nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +8 great mace of Chance {flame, Fragile +Fly rPois Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It protects you from poison. It lets you fly. It will be destroyed if unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) an uncursed staff of air (19, 1, D) a box of beasts (19, 16, D) a lamp of fire (19, 17, D) the amulet of Qeestieh {RegenMP *Drain +Inv SInv} [amulet of magic regeneration] It increases your magic regeneration. It lets you see invisible. It lets you turn invisible. It causes draining when unequipped. (20, 0, D) a book of Annihilations (20, 1, D) a book of Air (20, 16, D) a +3 amulet of reflection (20, 17, D) a book of Flames (20, 33, D) a manual of Stealth (21, 0, D) an uncursed staff of fire (21, 1, D) a fan of gales (21, 16, D) a scroll of brand weapon (21, 17, D) a +2 flail of protection (21, 34, D) a +3 chain mail of magic resistance (22, 0, D) a book of Flames (22, 1, D) the +6 quarterstaff "Fumij" {distort, rElec rPois MP+9 Int-2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (22, 16, D) a +0 flail of protection (22, 17, D) a +1 scimitar of slicing (22, 33, D) the +3 scale mail "Eroliame" {Regen+ Str+4 Int-3 Dex+4} It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+4). It increases your rate of regeneration. (22, 34, D) the Compendium of Doomed Envenoming Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (23, 0, D) the +3 spear of Light {vamp, MP-9 Int+4 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+3). It affects your magic capacity (-9). (23, 1, D) an uncursed ring of flight (23, 5, D) a porcupine skeleton (still there?) a water moccasin corpse (skeletalised by now) (still there?) (23, 17, D) a cursed ring of attention (23, 18, D) an uncursed staff of conjuration (23, 20, D) a +0 glaive (unseen) (23, 22, D) a +0 scimitar (23, 33, D) a +2 pair of boots of running (23, 34, D) a +3 chain mail of magic resistance (24, 0, D) the Catalogue of Transformation and Protection Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Blade Hands Transmutation 5 (24, 1, D) a crystal ball of energy (24, 3, D) a spiny frog skeleton (24, 5, D) a bullfrog skeleton (24, 16, D) the cursed +0 flail of Yrouh {crush, rC+ Int+7 Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-3). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (24, 17, D) a book of Frost (24, 18, D) a lightning rod (4/4) (24, 22, D) a +0 flail (24, 34, D) a box of beasts (24, 42, D) an arrow (25, 0, D) a +2 rapier of draining (25, 1, D) a +2 hunting sling of freezing (25, 5, D) a spiny frog skeleton (still there?) a water moccasin corpse (skeletalised by now) (still there?) (25, 16, D) a +3 leather armour of cold resistance (25, 17, D) the +1 buckler of Compression {Str+7} It affects your strength (+7). (25, 18, D) the +1 chain mail of the Stag {MP+9 Dex+3} It affects your dexterity (+3). It affects your magic capacity (+9). (25, 21, D) a +4 scythe of venom (25, 33, D) a +0 animal skin (25, 34, D) a sack of spiders (26, 0, D) a +0 great sword of slicing (26, 1, D) a book of Death (26, 16, D) an uncursed ring of see invisible (26, 17, D) a cursed staff of cold (26, 34, D) a lamp of fire (27, 0, D) a book of Death (27, 1, D) a +0 hand axe of electrocution (27, 16, D) a box of beasts (27, 17, D) an uncursed staff of conjuration (27, 33, D) a +1 ring mail of cold resistance (27, 34, D) +2 gold dragon scales (28, 16, D) a +1 short sword of electrocution (28, 17, D) a +0 falchion of flaming (28, 33, D) a +2 antimagic hand axe (29, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (29, 1, D) an uncursed staff of cold (29, 16, D) an uncursed staff of energy (29, 17, D) the +1 leather armour of the Doldrums {rF- rC++ Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It greatly protects you from cold. (34, 28, D) a book of Death (35, 0, D) a +3 leather armour of fire resistance (35, 28, D) a +0 halberd (35, 29, D) an uncursed amulet of faith (36, 0, D) the +8 glaive "Ypsozuf" {drain, +Fly rPois Str-4 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (-2). It protects you from poison. It lets you fly. (36, 1, D) a +3 scale mail of magic resistance (36, 14, D) an uncursed staff of poison (36, 28, D) an uncursed staff of summoning (37, 0, D) the +6 whip "Grim Tooth" {slash, *Drain rElec Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It causes draining when unequipped. (37, 1, D) a book of Burglary (37, 14, D) a book of Ice (37, 15, D) an uncursed staff of air (37, 21, D) a +0 hand axe (unseen) (37, 28, D) an uncursed staff of wizardry (37, 29, D) an uncursed staff of cold (37, 34, D) a cursed +1 war axe (unseen) (37, 35, D) a +0 war axe of freezing (unseen) (38, 0, D) a +5 great sword of holy wrath (38, 1, D) a lamp of fire (38, 4, D) a rime drake corpse (skeletalised by now) (38, 14, D) an uncursed staff of poison (38, 21, D) a +0 hand axe (unseen) (38, 25, D) a +2 short sword of venom (unseen) (38, 28, D) an uncursed staff of air (38, 29, D) a lightning rod (4/4) (38, 34, D) a +0 dagger (unseen) (38, 36, D) the +7 scimitar of Heejiwe {freeze, *Noise rPois rC+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from cold. It protects you from poison. It may make noises in combat. (unseen) (39, 0, D) an uncursed staff of power (39, 1, D) the +1 leather armour of the Good {+Fly rN+ Dex-5} It affects your dexterity (-5). It protects you from negative energy. It lets you fly. (39, 14, D) a +1 flail of holy wrath (39, 15, D) a +0 spear (39, 21, D) a +0 trident a +2 dagger of draining a +0 robe a human corpse (skeletalised by now) (39, 23, D) a +1 scimitar of pain a +0 robe an uncursed amulet of regeneration (39, 24, D) a +4 quarterstaff of distortion a +0 robe (39, 28, D) the cursed +1 mace of the Feather {flame, rF+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (39, 29, D) a +0 robe (39, 34, D) a +0 dagger a +0 robe a cursed +1 falchion the +3 leather armour of Egudugedd {Dex+4} It affects your dexterity (+4). (40, 0, D) a book of Callings (40, 1, D) an uncursed staff of energy (40, 4, D) a death drake corpse (skeletalised by now) (40, 5, D) +0 swamp dragon scales +0 ice dragon scales a swamp dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (40, 14, D) a +2 chain mail of cold resistance (40, 20, D) a ghoul corpse (skeletalised by now) (40, 21, D) a necrophage corpse (skeletalised by now) (40, 29, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (40, 33, D) a +0 dire flail (41, 0, D) a +1 chain mail of cold resistance (41, 1, D) the cursed +0 war axe of Waim {elec, +Rage Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you go berserk. It has a curse placed upon it. (41, 6, D) a hydra corpse (skeletalised by now) (still there?) a death drake corpse (skeletalised by now) (still there?) (41, 7, D) a hydra corpse (skeletalised by now) (41, 14, D) a +0 flail of crushing (41, 15, D) a fan of gales (41, 22, D) a +0 trident a +0 robe (41, 28, D) an uncursed staff of air (41, 32, D) an uncursed staff of death (unseen) (42, 0, D) the amulet of the Twelve Wars {Spirit rElec rF+ Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (42, 1, D) an uncursed staff of summoning (42, 14, D) a +3 plate armour of poison resistance (42, 15, D) a Fen Folio (42, 28, D) a box of beasts (42, 29, D) a +0 robe (43, 28, D) a phial of floods (43, 29, D) the +7 morningstar "Hary" {distort, rN+ Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It protects you from negative energy. (44, 28, D) a +0 dagger (49, 0, D) an uncursed ring of stealth (49, 12, D) a sack of spiders (49, 24, D) an uncursed staff of summoning (49, 36, D) a +2 quarterstaff of speed (49, 37, D) a +2 rapier of electrocution (50, 0, D) the +0 plate armour "Zomujuoh" {rF+ rC- rN+++} It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. (50, 1, D) a fan of gales (50, 5, D) a +0 trident (unseen) (50, 12, D) a +0 scale mail of poison resistance (50, 13, D) a book of Unlife (50, 24, D) a +2 mace of protection (50, 25, D) an uncursed staff of poison (50, 36, D) a phial of floods (50, 41, D) a +0 broad axe (unseen) (50, 42, D) a +0 long sword of protection (unseen) (51, 0, D) an uncursed staff of death (51, 1, D) the +5 mace of the Fool {crush, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. (51, 5, D) a +1 war axe of chopping (unseen) (51, 12, D) a fan of gales (51, 13, D) a fan of gales (51, 24, D) the cursed +1 leather armour "Luby" {rElec} It insulates you from electricity. It has a curse placed upon it. (51, 36, D) Deexaupt's Tome of Evil Translocation Spells Type Level a - Animate Skeleton Necromancy 1 b - Portal Projectile Hexes/Translocation 3 c - Vampiric Draining Necromancy 3 d - Teleport Other Translocation 3 e - Dispel Undead Necromancy 5 (51, 37, D) a lightning rod (4/4) (51, 41, D) an uncursed staff of death a +0 robe (52, 0, D) a +0 demon whip (52, 1, D) a +0 glaive of flaming (52, 12, D) an uncursed staff of wizardry (52, 13, D) the +7 demon whip "Qumpuvveyh" {elec, rF- Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It makes you vulnerable to fire. (52, 24, D) a phial of floods (52, 25, D) a crystal ball of energy (52, 26, D) a +1 falchion of flaming a +0 hunting sling 5 sling bullets a cursed +0 robe a +0 buckler (52, 28, D) a sling bullet (52, 29, D) a stone (52, 30, D) a sling bullet (52, 36, D) a +0 flail of crushing (52, 42, D) a +0 quarterstaff (unseen) (53, 0, D) a +2 rapier of speed (53, 1, D) the cursed +0 plate armour "Jery" {rPois rF- rC- MR+++} It makes you vulnerable to fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 12, D) a sack of spiders (53, 13, D) a sack of spiders (53, 24, D) a box of beasts (53, 27, D) a +2 scimitar of flaming a +0 fustibalus 20 stones a +0 robe a +0 buckler (53, 36, D) a book of Callings (53, 37, D) a lightning rod (4/4) (54, 0, D) a +3 triple crossbow of flaming (54, 1, D) an uncursed amulet of regeneration (54, 3, D) a +0 trident (54, 12, D) a +2 shortbow of freezing (54, 13, D) a +2 ring of intelligence (54, 24, D) a book of Beasts (54, 25, D) a +0 shortbow of freezing (54, 36, D) an uncursed staff of summoning (55, 0, D) an uncursed ring of flight (55, 1, D) a +2 flail of protection (55, 12, D) the Papyrus of Mysticism Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Discord Hexes 8 (55, 13, D) a +1 great sword of distortion (59, 36, D) the +1 scale mail "Icud" {rC+} It protects you from cold. (59, 37, D) a lamp of fire (59, 40, D) a +0 demon whip (unseen) (60, 36, D) an uncursed staff of summoning (60, 37, D) the +9 quarterstaff "Hydraslayer" {speed, rC+ rN+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (61, 0, D) a sack of spiders (61, 8, D) a +3 leather armour of poison resistance (61, 16, D) a scroll of brand weapon (61, 26, D) a +3 short sword of draining (61, 36, D) a +2 vampiric short sword (61, 37, D) the +1 troll leather armour of the Other Side {+Fly rC- Regen+ Int+9} It affects your intelligence (+9). It makes you vulnerable to cold. It lets you fly. It increases your rate of regeneration. (62, 0, D) a +6 blowgun (62, 1, D) a +2 flail of protection (62, 8, D) a phial of floods (62, 9, D) a book of Changes (62, 16, D) a scroll of brand weapon (62, 17, D) a +2 mace of protection (62, 26, D) an uncursed staff of summoning (62, 27, D) a +1 shortbow of freezing (62, 36, D) a +1 dagger of venom (62, 37, D) a +1 rapier of draining (63, 0, D) a +2 hand axe of chopping (63, 8, D) a +3 falchion of draining (63, 17, D) a book of Beasts (63, 26, D) an uncursed staff of poison (63, 27, D) an uncursed staff of energy (63, 30, D) a +0 whip (63, 36, D) a +2 hand crossbow of freezing (63, 37, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (64, 16, D) a +6 ring of evasion (64, 26, D) the ring of Jefeky {rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. (64, 27, D) a +2 hand crossbow of freezing (65, 26, D) a +3 blowgun (67, 0, D) an uncursed staff of cold (69, 0, D) a +1 vampiric executioner's axe (69, 36, D) the +9 lajatang of Gloom {holy, rF+ SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you see invisible. It makes you more stealthy. (70, 8, D) a +0 shortbow of freezing (70, 12, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (70, 36, D) a +2 scale mail of poison resistance (70, 39, D) a +3 scimitar of flaming (70, 40, D) a +0 scimitar of flaming (unseen) (71, 11, D) an uncursed staff of energy (71, 17, D) a +0 crystal plate armour (71, 26, D) a cursed staff of wizardry (71, 27, D) a +3 hunting sling of flaming (71, 36, D) a sack of spiders (71, 37, D) a +0 great sword of electrocution (72, 8, D) the +4 plate armour "Ehunlim" {rC- MR++ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (72, 16, D) the Incunabulum of Hedging Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Fulminant Prism Conjuration/Hexes 4 c - Bolt of Cold Conjuration/Ice 6 (72, 17, D) a lightning rod (4/4) (72, 19, D) a +3 broad axe of freezing (unseen) (72, 26, D) a +2 hand crossbow of flaming (72, 27, D) a lightning rod (4/4) (72, 36, D) a fan of gales (72, 37, D) the +2 shield of Tenacity {rElec} It insulates you from electricity. (72, 39, D) a +4 scimitar of flaming (73, 1, D) a book of Party Tricks (73, 2, D) a +0 hand axe (73, 16, D) a +2 robe of fire resistance (73, 17, D) a +0 short sword (73, 26, D) a cursed -2 ring of slaying (73, 27, D) the Incunabulum of Poisonous Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Fire Conjuration/Fire 6 (73, 36, D) an uncursed staff of energy (73, 37, D) a book of Beasts (74, 2, D) a +0 dagger