nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 great mace of Ozotunge {protect, Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Unlife (61, 8, D) +1 ice dragon scales (62, 0, D) a +1 leather armour of poison resistance (62, 1, D) a fan of gales (62, 9, D) a +1 whip of pain (63, 0, D) an uncursed staff of earth (67, 3, D) a +0 dagger a +0 robe a +0 buckler (68, 0, D) a book of Dreams (68, 3, D) a +0 rapier a +0 robe (69, 0, D) a +2 scale mail of magic resistance (70, 8, D) a phial of floods (70, 9, D) a +2 vampiric battleaxe (70, 11, D) a +0 short sword (unseen) (71, 8, D) an uncursed staff of energy (71, 11, D) a necrophage corpse (71, 16, D) the Compendium of the Ashen Entourage Spells Type Level a - Sandblast Earth 1 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Summon Hydra Summoning 7 (71, 17, D) a +1 leather armour of magic resistance (71, 19, D) a +0 morningstar (unseen) (71, 26, D) a manual of Throwing (71, 27, D) a +0 glaive (71, 29, D) a necrophage corpse (72, 8, D) a +0 helmet of intelligence (72, 9, D) the Collected Works on Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Orb of Destruction Conjuration 7 (72, 16, D) a sack of spiders (72, 19, D) a +0 flail a +0 robe (72, 20, D) a +4 hand axe of freezing (still there?) a cursed +3 long sword (still there?) (72, 26, D) a +2 mace of holy wrath (72, 30, D) a bolt (73, 1, D) a sack of spiders (73, 16, D) a book of Minor Magic (73, 17, D) a +2 arbalest of flaming (73, 19, D) a +0 war axe (unseen) (73, 26, D) an uncursed staff of cold (73, 27, D) a +1 quarterstaff of protection (73, 31, D) a bolt (73, 33, D) a bolt (75, 1, D) a +1 morningstar of protection (75, 32, D) a bolt