nuthulu the Dungeon (0, 50, D) Sif Muna's Guide on Calling and Augmentations Spells Type Level a - Infusion Charms 1 b - Call Canine Familiar Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Mana Viper Hexes/Summoning 5 e - Ring of Flames Charms/Fire 7 (0, 51, D) a phantom mirror (0, 52, D) a +0 glaive of chopping (1, 16, D) a phantom mirror (1, 32, D) a phial of floods (1, 33, D) a +9 hand crossbow (1, 34, D) a +0 battleaxe (1, 35, D) a +0 long sword (unseen) (1, 50, D) a book of Geomancy (1, 51, D) the +10 arbalest of Generosity {flame, rF+ rN++ Str-2 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+2). It protects you from fire. It greatly protects you from negative energy. (1, 52, D) an uncursed staff of air (2, 17, D) a +1 flail of crushing (unseen) (2, 33, D) a Young Poisoner's Handbook (2, 34, D) a +0 scimitar (still there?) the +8 trident of the Octopus King {venom, rElec rPois MR+} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (2, 50, D) the Guide on Intoxication and Darkness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Death Channel Necromancy 6 (2, 51, D) a +4 falchion of freezing (2, 52, D) a +0 great sword of freezing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +2 robe of the Tuna {rElec rCorr Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. a +1 cloak of invisibility (3, 15, D) Sif Muna's Catalogue of Helpful Blows and Bruises Spells Type Level a - Song of Slaying Charms 2 b - Throw Frost Conjuration/Ice 2 c - Bolt of Cold Conjuration/Ice 6 a +0 robe a scarf of resistance a +1 lajatang of electrocution a +0 buckler a +0 robe a +4 lajatang of electrocution a +0 robe a +3 shortbow of freezing (3, 32, D) a crystal ball of energy (3, 33, D) an uncursed staff of wizardry (3, 36, D) a +0 cloak (3, 50, D) Sif Muna's Incunabulum of the Traveller and Transmigration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Gell's Gravitas Translocation 3 e - Dragon Form Transmutation 7 (3, 51, D) an uncursed amulet of the gourmand (3, 52, D) a +4 falchion of flaming (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +2 hand axe of freezing (4, 32, D) a +0 short sword of holy wrath (4, 33, D) the +2 robe of Shadows and Fog {rElec Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It lets you see invisible. (4, 34, D) a +0 trident (still there?) a +0 scimitar (still there?) (4, 37, D) a +0 mace (unseen) (4, 50, D) the amulet "Iqogeif" {+Rage MR+} [amulet of rage] It affects your resistance to hostile enchantments. It lets you go berserk. (4, 51, D) a sack of spiders (4, 52, D) a lightning rod (4/4) (5, 14, D) a +3 ring mail of fire resistance a +0 robe a +3 quarterstaff of speed a cursed +0 buckler a +0 robe a +2 buckler a book of Clouds (5, 31, D) a +0 trident (5, 32, D) an uncursed staff of poison (5, 34, D) a +0 flail (still there?) a +0 hand axe (still there?) (5, 35, D) a +2 whip of venom (unseen) (5, 38, D) a +0 trident (5, 50, D) an uncursed staff of earth (5, 51, D) a +2 vampiric hand axe (5, 52, D) a +1 robe of fire resistance (5, 57, D) (unseen) (6, 33, D) a +0 long sword a +0 trident (6, 37, D) a +0 halberd the +12 dagger "Godih" {protect, *Contam rC++ Dex-4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-4). It greatly protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. (6, 50, D) an uncursed staff of conjuration (6, 51, D) a crystal ball of energy (6, 52, D) a lightning rod (4/4) (7, 13, D) the +4 plate armour of True Grit {rC+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from cold. It increases your rate of regeneration. (7, 14, D) a +0 robe a cursed -2 robe a +0 rapier of venom an uncursed staff of summoning a +0 lajatang of distortion a +0 war axe a +0 animal skin a +0 war axe (7, 20, D) a +0 robe (unseen) (7, 21, D) a +0 spear (7, 31, D) a +1 plate armour of magic resistance (7, 34, D) a +2 glaive of venom (still there?) a book of Minor Magic (still there?) (7, 50, D) a +2 spear of venom (7, 51, D) an uncursed staff of conjuration (7, 52, D) a book of Debilitation (8, 15, D) a +5 quick blade a +0 robe a +5 dagger of draining a +0 animal skin a +2 scale mail of poison resistance a +4 flail of crushing a +0 buckler a +8 quick blade a book of Air a +0 robe a +2 halberd of chopping (8, 16, D) a +4 quick blade a +1 flail of holy wrath a +0 quarterstaff a +0 animal skin (8, 17, D) a +0 robe (unseen) (8, 21, D) a +0 quarterstaff (8, 32, D) the +8 spear of Qazlal's Anger {drain, rPois Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from poison. (8, 33, D) a +5 dagger of draining a +0 long sword a +0 hand axe (8, 34, D) a box of beasts (still there?) a box of beasts (still there?) (8, 36, D) a +0 long sword a +2 great sword of holy wrath a +0 cloak (8, 38, D) a +0 glaive (8, 50, D) the +5 arbalest of Arhyxkog {freeze, rPois Dex-5 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from poison. It lets you see invisible. (8, 51, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (8, 52, D) a +3 quarterstaff of draining (8, 56, D) (unseen) (9, 14, D) a book of Unlife a +0 buckler the +2 shortbow of Doom {venom, MR++ Dex+7} It poisons the ammo it fires. It affects your dexterity (+7). It affects your resistance to hostile enchantments. a +4 flail of crushing an uncursed staff of conjuration (9, 19, D) a +0 robe (unseen) (9, 32, D) a phantom mirror (unseen) (9, 34, D) a +0 morningstar (unseen) (9, 50, D) a +3 leather armour of fire resistance (9, 51, D) a fan of gales (9, 52, D) an uncursed staff of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +3 leather armour "Nyef" {*Contam rN++ Dex+6} It affects your dexterity (+6). It greatly protects you from negative energy. It causes magical contamination when unequipped. a +0 robe a +0 robe a +0 buckler a +0 quarterstaff a book of Ice (10, 32, D) a +0 trident (still there?) a +0 trident (still there?) (10, 33, D) a +2 falchion of slicing a +0 mace (10, 50, D) a book of Alchemy (10, 51, D) a +1 morningstar of draining (10, 52, D) a book of Beasts (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 33, D) the Tome of the Damaging Traveller Spells Type Level a - Searing Ray Conjuration 2 b - Sticky Flame Conjuration/Fire 4 c - Passage of Golubria Translocation 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Irradiate Conjuration/Transmutation 5 an uncursed staff of earth a +0 glaive a box of beasts (11, 36, D) a +0 mace (unseen) (11, 50, D) an uncursed ring of wizardry (11, 51, D) a +2 ring mail of fire resistance (11, 52, D) a +0 rapier of draining (12, 14, D) a +3 whip of freezing a +2 short sword of flaming a +2 scale mail of fire resistance a +0 great sword of freezing (12, 17, D) 10 arrows (unseen) (12, 34, D) a +0 glaive (12, 50, D) a book of Spatial Translocations (12, 51, D) an uncursed staff of conjuration (12, 52, D) a +2 dagger of venom (13, 16, D) a +3 vampiric falchion (unseen) (13, 17, D) a +0 quarterstaff (13, 32, D) a +0 scimitar (still there?) a +0 crystal plate armour (still there?) (13, 33, D) a cursed -4 ring of dexterity (unseen) (13, 50, D) an uncursed ring of resist corrosion (13, 51, D) a +3 giant spiked club (13, 52, D) a +2 plate armour of cold resistance (14, 50, D) a +2 quarterstaff of protection (14, 51, D) an uncursed staff of earth (14, 52, D) a cursed amulet of inaccuracy (18, 49, D) an uncursed staff of summoning (unseen) (18, 50, D) a +2 leather armour of cold resistance (19, 0, D) an uncursed staff of cold (19, 3, D) a +0 long sword (19, 16, D) a +0 hand crossbow of freezing (19, 17, D) an uncursed staff of air (19, 19, D) a +0 dire flail (unseen) (19, 33, D) an uncursed staff of poison (19, 49, D) a +0 short sword (still there?) an uncursed staff of earth (still there?) (19, 50, D) a +1 dagger of venom (19, 51, D) a +0 long sword (unseen) (20, 0, D) a lamp of fire (20, 1, D) a cursed amulet of inaccuracy (20, 2, D) a +0 ring mail (unseen) (20, 3, D) 18 arrows (unseen) (20, 4, D) a +0 longbow of flaming (20, 5, D) a +0 leather armour (unseen) (20, 16, D) an uncursed staff of fire (20, 17, D) a +1 shortbow of freezing (20, 19, D) a +0 scimitar (20, 20, D) a +0 glaive (unseen) (20, 32, D) an uncursed staff of wizardry (20, 33, D) the +7 short sword "Hell-Harrower" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (20, 49, D) a +0 scimitar (still there?) a +1 hand crossbow of flaming (still there?) (20, 50, D) a +5 hand crossbow of flaming (20, 52, D) a +0 halberd (21, 1, D) a +2 hand crossbow of flaming a +0 short sword an uncursed staff of earth (21, 16, D) Duamin's Catalogue of Earthen Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Leda's Liquefaction Hexes/Earth 4 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Petrify Transmutation/Earth 4 (21, 19, D) a +0 war axe (unseen) (21, 32, D) a +1 mace of protection (21, 33, D) a book of Conjurations (unseen) (21, 34, D) a phantom mirror a Fen Folio (21, 48, D) a crystal ball of energy (unseen) (21, 49, D) a book of Air (21, 50, D) a +0 whip (still there?) a +0 hand axe (still there?) (21, 51, D) a +0 long sword (21, 52, D) a +0 glaive (21, 53, D) a +5 battleaxe of venom a cursed +0 cloak a +0 dire flail a +0 cloak (21, 54, D) the +6 flail "Mam Zime" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (22, 0, D) a +0 leather armour a cursed amulet of inaccuracy (22, 1, D) a +0 longbow the +3 morningstar "Banisher" {venom, *Drain rN+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It causes draining when unequipped. 11 arrows a +0 leather armour a +0 dagger a +3 leather armour a +0 shortbow a +1 dagger of holy wrath a +2 arbalest of flaming (22, 15, D) a +0 long sword (22, 16, D) a phantom mirror (22, 17, D) a phantom mirror (22, 19, D) a +0 hand axe a +2 dagger of venom (22, 32, D) a book of Summonings (22, 33, D) the +9 morningstar of Instant Death {freeze, +Rage Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you go berserk. (22, 48, D) the cursed +3 spear of Bile {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It has a curse placed upon it. (22, 50, D) a manual of Dodging a +2 large shield of positive energy (22, 51, D) a +0 cloak (22, 52, D) a +0 hand axe a +0 long sword a +2 antimagic mace (23, 7, D) an arrow (23, 16, D) a cursed amulet of inaccuracy (23, 17, D) a +0 hand axe (23, 18, D) a +0 dire flail (23, 21, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (23, 22, D) a +5 hand crossbow of freezing (23, 32, D) a lightning rod (4/4) (23, 33, D) an uncursed staff of conjuration (unseen) (23, 48, D) a +0 rapier (unseen) (23, 49, D) a +0 cloak of poison resistance a +0 halberd a +2 plate armour of cold resistance (23, 53, D) a cursed -1 morningstar (23, 54, D) a +2 great sword (unseen) (24, -1, D) a +0 dagger a +0 dagger (24, 16, D) a +0 flail a lightning rod (4/4) (24, 19, D) a +0 flail (unseen) (24, 20, D) a +0 halberd (24, 23, D) a +0 whip (24, 32, D) a +4 long sword of holy wrath (24, 47, D) a +2 hunting sling of flaming (24, 49, D) Seac's Incunabulum of Protection and Transmigration Spells Type Level a - Swiftness Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Petrify Transmutation/Earth 4 (24, 50, D) a +0 hand axe a Fen Folio a +0 halberd (24, 52, D) a +0 cloak (unseen) (25, 1, D) the +5 battleaxe "Pytuczu" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. a +0 leather armour (25, 4, D) a +2 trident of piercing a +0 rapier (25, 5, D) a +0 rapier a +0 rapier a +4 ring mail of cold resistance (25, 16, D) a +0 arbalest of freezing (unseen) (25, 17, D) a +0 dire flail (still there?) an uncursed staff of cold (still there?) (25, 18, D) the +5 morningstar "Vueth" {flame, Str+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). a lamp of fire (still there?) (25, 19, D) a +2 cloak (unseen) (25, 21, D) a +0 cloak (still there?) a +0 mace (still there?) (25, 32, D) an uncursed ring of resist corrosion (25, 33, D) a +2 scale mail of positive energy (25, 48, D) a +5 blowgun (25, 49, D) a +0 glaive (still there?) a +0 hand axe (still there?) (25, 53, D) a +0 cloak (26, 6, D) a +0 rapier (unseen) (26, 16, D) a book of Dreams (26, 17, D) a book of Callings (26, 18, D) a +0 battleaxe (unseen) (26, 20, D) a cursed -1 rapier (unseen) (26, 32, D) an uncursed staff of air (26, 34, D) a +6 blowgun (26, 48, D) a +0 mace the +5 eveningstar of Overwhelming Force {holy, rF+ MR+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. (26, 50, D) a +0 trident a cursed -3 battleaxe (26, 51, D) a +1 long sword of distortion (26, 55, D) a +0 long sword (27, -1, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (unseen) (27, 17, D) a phantom mirror (27, 18, D) a +1 hand axe of electrocution (unseen) (27, 19, D) a +0 war axe (27, 32, D) a book of Maledictions (27, 34, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (27, 49, D) a +0 halberd (still there?) the Collected Works on Arcane Weapons (still there?) Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Conjure Ball Lightning Conjuration/Air 6 (28, 2, D) a +0 shortbow (28, 3, D) a +0 long sword (unseen) (28, 4, D) a +0 long sword (28, 16, D) a +0 dagger (28, 17, D) an uncursed staff of air (28, 21, D) a +0 cloak (28, 32, D) a +2 spear of piercing (28, 48, D) the +2 leather armour of Hopscotch {rF+} It protects you from fire. a cursed -2 ring of slaying (28, 50, D) an uncursed staff of power a +0 hand axe a +0 dagger a +0 cloak a +0 mace the Catalogue of Augmentations Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (28, 53, D) a cursed -3 dire flail (unseen) (29, 0, D) an uncursed staff of wizardry (unseen) (29, 1, D) a +0 rapier (29, 3, D) a cursed -1 short sword (unseen) (29, 16, D) a Young Poisoner's Handbook (29, 17, D) a +0 scimitar (29, 18, D) a +0 broad axe of venom (29, 32, D) a book of Power (29, 33, D) the +6 quarterstaff of Doom {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). an uncursed staff of wizardry (29, 48, D) a fan of gales the cursed +1 shortbow of Guenool {velocity, +Fly rElec MR+} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. a book of Necromancy (29, 51, D) a +0 short sword (29, 53, D) a +1 battleaxe of venom (still there?) a +0 mace (still there?) (30, 0, D) a +0 short sword (30, 4, D) a +0 vampiric spear (unseen) (30, 48, D) a +1 cloak an uncursed staff of poison (30, 51, D) a +0 dire flail (31, 48, D) the +5 scale mail of Jurch {rF++ Int+4} It affects your intelligence (+4). It greatly protects you from fire. a +3 ring mail of cold resistance (31, 49, D) a +0 trident (31, 50, D) a +0 long sword a +0 halberd a lamp of fire (31, 51, D) a +1 long sword of electrocution (unseen) (31, 53, D) a +2 hand axe of holy wrath (unseen) (31, 59, D) a +0 long sword (unseen) (32, 48, D) a +1 double sword of holy wrath a +2 long sword of holy wrath (32, 49, D) a +1 battleaxe of flaming a lamp of fire (32, 50, D) a +2 long sword of protection a +0 rapier a +0 cloak a +1 hunting sling of freezing (33, 48, D) a phantom mirror (33, 49, D) a +3 ring of dexterity an uncursed ring of wizardry an uncursed ring of fire an uncursed ring of wizardry a +3 ring of slaying a +3 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the ring "Difebid" {rF+ Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It protects you from fire. It makes you more stealthy. an uncursed ring of stealth a +1 ring of protection (33, 50, D) a cursed -3 halberd a fan of gales (34, 19, D) a +0 robe (34, 28, D) a +1 spear of flaming (34, 48, D) a +0 battleaxe (34, 50, D) a +0 hand crossbow of freezing (35, 0, D) the Tome of Blistering Beguiling Spells Type Level a - Corona Hexes 1 b - Conjure Flame Conjuration/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 (35, 14, D) the cursed +1 ring mail of Hoceiru {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (35, 15, D) the Collected Works on the Icy Escort Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (35, 16, D) a +0 flail (unseen) (35, 28, D) an uncursed staff of power (35, 29, D) a box of beasts (36, 0, D) an uncursed staff of summoning (36, 15, D) a phantom mirror (36, 17, D) a +0 antimagic hand axe (unseen) (36, 28, D) a +3 arbalest of freezing (unseen) (36, 29, D) a +2 flail of holy wrath (37, 1, D) a phial of floods (37, 14, D) a box of beasts (37, 15, D) a +2 scale mail of magic resistance (37, 16, D) a +0 rapier (unseen) (37, 28, D) a sack of spiders (38, 0, D) a +0 long sword (38, 2, D) a +0 bardiche (unseen) (38, 4, D) a +0 arbalest (unseen) (38, 7, D) a +2 dire flail of draining (unseen) (38, 14, D) a sack of spiders (38, 15, D) an uncursed staff of air (38, 16, D) a +0 hand axe (unseen) (38, 17, D) an uncursed staff of wizardry a +0 robe (38, 19, D) a +3 flail of protection a +0 robe a +0 buckler (38, 29, D) the +9 long sword "Ohoanaug" {freeze, +Blink Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. It makes you more stealthy. (38, 32, D) (unseen) (38, 48, D) a +3 leather armour of fire resistance (38, 49, D) the +9 halberd of Earthquakes {freeze, rPois Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It protects you from poison. (38, 50, D) a +0 war axe of venom (39, 2, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 arbalest 9 bolts a cursed ring of attention (39, 3, D) 5 large rocks (39, 4, D) a large rock (39, 5, D) a cursed -3 halberd (unseen) (39, 6, D) 4 bolts a large rock (39, 7, D) 2 large rocks 2 bolts (39, 8, D) 2 large rocks (39, 9, D) a bolt 2 large rocks (39, 14, D) a +1 helmet of intelligence (39, 18, D) a +0 blowgun (unseen) (39, 20, D) a +0 flail of crushing (unseen) (39, 21, D) a +0 spear a +0 blowgun 3 curare-tipped needles a +0 buckler (39, 22, D) a +0 hand axe a +0 animal skin (39, 23, D) a curare-tipped needle (39, 29, D) the Guide on the Snowflakes and the Rocks Spells Type Level a - Sandblast Earth 1 b - Throw Icicle Conjuration/Ice 4 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Simulacrum Ice/Necromancy 6 (39, 57, D) a +0 robe (39, 58, D) a necrophage corpse (skeletalised by now) (40, 0, D) an uncursed staff of death (40, 1, D) a sack of spiders (40, 3, D) a +0 arbalest of freezing 15 bolts (40, 4, D) a +4 rapier of electrocution a +0 chain mail a +0 large shield (40, 5, D) 5 large rocks (40, 6, D) a +2 war axe a +0 plate armour (40, 15, D) the +11 flail of Trauma {crush, rN+ MR+ MP+9 Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (40, 28, D) a box of beasts (40, 48, D) a +0 halberd of venom (40, 49, D) a phial of floods (40, 50, D) a +0 dagger (40, 56, D) a +0 halberd (unseen) (40, 57, D) a cursed +1 dire flail (41, 4, D) a +0 arbalest (unseen) (41, 14, D) a +3 flail of protection (41, 15, D) a +3 falchion of holy wrath (41, 28, D) a lightning rod (4/4) (41, 48, D) a +0 robe of magic resistance (41, 56, D) the +5 trident of Deflation {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (unseen) (42, 0, D) an uncursed staff of cold (42, 1, D) a +1 dagger of venom (42, 14, D) an uncursed staff of cold (42, 15, D) a book of Power (42, 29, D) a +5 hand crossbow of freezing (42, 48, D) a +0 hand axe of freezing (42, 49, D) an uncursed staff of earth (42, 56, D) a +0 flail (43, 14, D) a lightning rod (4/4) (43, 15, D) an uncursed staff of wizardry (43, 28, D) a lightning rod (4/4) (unseen) (43, 48, D) a +0 war axe (43, 49, D) an uncursed staff of earth (43, 63, D) a +0 dagger the +2 robe of Beogh's Indignation {rCorr} It provides partial protection from all sources of acid and corrosion. a human corpse (skeletalised by now) (44, 28, D) a phantom mirror (44, 30, D) an uncursed staff of wizardry (44, 49, D) an uncursed staff of cold (44, 51, D) a +1 hand axe of chopping (44, 58, D) a +0 war axe (unseen) (45, 58, D) a +3 vampiric spear (45, 59, D) an uncursed staff of fire (unseen) (45, 61, D) the +8 shortbow of Wisdom {venom, rPois Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from poison. (45, 63, D) a +0 short sword (unseen) (45, 64, D) a +2 mace of protection (unseen) (45, 65, D) a +2 flail of draining (unseen) (46, 48, D) a phantom mirror (46, 49, D) an uncursed staff of cold (46, 50, D) a +0 dagger (46, 51, D) a Fen Folio (46, 57, D) a cursed +0 scimitar a +3 hunting sling of freezing a +0 robe (46, 58, D) an uncursed staff of air a +0 robe a human corpse (skeletalised by now) (46, 59, D) a +1 scimitar of holy wrath a +0 robe (46, 60, D) a +0 dagger a +0 robe the amulet "Ympohue Ynwu" {Reflect rPois SH+3} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It affects your SH (+3). (46, 64, D) a +0 battleaxe (unseen) (46, 66, D) the cursed +1 ring mail "Yrchaet" {rElec rC+ Regen+ Str+2} It affects your strength (+2). It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (unseen) (47, 14, D) a +0 ring mail (47, 48, D) the Incunabulum of Intoxication and Enhancements Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 (47, 61, D) a +3 plate armour of poison resistance (48, 16, D) a +0 longbow (unseen) (48, 49, D) a +2 dagger of freezing (48, 61, D) a +0 demon trident of venom (unseen) (49, 2, D) a fan of gales (49, 12, D) a potion of agility (49, 13, D) a +0 long sword (49, 24, D) a lamp of fire (49, 30, D) the +9 falchion of Acon {flame, *Drain rElec MR+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (unseen) (49, 36, D) a +1 short sword of holy wrath (49, 37, D) the Catalogue of the Jackalope Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (49, 48, D) a fan of gales (49, 49, D) a lightning rod (4/4) (49, 62, D) a +0 chain mail (unseen) (49, 64, D) a +0 robe (unseen) (50, 0, D) a book of Annihilations (50, 1, D) an uncursed staff of air (still there?) an uncursed staff of air (still there?) (50, 13, D) a +0 shortbow (50, 24, D) an uncursed staff of earth (50, 25, D) the Catalogue of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fireball Conjuration/Fire 5 d - Spellforged Servitor Conjuration/Summoning 7 (50, 30, D) a cursed +0 great sword (unseen) (50, 36, D) the +3 plate armour "Waituv" {+Fly rN+++ MP+9 Int-2} It affects your intelligence (-2). It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you fly. (50, 48, D) an uncursed staff of cold (50, 49, D) a +0 dagger (50, 64, D) the +4 shield "Pyudd" {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (51, 1, D) a +3 ring mail of cold resistance (51, 12, D) a fan of gales (51, 14, D) 12 arrows (unseen) (51, 18, D) 2 arrows (51, 24, D) a +0 mace (51, 25, D) a book of Summonings (51, 31, D) a cursed +2 scimitar a +3 chain mail of cold resistance the +4 dagger "Esunof" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. a +1 robe of cold resistance (51, 36, D) the +4 dagger of Purpose {pain, rC++ Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It greatly protects you from cold. (51, 37, D) an uncursed staff of wizardry (51, 50, D) a +1 mace (52, 0, D) a +5 rapier of speed (52, 1, D) a +1 dagger of venom (52, 12, D) a +0 dagger (52, 14, D) a +0 rapier (52, 16, D) a +0 rapier a +0 rapier a +0 leather armour (52, 17, D) 9 arrows (52, 19, D) an arrow (52, 24, D) a +2 short sword of freezing (52, 25, D) a +0 robe (52, 37, D) a crystal ball of energy (52, 41, D) +0 acid dragon scales (52, 48, D) an uncursed staff of power (52, 49, D) a +0 dagger (52, 50, D) a +1 hand crossbow of velocity (53, 0, D) a cursed staff of power (53, 1, D) +0 pearl dragon scales (53, 16, D) a +0 longbow 27 arrows a +0 leather armour (53, 17, D) a +0 dagger (unseen) (53, 24, D) a +2 mace of holy wrath (53, 25, D) a +0 robe (53, 36, D) a book of Geomancy a box of beasts (53, 37, D) an uncursed amulet of the gourmand (53, 48, D) Ituocs's Volume of Ashen Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Shatter Earth 9 (53, 50, D) a box of beasts (54, 0, D) a +3 hand crossbow of flaming (54, 1, D) a phial of floods (54, 12, D) a book of Battle (54, 13, D) a +0 war axe of chopping (still there?) a +0 short sword (still there?) (54, 25, D) an uncursed staff of fire (54, 48, D) a +0 hand axe (54, 49, D) a +4 dagger of speed (54, 50, D) a +0 dagger (55, 0, D) a +2 mace of holy wrath (55, 1, D) the +6 arbalest "Damnation" {damnation} (55, 11, D) a +0 scale mail (55, 13, D) a book of Misfortune (55, 14, D) a +0 long sword (unseen) (55, 24, D) the Catalogue of Combat Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Fulminant Prism Conjuration/Hexes 4 d - Venom Bolt Conjuration/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (58, 47, D) Nuufuc's Incunabulum of Harmful Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Dazzling Spray Conjuration/Hexes 3 c - Force Lance Conjuration/Translocation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Statue Form Transmutation/Earth 6 (58, 48, D) a +1 hand axe of chopping (58, 49, D) a phial of floods (59, 36, D) a cursed amulet of inaccuracy (59, 37, D) a book of Beasts (59, 47, D) the +8 war axe of Change {chop, rN+ MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (59, 48, D) the +5 falchion of Cataclysm {slice, +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. (59, 49, D) an uncursed staff of conjuration (59, 53, D) a +0 demon whip (60, 36, D) the Guide on Blows and Bruises Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Flame Tongue Conjuration/Fire 1 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Fire Conjuration/Fire 6 f - Bolt of Cold Conjuration/Ice 6 (60, 37, D) a +1 buckler of fire resistance (60, 47, D) an uncursed staff of death (60, 48, D) a manual of Bows (60, 49, D) a +5 blowgun (61, 0, D) a book of Air (61, 8, D) an uncursed ring of protection from magic (61, 11, D) a +0 short sword (unseen) (61, 26, D) an uncursed staff of summoning (61, 36, D) a phial of floods (61, 40, D) an uncursed staff of death (61, 47, D) a fan of gales (61, 48, D) a +2 dagger of draining (61, 51, D) a +2 demon whip of draining (61, 52, D) a +1 demon whip of electrocution (62, 0, D) Sif Muna's Volume of the Twisted Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Excruciating Wounds Charms/Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Iron Shot Conjuration/Earth 6 (62, 1, D) an uncursed staff of power (62, 8, D) a scroll of brand weapon (62, 9, D) a phantom mirror (62, 19, D) a +0 halberd a +0 chain mail (62, 20, D) a +0 mace (unseen) (62, 21, D) a +2 dagger of venom (unseen) (62, 26, D) a scroll of brand weapon (62, 27, D) an uncursed staff of summoning (62, 36, D) the ring of Ugoil {MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. (62, 37, D) a +9 fustibalus (62, 47, D) a +1 scimitar of flaming (62, 48, D) a +3 leather armour of fire resistance (62, 49, D) a cursed amulet of inaccuracy (62, 51, D) a +2 great sword of flaming (62, 52, D) a +0 demon whip (63, 0, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (63, 8, D) the +1 long sword of Famine {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (63, 16, D) a book of Enchantments (63, 17, D) an uncursed amulet of harm (63, 20, D) a +3 dagger a +0 ring mail (63, 26, D) an uncursed staff of fire (63, 27, D) an uncursed amulet of rage (63, 36, D) a +2 scale mail of magic resistance (63, 47, D) an uncursed staff of wizardry (63, 48, D) a +3 quick blade (63, 50, D) a phantom mirror (63, 51, D) a hell hog corpse (skeletalised by now) (64, 16, D) a Fen Folio (64, 17, D) a sack of spiders (64, 20, D) a +0 leather armour (64, 21, D) a +0 dagger (unseen) (64, 22, D) a cursed +0 dagger (unseen) (64, 26, D) a box of beasts (64, 27, D) the cursed +1 hand crossbow of Fedhas's Delight {velocity, Fragile rPois MR+ Int+8} Any bolt fired from it inflicts extra damage. It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It has a curse placed upon it. (64, 48, D) an uncursed staff of conjuration (64, 49, D) a book of Conjurations (64, 53, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (64, 54, D) a hell hog corpse (skeletalised by now) (65, 26, D) a +1 hand axe of venom (65, 47, D) a +0 broad axe of holy wrath (65, 48, D) a crystal ball of energy (65, 50, D) an uncursed staff of poison (65, 51, D) a +0 battleaxe of chopping (unseen) (65, 52, D) a +0 great sword of flaming +1 steam dragon scales a fire giant corpse (skeletalised by now) (65, 53, D) a +2 glaive of venom (unseen) (66, 48, D) the +1 plate armour of the World {rPois} It protects you from poison. (66, 49, D) a book of Beasts (66, 50, D) a lamp of fire (66, 51, D) a fire dragon corpse (skeletalised by now) (66, 60, D) a hell hound corpse (skeletalised by now) (67, 47, D) an uncursed staff of energy (67, 48, D) a +3 rapier of speed (67, 49, D) a Necronomicon (67, 50, D) an uncursed staff of death (67, 51, D) a +1 scimitar of flaming (unseen) (67, 52, D) a +1 great sword of flaming (68, 0, D) the Incunabulum of the Valley Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (68, 1, D) a +1 scythe of distortion a cursed +0 robe (68, 2, D) a +0 dagger a +0 robe (68, 47, D) a +1 vampiric short sword (68, 48, D) a +2 hand axe of chopping (68, 50, D) a +0 pair of boots of stealth (68, 53, D) a +1 great sword of flaming (unseen) (68, 54, D) a hell hog corpse (skeletalised by now) (69, 0, D) a +0 trident (69, 2, D) a +2 morningstar of holy wrath a +0 robe (69, 36, D) a sack of spiders (69, 48, D) a +2 scimitar of flaming (69, 49, D) a +0 robe of cold resistance (69, 50, D) a +3 flail of holy wrath (70, 8, D) a fan of gales (70, 9, D) the +0 shield of Servitude {Str+5 SInv} It affects your strength (+5). It lets you see invisible. (70, 20, D) a cursed -2 long sword (unseen) (70, 21, D) a +0 long sword (70, 36, D) a +1 plate armour of poison resistance (70, 37, D) the +4 short sword "Feti Tikh" {flame, rF++ MP+9 Int-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It greatly protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. (70, 47, D) a +5 shortbow of freezing (70, 48, D) a box of beasts (70, 49, D) a sack of spiders (70, 54, D) an uncursed amulet of magic regeneration (70, 57, D) a +0 demon whip of freezing (71, 8, D) a +1 quarterstaff of speed (71, 16, D) a +0 shield a +0 scale mail a +0 flail (71, 17, D) a lightning rod (4/4) (71, 20, D) a +2 hand axe of electrocution (71, 26, D) a +2 fustibalus of freezing (71, 27, D) an uncursed ring of see invisible (71, 36, D) an uncursed ring of flight (71, 37, D) a +3 ring mail of fire resistance (71, 47, D) the +1 leather armour of Parts Unknown {Int+4} It affects your intelligence (+4). (71, 48, D) a cursed -3 ring of strength (71, 49, D) a +2 lajatang of protection (71, 53, D) a hell hog corpse (skeletalised by now) (71, 54, D) a +0 demon whip (72, 8, D) a book of Air (72, 9, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (72, 17, D) an uncursed staff of conjuration (72, 20, D) a +0 rapier (unseen) (72, 21, D) a +0 long sword (unseen) (72, 26, D) a +2 helmet of intelligence (72, 27, D) a +5 giant spiked club (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +3 hunting sling (72, 47, D) an uncursed staff of conjuration (72, 48, D) an uncursed staff of energy (72, 49, D) a +5 war axe of freezing (72, 54, D) a +1 great sword of flaming (unseen) (73, 1, D) A Thorough Guide to Spellcraft Spells Type Level a - Dragon's Call Summoning 9 (73, 2, D) a +0 trident (73, 16, D) a +0 rapier (73, 17, D) the +1 chain mail "Yfuakka" {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (73, 26, D) a book of Transfigurations (73, 27, D) a +2 scale mail of cold resistance (73, 36, D) the Grimoire of Feathery Attacks Spells Type Level a - Static Discharge Conjuration/Air 3 b - Dazzling Spray Conjuration/Hexes 3 c - Irradiate Conjuration/Transmutation 5 d - Tornado Air 9 (73, 37, D) a +1 war axe of venom (73, 47, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (73, 48, D) an uncursed staff of air (73, 49, D) a +2 spear of piercing (73, 52, D) a +2 great sword of flaming (unseen) (74, 2, D) a +0 trident (74, 47, D) a phial of floods (74, 49, D) an uncursed staff of summoning (74, 54, D) +0 fire dragon scales (unseen) (75, 1, D) a sack of spiders (75, 48, D) the +0 hunting sling of Rouj {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (75, 49, D) a +0 ring mail of cold resistance (75, 53, D) an uncursed ring of wizardry