nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +4 scythe "Lascheih" {pain, rPois MR+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a phial of floods (49, 37, D) a +2 lajatang of speed (50, 36, D) the Grimoire of Hurtful Necromancy Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Static Discharge Conjuration/Air 3 d - Vampiric Draining Necromancy 3 e - Animate Dead Necromancy 4 f - Simulacrum Ice/Necromancy 6 (50, 37, D) a +2 dagger of chaos (still there?) a +0 chain mail of fire resistance (still there?) (51, 36, D) a +2 hand crossbow of freezing (51, 37, D) a sack of spiders (51, 41, D) a +0 dire flail of protection (unseen) (51, 43, D) 4 sling bullets (still there?) 3 sling bullets (still there?) a throwing net (still there?) a throwing net (still there?) (51, 44, D) 3 sling bullets (52, 36, D) the Almanac of the Evil Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Animate Dead Necromancy 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Simulacrum Ice/Necromancy 6 (52, 37, D) a +2 whip of freezing (52, 41, D) a +0 mace (unseen) (52, 42, D) a +0 blowgun (unseen) (53, 36, D) a +1 shield of reflection (53, 37, D) Xups's Incunabulum of Damaging Transmigration Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Hydra Form Transmutation 6 (54, 36, D) a book of Minor Magic (60, 36, D) a +0 shortbow of freezing (60, 37, D) the +6 flail of Destiny {flame, rF++ MR++ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. (61, 0, D) an uncursed staff of cold (61, 8, D) an uncursed ring of flight (61, 16, D) a fan of gales (61, 26, D) an uncursed amulet of magic regeneration (61, 37, D) a crystal ball of energy (62, 8, D) a +2 rapier of venom (62, 17, D) the +7 morningstar "Fuap" {crush, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (62, 19, D) a +0 trident (62, 20, D) a +0 shortbow 19 arrows (62, 36, D) a +3 ring mail of magic resistance (62, 37, D) the +4 long sword of Action {holy, Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). (63, 0, D) a phantom mirror (63, 16, D) a lightning rod (4/4) (63, 17, D) a +0 trident (still there?) a sack of spiders (still there?) (63, 23, D) an arrow (63, 27, D) a +2 robe of fire resistance (63, 28, D) a +3 flail of crushing (63, 29, D) a +0 mace (63, 36, D) a +4 chain mail of cold resistance (64, 16, D) a +0 shortbow (still there?) an uncursed ring of resist corrosion (still there?) (64, 17, D) a fan of gales (64, 26, D) a +2 scimitar of protection (64, 27, D) an uncursed staff of summoning (64, 28, D) a +0 flail (still there?) an adder corpse (skeletalised by now) (still there?) (67, 0, D) a +0 falchion of flaming (68, 0, D) a fan of gales (69, 36, D) a +1 great sword of electrocution (70, 8, D) a phial of floods (70, 9, D) an uncursed staff of fire (70, 37, D) a cursed staff of cold (70, 38, D) a basilisk corpse (71, 8, D) a +1 scale mail of fire resistance (71, 16, D) a cursed amulet of inaccuracy (71, 19, D) a +0 giant spiked club (71, 27, D) a +2 broad axe of venom (71, 28, D) a necrophage corpse (skeletalised by now) (71, 36, D) a phantom mirror (71, 41, D) a spiny frog corpse an iguana skeleton (72, 8, D) a +1 leather armour of poison resistance (72, 9, D) a +2 hand crossbow of velocity (72, 18, D) 4 large rocks (72, 19, D) a +0 giant spiked club a cursed -1 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club (72, 27, D) an uncursed staff of fire (72, 36, D) a +2 arbalest of freezing (72, 37, D) a +1 leather armour of poison resistance (72, 38, D) a yak corpse (73, 1, D) a +3 scale mail of poison resistance (73, 2, D) a +0 short sword a +0 ring mail a +0 buckler (73, 17, D) an uncursed staff of poison (73, 36, D) a +2 whip of pain (73, 37, D) a lamp of fire (74, 2, D) a +0 long sword a +0 leather armour (75, 1, D) a +3 plate armour of cold resistance