nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 shield a +0 scale mail a +0 long sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) an uncursed staff of summoning (49, 1, D) a box of beasts (49, 15, D) a +0 dagger (unseen) (49, 24, D) the ring of Pexkerr {rPois AC+4} [ring of protection] It affects your AC (+4). It protects you from poison. (49, 36, D) the ring "Miatuly" {Fire Int+7} [ring of fire] It enhances your fire magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. (49, 37, D) a lightning rod (4/4) (50, 0, D) an uncursed staff of energy (50, 1, D) the +3 war axe "Sekociff" {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). (50, 12, D) a +0 leather armour (still there?) a fan of gales (still there?) (50, 13, D) a book of Flames (50, 14, D) a +0 morningstar (unseen) (50, 24, D) a +4 quarterstaff of protection (50, 25, D) the Handbook of Air Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 (50, 36, D) a +3 arbalest of freezing (50, 37, D) a book of Maledictions (50, 38, D) a +5 spear of freezing (unseen) (51, 0, D) a cursed ring of attention (51, 1, D) a phantom mirror (51, 13, D) a +1 vampiric long sword (51, 14, D) a +0 short sword (unseen) (51, 24, D) an uncursed ring of protection from magic (51, 25, D) a +1 leather armour of cold resistance (51, 36, D) Fomefy Veaxe's Volume of Helpful Transmigration Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Sticks to Snakes Transmutation 2 d - Ozocubu's Armour Charms/Ice 3 e - Blade Hands Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (51, 37, D) a +2 robe of magic resistance (51, 38, D) a +0 dagger a +0 robe (51, 39, D) a necrophage corpse (skeletalised by now) (52, 0, D) a +1 hunting sling of velocity (52, 1, D) a +3 leather armour of fire resistance (52, 12, D) a +2 scale mail of fire resistance (52, 13, D) an uncursed staff of earth (52, 14, D) a +0 mace a +0 chain mail a +0 battleaxe a +0 plate armour an orc corpse an orc corpse (52, 15, D) a cursed -1 giant club (52, 24, D) a +0 long sword of draining (52, 25, D) the +12 shortbow "Pendulum" {velocity, MR- Dex+6} Any arrow fired from it inflicts extra damage. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (52, 28, D) an uncursed staff of power (52, 36, D) a +3 dagger of draining (52, 37, D) a book of Spatial Translocations (52, 39, D) a +0 mace (still there?) a +0 halberd (still there?) (53, 0, D) a lamp of fire (53, 1, D) a crystal ball of energy (53, 12, D) a book of Enchantments (53, 13, D) a phial of floods (53, 14, D) a cursed -1 trident a +0 chain mail an orc corpse (53, 15, D) a +0 glaive a +0 plate armour (53, 16, D) a +0 dagger (unseen) (53, 25, D) a +2 fustibalus of flaming (53, 37, D) a +2 robe of fire resistance (54, 0, D) a +2 hand crossbow of freezing (54, 1, D) a +1 hand crossbow of flaming (54, 12, D) the +6 halberd "Hudin" {chop, rElec rN++} It inflicts extra damage upon your enemies. It insulates you from electricity. It greatly protects you from negative energy. (54, 13, D) an uncursed staff of summoning (54, 16, D) a +0 hand axe (unseen) (54, 24, D) a +3 broad axe of venom (54, 36, D) a +3 ring of dexterity (55, 0, D) a book of Geomancy (55, 1, D) a +3 plate armour of cold resistance (55, 24, D) a +2 ring mail of fire resistance (59, 36, D) the ring "Anaatz" {Ice *Drain rElec Str+9} [ring of ice] It enhances your ice magic. It affects your strength (+9). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (59, 37, D) a ration (59, 38, D) a +0 longbow (unseen) (59, 44, D) an arrow (60, 37, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (60, 38, D) a cursed -2 long sword (60, 39, D) 2 arrows (60, 40, D) an arrow (61, 0, D) a lamp of fire (61, 3, D) a +0 dagger (unseen) (61, 8, D) a phial of floods (61, 16, D) an uncursed staff of cold (61, 26, D) a +4 lajatang of speed (61, 36, D) a +1 helmet of intelligence (61, 37, D) a +0 scale mail of fire resistance (61, 39, D) 7 arrows (61, 40, D) a +0 longbow 34 arrows (61, 42, D) an arrow (61, 44, D) an arrow (62, 0, D) Zoann's Guide on the Rocks and Moulding Spells Type Level a - Sandblast Earth 1 b - Ice Form Ice/Transmutation 4 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (62, 1, D) a +0 buckler a +0 short sword (62, 3, D) a +4 quarterstaff of speed a cursed +0 robe (62, 8, D) a +5 falchion of protection (62, 9, D) an uncursed amulet of harm (62, 16, D) the cursed +1 plate armour of the Blacksmith {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. It has a curse placed upon it. (62, 17, D) the +7 flail of Seybisug {flame, MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (62, 26, D) a book of Power (62, 27, D) an uncursed staff of conjuration (62, 28, D) a +0 long sword a +0 robe (62, 36, D) a +2 dagger of venom (62, 37, D) a book of Fire (62, 38, D) a +0 longbow 41 arrows (62, 39, D) 2 arrows (62, 40, D) a +0 long sword (still there?) an arrow (still there?) (62, 41, D) an arrow (63, 0, D) the +4 demon blade of Circular Logic {elec, rElec rN+++ Str+3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. (63, 8, D) an uncursed staff of cold (63, 16, D) a book of Air (63, 17, D) a phantom mirror (63, 18, D) a +0 club (63, 29, D) a cursed +2 morningstar a +0 robe (63, 36, D) a book of the Tempests (63, 37, D) a +0 scimitar (63, 38, D) a +2 battleaxe of chopping a +0 shortbow a +0 leather armour 6 arrows (63, 39, D) an arrow (63, 40, D) a +1 long sword of freezing (unseen) (63, 42, D) an arrow (64, 16, D) a +1 robe (64, 17, D) a +2 hunting sling of flaming (64, 26, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (64, 27, D) a box of beasts (64, 29, D) a +1 great sword of freezing (unseen) (64, 37, D) a +0 long sword (65, 26, D) an uncursed staff of fire (67, 0, D) a lightning rod (4/4) (69, 0, D) a lightning rod (4/4) (69, 36, D) a book of Debilitation (70, 8, D) a +1 scale mail of magic resistance (70, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (70, 36, D) a +2 dagger of venom (70, 37, D) a lightning rod (4/4) (70, 39, D) a cursed staff of poison (71, 9, D) the cursed +1 hand crossbow "Enyfyqoo" {flame, -Tele rPois Str+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (71, 16, D) a book of Flames (71, 17, D) an uncursed staff of power (71, 26, D) a crystal ball of energy (71, 27, D) an uncursed staff of fire (71, 36, D) a +3 scale mail of fire resistance (71, 37, D) the +2 hand crossbow of Rituf {penet, rElec Int+6 Stlth-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+6). It insulates you from electricity. It makes you less stealthy. (71, 38, D) a +2 mace of protection (72, 8, D) a phial of floods (72, 9, D) the Grimoire of Boosting Contamination Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Regeneration Charms/Necromancy 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Ring of Flames Charms/Fire 7 (72, 16, D) an uncursed staff of energy (72, 17, D) a +2 leather armour of cold resistance (72, 26, D) an uncursed staff of earth (72, 27, D) a +1 flail of protection (72, 29, D) a +0 spear (72, 36, D) a +5 trident of protection (73, 1, D) a book of Dreams (73, 16, D) a box of beasts (73, 17, D) a +1 morningstar of crushing (73, 20, D) +0 steam dragon scales (73, 26, D) a +2 robe of magic resistance (73, 36, D) a book of Frost (75, 1, D) a book of the Earth