nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the ring of Tomorrow {rCorr rElec rF+} [ring of resist corrosion] It protects you from fire. It insulates you from electricity. (61, 8, D) an uncursed staff of cold (62, 1, D) a lamp of fire (62, 8, D) the +6 arbalest "Damnation" {damnation} (62, 9, D) a +2 robe of magic resistance (62, 10, D) a necrophage corpse (skeletalised by now) (62, 17, D) a +2 leather armour of fire resistance (62, 20, D) a +0 trident (unseen) (63, 0, D) a +0 robe (63, 8, D) the ring "Culleg" {rPois Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. (63, 16, D) an uncursed staff of death (63, 19, D) a hippogriff corpse (63, 21, D) a +0 trident (unseen) (63, 23, D) a large rock 3 tomahawks (64, 16, D) a +2 long sword of draining (64, 17, D) a +0 trident (67, 0, D) a lightning rod (4/4) (68, 0, D) an uncursed amulet of faith (69, 0, D) a +1 hunting sling of freezing (70, 8, D) an uncursed staff of poison (70, 9, D) a +1 leather armour of fire resistance (71, 8, D) an uncursed staff of poison (71, 16, D) a lamp of fire (71, 17, D) a +4 rapier of distortion (71, 19, D) an adder corpse (71, 26, D) a ball python corpse (71, 27, D) a +2 robe of magic resistance (72, 8, D) a +0 trident of freezing (72, 9, D) the +9 lajatang of Wyrd {slice, rPois rF+ Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It protects you from poison. It makes you more stealthy. (72, 17, D) the +8 battleaxe of Maon {speed, *Rage rC+ Int+3 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. It may make you go berserk in combat. (72, 19, D) a +0 battleaxe a +0 robe an adder corpse (72, 20, D) a +0 glaive (72, 22, D) a water moccasin corpse (72, 26, D) a +3 hand axe of flaming a ball python corpse (72, 27, D) a +0 halberd a +2 broad axe of freezing a naga corpse (73, 1, D) the cursed +3 quarterstaff "Uwkeu" {drain, +Inv rN+ Str-4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+4). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (73, 16, D) the +2 scale mail of the Monkey {rElec rN+ Str-5 Slay+5} It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from negative energy. (73, 17, D) a phantom mirror (73, 26, D) an uncursed staff of energy (73, 27, D) a box of beasts (73, 28, D) a water moccasin corpse