nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 shield a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the cursed +1 leather armour of Vefof {rN++ Regen+} It greatly protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (61, 8, D) a book of Frost (61, 10, D) a +0 trident a merfolk corpse (61, 16, D) a book of Party Tricks (61, 26, D) a +0 dagger (62, 0, D) the ring "Nemp" {+Blink rPois rF+ Str-5 Dex+3} [ring of dexterity] It affects your strength (-5). It affects your dexterity (+3). It protects you from fire. It protects you from poison. It lets you blink. (62, 1, D) a +2 scimitar of holy wrath (62, 8, D) a +0 trident (62, 9, D) a box of beasts (62, 10, D) a +5 war axe of freezing (unseen) (62, 12, D) a tomahawk (62, 13, D) a tomahawk (62, 16, D) a +0 chain mail of magic resistance (62, 17, D) a +2 leather armour of fire resistance (62, 20, D) a +0 falchion (62, 26, D) an uncursed ring of magical power (62, 27, D) the +3 giant spiked club "Beetle's Funeral" {flame, +Rage rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you go berserk. (62, 31, D) an uncursed staff of poison (unseen) (62, 32, D) a +2 short sword of protection (63, 0, D) a +1 chain mail of cold resistance (63, 8, D) the ring "Sottim" {*Drain +Blink rN+ MR+ Slay+3} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. (63, 9, D) a +0 trident 6 tomahawks (63, 16, D) a +0 hand axe (63, 17, D) an uncursed ring of resist corrosion (63, 20, D) a +0 long sword a +0 chain mail a +1 scimitar of holy wrath a +0 dagger a +0 ring mail a +0 hand axe a +0 dagger a +0 robe an orc skeleton an orc skeleton (63, 26, D) a +1 rapier of draining (63, 27, D) a cursed staff of summoning (63, 31, D) a +3 vampiric trident (63, 32, D) a +0 shortbow (still there?) a water moccasin corpse (still there?) (63, 33, D) 4 arrows (64, 16, D) an uncursed ring of wizardry (64, 17, D) the Papyrus of the Escort and Feathers Spells Type Level a - Summon Butterflies Summoning 1 b - Swiftness Charms/Air 2 c - Call Imp Summoning 2 d - Recall Summoning/Translocation 3 e - Call Canine Familiar Summoning 3 f - Dragon's Call Summoning 9 (64, 20, D) a +0 whip (64, 26, D) a +3 leather armour of cold resistance (64, 27, D) a +1 plate armour of magic resistance (64, 32, D) a +0 long sword an elf corpse a spark wasp corpse (64, 33, D) a +0 rapier (unseen) (65, 26, D) an uncursed amulet of magic regeneration (67, 0, D) a lightning rod (4/4) (68, 0, D) an uncursed staff of poison (69, 0, D) the +10 mace "Impslayer" {crush, rPois rF+ Str-4 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+6). It protects you from fire. It protects you from poison. (70, 8, D) the +6 chain mail "Otuit Pyl" {rCorr Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (70, 9, D) a cursed amulet of the acrobat (71, 8, D) the cursed +0 hunting sling of Eternal Vigilance {flame, MP-9 Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your magic capacity (-9). It has a curse placed upon it. (71, 12, D) a jumping spider corpse (71, 16, D) a +2 scale mail of magic resistance (71, 17, D) a +1 shield of protection (71, 20, D) a +0 scimitar a +0 shortbow 17 arrows an elf corpse (71, 21, D) a cursed -1 scimitar (unseen) (71, 26, D) a +0 dagger (71, 27, D) an uncursed ring of flight (71, 30, D) the +2 dagger "Evaan" {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (unseen) (72, 8, D) the cursed +0 hunting sling "Mykoep" {flame, Dex+3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (72, 9, D) the cursed +1 plate armour of the Evening {rF+ rC+ Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It protects you from fire. It protects you from cold. It has a curse placed upon it. (72, 10, D) a scorpion corpse (72, 16, D) a crystal ball of energy (72, 20, D) a +0 short sword (still there?) a +4 flail of pain (still there?) (72, 22, D) an arrow (72, 23, D) an arrow (72, 27, D) a +0 quarterstaff of distortion (73, 1, D) a scroll of brand weapon (73, 16, D) a +2 scale mail of fire resistance (73, 17, D) a +2 helmet of intelligence (73, 21, D) a +0 short sword (unseen) (73, 26, D) a book of Clouds (73, 27, D) an uncursed staff of earth (73, 31, D) a black bear corpse (73, 32, D) a +2 broad axe of freezing (unseen)