nuthulu the Dungeon (2, 16, D) a book of Flames (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +4 hand crossbow of freezing (3, 19, D) a +0 great mace (unseen) (3, 20, D) a +4 rapier of electrocution (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 16, D) the ring "Nireaxif" {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (4, 20, D) a +0 robe (4, 21, D) a +3 war axe of freezing (still there?) a ghoul corpse (still there?) (4, 22, D) an arrow (unseen) (4, 23, D) a +0 hand axe (unseen) (5, 16, D) an uncursed ring of protection from fire (5, 21, D) a +0 glaive (still there?) a +0 robe (still there?) (5, 22, D) a +1 battleaxe (still there?) an arrow (still there?) (6, 16, D) the cursed +1 robe of Dawn {rC+ rN+ Int+3 Slay-6} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (6, 21, D) a +3 vampiric demon whip (unseen) (6, 23, D) an arrow (7, 16, D) a fan of gales (7, 21, D) a +1 rapier of venom (unseen) (7, 22, D) a +2 flail of protection (unseen) (8, 16, D) an uncursed amulet of faith (8, 22, D) a +2 rapier of flaming (still there?) a potion of blood (still there?) (9, 16, D) a +1 leather armour of fire resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a +1 vampiric dagger (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a +0 broad axe of chopping (12, 16, D) a +2 leather armour of positive energy (19, 0, D) a manual of Axes (19, 1, D) a cursed ring of protection from magic (19, 3, D) a +0 arbalest (unseen) (19, 16, D) a book of the Sky (19, 17, D) a +0 vampiric spear (19, 32, D) a phial of floods (19, 33, D) a phantom mirror (20, 0, D) a +0 war axe (20, 1, D) an uncursed staff of power (20, 4, D) a +2 great sword of electrocution (unseen) (20, 16, D) a +1 short sword of freezing (20, 17, D) +2 gold dragon scales (20, 32, D) a +2 robe of positive energy (20, 33, D) the +5 hand axe of the Morning {freeze, MR+ Str+3 Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (21, 1, D) a +2 war axe (21, 4, D) a +0 war axe (21, 16, D) an uncursed staff of earth (21, 32, D) a +2 war axe of freezing (21, 33, D) a +1 falchion of protection (21, 34, D) a lightning rod (4/4) (21, 36, D) a polar bear skeleton (22, 0, D) a +0 war axe (22, 1, D) an uncursed staff of summoning (22, 2, D) the +9 mace "Quehae" {vamp, rF+ Int-2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It protects you from fire. It makes you more stealthy. (unseen) (22, 5, D) a +0 battleaxe (unseen) (22, 16, D) a +4 dagger of venom (22, 17, D) the +4 morningstar of Jiduguh {protect, rPois rC+ MP+9} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (22, 32, D) a +0 falchion of holy wrath (22, 33, D) a +2 scale mail of cold resistance (22, 34, D) an uncursed staff of death (22, 37, D) a +0 battleaxe of freezing (unseen) (23, 0, D) a phantom mirror (23, 1, D) an uncursed ring of magical power (23, 5, D) a +2 battleaxe of venom a +0 plate armour a +3 dire flail of draining a +0 plate armour (23, 6, D) a +0 arbalest (unseen) (23, 16, D) a lightning rod (4/4) (23, 18, D) an uncursed amulet of magic regeneration (23, 32, D) a +2 quarterstaff of protection (23, 33, D) an uncursed staff of death (23, 34, D) an uncursed ring of ice (24, 0, D) a box of beasts (24, 6, D) a +0 great sword a +0 chain mail a +0 bardiche a +0 chain mail (24, 7, D) a bolt (24, 8, D) a bolt (24, 16, D) the +6 scythe "Xuycreed" {freeze, rN++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from negative energy. (24, 17, D) a book of Party Tricks (24, 18, D) the cursed +0 scale mail "Alifege" {rC+} It protects you from cold. It has a curse placed upon it. (24, 32, D) a +2 spear of venom (24, 33, D) a +0 morningstar of freezing (24, 34, D) a +5 scythe of venom (24, 37, D) a rime drake skeleton (25, 0, D) the +4 short sword "Jura" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (25, 1, D) an uncursed staff of poison (25, 6, D) a +1 long sword of protection (unseen) (25, 7, D) a +0 long sword a +0 chain mail a +0 war axe a +0 plate armour a +0 great sword a +0 chain mail (25, 16, D) a phial of floods (25, 17, D) a +0 plate armour of magic resistance (25, 18, D) a +5 blowgun (25, 32, D) an uncursed staff of air (25, 33, D) the +9 spear of Fragile Peace {pierce, +Fly rElec MP-9 Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It insulates you from electricity. It affects your magic capacity (-9). It lets you fly. (25, 34, D) the cursed +1 battleaxe of Heytwoq {chop, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (25, 38, D) a +0 great sword (unseen) (25, 39, D) a ghoul corpse (skeletalised by now) (26, 0, D) a book of Unlife (26, 1, D) the +6 plate armour of Patterns {MR++ Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. (26, 5, D) a +2 vampiric battleaxe (unseen) (26, 7, D) a +0 long sword (unseen) (26, 8, D) a +0 great mace a +2 plate armour of cold resistance a +2 battleaxe a +0 plate armour (26, 16, D) an uncursed staff of death (26, 17, D) a +0 morningstar of holy wrath (26, 32, D) a book of Misfortune (26, 33, D) a lamp of fire (26, 34, D) an uncursed staff of air (26, 37, D) a +1 battleaxe of freezing a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (26, 38, D) a +1 battleaxe of freezing a rime drake corpse (skeletalised by now) (26, 39, D) a +0 halberd (27, 0, D) a phial of floods (27, 1, D) a book of Clouds (27, 6, D) a +0 bardiche (unseen) (27, 7, D) a +0 great sword (unseen) (27, 8, D) a +0 dire flail (unseen) (27, 16, D) the +7 mace of Fortitude {flame, rPois Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It makes you more stealthy. (27, 17, D) the +3 quarterstaff "Koiju" {antimagic, -Tele rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It prevents most forms of teleportation. (27, 32, D) a phial of floods (27, 33, D) a +3 giant club (27, 34, D) a crystal ball of energy (27, 38, D) a +0 short sword (28, 0, D) a +0 war axe (28, 1, D) the Collected Works on Virous Unholy Arts Spells Type Level a - Sting Conjuration/Poison 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Spider Form Transmutation/Poison 3 e - Excruciating Wounds Charms/Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 (28, 16, D) the Tome of the Gliding Escort Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Swiftness Charms/Air 2 d - Poisonous Vapours Poison/Air 2 e - Conjure Ball Lightning Conjuration/Air 6 (28, 17, D) a box of beasts (28, 32, D) an uncursed staff of summoning (28, 33, D) a +1 leather armour of poison resistance (28, 38, D) +0 ice dragon scales (unseen) (29, 0, D) a +0 plate armour (29, 1, D) an uncursed staff of wizardry (29, 16, D) a crystal ball of energy (29, 17, D) the +1 shortbow of Cobwebs {flame, Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). (29, 32, D) a +2 leather armour of poison resistance (29, 33, D) an uncursed staff of wizardry (31, 16, D) a +0 flail (33, 28, D) a +2 long sword of holy wrath (unseen) (33, 32, D) a +5 long sword (unseen) (34, 28, D) an uncursed staff of death (35, 0, D) an uncursed ring of ice (35, 14, D) a +0 triple crossbow of freezing (35, 15, D) an uncursed staff of summoning (35, 28, D) a lightning rod (4/4) (36, 0, D) a phantom mirror (36, 1, D) a +3 broad axe of distortion (36, 14, D) an uncursed staff of cold (36, 15, D) a phial of floods (36, 28, D) a +0 dagger (36, 29, D) the +1 ring mail of Impatience {rC- Str+3 Slay+2 SInv} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It lets you see invisible. (36, 32, D) a +0 short sword (37, 0, D) a +1 hunting sling of velocity (37, 1, D) a crystal ball of energy (37, 14, D) an uncursed ring of resist corrosion (37, 15, D) a +3 mace of draining (37, 28, D) a +0 short sword (37, 29, D) an uncursed ring of poison resistance (37, 31, D) a +0 shortbow a +1 flail of protection 20 arrows a +0 leather armour (37, 32, D) a +0 antimagic halberd (37, 33, D) an uncursed staff of earth (unseen) (38, 0, D) a +1 ring mail of poison resistance (38, 1, D) an uncursed ring of see invisible (38, 14, D) a +0 halberd of venom (38, 15, D) an uncursed ring of protection from cold (38, 20, D) a +0 war axe (unseen) (38, 28, D) an uncursed amulet of rage (38, 29, D) a +4 ring of evasion (38, 31, D) a +0 short sword a cursed +0 scale mail a +0 longbow 38 arrows a +0 leather armour (38, 32, D) 4 arrows a +0 dagger (38, 36, D) an arrow (39, 0, D) a book of the Earth (39, 1, D) a sack of spiders (39, 14, D) a phial of floods (39, 15, D) a +2 short sword of venom (39, 18, D) a +0 mace (39, 20, D) quicksilver dragon scales (39, 29, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (39, 31, D) a +0 halberd of protection (39, 34, D) a +0 short sword (39, 36, D) an arrow (40, 0, D) a +4 hand axe of chopping (40, 1, D) the Volume of Battle Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Fireball Conjuration/Fire 5 (40, 6, D) a cursed -2 mace (40, 14, D) Soic's Grimoire of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Ozocubu's Refrigeration Ice 6 (40, 15, D) a book of Minor Magic (40, 19, D) a +0 mace (40, 28, D) a fan of gales (40, 29, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (40, 31, D) a +1 vampiric dagger a +0 scale mail (41, 0, D) the +1 longbow of Absolution {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (41, 1, D) a fan of gales (41, 14, D) a +0 scimitar of holy wrath (41, 15, D) a cursed amulet of inaccuracy (41, 28, D) an uncursed staff of cold (41, 29, D) a +2 shortbow of freezing (41, 32, D) a +0 longbow (unseen) (41, 33, D) a cursed +0 scimitar (41, 35, D) a cursed -2 rapier (unseen) (42, 0, D) an uncursed staff of energy (42, 1, D) a +0 hand axe of electrocution (42, 14, D) a +3 dagger of venom (42, 15, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (42, 29, D) the +5 mace "Edwifiyj" {pain, *Drain Str+7 Int+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your intelligence (+4). It affects your dexterity (+4). It causes draining when unequipped. (42, 31, D) a +0 rapier (unseen) (42, 32, D) a +0 rapier (unseen) (43, 14, D) a +1 plate armour of magic resistance (43, 15, D) a scroll of brand weapon (43, 28, D) a +3 plate armour of cold resistance (43, 29, D) a +2 robe of magic resistance (44, 28, D) a +0 hunting sling of velocity (49, 0, D) the Catalogue of Assistive Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Ring of Flames Charms/Fire 7 (49, 1, D) a +2 scythe of venom (49, 12, D) a +1 hunting sling of velocity (49, 24, D) the cursed +3 glaive of Amorality {freeze, rN+ MR++ Str-2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 36, D) the Disquisition on the Blaze and the Voyage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Portal Projectile Hexes/Translocation 3 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (49, 37, D) the Tome of Floating Translocation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Force Lance Conjuration/Translocation 4 c - Lightning Bolt Conjuration/Air 5 d - Summon Forest Summoning/Translocation 5 (50, 0, D) an uncursed staff of fire (50, 1, D) a lightning rod (4/4) (50, 12, D) a +3 scimitar of electrocution (50, 13, D) an uncursed staff of energy (50, 24, D) a crystal ball of energy (50, 25, D) a box of beasts (50, 29, D) a +0 trident (unseen) (50, 36, D) a +2 battleaxe of electrocution (50, 37, D) an uncursed ring of poison resistance (50, 40, D) a +4 dagger of distortion (unseen) (50, 41, D) a +1 scimitar of flaming (51, 0, D) an uncursed staff of air (51, 1, D) the +5 hunting sling of Latist {flame, rF+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your magic capacity (+9). (51, 12, D) an uncursed ring of magical power (51, 13, D) a +0 ring mail of poison resistance (51, 24, D) a book of Battle (51, 25, D) the +13 chain mail "Fabuyrih" {MR- rCorr Str-2 Stlth+} It affects your strength (-2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (51, 30, D) a tomahawk (51, 36, D) an uncursed ring of magical power (51, 37, D) a +0 rapier (51, 40, D) a +0 dagger a +1 robe of the Archmagi (52, 0, D) an uncursed staff of energy (52, 1, D) a book of Spatial Translocations (52, 3, D) +0 shadow dragon scales (unseen) (52, 12, D) a +0 battleaxe of flaming (52, 13, D) a +3 war axe of chopping (52, 24, D) a book of Fire (52, 25, D) the cursed +0 plate armour "Wosidof" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (52, 29, D) a +1 trident of freezing (unseen) (52, 30, D) a tomahawk (52, 36, D) a +3 executioner's axe of flaming (52, 37, D) a phial of floods (52, 39, D) a +3 trident of venom (unseen) (52, 40, D) a +0 leather armour (unseen) (53, 0, D) a lightning rod (4/4) (53, 1, D) an uncursed staff of earth (53, 12, D) a book of the Tempests (53, 13, D) a +3 falchion of slicing (53, 24, D) an uncursed amulet of faith (53, 25, D) an uncursed ring of see invisible (53, 28, D) a +1 falchion of electrocution (unseen) (53, 29, D) a +0 trident (unseen) (53, 30, D) a tomahawk (53, 31, D) a tomahawk (53, 36, D) an uncursed staff of summoning (53, 37, D) a +2 ring mail of fire resistance (53, 40, D) a +1 whip of flaming (unseen) (54, 0, D) an uncursed ring of protection from magic (54, 1, D) a +0 whip of draining (54, 12, D) an uncursed staff of earth (54, 13, D) the +3 ring mail of Wyrchaota {Str+3} It affects your strength (+3). (54, 24, D) a +0 trident (54, 25, D) the +2 ring mail "Peif" {rN++ MP+9 Dex+4 SInv} It affects your dexterity (+4). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (54, 36, D) a sack of spiders (55, 0, D) a +1 scythe of flaming (55, 1, D) a book of Spatial Translocations (55, 12, D) a +1 buckler of positive energy (55, 13, D) a book of Unlife (55, 24, D) the ring of Biecvod {Fire MR- Int+3 Dex+2 Stlth+} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (59, 36, D) an uncursed staff of poison (59, 37, D) a +2 arbalest of flaming (60, 36, D) an uncursed ring of see invisible (60, 37, D) a +0 shortbow of velocity (61, 3, D) a +0 trident 2 tomahawks (61, 8, D) a crystal ball of energy (61, 16, D) the cursed +1 leather armour of the First Snow {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (61, 26, D) a scroll of brand weapon (61, 36, D) the +3 robe of a Thousand Yaks {rF+ rCorr Slay-3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (61, 37, D) a +3 dire flail of protection (61, 41, D) a +4 battleaxe (unseen) (62, 0, D) a +0 trident (62, 1, D) an uncursed ring of wizardry (62, 3, D) a +0 trident (62, 4, D) a +7 mace of draining (62, 5, D) 4 tomahawks (62, 8, D) a +1 vampiric hand axe (62, 9, D) Sif Muna's Handbook of Excruciating Bewitchment Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Fulminant Prism Conjuration/Hexes 4 (62, 16, D) a +2 scale mail of fire resistance (62, 17, D) a +4 chain mail of fire resistance (62, 26, D) a lamp of fire (62, 27, D) the cursed +1 great mace "Vushur" {pain, rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (62, 37, D) a crystal ball of energy (63, 0, D) a +1 ring mail of cold resistance (63, 3, D) a +0 trident (63, 8, D) a +1 scale mail of fire resistance (63, 16, D) the Compendium of Hexes and Clay Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Petrify Transmutation/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Statue Form Transmutation/Earth 6 (63, 17, D) Zijeaxaf's Papyrus of the Poles Spells Type Level a - Sublimation of Blood Necromancy 2 b - Spider Form Transmutation/Poison 3 c - Animate Dead Necromancy 4 d - Irradiate Conjuration/Transmutation 5 e - Statue Form Transmutation/Earth 6 (63, 22, D) a potion of blood (63, 27, D) an uncursed staff of death (63, 28, D) a +1 rapier of speed (63, 36, D) an uncursed staff of air (63, 37, D) a book of Party Tricks (64, 16, D) an uncursed staff of power (64, 17, D) a +1 morningstar of freezing (65, 26, D) a book of Air (69, 0, D) an uncursed ring of resist corrosion (69, 3, D) an uncursed staff of poison (69, 36, D) an uncursed staff of wizardry (69, 38, D) a +0 halberd of flaming (unseen) (70, 8, D) a lamp of fire (70, 9, D) a lightning rod (4/4) (70, 36, D) a +0 short sword (70, 37, D) a +0 dagger (70, 39, D) a +0 leather armour (unseen) (71, 8, D) the Collected Works on Igneous Lightness Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Static Discharge Conjuration/Air 3 c - Bolt of Fire Conjuration/Fire 6 d - Freezing Cloud Conjuration/Ice/Air 6 (71, 16, D) a +4 hand axe of electrocution (71, 26, D) a +3 ring of protection (71, 27, D) a +2 scimitar of protection (71, 29, D) a +0 scythe a +0 robe (71, 30, D) a +0 club a cursed +0 robe a +4 quarterstaff of chaos a +0 cloak a wand of flame (6) (71, 36, D) a box of beasts (71, 37, D) a +0 crystal plate armour (71, 38, D) a +0 short sword a +0 chain mail (71, 39, D) a +0 flail (unseen) (71, 40, D) a +0 scimitar a +0 chain mail (72, 8, D) a +3 long sword of holy wrath (72, 16, D) a cursed -4 ring of dexterity (72, 17, D) +2 steam dragon scales (72, 19, D) a large rock (unseen) (72, 20, D) 2 large rocks (72, 22, D) a bolt (72, 26, D) a +3 demon blade of venom (72, 27, D) a book of Callings (72, 30, D) a +2 vampiric scimitar (unseen) (72, 36, D) the Papyrus of Lucky Air Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Excruciating Wounds Charms/Necromancy 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (72, 37, D) a Young Poisoner's Handbook (72, 39, D) a +0 long sword a +0 chain mail (73, 1, D) a lightning rod (4/4) (73, 16, D) a lamp of fire (73, 19, D) a cursed -2 shortbow (unseen) (73, 20, D) 2 bolts 2 arrows 6 large rocks (73, 21, D) a large rock (73, 22, D) a large rock (73, 23, D) a large rock (73, 26, D) a +0 war axe (73, 27, D) the cursed +0 buckler of Acukub {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (73, 30, D) a +0 dagger (unseen) (73, 36, D) a lamp of fire (73, 37, D) a +0 short sword of speed (73, 39, D) a +0 leather armour (unseen) (74, 19, D) the +9 scimitar "Soicw" {slice, rF+++ Int-2 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+6). It renders you almost immune to fire. a +0 arbalest 9 bolts (74, 23, D) a bolt (75, 1, D) a +6 mace of holy wrath (75, 21, D) a large rock