nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +2 scale mail of fire resistance (60, 37, D) a +0 leather armour of fire resistance (60, 44, D) a +0 club (unseen) (61, 0, D) a +2 dagger of speed (still there?) a +2 dagger of speed (still there?) (61, 8, D) a sack of spiders (61, 16, D) an uncursed staff of energy (61, 26, D) an uncursed staff of poison (61, 40, D) a +0 whip (unseen) (61, 42, D) a black mamba corpse (61, 43, D) a guardian serpent corpse (62, 0, D) a phantom mirror (62, 1, D) a +0 great sword of draining (62, 9, D) a +1 spear of venom (62, 10, D) a +0 long sword a +0 robe a +0 dire flail (62, 16, D) a +3 lajatang of electrocution (62, 17, D) an uncursed staff of death (62, 26, D) a scroll of brand weapon (62, 27, D) an uncursed staff of summoning (62, 37, D) a +0 spear (62, 43, D) a +0 spear (unseen) (63, 0, D) a book of Callings (63, 8, D) a book of Battle (63, 16, D) the +4 crystal plate armour of Happiness {rF++ Str-3 Int+7} It affects your strength (-3). It affects your intelligence (+7). It greatly protects you from fire. (63, 17, D) a phantom mirror (63, 26, D) a +1 hand crossbow of velocity (63, 27, D) a +1 hand axe of freezing (63, 37, D) a +3 scale mail of cold resistance (64, 16, D) the +5 hand crossbow of Laigh {venom, Str+3 Dex+6} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+6). (64, 17, D) the +3 morningstar "Leot" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (64, 26, D) an uncursed staff of wizardry (67, 0, D) a +4 glaive of protection (68, 0, D) a +1 scythe of protection (69, 0, D) a phantom mirror (69, 36, D) the cursed +3 whip of Veanieci {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It has a curse placed upon it. (70, 8, D) a sack of spiders (70, 9, D) an uncursed ring of protection from magic (70, 36, D) a +2 arbalest of velocity (70, 37, D) a sack of spiders (70, 42, D) a water moccasin corpse (71, 8, D) a book of Minor Magic (71, 17, D) a +2 troll leather armour (71, 26, D) an uncursed staff of death (71, 27, D) a +4 hand crossbow of freezing (71, 36, D) a fan of gales (71, 37, D) a +2 leather armour of poison resistance (71, 39, D) a naga corpse (71, 40, D) a black mamba corpse (71, 42, D) a black mamba corpse (72, 8, D) a phial of floods (72, 9, D) a book of Dreams (72, 16, D) a +0 rapier of speed (72, 17, D) a +3 leather armour of cold resistance (72, 21, D) a +0 mace a +0 robe (72, 26, D) a +2 short sword of protection (72, 27, D) a sack of spiders (72, 28, D) 5 large rocks a +0 giant club (72, 29, D) a +0 giant spiked club a +0 giant spiked club (72, 30, D) a +0 giant club a +0 giant club (72, 31, D) a +0 giant club a +0 giant spiked club a +0 giant club (72, 36, D) a book of Summonings (72, 37, D) a +2 shield of fire resistance (72, 38, D) a ball python corpse (72, 42, D) a water moccasin corpse (73, 1, D) a box of beasts (73, 17, D) the +8 halberd "Ebecze" {chop, Int-4 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+5). (73, 26, D) a cursed staff of power (73, 27, D) an uncursed staff of earth (73, 36, D) a scroll of brand weapon (73, 37, D) a +2 dagger of holy wrath (75, 1, D) a +4 hand axe of freezing