nuthulu the Dungeon (0, 34, D) a +0 long sword (unseen) (0, 50, D) a +1 trident of flaming (0, 51, D) the Papyrus of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Conjure Ball Lightning Conjuration/Air 6 (0, 52, D) an uncursed staff of death (1, 32, D) a book of the Earth (1, 34, D) a lightning rod (4/4) (1, 50, D) a +2 battleaxe of draining (1, 51, D) a book of Flames (1, 52, D) a +0 trident (2, 14, D) an uncursed staff of summoning (2, 15, D) a +2 ring mail of fire resistance (2, 16, D) a +2 ring mail of fire resistance (2, 32, D) a book of Callings (2, 34, D) a phantom mirror (2, 50, D) an uncursed staff of fire (2, 51, D) a book of Cantrips (2, 52, D) a +0 trident (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the Compendium of Shifting Beguiling Spells Type Level a - Slow Hexes 2 b - Metabolic Englaciation Hexes/Ice 5 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (3, 15, D) a +0 chain mail of magic resistance (3, 16, D) a +5 dagger of venom (3, 32, D) a +4 plate armour of poison resistance (3, 33, D) the +9 halberd of Action {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (3, 34, D) Astrion's Collected Works on Virous Orientation Spells Type Level a - Sting Conjuration/Poison 1 b - Recall Summoning/Translocation 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Summon Forest Summoning/Translocation 5 (3, 40, D) a +0 dagger (3, 50, D) a +0 spear (3, 51, D) a +0 rapier (3, 52, D) an uncursed staff of cold (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +2 battleaxe of venom (4, 15, D) a phial of floods (4, 16, D) an uncursed staff of wizardry (4, 17, D) a +0 demon trident (4, 32, D) a lamp of fire (4, 33, D) a book of Fire (4, 34, D) a +0 long sword (4, 35, D) a +0 rapier (unseen) (4, 40, D) a +0 long sword (unseen) (4, 41, D) a +0 dagger (unseen) (4, 51, D) an uncursed staff of wizardry (4, 52, D) a +3 trident of piercing (5, 14, D) a phantom mirror (5, 15, D) a book of Minor Magic (5, 16, D) the Papyrus of Earthen Displacement Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Portal Projectile Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Passage of Golubria Translocation 4 e - Malign Gateway Summoning/Translocation 7 (5, 17, D) a +2 demon trident of venom (5, 32, D) Dejaruwe's Guide on Malediction Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Tukima's Dance Hexes 3 d - Inner Flame Hexes/Fire 3 e - Spectral Weapon Hexes/Charms 3 f - Discord Hexes 8 (5, 33, D) an uncursed staff of death (5, 34, D) Punezeorch's Incunabulum of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Spellforged Servitor Conjuration/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (5, 38, D) a +0 longbow (unseen) (5, 39, D) a +0 longbow (unseen) (5, 40, D) a +1 war axe of freezing (5, 50, D) an uncursed staff of conjuration (5, 52, D) the cursed +0 plate armour "Uteso" {MR+ Dex+2 Stlth+} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (6, 14, D) a book of Flames (6, 16, D) an uncursed staff of summoning (6, 33, D) an uncursed ring of resist corrosion (6, 34, D) a +7 arbalest (6, 38, D) a +0 rapier (6, 39, D) a +0 longbow (unseen) (6, 40, D) a +0 rapier (unseen) (6, 41, D) a +0 short sword (unseen) (6, 51, D) a +2 ring mail of magic resistance (7, 14, D) a +6 great sword of slicing (7, 15, D) a +2 vampiric falchion (7, 16, D) a cursed +3 flail a +0 robe a +6 giant club (7, 20, D) a hell hog corpse (skeletalised by now) (7, 32, D) an uncursed staff of poison (7, 33, D) a +0 long sword (still there?) an uncursed staff of death (still there?) (7, 34, D) a +1 battleaxe of venom (7, 35, D) a +0 long sword (7, 39, D) a +0 short sword a +0 short sword a +0 leather armour a +3 flail of holy wrath an elf corpse (skeletalised by now) (7, 40, D) 3 arrows (7, 41, D) a +0 rapier (unseen) (7, 50, D) a phial of floods (7, 52, D) a sack of spiders (8, 14, D) a sack of spiders (8, 15, D) a phantom mirror (8, 16, D) a book of Necromancy (8, 17, D) a +2 demon trident of electrocution (unseen) (8, 33, D) a +0 war axe of electrocution (8, 34, D) a +5 blowgun (8, 37, D) a +5 war axe of electrocution (still there?) a +3 hand axe of freezing (still there?) (8, 38, D) a +4 long sword of holy wrath (unseen) (8, 39, D) a +3 short sword of venom (still there?) a +0 long sword (still there?) (8, 40, D) a +0 quick blade (unseen) (8, 41, D) a +0 long sword (unseen) (8, 50, D) the Compendium of the Lamprey Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 f - Shadow Creatures Summoning 6 (8, 51, D) the cursed +1 trident "Nec Qat" {speed, rElec rF+ rC+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (8, 52, D) a +2 cloak of poison resistance (8, 54, D) 2 large rocks a cyclops corpse (skeletalised by now) (9, 14, D) a +6 executioner's axe of chopping (9, 15, D) a +2 blowgun (9, 16, D) a scroll of brand weapon (9, 32, D) the ring of Satisfaction {EV+2 Int+2} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+2). (9, 33, D) a +1 dire flail of draining (9, 34, D) the ring of Suspected Treachery {+Fly rC+ Slay+3 Stlth+} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It lets you fly. It makes you more stealthy. (9, 37, D) a +1 long sword of slicing (9, 38, D) a +2 great mace of protection (still there?) a +3 short sword (still there?) (9, 40, D) a +0 long sword (unseen) (9, 50, D) a crystal ball of energy (9, 51, D) a book of Party Tricks (9, 52, D) a +2 battleaxe of freezing (9, 54, D) 3 large rocks a +0 spear 23 javelins a +0 leather armour a cyclops corpse (skeletalised by now) (9, 55, D) a +4 spear of pain (unseen) (9, 56, D) a +4 demon trident of electrocution (unseen) (9, 57, D) a +5 vampiric trident (unseen) (9, 58, D) a +2 trident of piercing (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 great sword of holy wrath (10, 15, D) an uncursed amulet of faith (10, 16, D) a lamp of fire (10, 32, D) a manual of Maces & Flails (10, 34, D) a box of beasts (10, 50, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (10, 51, D) a box of beasts (10, 53, D) a large rock a +4 vampiric war axe (10, 54, D) a +7 trident of piercing a +0 robe a large rock the +3 trident of Tuhuucek {flame, +Blink SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It lets you blink. a +2 robe of the Archmagi a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (10, 55, D) 2 large rocks the +2 quarterstaff "Qakhod" {holy, Fragile rPois rC+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from cold. It protects you from poison. It will be destroyed if unequipped. 10 silver javelins a cursed +0 leather armour a +4 rapier of distortion a +0 robe a merfolk corpse (skeletalised by now) (10, 56, D) 6 large rocks (unseen) (10, 57, D) a +0 mace of protection (unseen) (10, 58, D) a javelin (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 chain mail of positive energy (11, 15, D) an uncursed staff of cold (11, 16, D) an uncursed staff of air (11, 32, D) an uncursed staff of conjuration (11, 33, D) a book of Debilitation (11, 34, D) a book of Unlife (11, 35, D) a +0 short sword of electrocution (11, 50, D) a fan of gales (11, 51, D) a +0 cloak of magic resistance (11, 52, D) a +0 spear (still there?) the ring "Mezoodd" {rElec Str+5} (still there?) [ring of strength] It affects your strength (+5). It insulates you from electricity. (11, 54, D) a +1 trident of pain (unseen) (11, 55, D) a +2 rapier of speed (unseen) (11, 56, D) a large rock 5 silver javelins 3 arrows 10 javelins (11, 57, D) a +2 rapier of venom (still there?) a javelin (still there?) (12, 14, D) a sack of spiders (12, 15, D) a book of Maledictions (12, 16, D) a +5 hand axe of electrocution (12, 32, D) a phantom mirror (12, 33, D) an uncursed staff of power (12, 34, D) an uncursed ring of see invisible (12, 50, D) an uncursed amulet of the acrobat (12, 51, D) a +3 scale mail of fire resistance (12, 52, D) a lightning rod (4/4) (12, 54, D) a +0 trident (unseen) (12, 55, D) a +2 trident of protection (unseen) (12, 56, D) a +0 antimagic falchion (unseen) (12, 57, D) a +1 mace of holy wrath (13, 32, D) a +0 short sword (13, 33, D) a +0 long sword (13, 34, D) a phantom mirror (13, 50, D) an uncursed staff of air (13, 51, D) a book of Unlife (13, 52, D) a +0 trident (13, 53, D) a snapping turtle corpse (skeletalised by now) (13, 54, D) a +0 trident (unseen) (13, 55, D) a +0 trident (13, 58, D) a +2 rapier of holy wrath (unseen) (14, 51, D) a +0 trident (14, 52, D) a +2 spear of piercing (15, 54, D) a +0 rapier (unseen) (18, 48, D) the +5 ring mail "Aduorr" {rC- Regen+ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It increases your rate of regeneration. (18, 49, D) an uncursed staff of power (19, 0, D) an uncursed staff of air (19, 1, D) an uncursed staff of death (19, 32, D) a box of beasts (19, 33, D) an uncursed ring of poison resistance (19, 48, D) a manual of Armour (19, 49, D) Ohih's Volume of the Rocks and Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Passwall Transmutation/Earth 2 c - Dazzling Spray Conjuration/Hexes 3 d - Stone Arrow Conjuration/Earth 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Cause Fear Hexes 4 g - Leda's Liquefaction Hexes/Earth 4 (19, 50, D) a +4 spear of venom (20, 0, D) a box of beasts (20, 1, D) the +1 pair of gloves of the Bulwark {rF- MR+ Str-5 Int+7} It affects your strength (-5). It affects your intelligence (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (20, 17, D) an uncursed ring of fire (20, 32, D) a +4 ring of dexterity (20, 48, D) an uncursed staff of wizardry (20, 49, D) a +7 dagger of venom (20, 50, D) a book of Maledictions (21, 0, D) a +0 trident (21, 1, D) the cursed +1 short sword "Dumpayll" {vamp, rPois rF+ rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (21, 17, D) a +0 trident of protection (21, 32, D) a +2 vampiric lajatang (21, 33, D) a +3 ring of dexterity (21, 34, D) a +3 glaive of chopping (21, 48, D) a +0 halberd (21, 49, D) a +0 hand crossbow of flaming (21, 50, D) a +7 blowgun (22, 0, D) a +2 robe of cold resistance (22, 1, D) a +1 shortbow of velocity (22, 16, D) a cursed -3 ring of strength (22, 20, D) a +5 flail of venom (22, 22, D) a +0 great mace of protection (22, 32, D) a +0 flail of holy wrath (22, 33, D) a +1 robe of magic resistance (22, 34, D) a +0 triple sword of slicing (22, 49, D) a +2 robe of the Archmagi (22, 50, D) a +1 shortbow of flaming (22, 53, D) the +7 scimitar of Interdependent Arising {slice, Int+2 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+7). (unseen) (22, 54, D) a +0 dire flail (unseen) (23, 0, D) a +1 mace of holy wrath (23, 3, D) a +0 hand axe of venom (unseen) (23, 4, D) a +0 battleaxe (unseen) (23, 5, D) a +0 flail (unseen) (23, 6, D) a +0 short sword (unseen) (23, 7, D) an uncursed staff of poison (unseen) (23, 17, D) a book of Cantrips (23, 18, D) a +1 mace of crushing (23, 21, D) a +3 morningstar of draining (23, 22, D) the +6 chain mail "Beut" {rF+ Str-2 SInv Stlth+} It affects your strength (-2). It protects you from fire. It lets you see invisible. It makes you more stealthy. (23, 32, D) a book of Transfigurations (23, 33, D) an uncursed amulet of harm (23, 34, D) a cursed ring of attention (23, 48, D) a +0 trident (23, 49, D) a +3 dagger of electrocution (23, 50, D) the Almanac of Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Cold Conjuration/Ice 6 (23, 52, D) a +0 war axe (23, 53, D) a ghost moth corpse (24, 1, D) an uncursed staff of wizardry (24, 3, D) a +0 glaive (unseen) (24, 4, D) a +0 dire flail (unseen) (24, 5, D) a +0 hand axe (24, 6, D) a +0 scimitar (unseen) (24, 16, D) a lightning rod (4/4) (24, 18, D) a +1 scimitar of freezing (24, 19, D) an uncursed ring of wizardry (24, 20, D) an uncursed staff of death (24, 32, D) a +2 battleaxe of chopping (24, 33, D) a book of Dreams (24, 34, D) a fan of gales (24, 50, D) a book of Alchemy (24, 52, D) the +5 flail of Ulixoit {crush, rC- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to cold. (unseen) (24, 53, D) a +4 morningstar of protection (unseen) (24, 54, D) a +0 mace (unseen) (24, 56, D) +0 shadow dragon scales (unseen) (24, 57, D) a +12 club of electrocution (25, 0, D) a +0 hand axe (25, 1, D) a +0 short sword (25, 3, D) a +2 spear of flaming (25, 4, D) a +0 battleaxe (25, 5, D) a +1 short sword of speed (still there?) a +0 long sword (still there?) (25, 6, D) the +4 lajatang of Gofiy {drain, +Rage rC- MR+++ SInv} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (unseen) (25, 10, D) a +0 short sword (unseen) (25, 16, D) a Grand Grimoire (25, 17, D) the Catalogue of the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (25, 18, D) a +1 halberd of chopping (25, 32, D) an uncursed amulet of the gourmand (25, 33, D) an uncursed staff of power (25, 34, D) a cursed ring of attention (25, 48, D) a +0 battleaxe (25, 49, D) an uncursed staff of summoning (25, 50, D) a +1 war axe of chopping (25, 52, D) a +0 halberd of pain (unseen) (25, 54, D) a golden dragon corpse (25, 56, D) a +0 flail a white draconian corpse (26, 0, D) a +0 dagger (26, 1, D) a +0 long sword (26, 3, D) a +0 trident (unseen) (26, 16, D) a +2 pair of boots of flying (26, 17, D) a +2 halberd of protection (26, 32, D) the +3 hunting sling of Hacking and Slashing {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (26, 33, D) an uncursed ring of fire (26, 34, D) the +5 plate armour of Parlour Games {MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). (26, 48, D) a box of beasts (26, 49, D) an uncursed staff of energy (26, 50, D) a +2 fustibalus of velocity (26, 51, D) a cursed -1 scimitar (unseen) (26, 53, D) a +0 long sword (26, 54, D) a +0 great mace a +0 cloak a cursed -2 flail a yellow draconian corpse (27, 0, D) a +4 long sword of slicing (27, 16, D) a +4 blowgun (27, 17, D) a +0 halberd of protection (27, 32, D) a +2 chain mail of poison resistance (27, 33, D) an uncursed staff of earth (27, 34, D) a +0 broad axe of draining (27, 48, D) a +0 hand axe (27, 49, D) +0 fire dragon scales (27, 50, D) a +0 scimitar (still there?) a +3 vampiric lajatang (still there?) (27, 52, D) a +0 short sword (still there?) the +7 rapier of Ujuef {drain, Dex+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (27, 54, D) +0 gold dragon scales (unseen) (28, 0, D) a +0 fustibalus of freezing (28, 1, D) a +2 spear of venom (28, 16, D) 2 scrolls of brand weapon (28, 17, D) a book of Summonings (28, 32, D) a book of Ice (28, 33, D) a book of the Sky (28, 48, D) the cursed +3 short sword of Resourcefulness {pierce, +Fly rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you fly. It has a curse placed upon it. (28, 49, D) a +1 trident of protection (28, 50, D) a box of beasts (28, 55, D) a +0 halberd (unseen) (28, 56, D) a +0 glaive (unseen) (29, 0, D) a book of Frost (29, 1, D) a +0 mace (29, 17, D) a +2 plate armour of cold resistance (29, 32, D) the +4 trident "Tuucveot" {antimagic, +Fly Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It lets you fly. (29, 33, D) a +1 antimagic whip (29, 48, D) a +2 broad axe of venom (29, 49, D) an uncursed staff of cold (29, 50, D) an uncursed staff of air (29, 53, D) a +0 scimitar (unseen) (29, 54, D) a +0 trident (unseen) (30, 48, D) an uncursed staff of cold (30, 49, D) the Almanac of Nocuous Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (30, 50, D) a +0 spear of venom (31, 48, D) a sack of spiders (31, 49, D) a +1 hand crossbow of velocity (31, 50, D) a +3 blowgun (32, 48, D) an uncursed staff of earth (32, 50, D) a lightning rod (4/4) (33, 50, D) an uncursed staff of conjuration (34, 28, D) a phantom mirror (34, 49, D) an uncursed staff of cold (34, 50, D) the +6 giant spiked club "Podimoo" {flame, rF+ Int+3 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+5). It protects you from fire. (35, 0, D) a +2 short sword of draining (35, 14, D) an uncursed staff of conjuration (35, 15, D) an uncursed staff of wizardry (35, 28, D) an uncursed staff of fire (35, 29, D) an uncursed amulet of the acrobat (36, 0, D) a +0 plate armour (36, 4, D) a +3 bardiche (unseen) (36, 14, D) a +0 robe of magic resistance (36, 15, D) the +10 short sword "Laihaxaikk" {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (36, 18, D) a +4 scimitar of flaming (36, 28, D) a book of the Sky (36, 29, D) a lightning rod (4/4) (37, 0, D) a phantom mirror (37, 1, D) a fan of gales (37, 4, D) a +0 arbalest (unseen) (37, 10, D) a large rock (37, 14, D) a lamp of fire (37, 15, D) the Catalogue of the Enthralling Entourage Spells Type Level a - Confusing Touch Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Cause Fear Hexes 4 d - Summon Ice Beast Ice/Summoning 4 e - Spellforged Servitor Conjuration/Summoning 7 (37, 20, D) a +2 great sword of flaming (37, 29, D) a book of Callings (38, 5, D) a +0 dire flail (unseen) (38, 6, D) a +2 battleaxe (unseen) (38, 7, D) a +2 war axe of freezing (unseen) (38, 9, D) a large rock a bolt (38, 14, D) a crystal ball of energy (38, 15, D) a book of Misfortune (38, 18, D) a +2 great sword of flaming (unseen) (38, 20, D) +0 fire dragon scales (unseen) (38, 28, D) a +0 dagger (38, 34, D) the +3 mace of Taywy {crush, rC+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from cold. (unseen) (38, 48, D) an uncursed staff of air (38, 49, D) a +1 ring mail of fire resistance (38, 50, D) 4 scrolls of enchant weapon (39, 0, D) a +0 plate armour (39, 1, D) a +5 mace of protection (39, 5, D) a +0 arbalest 16 bolts (39, 8, D) a bolt (39, 14, D) a +4 scale mail of poison resistance (39, 15, D) an uncursed staff of wizardry (39, 18, D) a +2 great sword of flaming (39, 20, D) a +0 great sword of flaming (unseen) (39, 29, D) a phantom mirror (39, 31, D) a cursed +0 mace (unseen) (39, 32, D) a +1 rapier of venom a +0 robe (39, 34, D) a +0 dagger (unseen) (39, 48, D) an uncursed staff of conjuration (39, 49, D) a fan of gales (39, 50, D) the +5 morningstar "Baafieles" {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). (40, 0, D) a +0 long sword (40, 1, D) a +0 war axe (40, 6, D) a +0 battleaxe (unseen) (40, 7, D) a +2 battleaxe (unseen) (40, 14, D) a lamp of fire (40, 15, D) the Collected Works on Toxic Earth Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Venom Bolt Conjuration/Poison 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (40, 18, D) a +3 scimitar of flaming (40, 28, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (40, 29, D) a book of the Warp (40, 34, D) a +0 dagger (unseen) (40, 35, D) a +2 quarterstaff of protection (unseen) (40, 37, D) a cursed +0 long sword (unseen) (40, 48, D) a lamp of fire (40, 49, D) an uncursed staff of air (40, 50, D) an uncursed ring of resist corrosion (41, 0, D) a +0 shield (41, 6, D) a cursed -1 broad axe (unseen) (41, 14, D) a book of the Sky (41, 15, D) a book of Beasts (41, 29, D) an uncursed staff of summoning (41, 48, D) a Fen Folio (41, 49, D) a +2 dagger of holy wrath (41, 50, D) a book of Power (42, 1, D) a +0 battleaxe (42, 14, D) a sack of spiders (42, 15, D) a +0 hand axe of electrocution (42, 28, D) an uncursed staff of fire (42, 29, D) an uncursed staff of fire (42, 48, D) 4 scrolls of enchant weapon (42, 49, D) the amulet of Titesal {RegenMP rPois Int-3 Dex+5 Slay+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-3). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. (42, 50, D) 4 scrolls of enchant armour (43, 14, D) a book of Debilitation (43, 28, D) a +1 morningstar of crushing (43, 29, D) a +2 scale mail of cold resistance (43, 48, D) Oleas's Handbook of Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Alistair's Intoxication Transmutation/Poison 5 (43, 49, D) a sack of spiders (43, 50, D) a phantom mirror (43, 53, D) 2 large rocks (44, 28, D) an uncursed ring of protection from fire (44, 48, D) a +2 ring mail of cold resistance (44, 50, D) an uncursed ring of magical power (44, 51, D) a +4 hand crossbow (44, 54, D) quicksilver dragon scales (unseen) (44, 55, D) a large rock (still there?) a +0 mace (still there?) (45, 48, D) a fan of gales (45, 49, D) a +0 trident of freezing (45, 50, D) a +2 longbow of flaming (45, 51, D) a book of Alchemy (45, 52, D) 3 large rocks (45, 53, D) 5 large rocks (45, 54, D) 5 large rocks (unseen) (45, 55, D) 6 large rocks (unseen) (46, 48, D) an uncursed staff of earth (46, 49, D) an uncursed staff of air (46, 50, D) the +5 chain mail of Prudence {Str-2 Int+4 Slay+2 SInv} It affects your strength (-2). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (46, 51, D) the ring of Uvosaela {rF+ MR- Dex+7 Stlth-} [ring of attention] It affects your dexterity (+7). It protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (46, 53, D) 6 large rocks (unseen) (46, 54, D) quicksilver dragon scales a quicksilver dragon corpse (46, 55, D) 6 large rocks (46, 56, D) 2 large rocks (46, 57, D) 2 large rocks (46, 60, D) a large rock (47, 48, D) a +2 longbow of freezing (47, 49, D) a cursed staff of death (47, 50, D) a +2 robe of magic resistance (47, 51, D) a scroll of brand weapon (47, 53, D) a large rock an iron dragon corpse a stone giant corpse (47, 54, D) 4 large rocks (47, 55, D) a large rock (still there?) a stone giant corpse (still there?) (48, 48, D) a phantom mirror (48, 49, D) an uncursed staff of power (48, 50, D) a book of Party Tricks (48, 51, D) a +2 robe of positive energy (48, 52, D) quicksilver dragon scales (unseen) (48, 53, D) 3 large rocks (49, 1, D) an uncursed staff of poison (49, 12, D) a phial of floods (49, 24, D) a +1 antimagic rapier (49, 36, D) a +2 plate armour of fire resistance (49, 38, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (49, 48, D) a +2 great sword of holy wrath (49, 49, D) the ring "Faowu" {MP+9 Str+5 Stlth+} [ring of magical power] It affects your strength (+5). It affects your magic capacity (+9). It makes you more stealthy. (49, 50, D) a scroll of brand weapon (49, 52, D) a +0 morningstar (50, 2, D) a +0 hand axe (unseen) (50, 4, D) a +0 broad axe (unseen) (50, 5, D) an uncursed staff of conjuration (unseen) (50, 12, D) a +5 long sword of distortion (50, 13, D) 4 scrolls of enchant weapon (50, 24, D) a phial of floods (50, 25, D) a +1 robe of fire resistance (50, 37, D) a box of beasts (50, 48, D) a sack of spiders (50, 49, D) Nyantith's Grimoire of Aerial Transmutation Spells Type Level a - Shock Conjuration/Air 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 (50, 50, D) an uncursed staff of wizardry (51, 5, D) a +0 quarterstaff (unseen) (51, 13, D) a phial of floods (51, 17, D) a +1 whip of holy wrath a +0 robe (51, 18, D) a +3 whip of holy wrath (unseen) (51, 24, D) a +2 rapier of electrocution (51, 25, D) a sack of spiders (51, 36, D) a book of Frost (51, 37, D) a book of Burglary (51, 48, D) a +2 scale mail of fire resistance (51, 49, D) a +6 giant spiked club (51, 50, D) a +0 arbalest of freezing (52, 0, D) a +0 long sword of holy wrath (52, 2, D) a +1 antimagic broad axe (unseen) (52, 4, D) a +0 spear (unseen) (52, 6, D) the +10 morningstar "Ishogom" {crush, *Noise *Corrode rC+ Str+4 Dex+9} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+9). It protects you from cold. It may make noises in combat. It may corrode you when you take damage. a +0 robe (52, 13, D) an uncursed staff of conjuration (52, 24, D) an uncursed amulet of rage (52, 25, D) a Necronomicon (52, 36, D) an uncursed staff of death (52, 37, D) a book of Minor Magic (52, 48, D) a +2 scale mail of poison resistance (52, 49, D) the Handbook of Igneous Execration Spells Type Level a - Slow Hexes 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Tukima's Dance Hexes 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Ring of Flames Charms/Fire 7 (52, 50, D) an uncursed staff of conjuration (53, 0, D) a phial of floods (53, 4, D) a +0 scimitar of holy wrath (unseen) (53, 12, D) Xommegar's Wizardry in Simple Steps Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Confuse Hexes 3 c - Vampiric Draining Necromancy 3 d - Call Canine Familiar Summoning 3 e - Teleport Other Translocation 3 (53, 13, D) a scroll of brand weapon (53, 17, D) a +1 whip of holy wrath (unseen) (53, 24, D) a +1 scythe of protection (53, 25, D) a +2 buckler of reflection (53, 36, D) a sack of spiders (53, 37, D) an uncursed ring of poison resistance (53, 48, D) a +2 ring of evasion (53, 49, D) a +6 dagger of draining (53, 50, D) the +6 hunting sling of Quantum Leap {flame, +Fly SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It lets you fly. (54, 0, D) the +0 short sword "Vuno" {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (54, 1, D) a book of Callings (54, 3, D) a +0 quarterstaff a +0 robe (54, 12, D) a book of Flames (54, 25, D) the +10 dagger of Chance {pierce, rF+ rC+ Int-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from fire. It protects you from cold. It lets you see invisible. (54, 33, D) a +0 demon trident (unseen) (54, 36, D) the Disquisition on the Voyage Spells Type Level a - Recall Summoning/Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Disjunction Translocation 8 (54, 48, D) a +5 halberd of freezing (54, 49, D) a +0 spear of venom (54, 50, D) a manual of Fighting (55, 0, D) an uncursed staff of air (55, 1, D) a +1 trident of venom (55, 12, D) an uncursed staff of power (55, 24, D) a book of Alchemy (58, 47, D) a fan of gales (58, 48, D) a fan of gales (59, 36, D) a +2 hunting sling of freezing (59, 37, D) the Volume of Freezing Transmigration Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (59, 47, D) a cursed -3 ring of dexterity (59, 48, D) a +2 leather armour of cold resistance (60, 36, D) a book of Party Tricks (60, 48, D) a lamp of fire (60, 49, D) a +0 chain mail of cold resistance (61, 3, D) a +0 short sword a +0 robe (61, 4, D) a +0 rapier (unseen) (61, 16, D) a book of the Sky (61, 19, D) a +2 scythe of flaming (unseen) (61, 26, D) Orisugut's Incunabulum of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Conjure Flame Conjuration/Fire 3 d - Static Discharge Conjuration/Air 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Bolt of Fire Conjuration/Fire 6 (61, 36, D) a +3 leather armour of poison resistance (61, 37, D) an uncursed ring of protection from fire (61, 47, D) a +2 eveningstar of protection (61, 49, D) the +0 buckler "Ysasuenn" {*Corrode rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It may corrode you when you take damage. (62, 0, D) an uncursed staff of earth (62, 1, D) a +0 plate armour of fire resistance (62, 8, D) an uncursed staff of summoning (62, 9, D) a book of Minor Magic (62, 17, D) a +0 trident (62, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 26, D) a box of beasts (62, 27, D) an uncursed staff of conjuration (62, 36, D) the Tome of Lethal Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Sublimation of Blood Necromancy 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Death Channel Necromancy 6 (62, 37, D) a book of the Sky (62, 47, D) a book of Minor Magic (62, 48, D) a phial of floods (62, 49, D) an uncursed staff of conjuration (63, 0, D) a cursed staff of summoning (63, 8, D) a +7 blowgun (63, 17, D) a +0 dire flail (63, 18, D) a +3 vampiric glaive (unseen) (63, 19, D) a +0 whip (63, 26, D) a +1 lajatang of electrocution (63, 27, D) a +0 spear of venom (63, 36, D) a +2 morningstar of crushing (63, 37, D) a +4 ring of dexterity (63, 47, D) a +2 great sword of protection (63, 48, D) the +6 arbalest "Damnation" {damnation} (63, 50, D) a +1 morningstar of holy wrath (64, 16, D) a +2 chain mail of fire resistance (64, 17, D) the ring "Wuzymim" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. (64, 19, D) a +0 hand axe (unseen) (64, 20, D) a +0 short sword (unseen) (64, 26, D) a box of beasts (64, 27, D) a +6 blowgun (64, 47, D) a +2 scimitar of venom (64, 48, D) a +3 scale mail of fire resistance (64, 49, D) a +4 shortbow of freezing (64, 50, D) a lightning rod (4/4) (65, 26, D) a Young Poisoner's Handbook (65, 48, D) a +2 quarterstaff of protection (65, 49, D) an uncursed staff of death (65, 50, D) a +8 plate armour of ponderousness (66, 48, D) an uncursed ring of poison resistance (66, 49, D) a cursed -2 ring of slaying (66, 50, D) the +8 shortbow of Qufanum {flame, +Inv rElec Dex+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (66, 51, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (67, 0, D) a box of beasts (67, 2, D) the +8 great sword "Vitif" {drain, *Drain Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It causes draining when unequipped. (67, 47, D) a +5 ring of strength (67, 48, D) a cursed -2 ring of intelligence (67, 49, D) the +8 shortbow "Fiplir" {speed, rN++} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. (67, 50, D) the +2 war axe "Cuoblothroxt" {flame, Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+2). (68, 0, D) a +0 long sword (68, 47, D) a +2 morningstar of protection (68, 48, D) a +2 great mace of protection (68, 49, D) an uncursed staff of wizardry (68, 50, D) a +0 morningstar of protection (69, 0, D) a book of the Warp (69, 3, D) a +0 dagger (69, 36, D) a +0 dagger of pain (69, 47, D) an uncursed amulet of guardian spirit (69, 48, D) an uncursed amulet of magic regeneration (69, 49, D) the cursed +2 great sword "Raisin" {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It has a curse placed upon it. (70, 8, D) an uncursed staff of power (70, 9, D) the +6 hand axe "Higguamp" {flame, +Fly Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It lets you fly. (70, 28, D) a +0 short sword (70, 37, D) a +0 long sword of slicing (70, 39, D) a +0 trident (70, 47, D) a +0 spear of venom (70, 48, D) a +0 long sword of holy wrath (70, 49, D) a +2 hand axe of draining (71, 8, D) a fan of gales (71, 27, D) Sif Muna's Disquisition on Lethal Cold Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Iron Shot Conjuration/Earth 6 (71, 30, D) a +0 short sword (71, 36, D) a book of Debilitation (71, 37, D) an uncursed staff of air (71, 40, D) a scroll of brand weapon (71, 47, D) a fan of gales (71, 48, D) a cursed -4 ring of dexterity (71, 49, D) the amulet of Contention {Harm *Drain +Inv Int+5} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+5). It lets you turn invisible. It causes draining when unequipped. (72, 9, D) the +11 glaive "Jestiutz" {holy, *Contam rF- rN+++ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to fire. It renders you almost immune to negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (72, 16, D) a +1 flail of protection (72, 27, D) a +0 hand axe (72, 29, D) a +2 falchion of holy wrath (72, 37, D) a book of Minor Magic (72, 47, D) the +6 morningstar of Capital Punishment {freeze, +Inv rPois Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It lets you turn invisible. (72, 48, D) a +5 glaive of venom (72, 49, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (73, 1, D) the Disquisition on Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (73, 16, D) a book of Beasts (73, 17, D) the +5 demon blade "Yzisu" {drain, Int+3 Dex+6 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+6). It makes you less stealthy. (73, 26, D) a +2 ring mail of poison resistance (73, 27, D) the amulet of the Circus Animal {Inacc MR++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. a +0 halberd (73, 29, D) a +0 mace (73, 30, D) a +0 club (unseen) (73, 47, D) a +2 broad axe of electrocution (73, 48, D) +0 storm dragon scales (73, 49, D) the amulet "Uthalymm" {RegenMP Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It makes you more stealthy. (74, 47, D) an uncursed staff of summoning (74, 48, D) the amulet "Fytetik" {Faith rElec rF- Dex+6 Slay+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It insulates you from electricity. (74, 49, D) the +9 staff of Wucad Mu {channel} (75, 1, D) a Grand Grimoire (75, 47, D) a +1 robe of fire resistance (75, 48, D) a box of beasts (75, 49, D) the +2 troll leather armour of Bedevilment {+Blink rPois rN+++ Regen+ Dex-3} It affects your dexterity (-3). It protects you from poison. It renders you almost immune to negative energy. It lets you blink. It increases your rate of regeneration.