nuthulu the Dungeon (0, 11, D) a +0 rapier (0, 16, D) a +0 giant club a +0 whip a +0 robe a +0 club a +0 war axe a cursed +0 spear (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 halberd (2, 4, D) 10 stones an uncursed staff of energy (5, 4, D) a +2 falchion a +2 dagger (5, 13, D) a cursed -2 dagger (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 quarterstaff a +2 trident (8, 8, D) a +3 ring mail (8, 9, D) a +2 dagger of venom (8, 10, D) a +2 hand axe of freezing (8, 11, D) a +2 trident of piercing (8, 20, D) a +0 war axe (8, 21, D) 6 large rocks (9, 9, D) a +2 quarterstaff of protection (9, 10, D) a +1 long sword of holy wrath (9, 11, D) a +3 flail of crushing (10, 6, D) a cursed -3 short sword (16, -5, D) an uncursed staff of death (17, 20, D) a +0 helmet (17, 21, D) a +2 rapier of distortion (17, 23, D) a +2 scimitar of holy wrath (18, -5, D) an uncursed staff of fire (18, 19, D) a +0 pair of gloves (18, 21, D) a +2 morningstar of protection (18, 22, D) a +2 halberd of protection (18, 23, D) a +0 lajatang (21, -6, D) an uncursed amulet of magic regeneration (21, -4, D) the Tome of Protection and Fascination Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Spectral Weapon Hexes/Charms 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Leda's Liquefaction Hexes/Earth 4 (22, -7, D) a phial of floods (22, 13, D) a +0 long sword (24, -20, D) a +0 dagger (unseen) (24, -18, D) a +0 robe (unseen) (24, -9, D) a +0 dagger a +0 robe a +0 giant spiked club (25, -20, D) a +0 quarterstaff (still there?) a +0 scimitar (still there?) an arrow (still there?) a +0 flail (still there?) a cursed +0 chain mail (still there?) a +1 vampiric long sword (still there?) a +0 ring mail (still there?) (25, -18, D) 2 arrows a +2 great sword of flaming (25, -9, D) a +0 war axe a +0 plate armour (25, -8, D) a +0 pair of boots a +2 pair of gloves 20 poisoned javelins a +0 plate armour 6 large rocks a cursed -1 giant club a +0 giant club (25, -6, D) a +0 giant spiked club a +0 dire flail a +2 robe of magic resistance a scroll of identify 8 gold pieces (26, -19, D) 7 silver javelins 3 arrows (26, -9, D) a +0 dagger a +0 robe a +0 giant spiked club a +0 giant spiked club (26, -7, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (27, -19, D) a jumping spider corpse (27, 15, D) an arrow (27, 17, D) a +0 shortbow 19 arrows (27, 19, D) a +0 long sword (28, 6, D) a +0 whip (30, -15, D) a stone (31, -16, D) a stone (31, -15, D) a +0 dagger a +0 robe 4 stones a sea snake corpse (skeletalised by now) (32, -14, D) a +1 antimagic hand axe a +0 club a big kobold corpse (skeletalised by now) (32, -13, D) a stone (35, 12, D) a +0 dagger (unseen) (35, 23, D) 3 large rocks (36, -3, D) 3 javelins (36, 0, D) a +0 long sword (36, 1, D) a +2 dagger of venom (37, -1, D) a +3 long sword of flaming (still there?) 17 javelins (still there?) (37, 1, D) a phantom mirror (37, 2, D) the cursed +3 battleaxe of the Wolf {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (38, 13, D) a +3 antimagic trident a +0 leather armour a +0 trident 2 throwing nets (39, 13, D) a +0 quarterstaff (unseen) (39, 14, D) a +0 halberd (39, 15, D) a +0 trident (40, 14, D) a +0 spear (42, 17, D) a +0 dagger a +0 robe (43, 17, D) 4 tomahawks of returning (still there?) 4 tomahawks of returning (still there?) a +0 short sword (still there?) (43, 18, D) a +0 club (44, 16, D) a +0 war axe (unseen) (44, 17, D) a +0 giant club a +0 giant club (45, 0, D) the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (45, 1, D) a +3 giant spiked club (45, 7, D) a +3 great sword (45, 8, D) a +5 dire flail (45, 16, D) a cursed -3 giant club a +0 giant spiked club (46, 0, D) a +3 great mace (46, 1, D) a +4 arbalest of velocity (46, 7, D) a +3 arbalest (46, 8, D) the +7 great sword "Giubloesm" {slice, +Inv rN+ Str-3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+3). It protects you from negative energy. It lets you turn invisible. (48, 0, D) a +1 triple sword (48, 1, D) a +5 dire flail (48, 7, D) a +5 quick blade (48, 8, D) a +3 battleaxe (49, 0, D) a +3 demon blade (49, 1, D) a +5 broad axe (49, 7, D) a +5 dire flail (49, 8, D) a +3 lajatang (51, 19, D) a sack of spiders (52, 19, D) a scroll of torment (53, 16, D) a potion of mutation (53, 19, D) a +0 leather armour (54, 8, D) 50 arrows (54, 19, D) 3 poisoned javelins (54, 21, D) an uncursed ring of see invisible (54, 22, D) the Catalogue of the Freezing Arsonist Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Fireball Conjuration/Fire 5 e - Ozocubu's Refrigeration Ice 6 (55, 8, D) 50 arrows (57, 4, D) a +0 long sword a +0 robe a +0 large shield (57, 5, D) a +0 arbalest a +0 arbalest 34 bolts (58, -1, D) a +0 bardiche of chopping a +0 plate armour (58, 0, D) a +0 arbalest (unseen) (58, 1, D) a bolt (58, 3, D) a +0 arbalest 12 bolts (59, -2, D) a +0 dire flail a +0 plate armour a +0 great sword a +0 arbalest 15 bolts a +0 plate armour a +2 great sword a +1 plate armour of poison resistance a +0 battleaxe a +0 plate armour (59, -1, D) 2 bolts a +0 halberd a +0 plate armour a +0 battleaxe a +0 plate armour a +2 demon whip of freezing a cursed -3 glaive a +0 robe a cursed -3 long sword a +0 chain mail a +0 trident 8 tomahawks a +1 spear of freezing 15 javelins a +0 leather armour a +0 war axe a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword a +0 plate armour (59, 1, D) a +0 glaive a +0 robe (60, -3, D) a +0 great sword a +0 chain mail a +2 great sword a +0 chain mail (60, -2, D) a bolt (62, 8, D) 50 bolts (63, 0, D) the +5 scale mail "Taploas" {MP-9 Str+7 Int+8} It affects your strength (+7). It affects your intelligence (+8). It affects your magic capacity (-9). (63, 5, D) a +0 club a +0 robe a +2 great sword of electrocution a +0 plate armour (63, 8, D) 50 bolts (64, 0, D) the cursed +0 plate armour of the Earth {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, 4, D) a +2 great mace a +0 chain mail (65, 5, D) the +10 trident "Rezasuocw" {vamp, rF+ Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from fire. (66, 0, D) a +4 scale mail of magic resistance (66, 4, D) a +0 long sword (68, 0, D) a +1 cloak (68, 1, D) +2 gold dragon scales (68, 7, D) a +1 pair of gloves (68, 8, D) a +5 plate armour (69, 0, D) +2 swamp dragon scales (69, 1, D) a +6 chain mail (69, 7, D) +4 fire dragon scales (69, 8, D) a +6 chain mail (71, 1, D) a +2 scale mail of poison resistance (71, 7, D) a +7 scale mail (71, 8, D) a +1 pair of gloves (72, -2, D) a +0 short sword a +0 leather armour (72, 0, D) +4 ice dragon scales (72, 1, D) a +6 chain mail (72, 7, D) +3 shadow dragon scales (72, 8, D) a +1 pair of gloves (73, -2, D) a +3 great sword of slicing a +0 chain mail (74, -2, D) a +1 arbalest of freezing 21 bolts (74, -1, D) a +0 whip a +0 leather armour (75, -8, D) a +0 cloak a +2 great sword