nuthulu the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a condenser vane (49, 37, D) a staff of air (unseen) (50, 36, D) a tin of tremorstones (2/2) (50, 37, D) a +2 shortbow of flaming (unseen) (51, 36, D) a +3 chain mail of positive energy (unseen) (51, 37, D) a +5 ring of evasion (52, 36, D) a book of Winter (52, 37, D) a lightning rod (4/4) (53, 36, D) a ring of protection from cold (53, 37, D) a +0 kite shield of protection (unseen) (54, 36, D) a +6 ring of strength (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a tin of tremorstones (2/2) (60, 37, D) a staff of death (unseen) (60, 42, D) a water moccasin corpse (61, 0, D) +1 shadow dragon scales (61, 16, D) a piece from Xom's chessboard (15/15) (61, 20, D) a +0 dagger a +0 robe (61, 26, D) a +3 trident of protection (61, 36, D) a staff of cold (61, 37, D) a lightning rod (4/4) (61, 41, D) a water moccasin corpse (62, 0, D) a +1 heavy long sword (62, 8, D) a lightning rod (4/4) (62, 9, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 16, D) the +1 robe "Bovuept" {Fly rC+ Dex+2} Dex: It affects your dexterity (+2). rC: It protects you from cold. Fly: It grants you flight. (62, 17, D) a staff of air (62, 20, D) a +0 flail a +0 whip a +0 leather armour a +0 mace a +0 plate armour a +0 dagger a +0 robe an orc corpse an orc corpse (62, 36, D) a staff of death (62, 37, D) a +2 robe of willpower (unseen) (62, 41, D) a bullfrog corpse a blink frog corpse (62, 42, D) a black mamba corpse a jumping spider corpse (63, 0, D) a +1 ring mail of positive energy (63, 16, D) a +6 plate armour of ponderousness (63, 17, D) a phantom mirror (63, 20, D) a +0 dagger a +0 robe an orc corpse (63, 21, D) a +2 whip of flaming (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (63, 26, D) the +9 long sword of Invincibility {protect, Drain rElec rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (63, 37, D) a tin of tremorstones (2/2) (64, 16, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (64, 17, D) a +0 spectral quarterstaff (64, 26, D) a staff of poison (65, 26, D) a phantom mirror (68, 0, D) a +4 giant spiked club (69, 36, D) a condenser vane (70, 8, D) a staff of cold (unseen) (70, 9, D) the +1 hat of Poor Excuses {rPois} rPois: It protects you from poison. (70, 30, D) a +0 dagger a +0 robe (70, 36, D) a staff of poison (70, 37, D) a +2 plate armour of poison resistance (70, 39, D) a +0 spear a hornet corpse (70, 40, D) an adder corpse a wolf corpse (70, 41, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (71, 16, D) a +3 heavy longbow (unseen) (71, 17, D) a staff of poison (unseen) (71, 26, D) a box of beasts (71, 27, D) a staff of air (unseen) (71, 30, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 36, D) a +0 scimitar of freezing (71, 37, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN: It protects you from negative energy. (71, 40, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 8, D) the +9 trident of Cruel Justice {freeze, rF- rN+ Int+4} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. (72, 9, D) a lightning rod (4/4) (72, 16, D) the +10 plate armour "Hehyroa" {+Inv rElec rF+ Int-4} Int: It affects your intelligence (-4). rF: It protects you from fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (72, 17, D) a +0 long sword of electrocution (72, 29, D) a +0 rapier a +0 robe (72, 40, D) a +0 spear a +0 buckler a spriggan corpse (72, 41, D) a wolf corpse (73, 1, D) a +1 leather armour of fire resistance (unseen) (73, 2, D) a +0 trident (73, 17, D) a +1 battleaxe of venom (73, 19, D) a hell hound corpse (skeletalised by now) (73, 26, D) the +8 dagger of Discomfort {flame, rF+ rC+ rN+ Str-4} Str: It affects your strength (-4). rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. (73, 29, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 36, D) a box of beasts (74, 2, D) a +0 trident (74, 29, D) a +0 quarterstaff a +0 robe (75, 1, D) a +1 long sword of protection (unseen)