nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 scimitar (19, 1, D) a fan of gales (20, 0, D) a book of Summonings (20, 1, D) a +0 flail of protection (21, 1, D) a +1 rapier of speed (21, 4, D) a +0 mace (unseen) (21, 5, D) a +0 glaive (unseen) (22, 0, D) a cursed staff of air (22, 1, D) a fan of gales (22, 4, D) the +8 scythe "Ruangif" {drain, Str+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It makes you more stealthy. (22, 5, D) a +3 glaive (22, 6, D) a +0 scimitar (unseen) (22, 7, D) a +0 scimitar (unseen) (23, 0, D) an uncursed staff of wizardry (23, 1, D) the ring "Ymarphagh" {rElec AC+5} [ring of protection] It affects your AC (+5). It insulates you from electricity. (23, 2, D) a +0 hand axe (unseen) (23, 4, D) a +0 dire flail (23, 5, D) a +0 short sword (23, 6, D) a +1 battleaxe of electrocution (23, 18, D) a +0 short sword (24, 1, D) an uncursed amulet of harm (24, 3, D) quicksilver dragon scales (unseen) (24, 4, D) a +0 short sword (unseen) (24, 5, D) a +0 glaive (still there?) a +0 short sword (still there?) (24, 18, D) a crystal ball of energy (25, 0, D) the +2 robe of Boredom {+Blink SInv} It lets you see invisible. It lets you blink. (25, 1, D) the +1 chain mail "Vihigyn" {Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). (25, 3, D) a +0 scimitar (unseen) (25, 4, D) a +0 flail (unseen) (25, 6, D) a +0 scimitar (unseen) (25, 18, D) the ring "Rotikhuc" {rElec rC+ MP+9 Str-4 Stlth-} [ring of attention] It affects your strength (-4). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. (25, 19, D) a +1 morningstar of pain (unseen) (26, 0, D) an uncursed staff of cold (26, 1, D) an uncursed ring of protection from cold (26, 5, D) a +2 battleaxe of electrocution (27, 1, D) an uncursed amulet of faith (27, 4, D) a +0 war axe (unseen) (28, 0, D) a +3 hunting sling of velocity (28, 1, D) a +2 ring of evasion (28, 4, D) a +0 long sword (29, 0, D) a +3 blowgun (29, 1, D) Vephits's Almanac of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Iron Shot Conjuration/Earth 6 e - Bolt of Fire Conjuration/Fire 6 (29, 3, D) a +0 long sword (34, 28, D) an uncursed staff of wizardry (35, 0, D) a book of Party Tricks (35, 16, D) a +1 shortbow of freezing (unseen) (35, 28, D) a lightning rod (4/4) (36, 0, D) a +1 falchion of electrocution (36, 1, D) an uncursed ring of protection from fire (36, 15, D) a +0 arbalest (still there?) a +2 ring of strength (still there?) (36, 16, D) a +0 longbow (unseen) (36, 28, D) a +0 spear (36, 29, D) a +0 leather armour (36, 33, D) a +1 spear of piercing (unseen) (37, 0, D) a +2 buckler of protection (37, 1, D) the cursed +1 spear "Jeam" {pierce, rF- rC+ rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (37, 15, D) a +0 shortbow (unseen) (37, 28, D) a +1 spear of flaming (37, 29, D) an uncursed staff of cold (37, 33, D) the +6 falchion of Cataclysm {elec, +Rage Str+4 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It lets you go berserk. (unseen) (37, 34, D) a +6 spear of piercing (unseen) (38, 0, D) a cursed ring of ice (38, 1, D) a book of Frost (38, 14, D) a +4 chain mail of poison resistance (38, 15, D) the +6 quarterstaff of the New World {crush, Str+2 Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). a book of Alchemy (still there?) (38, 16, D) a +0 longbow (unseen) (38, 28, D) a +3 ring mail of magic resistance (38, 32, D) a +0 spear 13 javelins of returning a +0 leather armour the +2 buckler of Qoeb {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. a cursed ring of attention a merfolk corpse (skeletalised by now) (38, 34, D) a +3 trident of venom a +0 leather armour a +0 trident a merfolk corpse (skeletalised by now) (39, 1, D) a lightning rod (4/4) (39, 14, D) a +0 scale mail of poison resistance (39, 15, D) a +0 shortbow 14 arrows a box of beasts (39, 16, D) the cursed +2 great mace "Jelly's Funeral" {crush, MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 arbalest a +0 arbalest 40 bolts (39, 17, D) an uncursed staff of poison a +0 arbalest of flaming a +0 arbalest 29 bolts (39, 21, D) a large rock (39, 22, D) 5 bolts 9 large rocks 5 silver javelins 12 arrows (39, 23, D) a bolt (39, 29, D) a +6 quarterstaff of pain (39, 31, D) a +0 trident of protection (unseen) (39, 33, D) a +0 trident (unseen) (39, 34, D) a +2 short sword of venom (unseen) (39, 36, D) 4 javelins (40, 0, D) a +1 hand axe of flaming (40, 1, D) a +2 ring of strength (40, 6, D) (unseen) (40, 15, D) a +1 buckler of resistance (40, 16, D) a cursed -3 arbalest (unseen) (40, 28, D) a box of beasts (40, 29, D) a +3 vampiric demon trident (40, 31, D) the +9 rapier "Usal" {antimagic, rPois rF+ Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It protects you from fire. It protects you from poison. (unseen) (40, 34, D) a +4 trident of freezing (unseen) (41, 0, D) a book of Annihilations (41, 1, D) a +0 falchion of protection (41, 14, D) a book of Changes (41, 15, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (41, 28, D) a phantom mirror (41, 31, D) a +0 spear (unseen) (41, 34, D) a sea snake corpse (skeletalised by now) (42, 0, D) the +4 arbalest of Rugi {speed, rF+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. Cheibriados disapproves of the use of such an item. (42, 1, D) an uncursed staff of power (42, 15, D) a +0 arbalest (still there?) the ring "Cupi" {rN+ MR+ MP+9 Str+10} (still there?) [ring of magical power] It affects your strength (+10). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (42, 16, D) a +2 spear of venom (unseen) (42, 31, D) a +0 spear of freezing (unseen) (42, 33, D) a +2 trident of venom (unseen) (43, 15, D) a +5 morningstar of crushing (43, 28, D) an uncursed staff of power (43, 31, D) a manticore corpse (skeletalised by now) (44, 15, D) an uncursed staff of poison (unseen) (44, 16, D) a +2 great mace of protection (unseen) (44, 28, D) a box of beasts (49, 0, D) a manual of Hexes (49, 12, D) a +1 hand crossbow of freezing (49, 24, D) a +3 ring mail of poison resistance (49, 36, D) a +2 quarterstaff of protection (49, 37, D) an uncursed staff of earth (50, 0, D) a manual of Translocations (50, 1, D) an uncursed staff of poison (50, 13, D) an uncursed staff of poison (50, 16, D) a +2 rapier of electrocution (unseen) (50, 24, D) the ring "Wiusage" {rCorr rElec Str+3 Int-4 Stlth+} [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (-4). It insulates you from electricity. It makes you more stealthy. (50, 25, D) a +2 whip of electrocution (50, 36, D) an uncursed ring of poison resistance (50, 37, D) an uncursed staff of fire (51, 0, D) a +0 short sword of speed (51, 6, D) the +8 hand crossbow "Apaiheh" {penet, +Inv Dex+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+5). It lets you turn invisible. (51, 12, D) a +0 dagger (51, 13, D) a fan of gales (51, 17, D) a +4 battleaxe of chopping (unseen) (51, 19, D) a +0 giant club (51, 24, D) a book of Transfigurations (51, 25, D) a +2 ring of intelligence (51, 36, D) an uncursed staff of conjuration (51, 37, D) an uncursed ring of protection from cold (51, 41, D) a +1 scythe of slicing (52, 0, D) an uncursed ring of see invisible (52, 1, D) an uncursed staff of air (52, 12, D) the Reference Book on Venomous Air Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 13, D) an uncursed staff of cold (52, 17, D) a +3 dire flail a +0 arbalest 12 bolts a +0 chain mail a cursed -3 ring of protection a +0 glaive a +0 chain mail (52, 18, D) the +10 morningstar "Tykeo" {chaos, rElec MP+9} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It affects your magic capacity (+9). Cheibriados disapproves of the use of such an item. 8 tomahawks a +0 plate armour a +0 giant spiked club a +0 war axe a cursed -2 chain mail (52, 24, D) the cursed +1 plate armour of Hach {rF+} It protects you from fire. It has a curse placed upon it. (52, 25, D) a +0 rapier of venom (52, 39, D) a +0 trident (53, 0, D) a +4 ring of intelligence (53, 1, D) an uncursed ring of fire (53, 12, D) a lightning rod (4/4) (53, 13, D) a fan of gales (53, 17, D) a +0 giant spiked club (53, 18, D) a +0 battleaxe (unseen) (53, 24, D) a +0 bardiche of freezing (53, 25, D) a +7 dire flail of crushing (53, 26, D) (unseen) (53, 36, D) the +9 halberd of Disaster {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (53, 37, D) an uncursed staff of poison (still there?) a phantom mirror (still there?) (54, 0, D) a Young Poisoner's Handbook (54, 1, D) a +3 plate armour of cold resistance (54, 12, D) a +0 short sword (54, 13, D) a +2 crystal plate armour (54, 17, D) a +3 scythe of freezing (unseen) (54, 24, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (54, 25, D) a cursed staff of fire (54, 36, D) a scroll of fog (55, 0, D) a cursed ring of attention (55, 1, D) a Fen Folio (55, 12, D) a +0 short sword (55, 13, D) a +0 halberd (58, 41, D) a +0 quarterstaff (unseen) (59, 36, D) the +6 longbow "Inouloh" {velocity, +Inv} Any arrow fired from it inflicts extra damage. It lets you turn invisible. (59, 37, D) a +2 scale mail of poison resistance (59, 44, D) the +6 quarterstaff "Edeibaop" {flame, Str+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your dexterity (+4). (unseen) (60, 8, D) a +0 shield a +0 scale mail a +0 flail (60, 36, D) a +0 scale mail of cold resistance (60, 37, D) an uncursed staff of conjuration (60, 41, D) a +0 quarterstaff (unseen) (60, 43, D) a +0 flail of draining (unseen) (61, 0, D) a book of Flames (61, 11, D) a +0 dagger (61, 16, D) a +4 dagger of electrocution (61, 26, D) the +7 fustibalus of the Slime-mould {velocity, *Drain rElec rF+} Any stone fired from it inflicts extra damage. It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (61, 36, D) a phantom mirror (61, 37, D) a +0 rapier (61, 43, D) a curare-tipped needle (61, 44, D) a curare-tipped needle (62, 0, D) a crystal ball of energy (62, 1, D) a +5 blowgun (62, 8, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 9, D) a +0 short sword (62, 11, D) a +2 vampiric war axe (62, 16, D) a +0 war axe (62, 17, D) the Volume of the Glacier and Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Sticks to Snakes Transmutation 2 d - Ozocubu's Armour Charms/Ice 3 e - Irradiate Conjuration/Transmutation 5 (62, 20, D) a +0 long sword (unseen) (62, 27, D) a book of Beasts (62, 32, D) a +0 dagger (unseen) (62, 36, D) the amulet of Xalac {Faith rPois MR+ Str+5 Dex-4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+5). It affects your dexterity (-4). It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) a +0 buckler (62, 38, D) a +0 spear (unseen) (63, 0, D) a +4 chain mail of fire resistance (63, 8, D) an uncursed staff of air (63, 11, D) a +1 battleaxe of chopping (63, 12, D) a +0 short sword (63, 16, D) a +3 glaive of flaming (63, 17, D) a +2 quarterstaff of speed (63, 20, D) a +2 flail of holy wrath a +1 robe of positive energy (63, 26, D) a sack of spiders (63, 27, D) the +1 ring mail of Pleasant Breezes {SInv} It lets you see invisible. (63, 29, D) a +1 short sword of speed a +0 scale mail (63, 30, D) a +0 dagger (unseen) (63, 31, D) 3 tomahawks (63, 32, D) a tomahawk (63, 36, D) the cursed +0 flail "Qemoeruu" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (63, 37, D) a +7 executioner's axe of chopping (63, 39, D) a +0 flail (unseen) (64, 16, D) a crystal ball of energy (64, 17, D) a +1 mace of crushing (64, 21, D) a +0 battleaxe (64, 26, D) a phial of floods (64, 27, D) a book of Clouds (64, 30, D) a +0 whip the cursed +3 longbow of Exchange {venom, rN+ Int+3 Dex+4} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (64, 31, D) a +0 dagger (unseen) (65, 26, D) a fan of gales (65, 30, D) a +0 flail (unseen) (68, 0, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (69, 0, D) a +2 arbalest of flaming (69, 36, D) a +1 plate armour of cold resistance (70, 8, D) the cursed +1 rapier of Trauma {pierce, rF+ rC+++ MP-9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It renders you almost immune to cold. It affects your magic capacity (-9). It has a curse placed upon it. (70, 9, D) a +0 club (70, 10, D) a cursed -3 mace (unseen) (70, 11, D) an uncursed staff of conjuration (unseen) (70, 36, D) an uncursed ring of protection from fire (70, 39, D) a +1 pair of boots of stealth (71, 10, D) a +0 dagger a +0 ring mail (71, 11, D) a +0 war axe (71, 16, D) the Catalogue of Transformation and the Mountains Spells Type Level a - Alistair's Intoxication Transmutation/Poison 5 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 (71, 17, D) an uncursed staff of cold (71, 26, D) a lightning rod (4/4) (71, 36, D) a book of the Tempests (71, 37, D) a +1 long sword of electrocution (72, 8, D) a phantom mirror (72, 9, D) an uncursed amulet of magic regeneration (72, 11, D) a +0 flail (unseen) (72, 16, D) a phial of floods (72, 17, D) a +2 halberd of freezing (72, 26, D) a +1 flail of protection (72, 27, D) a phantom mirror (72, 36, D) a lamp of fire (72, 37, D) a +3 hand crossbow of flaming (73, 1, D) the +6 flail of Abuisk {freeze, rF- rC+++ Str+8 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your dexterity (-4). It makes you vulnerable to fire. It renders you almost immune to cold. (73, 16, D) an uncursed staff of summoning (73, 17, D) a box of beasts (73, 26, D) a +2 scythe of flaming (73, 27, D) a book of Battle (73, 36, D) a +6 battleaxe of flaming (73, 37, D) a +4 trident of pain (75, 1, D) a Young Poisoner's Handbook