nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (36, 1, D) an uncursed staff of energy (37, 1, D) a ration (38, 1, D) a +1 spear of venom (39, 1, D) a +0 trident (40, 1, D) an uncursed staff of conjuration (40, 3, D) a +2 spear of freezing (41, 1, D) a fan of gales (42, 1, D) a +2 ring of intelligence (49, 0, D) the ring of Poibikh {*Corrode rPois rC+ Str+5 Dex+3} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+3). It protects you from cold. It protects you from poison. It may corrode you when you take damage. (49, 1, D) a +2 robe of magic resistance (49, 12, D) a phantom mirror (49, 24, D) the ring "Wotsusett" {Wiz +Fly rElec Str+3 Dex-5} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. It lets you fly. (49, 36, D) a +3 dire flail of crushing (49, 37, D) a phial of floods (50, 0, D) the +5 quarterstaff "Kurchau" {drain, +Blink +Inv rN+++ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It renders you almost immune to negative energy. It lets you turn invisible. It lets you blink. (50, 1, D) a scroll of brand weapon (50, 3, D) a +4 war axe of pain (unseen) (50, 12, D) a +1 large shield of cold resistance (50, 13, D) 4 scrolls of enchant weapon (50, 24, D) a scroll of brand weapon (50, 25, D) a crystal ball of energy (50, 36, D) 3 potions of berserk rage 6 potions of haste the +0 pair of boots of the Eternal Void {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (50, 37, D) an uncursed staff of poison (51, 0, D) a +0 broad axe of flaming (51, 1, D) a +3 plate armour of magic resistance (51, 12, D) a book of Debilitation (51, 13, D) an uncursed staff of earth (51, 25, D) a +0 trident (51, 30, D) a +0 flail (unseen) (51, 36, D) 4 potions of haste (51, 37, D) a book of Misfortune (52, 0, D) a phial of floods (52, 1, D) a +2 great sword of holy wrath a +0 halberd a naga corpse (52, 4, D) a guardian serpent corpse (52, 6, D) a +0 whip a +0 robe a +0 robe a naga corpse a black mamba corpse (52, 12, D) a lamp of fire (52, 13, D) the +5 great sword "Famuo" {flame, MP+9 Str+4 Int+2 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-2). It affects your magic capacity (+9). (52, 29, D) a +0 halberd (unseen) (52, 30, D) a +1 short sword of venom a +0 robe (52, 36, D) a +2 shortbow of flaming (52, 37, D) an uncursed staff of conjuration (52, 41, D) (unseen) (53, 0, D) a +3 chain mail of fire resistance (53, 1, D) a +0 dire flail (53, 2, D) a ball python corpse (53, 12, D) a phial of floods (53, 13, D) an uncursed staff of air (53, 24, D) the +3 short sword "Emolu" {pierce, *Contam *Drain rN++ MR+++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It causes draining when unequipped. (53, 25, D) the +2 mace of a volcano {crush, +Inv MP+9 Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your magic capacity (+9). It lets you turn invisible. (53, 29, D) a +0 trident (unseen) (53, 36, D) a book of Spatial Translocations (53, 37, D) a fan of gales (54, 1, D) a +4 war axe of freezing (54, 2, D) a +1 great mace of holy wrath (unseen) (54, 5, D) a ball python corpse (54, 12, D) a +2 glaive of distortion (54, 13, D) an uncursed staff of conjuration (54, 24, D) a book of the Tempests (54, 25, D) a +0 plate armour of positive energy (54, 29, D) a +0 glaive (unseen) (54, 36, D) an uncursed staff of death (55, 0, D) 4 scrolls of enchant weapon (55, 12, D) a +1 vampiric lajatang (55, 13, D) the +8 morningstar "Roosi" {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (59, 36, D) a book of Fire (59, 37, D) an uncursed ring of see invisible (59, 40, D) a +0 vampiric war axe (60, 37, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (60, 43, D) a +0 long sword (unseen) (61, 16, D) a +2 falchion of electrocution (61, 26, D) a +0 short sword (61, 36, D) the amulet of Law {Inacc rF+ rC+ MR+ Int-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (61, 37, D) a +0 short sword of venom (still there?) an uncursed staff of power (still there?) (61, 38, D) a +0 shortbow a +0 short sword 17 arrows a +0 leather armour (61, 39, D) a cursed -3 longbow 34 arrows a +0 leather armour (61, 44, D) an arrow (62, 0, D) a +2 ring of protection (62, 1, D) an uncursed staff of death (62, 8, D) a cursed staff of cold (62, 9, D) the ring "Turphocu" {*Slow rF+ rN+ Dex+7 Stlth-} [ring of attention] It affects your dexterity (+7). It protects you from fire. It protects you from negative energy. It may slow you when you take damage. It makes you less stealthy. (62, 16, D) a phantom mirror (62, 20, D) a +0 shortbow (unseen) (62, 21, D) a +0 battleaxe (unseen) (62, 22, D) a +1 dagger of speed (unseen) (62, 26, D) the ring "Tuckugad" {+Inv rPois rF- SInv Stlth+} [ring of poison resistance] It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (62, 27, D) the +6 whip of the Genius {slash, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 36, D) the +5 dagger "Ryqaemol" {freeze, +Fly rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you fly. (62, 37, D) a +0 mace of holy wrath (still there?) a +2 hunting sling of flaming (still there?) (62, 39, D) a cursed +0 long sword (unseen) (62, 40, D) a cursed +0 short sword (unseen) (63, 0, D) a +6 plate armour of ponderousness (63, 8, D) a +2 ring of dexterity (63, 16, D) a +2 chain mail of fire resistance (63, 17, D) a +2 halberd of chopping (63, 20, D) a +0 mace a +0 ring mail (63, 21, D) a bolt an arrow (63, 22, D) an arrow 4 bolts (63, 26, D) a book of Beasts (63, 27, D) the +0 leather armour of the Duchess {*Slow Dex+8} It affects your dexterity (+8). It may slow you when you take damage. (63, 31, D) a +0 quarterstaff a +0 robe (63, 36, D) a book of Annihilations (63, 37, D) a +1 dagger of draining (64, 16, D) a lightning rod (4/4) (64, 20, D) a +0 arbalest (unseen) (64, 21, D) a +0 arbalest (unseen) (64, 23, D) an arrow (64, 26, D) an uncursed staff of air (64, 27, D) the +1 demon trident of Makhleb's Approval {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (64, 31, D) a +0 mace of protection (unseen) (64, 44, D) a +0 dagger (unseen) (67, 0, D) a +4 dagger (67, 3, D) the cursed +2 broad axe of Ru's Reproof {chaos, MR+} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (68, 2, D) a +0 glaive (68, 3, D) a cursed -3 club (69, 0, D) a +2 demon blade of electrocution (70, 8, D) a cursed ring of attention (70, 9, D) a phial of floods (70, 37, D) a +2 war axe of freezing (71, 8, D) a crystal ball of energy (71, 16, D) a +1 leather armour of magic resistance (71, 17, D) a crystal ball of energy (71, 26, D) the +6 hand axe "Vierizan" {freeze, +Fly MR+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (71, 27, D) a lamp of fire (71, 28, D) 4 large rocks (71, 29, D) a +0 trident 3 throwing nets (71, 31, D) a +0 shortbow (unseen) (71, 36, D) an uncursed staff of power (71, 37, D) a +0 chain mail of magic resistance (72, 8, D) a +2 robe of magic resistance (72, 9, D) a lightning rod (4/4) (72, 16, D) Waseibri's Compendium of Sinister Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Simulacrum Ice/Necromancy 6 c - Death Channel Necromancy 6 (72, 17, D) a +2 robe of fire resistance (72, 26, D) a +3 scale mail of cold resistance (72, 27, D) an uncursed staff of wizardry (72, 28, D) a +2 trident of protection 5 tomahawks of returning (72, 36, D) an uncursed staff of earth (72, 37, D) an uncursed staff of poison (73, 1, D) a +2 trident of flaming (73, 16, D) the +11 trident "Unkuyhev" {venom, +Fly MR+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you fly. (73, 17, D) the +8 spear "Fowku" {flame, +Blink Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. It makes you more stealthy. (73, 26, D) a +2 robe of positive energy (73, 27, D) the Grimoire of Augmentations and Darkness Spells Type Level a - Infusion Charms 1 b - Pain Necromancy 1 c - Song of Slaying Charms 2 d - Corpse Rot Necromancy 2 e - Regeneration Charms/Necromancy 3 f - Agony Necromancy 5 (73, 36, D) a +0 antimagic spear (73, 37, D) an uncursed staff of wizardry