nuthulu the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a phial of floods (19, 1, D) a manual of Slings (20, 0, D) the +8 steam dragon scales "Ytitt" {rC++} It greatly protects you from cold. (20, 1, D) an uncursed ring of stealth (21, 1, D) the Collected Works on the Rocks and Malediction Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Tukima's Dance Hexes 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (22, 0, D) a +4 ring of protection (22, 1, D) a crystal ball of energy (23, 1, D) the cursed +1 ring mail of Pazynoog {rF+} It protects you from fire. It has a curse placed upon it. (24, 1, D) a lamp of fire (25, 0, D) a +5 long sword of slicing (25, 1, D) a +4 dagger (25, 7, D) a +2 battleaxe of flaming (unseen) (26, 0, D) the +9 staff of Wucad Mu {channel} (26, 1, D) a phial of floods (27, 0, D) a fan of gales (27, 1, D) a +2 pair of boots of stealth (27, 2, D) a +0 spear (unseen) (28, 0, D) a sack of spiders (28, 1, D) a +0 falchion (29, 0, D) an uncursed amulet of magic regeneration (29, 1, D) a Young Poisoner's Handbook (34, 28, D) the +9 shortbow of Sefuamui {freeze, Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). (35, 0, D) an uncursed ring of flight (35, 14, D) a +1 robe of positive energy (35, 15, D) an uncursed staff of conjuration (35, 28, D) the cursed +0 chain mail of Noughts and Crosses {rCorr Int+6 Dex-4 SInv} It affects your intelligence (+6). It affects your dexterity (-4). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (35, 29, D) a +1 morningstar of protection (36, 14, D) a fan of gales (36, 15, D) a +0 short sword (still there?) a lamp of fire (still there?) (36, 29, D) a +0 quarterstaff of speed (37, 0, D) an uncursed amulet of rage (37, 1, D) a +0 dagger a +0 robe a cursed -2 ring of intelligence (37, 14, D) the cursed +1 scale mail of Eternal Night {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (37, 15, D) an uncursed staff of conjuration (37, 18, D) a +2 antimagic morningstar (unseen) (37, 28, D) the amulet "Alaeni" {Spirit rElec} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. (38, 4, D) a +0 great sword a +0 chain mail (38, 7, D) a +0 mace (38, 14, D) a +1 cloak of magic resistance (38, 15, D) a Young Poisoner's Handbook (38, 19, D) a +3 eveningstar (unseen) (38, 28, D) a +1 hunting sling of velocity (38, 29, D) a fan of gales (39, 0, D) an uncursed staff of fire (39, 1, D) a book of Dreams (39, 4, D) a +1 long sword of flaming (unseen) (39, 6, D) a +0 robe (39, 14, D) a +2 long sword of freezing (39, 15, D) 3 large rocks an uncursed staff of cold (39, 19, D) a +1 dagger of chaos a +0 robe the human corpse of Psyche (skeletalised by now) (39, 20, D) 7 large rocks (39, 22, D) a large rock (39, 28, D) the +4 scale mail "Uwko" {rElec} It insulates you from electricity. (39, 29, D) the cursed +1 broad axe of Turmoil {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from cold. It has a curse placed upon it. (40, 0, D) a book of Transfigurations (40, 1, D) an uncursed staff of wizardry (40, 14, D) a +1 great mace of crushing (40, 15, D) a +2 flail of protection (40, 16, D) a +1 falchion of slicing (unseen) (40, 28, D) an uncursed amulet of rage (41, 0, D) a +2 chain mail of fire resistance (41, 1, D) a +1 falchion of holy wrath (41, 14, D) a +2 plate armour of magic resistance (41, 15, D) a book of Misfortune (41, 17, D) a +6 flail of crushing (unseen) (41, 28, D) a book of Power (41, 29, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (42, 0, D) the +8 shortbow "Pican" {freeze, rPois rF- Str+8 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. (42, 1, D) a book of Minor Magic (42, 14, D) the +3 dire flail "Nutefai" {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (42, 15, D) a phial of floods (42, 28, D) an uncursed staff of earth (42, 29, D) a box of beasts (43, 14, D) an uncursed ring of poison resistance (43, 15, D) the +1 hand crossbow of Kinufigg {freeze, rPois Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from poison. (43, 28, D) an uncursed staff of wizardry (43, 29, D) a fan of gales (44, 28, D) a +1 chain mail of cold resistance (48, 2, D) a +4 battleaxe of flaming (unseen) (49, 0, D) an uncursed staff of summoning (49, 1, D) an uncursed staff of wizardry (49, 5, D) a +3 rapier of venom (unseen) (49, 12, D) a +5 mace of holy wrath (49, 24, D) the +12 falchion "Izest" {protect, rF++ rN+} It protects the one who uses it against injury (+AC on strike). It greatly protects you from fire. It protects you from negative energy. (49, 36, D) the +6 dagger of Manisein {distort, MR+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your resistance to hostile enchantments. (49, 37, D) a phantom mirror (50, 1, D) a +0 demon trident of draining (50, 6, D) a +1 glaive of chopping (unseen) (50, 12, D) a +2 short sword of venom (50, 13, D) the Disquisition on Benedictions and Heat Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ozocubu's Armour Charms/Ice 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (50, 24, D) 4 scrolls of enchant weapon (50, 25, D) a +3 long sword of freezing (50, 37, D) the cursed +0 leather armour of Levity {+Fly Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It lets you fly. It has a curse placed upon it. (50, 42, D) (unseen) (50, 44, D) a +0 flail a +0 robe (51, 0, D) a +3 hand crossbow of freezing (51, 1, D) a +0 rapier (51, 12, D) a book of Conjurations (51, 13, D) a +2 flail of crushing (still there?) the amulet of Vitality {Regen+ HP+15} (still there?) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (51, 14, D) a +0 trident (51, 17, D) a +2 scythe of distortion (51, 24, D) the +5 scimitar "Othifer" {flame, +Blink rPois Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from poison. It lets you blink. It makes you more stealthy. (51, 25, D) a +2 bardiche of flaming (51, 30, D) a +0 giant club (51, 36, D) a +1 antimagic spear (51, 37, D) a +3 great mace of protection (51, 44, D) a +0 scimitar (unseen) (52, 0, D) a lightning rod (4/4) (52, 1, D) an uncursed staff of power (52, 6, D) a +4 trident of venom a +5 fustibalus of velocity a +0 leather armour (52, 13, D) a sack of spiders (52, 17, D) a +2 scythe of flaming (52, 24, D) an uncursed staff of fire (52, 25, D) an uncursed staff of energy (52, 29, D) a +2 scythe of slicing (52, 30, D) a +0 hand axe (52, 36, D) a +2 whip of electrocution (52, 37, D) the +2 battleaxe "Ruoce" {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (52, 42, D) a +0 spear (unseen) (53, 0, D) a book of Maledictions (53, 1, D) a +0 long sword of freezing (53, 2, D) a +1 quarterstaff of crushing (unseen) (53, 6, D) a +5 trident of venom (unseen) (53, 13, D) a +2 hand axe of electrocution (still there?) a +2 vampiric scimitar (still there?) (53, 18, D) a +0 dire flail (53, 24, D) a +1 scale mail of poison resistance (53, 25, D) a +1 vampiric spear (53, 36, D) a +5 dagger of freezing (53, 37, D) a book of Maledictions (54, 0, D) a +0 spear (54, 1, D) an uncursed staff of summoning (54, 3, D) a +0 rapier (unseen) (54, 12, D) an uncursed staff of wizardry (54, 13, D) a lightning rod (4/4) (54, 24, D) the Handbook of Evil Rites and Fire Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (54, 25, D) an uncursed staff of wizardry (54, 36, D) a +2 hunting sling of flaming (55, 0, D) a lamp of fire (55, 1, D) an uncursed staff of fire (55, 5, D) a +3 vampiric trident (unseen) (55, 12, D) a +5 hunting sling (55, 13, D) the cursed +0 mace of Valour {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It has a curse placed upon it. (55, 24, D) Sif Muna's Handbook of Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Shroud of Golubria Charms/Translocation 2 d - Regeneration Charms/Necromancy 3 e - Ring of Flames Charms/Fire 7 (59, 36, D) a phial of floods (59, 37, D) a book of Maledictions (59, 39, D) an uncursed staff of fire (60, 36, D) a +3 hunting sling of flaming (60, 37, D) a +3 vampiric spear (61, 0, D) a sack of spiders (61, 8, D) a book of Spatial Translocations (61, 16, D) the +8 whip "Zausiax" {freeze, -Tele rElec Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It insulates you from electricity. It prevents most forms of teleportation. (61, 26, D) a +2 fustibalus of velocity (61, 36, D) a cursed staff of power (61, 41, D) a +1 bardiche of protection (62, 3, D) 3 potions of berserk rage 10 potions of haste a +0 shield a +0 scale mail a +0 war axe (62, 8, D) a +0 rapier (62, 9, D) an uncursed staff of fire (62, 16, D) an uncursed staff of fire (62, 17, D) a +0 dagger (62, 21, D) a +0 rapier (62, 22, D) a +0 long sword (unseen) (62, 26, D) a book of Misfortune (62, 27, D) a book of Annihilations (62, 37, D) the +6 scale mail of Sloth {MP+9} It affects your magic capacity (+9). (63, 0, D) a book of Death (63, 8, D) 4 scrolls of enchant weapon (63, 11, D) a +5 hand axe of chopping a +0 robe a +0 buckler (63, 16, D) a +1 scale mail of magic resistance (63, 17, D) a +1 leather armour of poison resistance (63, 20, D) a +1 long sword of slicing (63, 22, D) an arrow (63, 23, D) an arrow (63, 26, D) a cursed amulet of inaccuracy (63, 27, D) a +2 chain mail of poison resistance (63, 36, D) a +0 shield of protection (63, 37, D) a book of Frost (64, 16, D) an uncursed staff of conjuration a +0 shortbow 12 arrows a +0 leather armour an uncursed staff of cold (64, 17, D) an uncursed staff of power (64, 18, D) 2 arrows (64, 19, D) an arrow (64, 20, D) a +0 dagger a +0 chain mail 3 arrows (64, 21, D) a +0 short sword (unseen) (64, 26, D) a +0 scimitar of holy wrath (64, 27, D) a sack of spiders (65, 26, D) an uncursed amulet of faith (67, 0, D) a +2 hunting sling of freezing (68, 0, D) the cursed +0 rapier "Pizxaleu" {drain, *Corrode rElec rC- rN+++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. It has a curse placed upon it. (68, 40, D) a +0 trident (unseen) (69, 0, D) a cursed staff of air (69, 36, D) an uncursed staff of poison (69, 38, D) a +0 shortbow (unseen) (70, 8, D) a +1 flail of draining (70, 38, D) a cursed -1 shortbow 21 arrows (71, 8, D) a sack of spiders (71, 16, D) an uncursed ring of protection from cold (71, 17, D) an uncursed staff of wizardry (71, 26, D) an uncursed staff of power (71, 36, D) a +0 shortbow 16 arrows a +0 trident (71, 39, D) a +0 trident (71, 42, D) a large rock an arrow (71, 43, D) 3 large rocks 2 arrows (72, 12, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (72, 26, D) an uncursed staff of summoning (72, 27, D) a +1 plate armour of poison resistance (72, 30, D) a +0 spear (unseen) (72, 37, D) a +0 shortbow (still there?) an uncursed staff of air (still there?) (72, 39, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (72, 40, D) a large rock (73, 1, D) a +0 dagger (73, 2, D) a +1 rapier of protection (73, 16, D) a lamp of fire (73, 17, D) a +1 morningstar of crushing (73, 21, D) (unseen) (73, 26, D) the +4 ring mail of Hotimp {Int+2} It affects your intelligence (+2). (73, 27, D) a +3 dagger of venom (73, 36, D) a +2 broad axe of chopping (73, 37, D) the cursed +1 longbow "Omelette" {flame, rElec rPois MP-9 Dex+3} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. a +0 shortbow (still there?) (74, 2, D) a +0 short sword a +0 leather armour (75, 1, D) a book of Necromancy