20, D) +0 steam dragon scales +0 acid dragon scales a swamp drake corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (63, 27, D) a +2 chain mail of cold resistance (unseen) (63, 31, D) a yak corpse (skeletalised by now) (64, 16, D) a +2 heavy mace (unseen) (64, 20, D) a rime drake corpse (skeletalised by now) (64, 26, D) a +0 barding of cold resistance (64, 27, D) a +4 heavy mace (65, 26, D) a +4 heavy quarterstaff (unseen) (67, 0, D) a staff of air (unseen) (69, 0, D) a staff of death (unseen) (69, 36, D) a staff of earth (unseen) (70, 9, D) a +2 robe of cold resistance (unseen) (71, 8, D) a +5 chain mail of ponderousness (unseen) (71, 16, D) the +5 battleaxe "Poscherom" {heavy, Fly rElec rCorr Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (71, 17, D) a +7 quarterstaff of draining (71, 27, D) a staff of conjuration (unseen) (71, 30, D) a +0 war axe a +0 long sword a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 36, D) the +5 short sword of the Hurtling Gods {pain, rElec rN+ Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (72, 8, D) a +1 rapier of flaming (unseen) (72, 16, D) a +2 dagger of venom (72, 17, D) a +2 heavy spear (unseen) (72, 26, D) a +2 morningstar of draining (72, 31, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of cold (72, 37, D) a +4 antimagic hand axe (73, 16, D) a +0 spectral quarterstaff (unseen) (73, 17, D) a +6 ring of intelligence (73, 26, D) a +0 heavy longbow (73, 36, D) a +6 rapier of holy wrath (unseen)