nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (9, 1, D) a +0 shield a +0 scale mail a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phantom mirror (61, 3, D) a bullfrog corpse (61, 8, D) a crystal ball of energy (61, 12, D) a wolf corpse (62, 0, D) a phantom mirror (62, 1, D) Buptot's Handbook of the Oath and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Summon Mana Viper Hexes/Summoning 5 d - Discord Hexes 8 (62, 8, D) a book of Battle (62, 9, D) a +1 robe of magic resistance (62, 11, D) a +0 rapier a +0 robe a spriggan corpse (63, 0, D) the +7 dire flail "Opefai" {elec, rElec rPois Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (63, 3, D) a jackal corpse (63, 8, D) an uncursed staff of summoning (63, 11, D) a +0 dagger (unseen) (63, 12, D) a black bear corpse (67, 0, D) the Reference Book on Dark Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Force Lance Conjuration/Translocation 4 e - Sticky Flame Conjuration/Fire 4 (68, 0, D) a cursed ring of attention (70, 8, D) a +3 morningstar of venom (70, 9, D) a +4 scythe of freezing (71, 16, D) the Tome of Execration Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Leda's Liquefaction Hexes/Earth 4 d - Cause Fear Hexes 4 e - Darkness Hexes 6 (71, 17, D) an uncursed staff of summoning (72, 8, D) an uncursed staff of earth (72, 9, D) a +1 chain mail of poison resistance (72, 11, D) a +0 mace (unseen) (72, 16, D) an uncursed ring of positive energy (72, 17, D) a +2 quarterstaff of protection (73, 1, D) an uncursed staff of conjuration (73, 16, D) the +8 halberd of Defiance {elec, +Rage Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It lets you go berserk. (73, 17, D) a manual of Unarmed Combat (74, 2, D) a necrophage corpse (75, 1, D) a book of the Tempests