nuthulu the Dungeon (0, 50, D) a +4 blowgun (0, 52, D) a +1 long sword of venom (1, 32, D) an uncursed staff of poison (1, 33, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (1, 34, D) a book of Minor Magic (1, 50, D) a fan of gales (1, 51, D) a lightning rod (4/4) (1, 52, D) a +2 rapier of draining (2, 14, D) the ring of the Last Runes {*Slow rPois rN+++ SInv Stlth-} [ring of attention] It protects you from poison. It renders you almost immune to negative energy. It lets you see invisible. It may slow you when you take damage. It makes you less stealthy. (2, 15, D) a phial of floods (2, 16, D) an uncursed staff of summoning (2, 32, D) the Tome of Glacial Moulding Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Statue Form Transmutation/Earth 6 (2, 33, D) a +2 vampiric broad axe (2, 34, D) an uncursed ring of see invisible (2, 52, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +9 long sword "Ikih" {elec, *Contam Int+4 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+4). It causes magical contamination when unequipped. (3, 15, D) an uncursed staff of wizardry (3, 16, D) an uncursed staff of earth (still there?) the ring of Doubts {Slay+2 Stlth-} (still there?) [ring of attention] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you less stealthy. (3, 32, D) a +2 leather armour of cold resistance (3, 33, D) a +2 shortbow of flaming (3, 34, D) an uncursed staff of poison (3, 50, D) a +2 fustibalus of flaming (3, 52, D) a +1 plate armour of fire resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a book of the Tempests (4, 16, D) a crystal ball of energy (4, 32, D) a +1 arbalest of flaming (4, 33, D) a book of the Dragon (4, 34, D) a Grand Grimoire (4, 50, D) a +3 hunting sling of velocity (4, 51, D) an uncursed ring of poison resistance (4, 52, D) a book of Necromancy (4, 54, D) a +0 battleaxe (5, 14, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (5, 15, D) a +1 war axe of draining (5, 16, D) an uncursed staff of summoning (5, 20, D) a cursed -1 long sword (unseen) (5, 32, D) an uncursed ring of resist corrosion (5, 33, D) the Incunabulum of Augmentations and Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 (5, 34, D) a cursed -3 ring of strength (5, 38, D) a +1 dire flail a +0 chain mail 2 potions of blood (5, 50, D) the +1 battleaxe "Raynoumn" {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (5, 52, D) a +2 ring of strength (5, 53, D) a +0 battleaxe (unseen) (5, 54, D) a +0 long sword a +0 chain mail (6, 14, D) a phantom mirror (6, 15, D) an uncursed ring of stealth (6, 16, D) an uncursed staff of air (6, 32, D) an uncursed staff of poison (6, 33, D) a +1 robe of resistance (6, 34, D) a +2 battleaxe of freezing (6, 50, D) a book of Dreams (6, 51, D) a lamp of fire (6, 52, D) a +0 chain mail of poison resistance (7, 4, D) a +0 shield a +0 scale mail a +0 war axe (7, 14, D) an uncursed staff of fire (7, 15, D) a +0 plate armour of poison resistance (7, 16, D) a book of Geomancy (7, 32, D) a phantom mirror (7, 33, D) a +3 chain mail of magic resistance (7, 34, D) a book of Necromancy (7, 39, D) a +0 long sword (unseen) (7, 50, D) the Disquisition on Supportive Translocation Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Summon Demon Summoning 5 (7, 51, D) a lightning rod (4/4) (7, 52, D) an uncursed ring of see invisible (8, 14, D) a +0 falchion of holy wrath (8, 15, D) a book of Enchantments (8, 16, D) a +3 mace of crushing (8, 32, D) a phial of floods (8, 33, D) a lightning rod (4/4) (8, 50, D) a +2 robe of resistance (8, 51, D) a phantom mirror (8, 52, D) a +1 leather armour of fire resistance (9, 14, D) an uncursed ring of poison resistance (9, 15, D) the +1 robe of the Sea {Str+2} It affects your strength (+2). (9, 16, D) the cursed ring of Pum Ymel {rC+ Int-2 Dex+4} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (9, 32, D) an uncursed staff of conjuration (9, 33, D) a +0 short sword of speed (9, 34, D) an uncursed staff of earth (9, 50, D) a +1 arbalest of velocity (9, 51, D) a crystal ball of energy (9, 52, D) an uncursed amulet of the acrobat (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of the Sky (10, 15, D) a sack of spiders (10, 16, D) a +1 battleaxe of freezing (10, 32, D) a book of Cantrips (10, 33, D) the cursed ring "Zuaxith" {Str+4 Int-2} [ring of intelligence] It affects your strength (+4). It affects your intelligence (-2). It has a curse placed upon it. (10, 34, D) a book of Debilitation (10, 50, D) a book of Dreams (10, 52, D) a +2 robe of fire resistance (10, 54, D) a potion of blood (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +3 ring mail of positive energy (11, 15, D) a phantom mirror (11, 16, D) 4 scrolls of enchant armour (11, 32, D) the cursed +0 broad axe of the Grey Skies {flame, rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from negative energy. It has a curse placed upon it. (11, 33, D) a +0 hand axe of electrocution (11, 34, D) a +4 chain mail of poison resistance (11, 50, D) an uncursed staff of wizardry (11, 51, D) the cursed +0 leather armour of Leapfrog {+Inv} It lets you turn invisible. It has a curse placed upon it. (11, 52, D) a +2 pair of gloves of dexterity (11, 56, D) a +0 war axe (12, 14, D) a potion of might (12, 15, D) a +2 hand axe of draining (12, 16, D) a phial of floods (12, 32, D) a book of Spatial Translocations (12, 33, D) a +6 fustibalus of freezing (12, 34, D) an uncursed staff of poison (12, 50, D) the cursed +0 helmet of the Guilds {+Inv Regen+ Dex+2} It affects your dexterity (+2). It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (12, 51, D) an uncursed staff of energy (12, 52, D) a +2 chain mail of cold resistance (13, 32, D) a +5 halberd of flaming (13, 33, D) an uncursed staff of energy (13, 34, D) a +0 long sword of flaming (13, 50, D) a box of beasts (13, 51, D) a scroll of fog (13, 52, D) the +2 leather armour of Duty {Regen+ Str+2 Stlth-} It affects your strength (+2). It increases your rate of regeneration. It makes you less stealthy. (14, 50, D) the +1 leather armour of Existentialism {-Cast rElec Str+4} It affects your strength (+4). It insulates you from electricity. It prevents spellcasting. (14, 51, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (14, 52, D) a +2 spear of venom (18, 48, D) a +3 ring of intelligence (18, 49, D) the cursed ring of Loihegg {MR+ AC-3 Int+4} [ring of protection] It affects your AC (-3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (18, 50, D) an uncursed staff of cold (19, 0, D) a fan of gales (19, 1, D) the ring of Ophol {rC+ MR+ Stlth+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (19, 16, D) an uncursed staff of air (19, 17, D) a sack of spiders (19, 32, D) the Grimoire of Dusty Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (19, 33, D) a lamp of fire (19, 48, D) an uncursed staff of power (19, 50, D) an uncursed ring of protection from fire (20, 0, D) an uncursed staff of energy (20, 1, D) an uncursed staff of poison (20, 16, D) a +2 robe of magic resistance (20, 17, D) a cursed amulet of inaccuracy (20, 33, D) the +1 plate armour of the Catamount {rCorr} It provides partial protection from all sources of acid and corrosion. (20, 49, D) an uncursed staff of power (20, 50, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (21, 0, D) an uncursed staff of wizardry (21, 1, D) a +4 hunting sling of freezing (21, 5, D) 3 large rocks (21, 16, D) a +0 short sword (21, 17, D) a +0 dire flail (21, 21, D) a +3 great sword of electrocution (21, 33, D) a phial of floods (21, 34, D) a +0 robe (21, 48, D) a fan of gales (21, 49, D) a +3 ring of intelligence (21, 50, D) an uncursed staff of earth (22, 0, D) a +2 troll leather armour (22, 1, D) a +1 hand axe of chopping (22, 2, D) 5 large rocks (22, 3, D) a +0 giant spiked club (22, 4, D) a large rock (22, 16, D) an uncursed staff of fire (22, 17, D) an uncursed staff of cold (22, 21, D) a +0 battleaxe of draining (unseen) (22, 23, D) a +0 halberd (22, 34, D) the +5 war axe "Perid" {pain, *Noise +Rage rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It lets you go berserk. It may make noises in combat. (22, 48, D) a +3 scale mail of cold resistance (22, 49, D) an uncursed staff of power (22, 50, D) a phantom mirror (23, 0, D) a sack of spiders (23, 1, D) a lamp of fire (23, 2, D) a +0 giant spiked club (unseen) (23, 3, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (23, 4, D) 4 large rocks (23, 16, D) a book of Beasts (23, 17, D) a +4 giant club (23, 18, D) a +0 dagger (23, 21, D) a +0 trident (23, 22, D) a +0 scimitar (23, 32, D) a +2 trident of protection (23, 33, D) a book of Spatial Translocations (23, 34, D) a box of beasts (23, 38, D) a +0 dire flail the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). a cursed -3 ring of evasion a +0 trident a +2 robe of magic resistance the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (23, 39, D) a +2 flail of protection (23, 41, D) an uncursed staff of summoning (23, 42, D) a cursed +0 morningstar (unseen) (23, 48, D) an uncursed staff of summoning (23, 49, D) an uncursed staff of wizardry (23, 50, D) an uncursed amulet of regeneration (24, 0, D) a phantom mirror (24, 1, D) a +4 vampiric spear (24, 3, D) a large rock (24, 4, D) 5 large rocks a +0 giant club (24, 7, D) a large rock (24, 8, D) a large rock (24, 16, D) an uncursed staff of air (24, 17, D) a +0 short sword (24, 18, D) the cursed +2 dagger "Dexobook" {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It has a curse placed upon it. (24, 21, D) a +0 short sword a +4 dagger of speed a +0 cloak a +3 great sword of holy wrath (24, 22, D) a +0 long sword (24, 23, D) a +0 glaive (24, 25, D) a +0 giant club (24, 34, D) a +0 trident (24, 37, D) a +2 war axe of freezing (unseen) (24, 38, D) a cursed staff of power (unseen) (24, 44, D) a +0 broad axe a +0 chain mail (24, 48, D) the Almanac of Talismans Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Deflect Missiles Charms/Air 6 (24, 49, D) a +3 executioner's axe of chopping (25, 0, D) the -8 buckler of Zycvasie {rElec rPois Str-3 Dex+8} It affects your strength (-3). It affects your dexterity (+8). It insulates you from electricity. It protects you from poison. (25, 1, D) a +3 mace of protection (25, 2, D) a +0 giant club (unseen) (25, 3, D) a +0 giant club (25, 4, D) 2 large rocks (25, 16, D) a +0 dagger (25, 17, D) a phantom mirror (25, 18, D) a box of beasts (25, 21, D) a +0 short sword (still there?) a +0 dire flail (still there?) (25, 22, D) the +8 battleaxe "Boeddi" {freeze, rC- Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It makes you vulnerable to cold. (unseen) (25, 23, D) a +0 scimitar (unseen) (25, 33, D) a +0 mace (25, 34, D) a book of Cantrips (25, 40, D) a +4 great sword (unseen) (25, 41, D) a +0 dire flail (unseen) (25, 48, D) the amulet "Pomoq" {+Inv Regen+} [amulet of regeneration] It lets you turn invisible. It increases your rate of regeneration. (25, 49, D) a +4 long sword of holy wrath (25, 50, D) an uncursed staff of poison (26, 1, D) the Handbook of Excruciating Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Static Discharge Conjuration/Air 3 c - Lesser Beckoning Translocation 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Malign Gateway Summoning/Translocation 7 (26, 3, D) a large rock (26, 4, D) 5 large rocks (26, 17, D) a lamp of fire (26, 21, D) a +0 trident (26, 22, D) an uncursed staff of air (unseen) (26, 34, D) a lamp of fire (26, 38, D) a +4 war axe (still there?) a +0 war axe (still there?) (26, 48, D) the ring "Raarhow" {MR++ Str-3 Int+4 Dex+3} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (26, 49, D) a box of beasts (26, 50, D) a +0 flail of crushing (27, 0, D) a lightning rod (4/4) (27, 1, D) a +3 blowgun (27, 16, D) a +2 trident of protection (27, 17, D) a crystal ball of energy (27, 21, D) a +0 war axe (27, 22, D) a +0 trident (27, 34, D) a book of Misfortune (27, 39, D) a +3 spear (unseen) (27, 48, D) a +1 battleaxe of freezing (27, 49, D) a phial of floods (27, 50, D) a +0 spear of venom (27, 54, D) a +1 mace of protection (28, 0, D) a box of beasts (28, 1, D) a book of Unlife (28, 16, D) a +3 scale mail of poison resistance (28, 32, D) a sack of spiders (28, 44, D) a +5 halberd (unseen) (28, 48, D) an uncursed staff of wizardry (28, 49, D) an uncursed staff of summoning (28, 50, D) a +0 pair of gloves of strength (29, 0, D) an uncursed staff of summoning (29, 1, D) the Handbook of Dark Aid Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Animate Dead Necromancy 4 f - Death Channel Necromancy 6 (29, 16, D) a +6 blowgun (29, 17, D) an uncursed staff of energy (29, 32, D) a book of Conjurations (29, 33, D) a crystal ball of energy (29, 48, D) a +2 dire flail of protection (29, 49, D) a +5 short sword of draining (29, 50, D) a +2 blowgun (29, 55, D) (unseen) (30, 48, D) an uncursed staff of air (30, 49, D) the +5 plate armour of Plasticity {rF+ Str+4} It affects your strength (+4). It protects you from fire. (30, 50, D) the +3 fustibalus "Nugoxet" {venom, +Fly rPois Str-3 Dex+3} It poisons the ammo it fires. It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It lets you fly. (31, 48, D) a phantom mirror (31, 49, D) the +2 flail "Neymaedy" {holy, rF+ rC+ rN+ MR+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. Yredelemnul disapproves of the use of such an item. (31, 50, D) a +5 ring of protection (32, 48, D) an uncursed staff of air (32, 49, D) a +1 scimitar of slicing (32, 50, D) a +0 mace of venom (33, 48, D) an uncursed staff of cold (33, 49, D) a cursed staff of cold (33, 50, D) a +2 lajatang of speed (34, 28, D) a +4 glaive of protection (34, 48, D) +1 shadow dragon scales (34, 49, D) the +7 short sword "Arcanum" {venom, rC+++ Str-3 Int-4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (-4). It renders you almost immune to cold. It makes you more stealthy. (34, 50, D) a book of Transfigurations (35, 15, D) a +1 quarterstaff of crushing (35, 28, D) 4 scrolls of enchant weapon (35, 29, D) an uncursed staff of earth (36, 15, D) a +0 arbalest of freezing (36, 28, D) a +7 vampiric rapier (36, 29, D) a +0 triple sword of slicing (37, 0, D) a phantom mirror (37, 1, D) a +1 leather armour of magic resistance (37, 14, D) a lightning rod (4/4) (37, 15, D) the +10 mace of Dishonesty {antimagic, +Blink +Rage Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It lets you blink. It lets you go berserk. (37, 17, D) a +0 glaive the +1 hand crossbow "Ytat" {elec, rF- MR+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (37, 28, D) a +4 scimitar of electrocution (37, 29, D) an uncursed staff of summoning (37, 32, D) a +0 war axe (38, 0, D) a +3 rapier of speed (38, 1, D) a lamp of fire (38, 4, D) a +3 battleaxe a +0 chain mail a +0 halberd a +2 chain mail of fire resistance (38, 6, D) a +0 long sword (unseen) (38, 15, D) a lightning rod (4/4) (38, 17, D) a +0 halberd (38, 28, D) a book of Transfigurations (38, 29, D) an uncursed ring of protection from cold (38, 48, D) an uncursed staff of poison (38, 49, D) a sack of spiders (38, 50, D) an uncursed ring of stealth (39, 0, D) a +2 chain mail of fire resistance (39, 1, D) a book of Misfortune (39, 4, D) a +2 war axe of venom (39, 5, D) a +2 great sword a +0 plate armour (39, 14, D) an uncursed staff of earth (39, 15, D) a +2 glaive of chopping (39, 19, D) a +0 mace (unseen) (39, 28, D) a +1 leather armour of cold resistance (39, 29, D) an uncursed ring of protection from magic (39, 48, D) a book of the Dragon (39, 49, D) a sack of spiders (40, 0, D) an uncursed amulet of guardian spirit (40, 1, D) an uncursed amulet of rage (40, 4, D) a +3 battleaxe (unseen) (40, 5, D) a +0 robe (unseen) (40, 14, D) a crystal ball of energy (40, 15, D) a lamp of fire (40, 17, D) a +0 vampiric dagger (unseen) (40, 18, D) a +0 dire flail a +0 robe (40, 28, D) an uncursed staff of cold (40, 29, D) the +7 great sword "Koskuy" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (40, 48, D) the +7 whip of the Sun {elec, rElec rC+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. (40, 49, D) a +5 great mace of distortion (40, 50, D) Waplus's Reference Book on the Virous Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Simulacrum Ice/Necromancy 6 (41, 14, D) a book of Burglary (41, 15, D) the ring "Juesk" {Wiz Str+7} [ring of wizardry] It improves your spell success rate. It affects your strength (+7). (41, 17, D) a +0 mace (unseen) (41, 18, D) a +1 war axe of flaming (unseen) (41, 28, D) a +2 long sword of electrocution (41, 29, D) the Grimoire of the Battered People Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticky Flame Conjuration/Fire 4 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Fire Conjuration/Fire 6 (41, 48, D) the Disquisition on Unholy Secrets and Enchantment Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Darkness Hexes 6 e - Death Channel Necromancy 6 (41, 49, D) a cursed amulet of regeneration (41, 50, D) an uncursed staff of air (41, 53, D) a +1 arbalest of freezing (42, 1, D) a book of Minor Magic (42, 14, D) a +0 club (42, 15, D) a +2 rapier of draining (42, 28, D) an uncursed ring of positive energy (42, 29, D) an uncursed staff of poison (42, 48, D) the Compendium of Cankerous Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Poisonous Vapours Poison/Air 2 e - Regeneration Charms/Necromancy 3 f - Ignite Poison Fire/Transmutation/Poison 3 g - Spectral Weapon Hexes/Charms 3 (42, 49, D) a +6 giant club (42, 50, D) a crystal ball of energy (42, 53, D) a glowing shapeshifter corpse (42, 54, D) a glowing shapeshifter corpse (42, 55, D) a glowing shapeshifter corpse (43, 14, D) the +3 battleaxe "Ox" {freeze, rElec rC+ MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (43, 15, D) a phial of floods (43, 28, D) a phantom mirror (43, 29, D) a fan of gales (43, 48, D) the ring of the Ban {rC+ Int+4 Dex-5 SInv} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (-5). It protects you from cold. It lets you see invisible. (43, 49, D) an uncursed ring of ice (43, 50, D) the ring "Soqifa" {EV+2 Str-4 Dex+6} [ring of evasion] It affects your evasion (+2). It affects your strength (-4). It affects your dexterity (+6). (43, 54, D) a glowing shapeshifter corpse (44, 28, D) a box of beasts (44, 48, D) a sack of spiders (44, 49, D) a book of Ice (44, 50, D) an uncursed staff of summoning (44, 51, D) an uncursed amulet of magic regeneration (44, 53, D) a glowing shapeshifter corpse (44, 54, D) a glowing shapeshifter corpse (44, 55, D) a glowing shapeshifter corpse (44, 56, D) a +4 whip of flaming (unseen) (45, 48, D) a +4 battleaxe of chopping (45, 49, D) an uncursed staff of cold (45, 51, D) a +1 robe of magic resistance (45, 53, D) a glowing shapeshifter corpse (45, 54, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (45, 55, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (46, 48, D) an uncursed staff of fire (46, 50, D) a book of Dreams (46, 51, D) an uncursed staff of fire (46, 53, D) a glowing shapeshifter corpse (46, 54, D) a glowing shapeshifter corpse (46, 55, D) a glowing shapeshifter corpse (46, 56, D) a +3 demon whip (still there?) a shapeshifter corpse (still there?) (47, 48, D) a +2 falchion of electrocution (47, 49, D) a book of Alchemy (47, 50, D) the +11 broad axe of the Morning {chop, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (47, 51, D) an uncursed staff of energy (47, 54, D) a glowing shapeshifter corpse (47, 55, D) a glowing shapeshifter corpse (47, 56, D) a glowing shapeshifter corpse (47, 57, D) a glowing shapeshifter corpse (48, 48, D) an uncursed staff of fire (48, 49, D) a +0 large shield of positive energy (48, 50, D) a +0 ring mail of magic resistance (48, 51, D) a sack of spiders (48, 55, D) a glowing shapeshifter corpse (48, 57, D) a glowing shapeshifter corpse (49, 0, D) a +3 long sword of protection (49, 1, D) an uncursed staff of conjuration (49, 12, D) an uncursed staff of fire (49, 36, D) a book of Burglary (49, 37, D) an uncursed ring of positive energy (49, 41, D) a +0 robe (unseen) (49, 48, D) a +2 plate armour of cold resistance (49, 49, D) the ring "Loculel" {rC+ Str+3 Dex+5} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+5). It protects you from cold. (49, 50, D) a +1 rapier of venom (49, 54, D) a glowing shapeshifter corpse (50, 0, D) the cursed +0 halberd "Veinihock" {chop, *Contam *Noise rPois Str+9} It inflicts extra damage upon your enemies. It affects your strength (+9). It protects you from poison. It may make noises in combat. It causes magical contamination when unequipped. It has a curse placed upon it. (50, 1, D) an uncursed staff of death (50, 12, D) a +1 war axe of flaming (50, 13, D) an uncursed staff of earth (50, 24, D) a lamp of fire (50, 25, D) a +2 leather armour of cold resistance (50, 36, D) the Compendium of Freezing Lightness Spells Type Level a - Freeze Ice 1 b - Swiftness Charms/Air 2 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (50, 37, D) an uncursed staff of power (50, 40, D) a +0 dagger a +0 robe (50, 48, D) a book of Power (50, 49, D) the +6 scale mail of a Hundred Queens {*Drain rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. (50, 50, D) the ring of Yplusiuwn {Str-2 Int+6 Slay+5 SInv} [ring of see invisible] It affects your strength (-2). It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. (51, 0, D) a book of the Dragon (51, 1, D) the +7 lajatang "Metz" {freeze, +Rage rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you go berserk. (51, 12, D) a scroll of brand weapon (51, 13, D) the Disquisition on the Voyage Spells Type Level a - Blink Translocation 2 b - Controlled Blink Translocation 8 (51, 24, D) the +4 trident "Oriergh" {vamp, rF- rN+ MR+ Str+5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 37, D) Sif Muna's Almanac of the Supportive Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 (51, 42, D) a +3 vampiric battleaxe a +0 plate armour (51, 48, D) a +5 hand axe of freezing (51, 49, D) the amulet of Amelioration {Gourm *Contam rPois Dex+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+5). It protects you from poison. It causes magical contamination when unequipped. (51, 50, D) the cursed +1 falchion "Udadual" {drain, rN+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from negative energy. It has a curse placed upon it. (52, 0, D) the +1 falchion "Ronial" {slice, rElec rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (52, 1, D) a cursed staff of conjuration (52, 12, D) a +5 fustibalus (52, 13, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (52, 24, D) the +3 plate armour "Zued" {Str+3} It affects your strength (+3). (52, 25, D) a book of Changes (52, 28, D) a +0 trident a cursed amulet of harm (52, 29, D) a +3 leather armour of poison resistance the ring of Defuc {Wiz rElec rN+ Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. (52, 36, D) a +1 long sword of holy wrath (52, 37, D) Tintal's Volume of the Wilderness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ice Form Ice/Transmutation 4 c - Bolt of Fire Conjuration/Fire 6 d - Dragon Form Transmutation 7 (52, 39, D) a +0 morningstar of crushing (unseen) (52, 48, D) Sif Muna's Almanac of Feathery Talismans Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (52, 49, D) an uncursed staff of fire (52, 50, D) a book of Unlife (53, 0, D) an uncursed staff of summoning (53, 1, D) an uncursed amulet of guardian spirit (53, 12, D) a +2 chain mail of cold resistance (53, 13, D) the +4 buckler of Activism {-Tele Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It prevents most forms of teleportation. (53, 24, D) a +2 ring of protection (53, 25, D) 4 potions of haste (53, 37, D) a +3 plate armour of cold resistance (53, 40, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (53, 48, D) a +1 falchion of protection (53, 49, D) an uncursed staff of air (53, 50, D) an uncursed staff of wizardry (54, 1, D) the +7 war axe of the Scroll {vamp, +Fly} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you fly. (54, 12, D) an uncursed ring of wizardry (54, 13, D) the ring "Ugaj" {Str+4 Int+5} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+5). (54, 24, D) a +1 long sword of holy wrath (54, 36, D) a +0 dagger (55, 1, D) a +1 hand axe of electrocution (55, 12, D) a lamp of fire (55, 13, D) a cursed -3 ring of protection (55, 24, D) a +1 helmet of see invisible (58, 48, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (58, 49, D) an uncursed staff of cold (59, 36, D) a +3 battleaxe of freezing (59, 37, D) a +1 trident of pain (59, 47, D) the +6 falchion of the Boar {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (59, 49, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (60, 11, D) a +0 dagger (60, 36, D) a book of the Warp (60, 37, D) a +1 scale mail of cold resistance (60, 47, D) a +0 flail (60, 48, D) a crystal ball of energy (60, 49, D) a +0 mace (61, 0, D) a +3 ring mail of fire resistance (61, 3, D) a +0 flail (61, 8, D) a +0 leather armour of cold resistance (61, 10, D) a +0 club (61, 16, D) a +2 ring of strength (61, 29, D) a +0 hand axe (unseen) (61, 36, D) an uncursed staff of air (61, 37, D) a crystal ball of energy (61, 47, D) an uncursed staff of air (61, 49, D) a crystal ball of energy (62, 0, D) a box of beasts (62, 1, D) the Handbook of the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (62, 8, D) a lamp of fire (62, 10, D) a +0 falchion (62, 16, D) a book of Enchantments (62, 17, D) a +4 arbalest of velocity (62, 27, D) an uncursed staff of air (62, 29, D) a +0 shortbow of velocity (62, 36, D) an uncursed staff of earth (62, 37, D) the cursed +1 scale mail of Tises {MR- Str+5 Dex+6} It affects your strength (+5). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 47, D) the cursed ring "Asiuzet" {EV-3 Int+3} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+3). It has a curse placed upon it. (62, 48, D) a lightning rod (4/4) (62, 49, D) an uncursed staff of summoning (63, 0, D) a lightning rod (4/4) (63, 3, D) a +0 club (63, 4, D) a +0 club (63, 9, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (63, 16, D) a +2 robe (63, 17, D) an uncursed staff of conjuration (63, 26, D) a +0 dagger (63, 27, D) a +2 long sword of distortion (63, 28, D) a +2 halberd of venom a +0 chain mail (63, 29, D) a cursed -1 dire flail the +8 fustibalus of Gaijemou {flame, *Corrode rElec rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It greatly protects you from negative energy. It may corrode you when you take damage. a +0 chain mail a +0 flail a +0 chain mail (63, 36, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (63, 37, D) a +2 dagger of venom (63, 47, D) a +0 dagger (63, 48, D) a +0 long sword (63, 49, D) an uncursed staff of death (63, 50, D) the +9 staff of Wucad Mu {channel} (63, 54, D) a +3 battleaxe (unseen) (63, 55, D) a +0 mace (64, 16, D) a fan of gales (64, 17, D) a scroll of brand weapon (64, 26, D) a +0 dire flail (64, 28, D) an uncursed staff of wizardry (unseen) (64, 29, D) a +2 long sword of flaming (unseen) (64, 47, D) the +5 short sword of War {flame, rF+ rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). (64, 48, D) a book of the Dragon (64, 50, D) a +5 war axe of freezing (64, 54, D) a +0 long sword (65, 26, D) a +0 war axe (65, 47, D) a cursed staff of earth (65, 48, D) the +4 giant spiked club of Woe {crush, MR- Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It affects your resistance to hostile enchantments. (65, 49, D) an uncursed staff of conjuration (65, 50, D) a +1 spear of piercing (65, 52, D) a +1 scimitar of pain (unseen) (65, 53, D) a +0 mace (still there?) a +0 war axe of flaming (still there?) (65, 54, D) a +0 flail an uncursed amulet of regeneration a +3 quarterstaff of speed a +2 cloak of poison resistance a +0 mace a green draconian corpse (65, 55, D) 4 scrolls of enchant armour (unseen) (65, 56, D) the amulet "Muhit" {Gourm rC+ MR++ Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (66, 48, D) a phantom mirror (66, 49, D) a +4 rapier of venom (66, 50, D) an uncursed ring of poison resistance (66, 51, D) a +0 battleaxe (still there?) an uncursed staff of death (still there?) (66, 53, D) a +0 mace a potion of blood a +0 battleaxe a white draconian corpse (66, 54, D) a cursed +0 mace an uncursed ring of magical power a +0 war axe a +0 chain mail (66, 55, D) a +0 halberd (unseen) (67, 0, D) a +2 vampiric glaive (67, 47, D) a Necronomicon (67, 48, D) a phantom mirror (67, 49, D) a book of Transfigurations (67, 50, D) a phial of floods (67, 52, D) a +0 halberd a white draconian corpse (67, 53, D) a +0 battleaxe (unseen) (67, 54, D) a +0 long sword a +0 halberd +0 storm dragon scales a +0 bardiche a +0 plate armour (67, 55, D) a +0 flail (still there?) a +0 scimitar (still there?) (68, 0, D) a book of the Dragon (68, 47, D) a book of Battle (68, 48, D) an uncursed staff of summoning (68, 55, D) a +0 halberd (unseen) (68, 56, D) a +1 battleaxe (unseen) (69, 36, D) an uncursed staff of fire (69, 47, D) a lamp of fire (69, 48, D) a book of Debilitation (69, 49, D) a Necronomicon (70, 8, D) a +3 scimitar of holy wrath (70, 9, D) a +0 war axe of venom (70, 36, D) a +2 robe of fire resistance (70, 38, D) a +2 hand axe of chopping (70, 39, D) a +0 hand axe (unseen) (70, 47, D) a +2 robe of magic resistance (70, 48, D) a +3 leather armour of fire resistance (70, 49, D) the ring of Ozihax {Wiz rF+ MP+9} [ring of wizardry] It improves your spell success rate. It protects you from fire. It affects your magic capacity (+9). (71, 8, D) a book of Debilitation (71, 17, D) a box of beasts (71, 19, D) a +0 dagger of speed (unseen) (71, 26, D) a +0 great sword (71, 27, D) a +3 ring of evasion (71, 36, D) a +0 flail (71, 37, D) an uncursed amulet of the acrobat (71, 38, D) a +0 short sword (71, 47, D) a lamp of fire (71, 48, D) a book of Necromancy (71, 49, D) the +2 pair of gloves of Gestures {Dex+2} It affects your dexterity (+2). (72, 8, D) a book of Geomancy (72, 9, D) a book of Fire (72, 16, D) a crystal ball of energy (72, 17, D) a +2 great sword of slicing (72, 18, D) a +0 halberd (unseen) (72, 26, D) a +0 long sword (72, 27, D) a cursed ring of attention (72, 29, D) a +1 vampiric battleaxe (unseen) (72, 30, D) a +1 rapier of speed a +0 great mace a +0 plate armour (72, 36, D) a lamp of fire (72, 37, D) an uncursed staff of summoning (72, 38, D) a +0 trident (72, 47, D) an uncursed staff of fire (72, 48, D) a book of Maledictions (72, 49, D) a potion of might (73, 1, D) a fan of gales (73, 16, D) an uncursed amulet of rage (73, 19, D) a +0 dagger a +0 robe (73, 26, D) a +0 shield (unseen) (73, 27, D) a +4 ring of evasion (73, 36, D) a +0 short sword (73, 38, D) a +0 long sword (73, 39, D) a +1 trident of flaming (still there?) a potion of blood (still there?) (73, 47, D) a book of Changes (73, 48, D) a book of Cantrips (73, 49, D) a +3 scale mail of fire resistance (74, 19, D) a +0 mace (74, 47, D) a sack of spiders (74, 48, D) a book of Ice (74, 49, D) a +1 spear of venom (75, 1, D) a +1 plate armour of fire resistance (75, 47, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (75, 48, D) an uncursed staff of conjuration (75, 49, D) a book of Geomancy