nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phial of floods (61, 8, D) a box of beasts (62, 0, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (62, 1, D) a book of Summonings (62, 8, D) a +2 ring of protection (62, 9, D) the ring of Xuecsoagh {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. (63, 8, D) a lamp of fire (67, 0, D) the ring "Fadin" {*Drain +Blink AC+1 Str+10 SInv} [ring of protection] It affects your AC (+1). It affects your strength (+10). It lets you see invisible. It lets you blink. It causes draining when unequipped. (68, 0, D) the ring of Pyvopn {Wiz *Contam Str+4 Dex+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (+5). It causes magical contamination when unequipped. (69, 0, D) a +0 leather armour of fire resistance (70, 8, D) Beppaipt's Reference Book on Venom Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (70, 9, D) a +2 ring mail of fire resistance (71, 8, D) the +3 leather armour of Yfuawy Wegub {*Contam rF+ rC+} It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. (71, 16, D) a +2 great sword of protection (71, 27, D) an uncursed amulet of harm (72, 8, D) the cursed +0 morningstar of Epukhloph {freeze, rN+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 16, D) a +1 quarterstaff of protection (72, 26, D) a +0 dagger of venom (72, 27, D) +1 ice dragon scales (73, 1, D) a +1 scythe of freezing a +0 robe an uncursed staff of cold (73, 16, D) an uncursed staff of summoning (73, 26, D) a +2 chain mail of cold resistance (73, 27, D) an uncursed ring of protection from magic (74, 2, D) a +0 robe (74, 19, D) a basilisk skeleton (75, 1, D) a +6 scythe of slicing