nuthulu the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, -14, D) a +3 plate armour a +0 pair of boots a +3 ring mail a +0 scale mail (2, -8, D) a +0 scimitar a +2 robe of positive energy (2, 4, D) 10 stones an uncursed staff of energy (2, 8, D) a +3 ring mail (2, 9, D) a +2 trident of piercing (2, 10, D) a +1 long sword of flaming (2, 11, D) a +1 dagger of draining (3, -23, D) a potion of mutation (3, -22, D) a potion of mutation (3, -14, D) a +0 war axe (3, -13, D) a +2 helmet (3, -10, D) a book of the Earth (3, -9, D) a +0 scimitar (3, -8, D) a +0 long sword (still there?) a +0 dagger (still there?) (3, -7, D) the +9 dagger of Hepliaklqana's Esteem {venom, rElec rPois rC+ Stlth+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. Sobb's Compendium of Flying Changing Spells Type Level a - Shock Conjuration/Air 1 b - Silence Hexes/Air 5 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 a +0 mace a phantom mirror (3, -5, D) a cursed +0 plate armour (3, 9, D) a +1 quarterstaff of protection (3, 10, D) a +2 flail of protection (3, 11, D) a +2 hand axe of freezing (3, 19, D) a +0 dagger a +0 ring mail (4, -15, D) +5 acid dragon scales (4, -14, D) a +3 large shield (4, -13, D) a +0 pair of gloves of strength (4, -9, D) an uncursed staff of death (4, -4, D) a +0 plate armour (still there?) an uncursed amulet of harm (still there?) (4, 18, D) a +0 scythe a +0 robe (5, -15, D) a +2 pair of gloves (5, -13, D) a +0 cloak of poison resistance (5, -10, D) a +0 battleaxe 20 arrows (5, -9, D) a +3 battleaxe a +0 bardiche a +0 chain mail (5, -8, D) a throwing net a +0 plate armour 23 arrows (5, -7, D) the cursed +1 plate armour "Wallim" {+Blink rC+ rN+} It protects you from cold. It protects you from negative energy. It lets you blink. It has a curse placed upon it. 22 stones a +4 broad axe of chopping a +0 hunting sling 54 sling bullets a +2 plate armour of magic resistance (5, 4, D) a +2 mace of draining a +2 hand axe (6, -18, D) 18 bolts (6, -15, D) the +0 executioner's axe "Pots" {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (6, -14, D) a +3 triple sword (6, -13, D) the +3 double sword "Kulext" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (6, -10, D) an uncursed ring of flight (6, 4, D) a +2 quarterstaff a +2 trident (7, -18, D) a +3 arbalest 20 bolts a +0 arbalest (7, -17, D) a cursed -1 arbalest 23 bolts (7, -14, D) a +0 executioner's axe of chopping (7, -13, D) a +3 battleaxe of venom (7, -10, D) the +7 dagger "Earthworm" {flame, rElec rF+ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It makes you less stealthy. a scroll of random uselessness (7, -8, D) a +2 halberd a +4 hand crossbow of freezing a +0 chain mail (7, -6, D) a +0 war axe (unseen) (7, 4, D) a +2 falchion a +2 dagger (7, 23, D) a +0 short sword a +0 robe (8, -19, D) a +2 demon whip of electrocution (8, -13, D) a +6 battleaxe (8, -8, D) a +1 glaive of protection a +0 robe a +0 spear an uncursed staff of fire 23 stones (8, -5, D) a +0 battleaxe (unseen) (8, 20, D) a +0 giant club (8, 22, D) a +0 trident (9, -19, D) a +0 arbalest (unseen) (9, -17, D) a +0 arbalest (unseen) (9, -16, D) a +0 arbalest 18 bolts (9, -10, D) a +2 chain mail of cold resistance (unseen) (9, -5, D) a +0 dire flail (unseen) (9, -3, D) 11 stones (unseen) (10, -18, D) a +0 arbalest of flaming (unseen) (10, -15, D) a +0 arbalest a +0 arbalest 40 bolts (10, -14, D) a +0 arbalest 25 bolts (11, -14, D) 2 bolts (11, -13, D) a +0 flail (unseen) (12, -22, D) a +5 eveningstar of crushing (12, -21, D) a +0 trident (12, -17, D) a book of Necromancy (12, -16, D) a +2 mace of draining (12, -14, D) 2 bolts (12, -13, D) 2 bolts (13, -22, D) a +5 war axe of flaming (13, -21, D) a +1 pair of gloves of dexterity (13, -16, D) a +0 trident (15, -21, D) a +0 short sword (15, -19, D) a +0 dagger (unseen) (15, -18, D) a +0 long sword (unseen) (16, -21, D) a throwing net (unseen) (16, -17, D) a +1 vampiric rapier (unseen) (16, -15, D) a +0 club (16, 8, D) a large rock (17, -6, D) a +1 spear of freezing (17, 19, D) a +0 naga barding (17, 21, D) a +2 morningstar of crushing (17, 22, D) a +2 scimitar of flaming (17, 23, D) a +2 halberd of venom (18, -19, D) a +0 dagger a +2 robe of magic resistance a +0 trident a +0 plate armour (18, -5, D) a +0 trident a +0 chain mail of poison resistance (18, 21, D) a +2 rapier of draining (18, 22, D) the +4 quarterstaff of Xepiuqih {elec, rF- MR- MP+9 Int+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (19, -14, D) a +0 war axe (19, 8, D) a large rock (20, -16, D) 8 bolts a +0 flail (20, -15, D) a cursed -1 robe (unseen) (20, -14, D) a +0 arbalest a +3 mace of holy wrath (20, 8, D) a large rock (21, -17, D) a cursed -3 flail a +2 whip of electrocution (21, -16, D) a +4 glaive a +2 whip of holy wrath a +0 robe a +0 hand axe a +0 flail a +0 scimitar (21, -14, D) a bolt (21, -8, D) a +0 flail (22, -14, D) a +1 war axe of chopping a +0 robe a +0 halberd 2 bolts (22, -7, D) a +0 long sword a +0 plate armour a +0 battleaxe a +0 morningstar (22, -5, D) a +0 war axe (22, -3, D) a box of beasts (22, 14, D) a +0 morningstar a +0 short sword of venom a +0 cloak (22, 15, D) a +0 flail (23, -16, D) a +0 chain mail a +4 battleaxe a +0 trident a +0 demon whip (23, -6, D) a +0 dagger a +0 robe a +0 flail a +0 hand crossbow of freezing a +0 mace 11 large rocks a +0 short sword an uncursed staff of wizardry (23, -4, D) a +1 leather armour of poison resistance (24, -13, D) a bolt (24, -5, D) a +0 mace a +1 helmet of intelligence (24, 16, D) a +0 spear (24, 22, D) a +1 long sword of distortion a +0 leather armour (25, 22, D) a +0 club (27, -20, D) a +0 demon trident (27, -18, D) the ring "Quathra" {+Fly rN+ Int+2 Dex+3} [ring of positive energy] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. It lets you fly. (28, 5, D) a +0 falchion (29, -13, D) 16 arrows (29, 5, D) a +0 club (unseen) (29, 6, D) a cursed +0 leather armour (29, 17, D) a stone (29, 18, D) a +0 short sword (29, 19, D) a +0 dagger a +0 robe (29, 20, D) a stone (30, -22, D) 14 gold pieces (30, -21, D) a +2 robe (30, -16, D) the ring "Haevem" {MR+ Dex+2 Slay+2 Stlth+} [ring of slaying] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (30, -13, D) a +0 leather armour (30, 6, D) a +0 war axe (30, 17, D) 2 stones a +0 dagger a +0 robe (31, -22, D) a +0 short sword (31, -21, D) a sack of spiders (31, -17, D) a lightning rod (4/4) (31, -16, D) a phial of floods (31, -14, D) a +0 shortbow (35, -3, D) a +0 dagger (unseen) (36, -1, D) a +1 chain mail of fire resistance (36, 2, D) a phantom mirror (37, 0, D) a +2 lajatang of protection (37, 2, D) an uncursed staff of conjuration (40, 8, D) a +0 morningstar (41, 7, D) a +0 rapier (44, 23, D) an uncursed staff of power (45, 0, D) a +3 great sword (45, 1, D) a +3 longbow (45, 7, D) a +5 quick blade (45, 8, D) the +7 triple crossbow of Upnerea {flame, rElec MR++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. (46, 0, D) a +2 mace of protection (46, 1, D) a +3 great sword (46, 7, D) a +5 broad axe (46, 8, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (47, -3, D) a +0 dagger a +0 leather armour (48, 0, D) a +5 quick blade (48, 1, D) a +1 executioner's axe (48, 7, D) a +3 double sword (48, 8, D) a +3 lajatang (48, 23, D) an uncursed ring of see invisible (49, 0, D) a +3 demon whip of venom (49, 1, D) a +3 arbalest (49, 7, D) a +3 arbalest (49, 8, D) a +3 glaive (50, 22, D) an uncursed staff of earth (51, 0, D) a +0 quarterstaff of draining (51, 23, D) a book of Death (52, 0, D) a +2 hand crossbow of velocity (52, 23, D) 8 needles of frenzy (53, 0, D) a +2 scimitar of holy wrath (54, 0, D) a +2 mace of protection (54, 8, D) 50 arrows (54, 22, D) a +0 whip (54, 23, D) an uncursed ring of see invisible (55, 8, D) 50 arrows (56, 5, D) a +2 dagger of electrocution a +0 robe (57, 1, D) a cursed +0 rapier (57, 2, D) a +0 arbalest (unseen) (57, 4, D) 3 tomahawks of dispersal a +0 dagger a +0 long sword (57, 12, D) a book of Flames (57, 14, D) a book of the Tempests (57, 15, D) a Necronomicon (57, 16, D) a book of Party Tricks (57, 18, D) a book of Battle (57, 19, D) the Disquisition on Feathery Moulding Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (57, 20, D) a Fen Folio (57, 22, D) Cimet's Collected Works on Transmutation and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Dragon Form Transmutation 7 (58, -1, D) a +0 plate armour (unseen) (58, 0, D) 3 bolts a +0 great mace a +0 chain mail a +0 long sword a +5 dire flail of protection (58, 1, D) a bolt a +0 war axe of electrocution a +0 chain mail a +3 battleaxe a +0 plate armour a +0 club (58, 2, D) a +0 long sword a +0 plate armour a +0 dire flail a +0 long sword a +0 robe a +0 shield (58, 3, D) a +0 trident a +0 large shield a +0 battleaxe a +0 plate armour (58, 4, D) a +1 long sword a +0 plate armour a +2 dire flail a +0 chain mail a +0 mace a +2 long sword of holy wrath a +0 chain mail (58, 6, D) a +0 ring mail (still there?) a +0 battleaxe (still there?) (58, 21, D) a +0 spear a +0 robe (59, 0, D) a +0 arbalest 14 bolts a +0 bardiche a +0 plate armour a +0 great mace a +0 chain mail (59, 1, D) a +0 arbalest 27 bolts (59, 2, D) a +0 arbalest 16 bolts (59, 5, D) a +0 great mace (unseen) (59, 6, D) a +0 robe (59, 14, D) the Compendium of Congealing Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Cold Conjuration/Ice 6 (59, 15, D) a book of Dreams (59, 16, D) the Collected Works on Frigorific Aid Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Metabolic Englaciation Hexes/Ice 5 d - Bolt of Cold Conjuration/Ice 6 (59, 18, D) a book of Cantrips (59, 19, D) Duthext's Compendium of Snow and Orientation Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Gell's Gravitas Translocation 3 d - Ozocubu's Refrigeration Ice 6 e - Dispersal Translocation 6 (59, 20, D) the Reference Book on the Entourage and Toxins Spells Type Level a - Summon Butterflies Summoning 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Shadow Creatures Summoning 6 (60, 4, D) a +0 plate armour a +0 dagger a +0 great sword a +0 chain mail (60, 5, D) 18 bolts (60, 6, D) a +0 long sword (unseen) (61, 4, D) a +0 long sword (61, 5, D) a cursed +0 leather armour (62, -2, D) a cursed +0 robe a +0 dagger (62, 8, D) 50 bolts (63, 0, D) +7 fire dragon scales (63, 8, D) 50 bolts (63, 11, D) the ring "Tourr" {Wiz rN+ Str-4 Dex+6} [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It affects your dexterity (+6). It protects you from negative energy. (64, 0, D) a +2 crystal plate armour (64, 11, D) the ring of Awe {Ice MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (64, 12, D) the ring of Tonnah {Str+5 Dex+6} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+6). (64, 15, D) a +0 dagger (64, 21, D) the amulet "Ruwoeciefa" {Gourm rC+ MR- Str+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. (64, 23, D) the amulet of Limitation {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). (65, 11, D) the ring of Tiruobut {+Blink rC+ Str-5 Int+5 Dex+4} [ring of protection from cold] It affects your strength (-5). It affects your intelligence (+5). It affects your dexterity (+4). It protects you from cold. It lets you blink. (65, 12, D) the ring of Riuxics {AC+6 Str+7} [ring of protection] It affects your AC (+6). It affects your strength (+7). (65, 14, D) a +0 robe (65, 18, D) a +0 rapier (unseen) (65, 21, D) the ring of Starshine {rN+ Int+2 Dex+3 Slay+5} [ring of slaying] It affects your intelligence (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. (65, 22, D) the amulet "Ysaitt" {Spirit rF+ SInv Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It lets you see invisible. It makes you more stealthy. (65, 23, D) the ring of Jyfijorghe {*Contam rElec rPois Int-2 Dex+2} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (66, 0, D) a +2 robe of magic resistance (66, 11, D) the ring of Megalomania {Ice +Inv MP+9 Dex-4 Stlth-} [ring of ice] It enhances your ice magic. It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). It lets you turn invisible. It makes you less stealthy. (66, 12, D) the ring "Susoohe" {Str+6 Int+3} [ring of strength] It affects your strength (+6). It affects your intelligence (+3). (66, 16, D) a +0 dire flail (66, 21, D) a +2 cloak the amulet "Qaohag" {Spirit rPois Int+7 Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+7). It affects your dexterity (+4). It protects you from poison. (66, 23, D) the ring of Bead {Wiz +Fly rElec MR+} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (67, 11, D) the ring of the Castellan {EV+6 Str+4 Int-3 Slay+3} [ring of evasion] It affects your evasion (+6). It affects your strength (+4). It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (67, 12, D) the ring of the Endless Expanse {rElec rPois rN++ MR+ Int-5} [ring of protection from magic] It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (67, 17, D) a +0 rapier (unseen) (67, 21, D) the ring "Luag" {AC+2 Str+3} [ring of protection] It affects your AC (+2). It affects your strength (+3). (67, 22, D) the amulet "Nyhiop" {Faith Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It makes you more stealthy. (67, 23, D) the ring "Jakued" {Fire Str+5} [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. (68, 0, D) +2 acid dragon scales (68, 1, D) a +1 cloak (68, 7, D) a +1 pair of gloves (68, 8, D) a +1 pair of gloves (68, 11, D) the ring "Pykaxzuu" {-Tele rF++ Dex+6} [ring of dexterity] It affects your dexterity (+6). It greatly protects you from fire. It prevents most forms of teleportation. (68, 12, D) the ring "Suezaim" {rF+ MR- Str+5 SInv} [ring of see invisible] It affects your strength (+5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (68, 17, D) +0 ice dragon scales (unseen) (68, 22, D) the amulet "Aloyn" {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. (69, 0, D) a +5 plate armour (69, 1, D) +3 shadow dragon scales (69, 7, D) a +6 chain mail (69, 8, D) a +6 chain mail (69, 11, D) the ring "Xyth" {rN+ Str-5 SInv Stlth+} [ring of see invisible] It affects your strength (-5). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (69, 12, D) the ring of Zutis {MR+ Str+6 Slay+2} [ring of strength] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (69, 18, D) a +0 chain mail (unseen) (70, 11, D) the ring "Ywi Xuch" {+Fly rF+} [ring of protection from fire] It protects you from fire. It lets you fly. (70, 15, D) a +2 dagger of venom a +0 cloak an arrow (71, 0, D) a +2 robe of the Archmagi (71, 7, D) a +1 large shield (71, 8, D) +2 swamp dragon scales (71, 13, D) a +0 long sword a +0 chain mail a +2 mace of draining (71, 15, D) 6 arrows (72, 0, D) a +5 plate armour (72, 1, D) a +2 helmet of see invisible (72, 7, D) a +6 chain mail (72, 8, D) +2 swamp dragon scales (72, 14, D) an arrow a +0 long sword a +0 cloak a +0 dagger (72, 16, D) a +0 rapier a +0 leather armour a +0 longbow 24 arrows a +0 leather armour (73, 11, D) a +0 trident (73, 12, D) a +0 long sword (73, 19, D) a +0 long sword a +0 robe (74, 15, D) an uncursed staff of energy (74, 16, D) a wand of enslavement (6) (74, 17, D) an uncursed staff of power (75, -8, D) a storm dragon skeleton (75, 15, D) a potion of mutation (75, 16, D) a crystal ball of energy (75, 17, D) a potion of mutation