Dungeon Sprint DCSS version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 6363084286018714302 0 nuthulu the Ruffian (level 1, 14/22 HPs) Began as a Troll Monk on Feb 23, 2023. Got out of the dungeon alive. The game lasted 00:00:06 (5 turns). nuthulu the Ruffian (Troll Monk) Turns: 5, Time: 00:00:07 Health: 14/22 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 0/0 EV: 10 Int: 6 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth ++ (no amulet) HPRegen 1.03/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions b - a potion of ambrosia c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.4 Fighting - Level 2.4 Dodging - Level 1.0 Stealth + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, nuthulu the Troll Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +1 spear of freezing. The merfolk siren shouts! You close the door. A merfolk siren breaks down the door. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! The merfolk siren hits you from afar with a +1 spear of freezing. The merfolk siren freezes you. You have escaped! # #+# .## ##.##...# +.@.m.# ##.##...# #+# .## # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | nuthulu the Troll Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 1 | D | Noticed a merfolk siren 5 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts