nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of the Sky (61, 8, D) the ring "Muemocla" {Wiz +Fly Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It lets you fly. (61, 11, D) a yak corpse (62, 0, D) the ring "Fonahiuz" {MR+ AC+2} [ring of protection] It affects your AC (+2). It affects your resistance to hostile enchantments. (62, 1, D) a +2 plate armour of cold resistance (62, 3, D) a porcupine corpse (skeletalised by now) (62, 8, D) an uncursed staff of death (62, 9, D) a +2 scythe of pain (63, 0, D) an uncursed amulet of regeneration (63, 3, D) a porcupine corpse (skeletalised by now) (63, 8, D) a sack of spiders (67, 0, D) a +2 short sword of freezing (67, 2, D) a +0 giant club (68, 0, D) a +0 buckler of protection (68, 1, D) 2 large rocks (68, 2, D) a +0 giant spiked club (68, 3, D) 2 large rocks (68, 4, D) a large rock (69, 0, D) an uncursed staff of poison (70, 8, D) the +1 leather armour "Fabowiqo" {rF+ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (70, 9, D) an uncursed amulet of magic regeneration (70, 11, D) an adder corpse (71, 8, D) a cursed staff of power (71, 16, D) a +1 chain mail of cold resistance (71, 17, D) a lamp of fire (71, 26, D) an uncursed ring of poison resistance (71, 27, D) a +3 war axe of electrocution (72, 8, D) a +1 ring mail of cold resistance (72, 9, D) the +8 longbow "Beihoak" {speed, rC+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. (72, 11, D) a ball python corpse (still there?) an adder corpse (still there?) (72, 26, D) an uncursed staff of death (72, 27, D) a lamp of fire (73, 1, D) Jeypeganin's Tome of Earthen Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Fire Conjuration/Fire 6 e - Orb of Destruction Conjuration 7 (73, 16, D) the cursed +2 arbalest of the Poles {venom, Str+7} It poisons the ammo it fires. It affects your strength (+7). It has a curse placed upon it. (73, 17, D) a lightning rod (4/4) (73, 26, D) a box of beasts (73, 27, D) the ring "Geip Gai" {+Fly rElec MR++ MP+9 Str-3} [ring of magical power] It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (75, 1, D) the Tome of the Vitriolic Entourage Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Ice Beast Ice/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 f - Malign Gateway Summoning/Translocation 7